mirror of https://github.com/PCSX2/pcsx2.git
465 lines
10 KiB
C++
465 lines
10 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSWnd.h"
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#ifdef _WINDOWS
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GSWnd::GSWnd()
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: m_hWnd(NULL)
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, m_managed(true)
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, m_frame(true)
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{
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}
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GSWnd::~GSWnd()
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{
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}
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LRESULT CALLBACK GSWnd::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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GSWnd* wnd = NULL;
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if(message == WM_NCCREATE)
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{
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wnd = (GSWnd*)((LPCREATESTRUCT)lParam)->lpCreateParams;
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd);
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wnd->m_hWnd = hWnd;
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}
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else
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{
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wnd = (GSWnd*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
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}
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if(wnd == NULL)
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{
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return wnd->OnMessage(message, wParam, lParam);
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}
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LRESULT GSWnd::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch(message)
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{
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case WM_CLOSE:
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Hide();
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// DestroyWindow(m_hWnd);
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return 0;
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case WM_DESTROY:
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// This kills the emulator when GS is closed, which *really* isn't desired behavior,
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// especially in STGS mode (worked in MTGS mode since it only quit the thread, but even
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// that wasn't needed).
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//PostQuitMessage(0);
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return 0;
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default:
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break;
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}
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return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
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}
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bool GSWnd::Create(const string& title, int w, int h)
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{
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if(m_hWnd) return false;
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WNDCLASS wc;
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memset(&wc, 0, sizeof(wc));
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.lpfnWndProc = WndProc;
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wc.hInstance = theApp.GetModuleHandle();
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// TODO: wc.hIcon = ;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszClassName = "GSWnd";
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if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
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{
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if(!RegisterClass(&wc))
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{
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return false;
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}
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}
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DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
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GSVector4i r;
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GetWindowRect(GetDesktopWindow(), r);
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bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
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if(w <= 0 || h <= 0 || remote)
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{
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w = r.width() / 3;
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h = r.width() / 4;
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if(!remote)
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{
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w *= 2;
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h *= 2;
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}
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}
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r.left = (r.left + r.right - w) / 2;
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r.top = (r.top + r.bottom - h) / 2;
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r.right = r.left + w;
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r.bottom = r.top + h;
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AdjustWindowRect(r, style, FALSE);
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m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
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return m_hWnd != NULL;
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}
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bool GSWnd::Attach(void* handle, bool managed)
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{
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// TODO: subclass
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m_hWnd = (HWND)handle;
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m_managed = managed;
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return true;
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}
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void GSWnd::Detach()
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{
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if(m_hWnd && m_managed)
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{
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// close the window, since it's under GSdx care. It's not taking messages anyway, and
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// that means its big, ugly, and in the way.
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DestroyWindow(m_hWnd);
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}
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m_hWnd = NULL;
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m_managed = true;
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}
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GSVector4i GSWnd::GetClientRect()
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{
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GSVector4i r;
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::GetClientRect(m_hWnd, r);
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return r;
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWnd::SetWindowText(const char* title)
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{
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if(!m_managed) return false;
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::SetWindowText(m_hWnd, title);
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return m_frame;
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}
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void GSWnd::Show()
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{
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if(!m_managed) return;
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SetForegroundWindow(m_hWnd);
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ShowWindow(m_hWnd, SW_SHOWNORMAL);
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UpdateWindow(m_hWnd);
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}
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void GSWnd::Hide()
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{
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if(!m_managed) return;
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ShowWindow(m_hWnd, SW_HIDE);
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}
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void GSWnd::HideFrame()
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{
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if(!m_managed) return;
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SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
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SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
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SetMenu(m_hWnd, NULL);
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m_frame = false;
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}
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#else
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GSWnd::GSWnd()
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: m_window(NULL), m_Xwindow(0), m_XDisplay(NULL), m_ctx_attached(false), m_swapinterval(NULL)
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{
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}
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GSWnd::~GSWnd()
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{
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if (m_XDisplay) {
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XCloseDisplay(m_XDisplay);
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m_XDisplay = NULL;
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}
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}
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bool GSWnd::CreateContext(int major, int minor)
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{
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if ( !m_XDisplay || !m_Xwindow )
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{
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fprintf( stderr, "Wrong X11 display/window\n" );
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exit(1);
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}
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// Get visual information
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static int attrListDbl[] =
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{
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// GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X
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// visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE.
