pcsx2/bin/resources/shaders/dx11
Connor McLaughlin 4a5180bc0a GS: Put shadeboost params in uniforms
Compiling variants for these is silly.
2022-03-28 09:24:51 +02:00
..
convert.fx GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
interlace.fx Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00
merge.fx GS/DX11: Implement merge feedback write 2022-01-09 16:35:34 +01:00
shadeboost.fx GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx.fx GS: Add NO_COLOR flag to PS (depth-only) 2022-03-20 23:41:33 +00:00