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ShuriZma
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pcsx2
mirror of
https://github.com/PCSX2/pcsx2.git
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45b5347092
pcsx2
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shaders
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Connor McLaughlin
dfe4bc199f
GS/HW: Use integers for depth conversion shaders
...
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
..
common
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
dx11
GS/HW: Use integers for depth conversion shaders
2022-02-15 10:41:37 +01:00
opengl
GS/HW: Use integers for depth conversion shaders
2022-02-15 10:41:37 +01:00
vulkan
GS/HW: Use integers for depth conversion shaders
2022-02-15 10:41:37 +01:00