pcsx2/bin/resources/shaders
Connor McLaughlin dfe4bc199f GS/HW: Use integers for depth conversion shaders
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
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common GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
dx11 GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
opengl GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
vulkan GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00