mirror of https://github.com/PCSX2/pcsx2.git
193 lines
4.5 KiB
C++
193 lines
4.5 KiB
C++
/* ZeroPAD - author: zerofrog(@gmail.com)
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __PAD_H__
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#define __PAD_H__
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#define PADdefs
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#include "PS2Edefs.h"
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#include <stdio.h>
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#include <assert.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#else
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#endif
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#include <vector>
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#include <map>
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#include <string>
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#include <pthread.h>
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using namespace std;
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#ifdef __LINUX__
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#include "joystick.h"
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#endif
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#include "analog.h"
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#include "bitwise.h"
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extern char libraryName[256];
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#define IS_KEYBOARD(key) (key < 0x10000)
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#define IS_JOYBUTTONS(key) (key >= 0x10000 && key < 0x20000) // buttons
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#define IS_JOYSTICK(key) (key >= 0x20000 && key < 0x30000) // analog
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#define IS_POV(key) (key >= 0x30000 && key < 0x40000) // uses analog as buttons (cares about sign)
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#define IS_HAT(key) (key >= 0x40000 && key < 0x50000) // uses hat as buttons (cares about sign)
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//#define IS_MOUSE(key) (key >= 0x40000 && key < 0x50000) // mouse
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#define PAD_GETKEY(key) ((key) & 0xffff)
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#define PAD_GETJOYID(key) (((key) & 0xf000) >> 12)
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#define PAD_GETJOYBUTTON(key) ((key) & 0xff)
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#define PAD_GETJOYSTICK_AXIS(key) ((key) & 0xff)
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#define PAD_JOYBUTTON(joyid, buttonid) (0x10000 | ((joyid) << 12) | (buttonid))
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#define PAD_JOYSTICK(joyid, axisid) (0x20000 | ((joyid) << 12) | (axisid))
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#define PAD_POV(joyid, sign, axisid) (0x30000 | ((joyid) << 12) | ((sign) << 8) | (axisid))
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#define PAD_HAT(joyid, dir, axisid) (0x40000 | ((joyid) << 12) | ((dir) << 8) | (axisid))
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#define PAD_GETPOVSIGN(key) (((key) & 0x100) >> 8)
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#define PAD_GETHATDIR(key) (((key) & ~ 0x40000) >> 8)
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#ifdef __LINUX__
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#define PADKEYS 28
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#else
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#define PADKEYS 20
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#endif
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#define PADOPTION_FORCEFEEDBACK 1
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#define PADOPTION_REVERTLX 0x2
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#define PADOPTION_REVERTLY 0x4
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#define PADOPTION_REVERTRX 0x8
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#define PADOPTION_REVERTRY 0x10
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#ifdef _WIN32
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#define PADSUBKEYS 1
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#else
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#define PADSUBKEYS 2
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#endif
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//#define EXPERIMENTAL_POV_CODE
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extern int PadEnum[2][2];
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typedef struct
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{
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u32 keys[2 * PADSUBKEYS][PADKEYS];
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u32 log;
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u32 options; // upper 16 bits are for pad2
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} PADconf;
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typedef struct
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{
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u8 x, y;
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} PADAnalog;
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extern PADconf conf;
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extern PADAnalog g_lanalog[2], g_ranalog[2];
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extern FILE *padLog;
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extern void initLogging();
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#define PAD_LOG __Log
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//#define PAD_LOG __LogToConsole
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enum PadCommands
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{
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CMD_SET_VREF_PARAM = 0x40,
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CMD_QUERY_DS2_ANALOG_MODE = 0x41,
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CMD_READ_DATA_AND_VIBRATE = 0x42,
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CMD_CONFIG_MODE = 0x43,
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CMD_SET_MODE_AND_LOCK = 0x44,
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CMD_QUERY_MODEL_AND_MODE = 0x45,
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CMD_QUERY_ACT = 0x46, // ??
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CMD_QUERY_COMB = 0x47, // ??
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CMD_QUERY_MODE = 0x4C, // QUERY_MODE ??
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CMD_VIBRATION_TOGGLE = 0x4D,
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CMD_SET_DS2_NATIVE_MODE = 0x4F // SET_DS2_NATIVE_MODE
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};
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enum gamePadValues
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{
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PAD_R_LEFT = 27,
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PAD_R_DOWN = 26,
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PAD_R_RIGHT = 25,
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PAD_R_UP = 24,
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PAD_L_LEFT = 23,
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PAD_L_DOWN = 22,
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PAD_L_RIGHT = 21,
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PAD_L_UP = 20,
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PAD_RY = 19,
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PAD_LY = 18,
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PAD_RX = 17,
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PAD_LX = 16,
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PAD_LEFT = 15,
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PAD_DOWN = 14,
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PAD_RIGHT = 13,
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PAD_UP = 12,
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PAD_START = 11,
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PAD_R3 = 10,
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PAD_L3 = 9,
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PAD_SELECT = 8,
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PAD_SQUARE = 7,
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PAD_CROSS = 6,
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PAD_CIRCLE = 5,
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PAD_TRIANGLE = 4,
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PAD_R1 = 3,
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PAD_L1 = 2,
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PAD_R2 = 1,
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PAD_L2 = 0
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};
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// Activate bolche's analog controls hack
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// DEF_VALUE is the strength you press the control.
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// Code taken from http://forums.pcsx2.net/thread-4699.html
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#define DEF_VALUE 32766
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/* end of pad.h */
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extern keyEvent event;
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extern u16 status[2];
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extern u32 pads;
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int POV(u32 direction, u32 angle);
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s32 _PADopen(void *pDsp);
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void _PADclose();
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void _KeyPress(int pad, u32 key);
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void _KeyRelease(int pad, u32 key);
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void PADsetMode(int pad, int mode);
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void _PADupdate(int pad);
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void __Log(const char *fmt, ...);
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void __LogToConsole(const char *fmt, ...);
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void LoadConfig();
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void SaveConfig();
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void SysMessage(char *fmt, ...);
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void UpdateKeys(int pad, int keyPress, int keyRelease);
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#endif
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