pcsx2/common/Path.h

235 lines
7.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/filename.h>
#include "common/StringHelpers.h"
#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
// --------------------------------------------------------------------------------------
// wxDirName
// --------------------------------------------------------------------------------------
class wxDirName : protected wxFileName
{
public:
explicit wxDirName(const wxFileName& src)
{
Assign(src.GetPath(), wxEmptyString);
}
wxDirName()
: wxFileName()
{
}
wxDirName(const wxDirName& src)
: wxFileName(src)
{
}
explicit wxDirName(const char* src) { Assign(fromUTF8(src)); }
explicit wxDirName(const wxString& src) { Assign(src); }
// ------------------------------------------------------------------------
void Assign(const wxString& volume, const wxString& path)
{
wxFileName::Assign(volume, path, wxEmptyString);
}
void Assign(const wxString& path)
{
wxFileName::Assign(path, wxEmptyString);
}
void Assign(const wxDirName& path)
{
wxFileName::Assign(path);
}
void Clear() { wxFileName::Clear(); }
wxCharBuffer ToUTF8() const { return GetPath().ToUTF8(); }
wxCharBuffer ToAscii() const { return GetPath().ToAscii(); }
wxString ToString() const { return GetPath(); }
// ------------------------------------------------------------------------
bool IsWritable() const { return IsDirWritable(); }
bool IsReadable() const { return IsDirReadable(); }
bool Exists() const { return DirExists(); }
bool FileExists() const { return wxFileName::FileExists(); }
bool IsOk() const { return wxFileName::IsOk(); }
bool IsRelative() const { return wxFileName::IsRelative(); }
bool IsAbsolute() const { return wxFileName::IsAbsolute(); }
bool SameAs(const wxDirName& filepath) const
{
return wxFileName::SameAs(filepath);
}
//Returns true if the file is somewhere inside this directory (and both file and directory are not relative).
bool IsContains(const wxFileName& file) const
{
if (this->IsRelative() || file.IsRelative())
return false;
wxFileName f(file);
while (1)
{
if (this->SameAs(wxDirName(f.GetPath())))
return true;
if (f.GetDirCount() == 0)
return false;
f.RemoveLastDir();
}
return false;
}
bool IsContains(const wxDirName& dir) const
{
return IsContains((wxFileName)dir);
}
//Auto relative works as follows:
// 1. if either base or subject are relative, return subject (should never be used with relative paths).
// 2. else if subject is somewhere inside base folder, then result is subject relative to base.
// 3. (windows only, implicitly) else if subject is on the same driveletter as base, result is absolute path of subject without the driveletter.
// 4. else, result is absolute path of subject.
//
// returns ok if both this and base are absolute paths.
static wxString MakeAutoRelativeTo(const wxFileName _subject, const wxString& pathbase)
{
wxFileName subject(_subject);
wxDirName base(pathbase);
if (base.IsRelative() || subject.IsRelative())
return subject.GetFullPath();
wxString bv(base.GetVolume());
bv.MakeUpper();
wxString sv(subject.GetVolume());
sv.MakeUpper();
if (base.IsContains(subject))
{
subject.MakeRelativeTo(base.GetFullPath());
}
else if (base.HasVolume() && subject.HasVolume() && bv == sv)
{
wxString unusedVolume;
wxString pathSansVolume;
subject.SplitVolume(subject.GetFullPath(), &unusedVolume, &pathSansVolume);
subject = pathSansVolume;
}
//implicit else: this stays fully absolute
return subject.GetFullPath();
}
static wxString MakeAutoRelativeTo(const wxDirName subject, const wxString& pathbase)
{
return MakeAutoRelativeTo(wxFileName(subject), pathbase);
}
// Returns the number of sub folders in this directory path
size_t GetCount() const { return GetDirCount(); }
// ------------------------------------------------------------------------
wxFileName Combine(const wxFileName& right) const;
wxDirName Combine(const wxDirName& right) const;
// removes the lastmost directory from the path
void RemoveLast() { wxFileName::RemoveDir(GetCount() - 1); }
wxDirName& Normalize(int flags = wxPATH_NORM_ALL, const wxString& cwd = wxEmptyString);
wxDirName& MakeRelativeTo(const wxString& pathBase = wxEmptyString);
wxDirName& MakeAbsolute(const wxString& cwd = wxEmptyString);
// ------------------------------------------------------------------------
void AssignCwd(const wxString& volume = wxEmptyString) { wxFileName::AssignCwd(volume); }
bool SetCwd() { return wxFileName::SetCwd(); }
// wxWidgets is missing the const qualifier for this one! Shame!
void Rmdir();
bool Mkdir();
// ------------------------------------------------------------------------
wxDirName& operator=(const wxDirName& dirname)
{
Assign(dirname);
return *this;
}
wxDirName& operator=(const wxString& dirname)
{
Assign(dirname);
return *this;
}
wxDirName& operator=(const char* dirname)
{
Assign(fromUTF8(dirname));
return *this;
}
wxFileName operator+(const wxFileName& right) const { return Combine(right); }
wxDirName operator+(const wxDirName& right) const { return Combine(right); }
wxFileName operator+(const wxString& right) const { return Combine(wxFileName(right)); }
wxFileName operator+(const char* right) const { return Combine(wxFileName(fromUTF8(right))); }
bool operator==(const wxDirName& filename) const { return SameAs(filename); }
bool operator!=(const wxDirName& filename) const { return !SameAs(filename); }
bool operator==(const wxFileName& filename) const { return SameAs(wxDirName(filename)); }
bool operator!=(const wxFileName& filename) const { return !SameAs(wxDirName(filename)); }
// compare with a filename string interpreted as a native file name
bool operator==(const wxString& filename) const { return SameAs(wxDirName(filename)); }
bool operator!=(const wxString& filename) const { return !SameAs(wxDirName(filename)); }
const wxFileName& GetFilename() const { return *this; }
wxFileName& GetFilename() { return *this; }
};
// --------------------------------------------------------------------------------------
// Path Namespace
// --------------------------------------------------------------------------------------
// Cross-platform utilities for manipulation of paths and filenames. Mostly these fall
// back on wxWidgets APIs internally, but are still helpful because some of wx's file stuff
// has minor glitches, or requires sloppy wxFileName typecasting.
//
namespace Path
{
extern bool IsRelative(const wxString& path);
extern s64 GetFileSize(const wxString& path);
extern wxString Normalize(const wxString& srcpath);
extern wxString Normalize(const wxDirName& srcpath);
extern wxString MakeAbsolute(const wxString& srcpath);
extern wxString Combine(const wxString& srcPath, const wxString& srcFile);
extern wxString Combine(const wxDirName& srcPath, const wxFileName& srcFile);
extern wxString Combine(const wxString& srcPath, const wxDirName& srcFile);
extern wxString ReplaceExtension(const wxString& src, const wxString& ext);
extern wxString ReplaceFilename(const wxString& src, const wxString& newfilename);
extern wxString GetFilename(const wxString& src);
extern wxString GetDirectory(const wxString& src);
extern wxString GetFilenameWithoutExt(const wxString& src);
extern wxString GetRootDirectory(const wxString& src);
} // namespace Path