pcsx2/plugins/spu2-x/src/Mixer.h

136 lines
3.3 KiB
C

/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Implemented in Config.cpp
extern float VolumeAdjustFL;
extern float VolumeAdjustFR;
struct StereoOut32
{
static StereoOut32 Empty;
s32 Left;
s32 Right;
StereoOut32()
: Left(0)
, Right(0)
{
}
StereoOut32(s32 left, s32 right)
: Left(left)
, Right(right)
{
}
StereoOut32(const StereoOut16 &src);
explicit StereoOut32(const StereoOutFloat &src);
StereoOut16 DownSample() const;
StereoOut32 operator*(const int &factor) const
{
return StereoOut32(
Left * factor,
Right * factor);
}
StereoOut32 &operator*=(const int &factor)
{
Left *= factor;
Right *= factor;
return *this;
}
StereoOut32 operator+(const StereoOut32 &right) const
{
return StereoOut32(
Left + right.Left,
Right + right.Right);
}
StereoOut32 operator/(int src) const
{
return StereoOut32(Left / src, Right / src);
}
void ResampleFrom(const StereoOut32 &src)
{
this->Left = src.Left << 2;
this->Right = src.Right << 2;
}
void AdjustFrom(const StereoOut32 &src)
{
ResampleFrom(src);
Left = (s32)(Left * VolumeAdjustFL);
Right = (s32)(Right * VolumeAdjustFR);
}
};
struct FrequencyResponseFilter
{
static FrequencyResponseFilter Empty;
StereoOut32 History_One_In;
StereoOut32 History_One_Out;
StereoOut32 History_Two_In;
StereoOut32 History_Two_Out;
s32 lx1;
s32 lx2;
s32 ly1;
s32 ly2;
float la0, la1, la2, lb1, lb2;
float ha0, ha1, ha2, hb1, hb2;
FrequencyResponseFilter()
: History_One_In(0, 0)
, History_One_Out(0, 0)
, History_Two_In(0, 0)
, History_Two_Out(0, 0)
, lx1(0)
, lx2(0)
, ly1(0)
, ly2(0)
, la0(1.00320890889339290000f)
, la1(-1.97516434134506300000f)
, la2(0.97243484967313087000f)
, lb1(-1.97525280404731810000f)
, lb2(0.97555529586426892000f)
, ha0(1.52690772687271160000f)
, ha1(-1.62653918974914990000f) //-1.72 = "common equilizer curve" --____--
, ha2(0.57997976029249387000f)
, hb1(-0.80955590379048203000f)
, hb2(0.28990420120653748000f)
{
}
};
extern void Mix();
extern s32 clamp_mix(s32 x, u8 bitshift = 0);
extern StereoOut32 clamp_mix(const StereoOut32 &sample, u8 bitshift = 0);