pcsx2/pcsx2hostfs/iop
gigaherz 478163c662 I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2459 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-20 18:49:41 +00:00
..
Makefile I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
Rules.make I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
excepHandler.c I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
excepHandler.h I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
imports.lst I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
irx_imports.h I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
mipsirx.x I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
net_fio.c I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
net_fio.h I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
net_fsys.c I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
nprintf.c I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
pcsx2hostfs.irx I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
ps2link.c I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
tty.c I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00