pcsx2/plugins
sudonim1@gmail.com 469beeac14 GSDX: Adapter selection in the configuration dialog. Effective on D3D10/11 and probably on D3D9. D3D9 will not enumerate adapters with no connected outputs and I haven't actually tried connecting my integrated GPU to a display, but D3D11 doesn't care.
Probably only of interest to testers (and me).  Absolutely do NOT select the reference device even out of extreme morbid curiosity.  It's not even very good at being a reference despite being slower than you can probably believe.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5358 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:26:44 +00:00
..
CDVDiso More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
CDVDisoEFP Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CDVDlinuz pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
CDVDnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
CDVDolio - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
CDVDpeops Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
FWnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
GSdx GSDX: Adapter selection in the configuration dialog. Effective on D3D10/11 and probably on D3D9. D3D9 will not enumerate adapters with no connected outputs and I haven't actually tried connecting my integrated GPU to a display, but D3D11 doesn't care. 2012-08-06 05:26:44 +00:00
GSnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
LilyPad Not sure if it was just me who had this issue but Lilypad didn't have the Directx SDK lib/include paths in the VC Directories, causing it not to build. Now it has :P 2012-06-01 18:18:14 +00:00
PadNull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
PeopsSPU2 PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection). 2010-05-31 13:13:22 +00:00
SPU2null copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
SSSPSXPAD Missed some SPU2-X and all zzogl code in the last commit. 2011-03-25 01:09:18 +00:00
USBnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
USBqemu USBqemu: Some small changes to init & savestates. The savestates are still incomplete though. 2011-09-04 16:10:00 +00:00
cdvdGigaherz/src Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
dev9null linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
onepad copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
spu2-x SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration. 2012-06-20 12:28:13 +00:00
xpad - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
zerogs Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed. 2011-05-24 21:47:52 +00:00
zerospu2 More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
zzogl-pg/opengl zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen 2012-06-18 22:13:22 +00:00
zzogl-pg-cg/opengl zzogl replayer: 2012-06-05 06:46:52 +00:00
CMakeLists.txt cmake: add a bunch of Micove patch. Thanks. 2012-05-01 10:54:52 +00:00