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Linux
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ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
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2010-01-17 11:19:01 +00:00 |
Targets
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ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
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2010-01-17 11:19:01 +00:00 |
Windows
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ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues.
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2010-01-17 13:45:21 +00:00 |
Makefile.am
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ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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2010-01-16 16:08:17 +00:00 |
build.sh
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Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh.
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2009-02-27 00:07:07 +00:00 |
compile
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
configure.ac
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Suppose I should do something about the configure.ac files and _DEBUG, as well.
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2009-06-18 09:58:56 +00:00 |
depcomp
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
install-sh
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
misc.h
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ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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2010-01-16 16:08:17 +00:00 |
missing
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
mkinstalldirs
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
reg.h
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ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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2010-01-16 16:08:17 +00:00 |
voices.cpp
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ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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2010-01-16 16:08:17 +00:00 |
zerodma.cpp
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ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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2010-01-16 16:08:17 +00:00 |
zerospu2.cpp
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ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
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2010-01-17 11:19:01 +00:00 |
zerospu2.h
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ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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2010-01-16 16:08:17 +00:00 |