pcsx2/plugins/GSdx/res
lightningterror 119ab90657 gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
2019-02-13 12:30:00 +01:00
..
glsl gsdx-ogl: Small colclip improvements. 2019-02-08 14:53:15 +01:00
convert.fx convert.fx: Update main4 shader to better support hdr colclip. 2019-01-12 09:53:51 +01:00
fxaa.fx gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
gsdx-res.xml gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
interlace.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
logo-null.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo-ogl.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo11.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
merge.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
shadeboost.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
tfx.cl gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
tfx.fx tfx.fx: Correct a couple more blending factors. 2019-01-18 06:10:41 +01:00