pcsx2/bin/resources/shaders/opengl
TellowKrinkle 0637682eb0 GS:HW: Properly handle fbmask of negative values
Previously was possible with blending and colclip, but now more common with the new hdr algorithm
2022-10-09 04:06:59 +01:00
..
common_header.glsl GS:HW: Don't scale rt when converting to texture 2022-02-01 01:24:35 +00:00
convert.glsl GS:HW: Make HDR algorithm more float-precision-friendly 2022-10-07 20:44:53 +02:00
interlace.glsl GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
present.glsl GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.glsl GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx_fs.glsl GS:HW: Properly handle fbmask of negative values 2022-10-09 04:06:59 +01:00
tfx_vgs.glsl GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00