mirror of https://github.com/PCSX2/pcsx2.git
07605941ef
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated) Bindless texture allow to get a GPU texture pointer and then set it directly to the shader as a basic uniform. => no more texture unit selection/validation => no more texture validation neither texture hash lookup 3rdparty: update gl header to the latest gl4.4 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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convert.fx | ||
convert.glsl | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
interlace.glsl | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
shadeboost.fx | ||
shadeboost.glsl | ||
tfx.fx | ||
tfx.glsl |