mirror of https://github.com/PCSX2/pcsx2.git
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GSRendererHW.h"
|
|
#include "GSVertexHW.h"
|
|
#include "GSTextureCache10.h"
|
|
#include "GSTextureFX10.h"
|
|
|
|
class GSRendererHW10 : public GSRendererHW<GSVertexHW10>
|
|
{
|
|
bool WrapZ(uint32 maxz);
|
|
|
|
protected:
|
|
GSTextureFX10 m_tfx;
|
|
|
|
void Draw(int prim, GSTexture* rt, GSTexture* ds, GSTextureCache::GSCachedTexture* tex);
|
|
|
|
struct
|
|
{
|
|
CComPtr<ID3D10DepthStencilState> dss;
|
|
CComPtr<ID3D10BlendState> bs;
|
|
} m_date;
|
|
|
|
void SetupDATE(GSTexture* rt, GSTexture* ds);
|
|
|
|
public:
|
|
GSRendererHW10(uint8* base, bool mt, void (*irq)());
|
|
|
|
bool Create(const string& title);
|
|
|
|
template<uint32 prim, uint32 tme, uint32 fst> void VertexKick(bool skip);
|
|
}; |