mirror of https://github.com/PCSX2/pcsx2.git
0637682eb0
Previously was possible with blending and colclip, but now more common with the new hdr algorithm |
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.. | ||
common_header.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |