mirror of https://github.com/PCSX2/pcsx2.git
216 lines
7.2 KiB
C++
216 lines
7.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// pxUSE_SECURE_MALLOC - enables bounds checking on scoped malloc allocations.
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#ifndef pxUSE_SECURE_MALLOC
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#define pxUSE_SECURE_MALLOC 0
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#endif
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// Microsoft Windows only macro, useful for freeing out COM objects:
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#define safe_release(ptr) \
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((void)((((ptr) != NULL) && ((ptr)->Release(), !!0)), (ptr) = NULL))
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// --------------------------------------------------------------------------------------
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// SafeArray
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// --------------------------------------------------------------------------------------
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// Handy little class for allocating a resizable memory block, complete with exception
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// error handling and automatic cleanup. A lightweight alternative to std::vector.
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//
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template <typename T>
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class SafeArray
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{
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DeclareNoncopyableObject(SafeArray);
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public:
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static const int DefaultChunkSize = 0x1000 * sizeof(T);
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public:
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wxString Name; // user-assigned block name
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int ChunkSize;
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protected:
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T *m_ptr;
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int m_size; // size of the allocation of memory
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protected:
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SafeArray(const wxChar *name, T *allocated_mem, int initSize);
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virtual T *_virtual_realloc(int newsize);
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// A safe array index fetcher. Asserts if the index is out of bounds (dev and debug
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// builds only -- no bounds checking is done in release builds).
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T *_getPtr(uint i) const;
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public:
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virtual ~SafeArray() throw();
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explicit SafeArray(const wxChar *name = L"Unnamed");
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explicit SafeArray(int initialSize, const wxChar *name = L"Unnamed");
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void Dispose();
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void ExactAlloc(int newsize);
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void MakeRoomFor(int newsize)
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{
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if (newsize > m_size)
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ExactAlloc(newsize);
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}
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bool IsDisposed() const { return (m_ptr == NULL); }
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// Returns the size of the memory allocation, as according to the array type.
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int GetLength() const { return m_size; }
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// Returns the size of the memory allocation in bytes.
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int GetSizeInBytes() const { return m_size * sizeof(T); }
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// Extends the containment area of the array. Extensions are performed
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// in chunks.
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void GrowBy(int items)
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{
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MakeRoomFor(m_size + ChunkSize + items + 1);
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}
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// Gets a pointer to the requested allocation index.
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// DevBuilds : Generates assertion if the index is invalid.
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T *GetPtr(uint idx = 0) { return _getPtr(idx); }
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const T *GetPtr(uint idx = 0) const { return _getPtr(idx); }
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// Gets a pointer to the element directly after the last element in the array.
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// This is equivalent to doing GetPtr(GetLength()), except that this call *avoids*
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// the out-of-bounds assertion check that typically occurs when you do that. :)
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T *GetPtrEnd() { return &m_ptr[m_size]; }
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const T *GetPtrEnd() const { return &m_ptr[m_size]; }
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// Gets an element of this memory allocation much as if it were an array.
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// DevBuilds : Generates assertion if the index is invalid.
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T &operator[](int idx) { return *_getPtr((uint)idx); }
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const T &operator[](int idx) const { return *_getPtr((uint)idx); }
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virtual SafeArray<T> *Clone() const;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// SafeList - Simple growable container without all the mess or hassle of std containers.
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//
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// This container is intended for reasonably simple class types only. Things which this
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// container does not handle with desired robustness:
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//
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// * Classes with non-trivial constructors (such that construction creates much overhead)
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// * Classes with copy constructors (copying is done using performance memcpy)
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// * Classes with destructors (they're not called, sorry!)
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//
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template <typename T>
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class SafeList
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{
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DeclareNoncopyableObject(SafeList);
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public:
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static const int DefaultChunkSize = 0x80 * sizeof(T);
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public:
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wxString Name; // user-assigned block name
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int ChunkSize; // assigned DefaultChunkSize on init, reconfigurable at any time.
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protected:
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T *m_ptr;
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int m_allocsize; // size of the allocation of memory
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uint m_length; // length of the array (active items, not buffer allocation)
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protected:
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virtual T *_virtual_realloc(int newsize);
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void _MakeRoomFor_threshold(int newsize);
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T *_getPtr(uint i) const;
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public:
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virtual ~SafeList() throw();
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explicit SafeList(const wxChar *name = L"Unnamed");
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explicit SafeList(int initialSize, const wxChar *name = L"Unnamed");
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virtual SafeList<T> *Clone() const;
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void Remove(int index);
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void MakeRoomFor(int blockSize);
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T &New();
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int Add(const T &src);
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T &AddNew(const T &src);
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// Returns the size of the list, as according to the array type. This includes
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// mapped items only. The actual size of the allocation may differ.
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int GetLength() const { return m_length; }
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// Returns the size of the list, in bytes. This includes mapped items only.
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// The actual size of the allocation may differ.
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int GetSizeInBytes() const { return m_length * sizeof(T); }
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void MatchLengthToAllocatedSize()
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{
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m_length = m_allocsize;
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}
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void GrowBy(int items)
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{
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MakeRoomFor(m_length + ChunkSize + items + 1);
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}
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// Sets the item length to zero. Does not free memory allocations.
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void Clear()
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{
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m_length = 0;
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}
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// Gets an element of this memory allocation much as if it were an array.
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// DevBuilds : Generates assertion if the index is invalid.
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T &operator[](int idx) { return *_getPtr((uint)idx); }
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const T &operator[](int idx) const { return *_getPtr((uint)idx); }
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T *GetPtr() { return m_ptr; }
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const T *GetPtr() const { return m_ptr; }
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T &GetLast() { return m_ptr[m_length - 1]; }
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const T &GetLast() const { return m_ptr[m_length - 1]; }
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};
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// --------------------------------------------------------------------------------------
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// SafeAlignedArray<T>
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// --------------------------------------------------------------------------------------
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// Handy little class for allocating a resizable memory block, complete with
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// exception-based error handling and automatic cleanup.
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// This one supports aligned data allocations too!
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template <typename T, uint Alignment>
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class SafeAlignedArray : public SafeArray<T>
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{
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typedef SafeArray<T> _parent;
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protected:
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T *_virtual_realloc(int newsize);
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public:
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using _parent::operator[];
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virtual ~SafeAlignedArray() throw();
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explicit SafeAlignedArray(const wxChar *name = L"Unnamed")
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: SafeArray<T>::SafeArray(name)
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{
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}
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explicit SafeAlignedArray(int initialSize, const wxChar *name = L"Unnamed");
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virtual SafeAlignedArray<T, Alignment> *Clone() const;
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};
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