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GLX_X_RENDERABLE , True,
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GLX_RED_SIZE , 8,
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GLX_GREEN_SIZE , 8,
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GLX_BLUE_SIZE , 8,
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GLX_DEPTH_SIZE , 24,
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GLX_DOUBLEBUFFER , True,
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None
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};
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PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
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int fbcount = 0;
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GLXFBConfig *fbc = glXChooseFBConfig(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl, &fbcount);
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if (!fbc || fbcount < 1) return false;
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
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if (!glXCreateContextAttribsARB) return false;
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// Create a context
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int context_attribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, major,
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GLX_CONTEXT_MINOR_VERSION_ARB, minor,
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// FIXME : Request a debug context to ease opengl development
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// Note: don't support deprecated feature (pre openg 3.1)
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
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None
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};
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m_context = glXCreateContextAttribsARB(m_XDisplay, fbc[0], 0, true, context_attribs);
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if (!m_context) return false;
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XSync( m_XDisplay, false);
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return true;
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}
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void GSWnd::AttachContext()
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{
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if (!IsContextAttached()) {
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//fprintf(stderr, "Attach the context\n");
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glXMakeCurrent(m_XDisplay, m_Xwindow, m_context);
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m_ctx_attached = true;
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}
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}
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void GSWnd::DetachContext()
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{
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if (IsContextAttached()) {
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//fprintf(stderr, "Detach the context\n");
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glXMakeCurrent(m_XDisplay, None, NULL);
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m_ctx_attached = false;
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}
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}
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void GSWnd::CheckContext()
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{
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int glxMajorVersion, glxMinorVersion;
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glXQueryVersion(m_XDisplay, &glxMajorVersion, &glxMinorVersion);
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if (glXIsDirect(m_XDisplay, m_context))
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fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion);
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else
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fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion);
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}
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bool GSWnd::Attach(void* handle, bool managed)
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{
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m_Xwindow = *(Window*)handle;
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m_managed = managed;
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m_renderer = theApp.GetConfig("renderer", 0) / 3;
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assert(m_renderer != 2);
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m_XDisplay = XOpenDisplay(NULL);
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// Note: 4.2 crash on latest nvidia drivers!
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if (!CreateContext(3, 3)) return false;
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AttachContext();
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CheckContext();
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PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");
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//PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapInterval");
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return true;
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}
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void GSWnd::Detach()
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{
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// Actually the destructor is not called when there is only a GSclose/GSshutdown
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// The window still need to be closed
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DetachContext();
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if (m_context) glXDestroyContext(m_XDisplay, m_context);
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if (m_XDisplay) {
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XCloseDisplay(m_XDisplay);
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m_XDisplay = NULL;
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}
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}
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bool GSWnd::Create(const string& title, int w, int h)
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{
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if(m_window != NULL) return false;
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if(w <= 0 || h <= 0) {
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w = theApp.GetConfig("ModeWidth", 640);
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h = theApp.GetConfig("ModeHeight", 480);
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}
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m_managed = true;
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// note this part must be only executed when replaying .gs debug file
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m_XDisplay = XOpenDisplay(NULL);
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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XVisualInfo* vi = glXChooseVisual(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl);
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/* create a color map */
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XSetWindowAttributes attr;
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attr.colormap = XCreateColormap(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
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vi->visual, AllocNone);
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attr.border_pixel = 0;
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attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
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StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
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EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
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// Create a window at the last position/size
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m_Xwindow = XCreateWindow(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
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0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &attr);
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XMapWindow (m_XDisplay, m_Xwindow);
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XFree(vi);
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if (!CreateContext(3, 3)) return false;
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AttachContext();
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return (m_Xwindow != 0);
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}
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Display* GSWnd::GetDisplay()
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{
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// note this part must be only executed when replaying .gs debug file
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return m_XDisplay;
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}
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GSVector4i GSWnd::GetClientRect()
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{
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unsigned int h = 480;
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unsigned int w = 640;
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unsigned int borderDummy;
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unsigned int depthDummy;
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Window winDummy;
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int xDummy;
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int yDummy;
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if (!m_XDisplay) m_XDisplay = XOpenDisplay(NULL);
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XGetGeometry(m_XDisplay, m_Xwindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
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return GSVector4i(0, 0, (int)w, (int)h);
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWnd::SetWindowText(const char* title)
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{
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if (!m_managed) return true;
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XTextProperty prop;
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memset(&prop, 0, sizeof(prop));
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char* ptitle = (char*)title;
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if (XStringListToTextProperty(&ptitle, 1, &prop)) {
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XSetWMName(m_XDisplay, m_Xwindow, &prop);
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}
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XFree(prop.value);
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XFlush(m_XDisplay);
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return true;
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}
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void GSWnd::SetVSync(bool enable)
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{
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// m_swapinterval uses an integer as parameter
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// 0 -> disable vsync
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// n -> wait n frame
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if (m_swapinterval) m_swapinterval((int)enable);
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}
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void GSWnd::Flip()
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{
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glXSwapBuffers(m_XDisplay, m_Xwindow);
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}
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void GSWnd::Show()
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{
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XMapRaised(m_XDisplay, m_Xwindow);
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XFlush(m_XDisplay);
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}
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void GSWnd::Hide()
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{
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XUnmapWindow(m_XDisplay, m_Xwindow);
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XFlush(m_XDisplay);
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}
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void GSWnd::HideFrame()
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{
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// TODO
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}
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#endif
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