pcsx2/pcsx2/PathDefs.h

76 lines
2.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
enum FoldersEnum_t
{
FolderId_Plugins = 0,
FolderId_Settings,
FolderId_Bios,
FolderId_Snapshots,
FolderId_Savestates,
FolderId_MemoryCards,
FolderId_Logs,
FolderId_Documents,
FolderId_COUNT
};
//////////////////////////////////////////////////////////////////////////////////////////
// PathDefs Namespace -- contains default values for various pcsx2 path names and locations.
//
// Note: The members of this namespace are intended for default value initialization only.
// Most of the time you should use the path folder assignments in g_Conf instead, since those
// are user-configurable.
//
namespace PathDefs
{
// complete pathnames are returned by these functions
// For 99% of all code, you should use these.
extern wxDirName GetSnapshots();
extern wxDirName GetBios();
extern wxDirName GetThemes();
extern wxDirName GetPlugins();
extern wxDirName GetSavestates();
extern wxDirName GetMemoryCards();
extern wxDirName GetSettings();
extern wxDirName GetLogs();
extern wxDirName Get( FoldersEnum_t folderidx );
// Base folder names used to extend out the documents/approot folder base into a complete
// path. These are typically for internal AppConfig use only, barring a few special cases.
namespace Base
{
extern const wxDirName& Snapshots();
extern const wxDirName& Savestates();
extern const wxDirName& MemoryCards();
extern const wxDirName& Settings();
extern const wxDirName& Plugins();
extern const wxDirName& Themes();
}
}
namespace FilenameDefs
{
extern wxFileName GetConfig();
extern wxFileName GetUsermodeConfig();
extern const wxFileName& Memcard( uint port, uint slot );
};