mirror of https://github.com/PCSX2/pcsx2.git
33 lines
1.7 KiB
Plaintext
33 lines
1.7 KiB
Plaintext
// ==========
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// pgert@130627
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// http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
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// ==========
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; ==========
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gametitle=Project Zero 3 - The Tormented * SLES-53825 * PAL-M5 * 23B754F4
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comment=Project Zero 3 - The Tormented * SLES-53825 * PAL-M5 * 23B754F4
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comment=Recommended HW-Hacks settings for GSdx with resoultion higher than Native:
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comment=TC Offset X: 395
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comment=TC Offset Y: 790
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comment=- Widescreen hack by ElHecht.
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patch=1,EE,203EB57C,extended,3F400000 // 3F800000 - X-axis of GamePlay
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; ==========
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comment=- 16:9 Cinematics hacks by pgert (thanks to nemesis2000).
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patch=1,EE,203713A0,extended,43F00000 // 44200000 - width of Cinematics
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// 44200000h = 640f : 640 * 0,75 = 480 : 480f = 43F00000h
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patch=1,EE,203713A8,extended,42D40000 // 3F800000 - X-axis placement of Cinematics
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; ==========
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// comment=- 16:10 support by pgert.
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// patch=1,EE,20370A10,extended,3F740000 // 3F800000 - GamePlay Zoom - 1-((1-0,90625)/2)
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// patch=1,EE,203EB580,extended,3F555555 // 3F800000 - Y-axis of GamePlay - 3F666666 won't do
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// comment=- 16:10 Cinematics hacks by pgert (thanks to nemesis2000).
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// patch=1,EE,203713A0,extended,44048000 // 44200000 - width of Cinematics
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// // 44200000h = 640f : 640 * 0,828125 = 530 : 530f = 44048000h
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// patch=1,EE,203713A8,extended,428688D7 // 3F800000 - X-axis placement of Cinematics
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// // 42400000h = 48f : 48 * 1,4014014 = 67,267267 : 67,267267f = 428688D7h
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// // 42400000h appears to be the reference point here.
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// // It's also the default value for address 203713B8h.
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; ==========
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// Problem on both 16:9 & 16:10 because of the Cinematics hacks:
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// - The "Game Over" sign is displayed wrongly.
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; ========== |