mirror of https://github.com/PCSX2/pcsx2.git
180 lines
3.9 KiB
C++
180 lines
3.9 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LNX_MEMZERO_H_
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#define _LNX_MEMZERO_H_
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// This header contains non-optimized implementation of memzero_ptr and memset8,
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// memset16, etc.
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template< u32 data, typename T >
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static __fi void memset32( T& obj )
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{
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// this function works on 32-bit aligned lengths of data only.
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// If the data length is not a factor of 32 bits, the C++ optimizing compiler will
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// probably just generate mysteriously broken code in Release builds. ;)
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jASSUME( (sizeof(T) & 0x3) == 0 );
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u32* dest = (u32*)&obj;
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for( int i=sizeof(T)>>2; i; --i, ++dest )
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*dest = data;
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}
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template< typename T >
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static __fi void memzero( T& obj )
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{
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memset( &obj, 0, sizeof( T ) );
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}
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template< u8 data, typename T >
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static __fi void memset8( T& obj )
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{
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// Aligned sizes use the optimized 32 bit inline memset. Unaligned sizes use memset.
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if( (sizeof(T) & 0x3) != 0 )
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memset( &obj, data, sizeof( T ) );
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else {
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const u32 data32 = data + (data<<8) + (data<<16) + (data<<24);
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memset32<data32>( obj );
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}
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}
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template< u16 data, typename T >
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static __fi void memset16( T& obj )
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{
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if( (sizeof(T) & 0x3) != 0 )
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_memset16_unaligned( &obj, data, sizeof( T ) );
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else {
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const u32 data32 = data + (data<<16);
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memset32<data32>( obj );
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}
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}
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// An optimized memset for 8 bit destination data.
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template< u8 data, size_t bytes >
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static __fi void memset_8( void *dest )
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{
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if( bytes == 0 ) return;
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if( (bytes & 0x3) != 0 )
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{
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// unaligned data length. No point in doing an optimized inline version (too complicated!)
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// So fall back on the compiler implementation:
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memset( dest, data, bytes );
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return;
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}
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// This function only works on 32-bit alignments of data copied.
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jASSUME( (bytes & 0x3) == 0 );
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enum
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{
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remdat = bytes>>2,
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data32 = data + (data<<8) + (data<<16) + (data<<24)
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};
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// macro to execute the x86/32 "stosd" copies.
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switch( remdat )
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{
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#if 0
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case 1:
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*(u32*)dest = data32;
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return;
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case 2:
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((u32*)dest)[0] = data32;
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((u32*)dest)[1] = data32;
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return;
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case 3:
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__asm__ volatile
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(
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".intel_syntax noprefix\n"
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"cld\n"
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// "mov edi, %[dest]\n"
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// "mov eax, %[data32]\n"
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"stosd\n"
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"stosd\n"
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"stosd\n"
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".att_syntax\n"
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: "=D"(dest)
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// Input specifiers: D - edi, a -- eax, c ecx
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: [dest]"D"(dest), [data32]"a"(data32)
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: "memory"
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);
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return;
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case 4:
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__asm__ volatile
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(
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".intel_syntax noprefix\n"
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"cld\n"
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// "mov edi, %[dest]\n"
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// "mov eax, %[data32]\n"
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"stosd\n"
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"stosd\n"
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"stosd\n"
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"stosd\n"
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".att_syntax\n"
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: "=D"(dest)
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: [dest]"D"(dest), [data32]"a"(data32)
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: "memory"
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);
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return;
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case 5:
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__asm__ volatile
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(
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".intel_syntax noprefix\n"
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"cld\n"
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// "mov edi, %[dest]\n"
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// "mov eax, %[data32]\n"
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"stosd\n"
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"stosd\n"
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"stosd\n"
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"stosd\n"
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"stosd\n"
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".att_syntax\n"
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: "=D"(dest)
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: [dest]"D"(dest), [data32]"a"(data32)
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: "memory"
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);
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return;
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#endif
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default:
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__asm__ volatile
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(
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".intel_syntax noprefix\n"
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"cld\n"
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// "mov ecx, %[remdat]\n"
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// "mov edi, %[dest]\n"
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// "mov eax, %\[data32]n"
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"rep stosd\n"
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".att_syntax\n"
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: "=D"(dest)
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: [remdat]"c"(remdat), [dest]"D"(dest), [data32]"a"(data32)
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: "memory"
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);
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return;
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}
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}
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#endif
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