mirror of https://github.com/PCSX2/pcsx2.git
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable : 4063) // case '1' is not a valid value for switch()
|
|
#endif
|
|
|
|
// These functions are meant for memset operations of constant length only.
|
|
// For dynamic length clears, use the C-compiler provided memset instead.
|
|
|
|
template <u8 data, size_t bytes>
|
|
static __fi void memset_8(void *dest)
|
|
{
|
|
memset(dest, data, bytes);
|
|
}
|
|
|
|
// This method can clear any object-like entity -- which is anything that is not a pointer.
|
|
// Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically
|
|
// for you!
|
|
template <typename T>
|
|
static __fi void memzero(T &object)
|
|
{
|
|
memset(&object, 0, sizeof(T));
|
|
}
|
|
|
|
// This method clears an object with the given 8 bit value.
|
|
template <u8 data, typename T>
|
|
static __fi void memset8(T &object)
|
|
{
|
|
memset_8<data, sizeof(T)>(&object);
|
|
}
|