mirror of https://github.com/PCSX2/pcsx2.git
![]() There's only one plugin api for this, but GSdx also checks whether shift/ctrl are held down, so PCSX2 needs to map those too to the same API. Make this more systematic by only mapping one shortcut to this API, and then deriving the other two from it amd mapping them too automatically. This also makes it possible to override it at PCSX2_keys.ini since now it doesn't need to handle different shortcuts for the same function (which it still can't handle, but now it also doesn't need to for this function). |
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.. | ||
Langs | ||
cheats | ||
docs | ||
shaders | ||
GameIndex.dbf | ||
PCSX2-linux.sh | ||
PCSX2_keys.ini.default | ||
cheats_ws.zip | ||
portable.ini | ||
run_spu2_replay.cmd |