mirror of https://github.com/PCSX2/pcsx2.git
182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "GSdx.h"
|
|
|
|
static void* s_hModule;
|
|
|
|
#ifdef _WINDOWS
|
|
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
|
{
|
|
switch(ul_reason_for_call)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
s_hModule = hModule;
|
|
case DLL_THREAD_ATTACH:
|
|
case DLL_THREAD_DETACH:
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#else
|
|
|
|
size_t GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
|
|
{
|
|
// TODO: linux
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
|
|
{
|
|
// TODO: linux
|
|
|
|
return false;
|
|
}
|
|
|
|
int GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
|
|
{
|
|
// TODO: linux
|
|
|
|
return nDefault;
|
|
}
|
|
#endif
|
|
|
|
GSdxApp theApp;
|
|
|
|
GSdxApp::GSdxApp()
|
|
{
|
|
m_ini = "inis/GSdx.ini";
|
|
m_section = "Settings";
|
|
|
|
m_gs_renderers.push_back(GSSetting(0, "Direct3D9", "Hardware"));
|
|
m_gs_renderers.push_back(GSSetting(1, "Direct3D9", "Software"));
|
|
m_gs_renderers.push_back(GSSetting(2, "Direct3D9", "Null"));
|
|
m_gs_renderers.push_back(GSSetting(3, "Direct3D%d ", "Hardware"));
|
|
m_gs_renderers.push_back(GSSetting(4, "Direct3D%d ", "Software"));
|
|
m_gs_renderers.push_back(GSSetting(5, "Direct3D%d ", "Null"));
|
|
m_gs_renderers.push_back(GSSetting(7, "SDL 1.3", "Software"));
|
|
m_gs_renderers.push_back(GSSetting(8, "SDL 1.3", "Null"));
|
|
m_gs_renderers.push_back(GSSetting(10, "Null", "Software"));
|
|
m_gs_renderers.push_back(GSSetting(11, "Null", "Null"));
|
|
|
|
m_gs_interlace.push_back(GSSetting(0, "None", ""));
|
|
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
|
|
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
|
|
m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
|
|
m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
|
|
m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
|
|
m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
|
|
|
|
m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
|
|
m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
|
|
m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
|
|
|
|
m_gs_upscale_multiplier.push_back(GSSetting(1, "Custom", ""));
|
|
m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
|
|
m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
|
|
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
|
|
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
|
|
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
|
|
|
|
m_gpu_renderers.push_back(GSSetting(0, "Direct3D9 (Software)", ""));
|
|
m_gpu_renderers.push_back(GSSetting(1, "Direct3D11 (Software)", ""));
|
|
m_gpu_renderers.push_back(GSSetting(2, "SDL 1.3 (Software)", ""));
|
|
m_gpu_renderers.push_back(GSSetting(3, "Null (Software)", ""));
|
|
//m_gpu_renderers.push_back(GSSetting(4, "Null (Null)", ""));
|
|
|
|
m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
|
|
m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
|
|
m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
|
|
|
|
m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
|
|
m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
|
|
|
|
m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
|
|
m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
|
|
m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
|
|
|
|
m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
|
|
m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
|
|
m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
|
|
m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
|
|
m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
|
|
m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
|
|
m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
|
|
}
|
|
|
|
void* GSdxApp::GetModuleHandlePtr()
|
|
{
|
|
return s_hModule;
|
|
}
|
|
|
|
void GSdxApp::SetConfigDir(const char* dir)
|
|
{
|
|
if( dir == NULL )
|
|
{
|
|
m_ini = "inis/GSdx.ini";
|
|
}
|
|
else
|
|
{
|
|
m_ini = dir;
|
|
|
|
if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
|
|
{
|
|
m_ini += DIRECTORY_SEPARATOR;
|
|
}
|
|
|
|
m_ini += "GSdx.ini";
|
|
}
|
|
}
|
|
|
|
string GSdxApp::GetConfig(const char* entry, const char* value)
|
|
{
|
|
char buff[4096] = {0};
|
|
|
|
GetPrivateProfileString(m_section.c_str(), entry, value, buff, countof(buff), m_ini.c_str());
|
|
|
|
return string(buff);
|
|
}
|
|
|
|
void GSdxApp::SetConfig(const char* entry, const char* value)
|
|
{
|
|
WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
|
|
}
|
|
|
|
int GSdxApp::GetConfig(const char* entry, int value)
|
|
{
|
|
return GetPrivateProfileInt(m_section.c_str(), entry, value, m_ini.c_str());
|
|
}
|
|
|
|
void GSdxApp::SetConfig(const char* entry, int value)
|
|
{
|
|
char buff[32] = {0};
|
|
|
|
sprintf(buff, "%d", value);
|
|
|
|
SetConfig(entry, buff);
|
|
}
|