mirror of https://github.com/PCSX2/pcsx2.git
160 lines
3.6 KiB
C++
160 lines
3.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/wx.h>
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#include "common/wxGuiTools.h"
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#include "common/StringHelpers.h"
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// --------------------------------------------------------------------------------------
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// pxWindowTextWriter Implementations
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// --------------------------------------------------------------------------------------
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pxWindowTextWriter::pxWindowTextWriter(wxDC& dc)
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: m_dc(dc)
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{
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m_curpos = wxPoint();
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m_align = wxALIGN_CENTER;
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m_leading = 0;
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OnFontChanged();
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}
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void pxWindowTextWriter::OnFontChanged()
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{
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}
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pxWindowTextWriter& pxWindowTextWriter::SetWeight(wxFontWeight weight)
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{
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wxFont curfont(m_dc.GetFont());
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curfont.SetWeight(weight);
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m_dc.SetFont(curfont);
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::SetStyle(wxFontStyle style)
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{
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wxFont curfont(m_dc.GetFont());
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curfont.SetStyle(style);
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m_dc.SetFont(curfont);
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::Normal()
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{
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wxFont curfont(m_dc.GetFont());
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curfont.SetStyle(wxFONTSTYLE_NORMAL);
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curfont.SetWeight(wxFONTWEIGHT_NORMAL);
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m_dc.SetFont(curfont);
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::SetPos(const wxPoint& pos)
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{
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m_curpos = pos;
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::MovePos(const wxSize& delta)
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{
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m_curpos += delta;
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::SetY(int ypos)
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{
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m_curpos.y = ypos;
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::MoveY(int ydelta)
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{
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m_curpos.y += ydelta;
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return *this;
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}
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void pxWindowTextWriter::_DoWriteLn(const wxString& msg)
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{
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int tWidth, tHeight;
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m_dc.GetMultiLineTextExtent(msg, &tWidth, &tHeight);
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wxPoint dispos(m_curpos);
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if (m_align & wxALIGN_CENTER_HORIZONTAL)
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{
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dispos.x = (m_dc.GetSize().GetWidth() - tWidth) / 2;
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}
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else if (m_align & wxALIGN_RIGHT)
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{
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dispos.x = m_dc.GetSize().GetWidth() - tWidth;
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}
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m_dc.DrawText(msg, dispos);
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m_curpos.y += tHeight + m_leading;
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}
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// Splits incoming multi-line strings into pieces, and dispatches each line individually
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// to the text writer.
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void pxWindowTextWriter::_DoWrite(const wxChar* msg)
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{
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pxAssert(msg);
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wxArrayString parts;
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SplitString(parts, msg, L'\n');
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for (size_t i = 0; i < parts.GetCount(); ++i)
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_DoWriteLn(parts[i]);
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}
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pxWindowTextWriter& pxWindowTextWriter::SetFont(const wxFont& font)
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{
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m_dc.SetFont(font);
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::Align(const wxAlignment& align)
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{
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m_align = align;
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m_curpos.x = 0;
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::WriteLn()
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{
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_DoWriteLn(L"");
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::WriteLn(const wxChar* fmt)
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{
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_DoWrite(fmt);
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::FormatLn(const wxChar* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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_DoWrite(pxsFmtV(fmt, args));
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va_end(args);
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return *this;
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}
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pxWindowTextWriter& pxWindowTextWriter::WriteLn(const wxString fmt)
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{
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_DoWrite(fmt.wc_str());
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return *this;
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}
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