mirror of https://github.com/PCSX2/pcsx2.git
95 lines
6.2 KiB
Plaintext
95 lines
6.2 KiB
Plaintext
// ==========
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// pgert@130707
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// http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
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// ==========
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; ==========
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gametitle=Project Zero * SLES-50821 * PAL-M5 * 22E91837
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comment=Project Zero * SLES-50821 * PAL-M5 * 22E91837
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comment=- Widescreen hacks by pgert (thanks to nemesis2000).
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//
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patch=1,EE,0011D604,word,3C014510 // 3C014500 - rendering\clarity of main GameMenu, GamePlay & CameraView.
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patch=1,EE,8011D604,word,3C014510 // 3C014500 - a clone from 0011D604.
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patch=1,EE,A011D604,word,3C014510 // 3C014500 - a clone from 0011D604.
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patch=1,EE,001B5F84,word,3C013C82 // 3C013C80 - corrects the display of the camera target tracker (due to 0011D604 & Co).
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patch=1,EE,801B5F84,word,3C013C82 // 3C013C80 - a clone from 001B5F84.
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patch=1,EE,A01B5F84,word,3C013C82 // 3C013C80 - a clone from 001B5F84.
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patch=1,EE,002039B4,word,3C014410 // 3C0143A0 - X-axis placement of photos (affected by 0011D604 & Co).
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patch=1,EE,802039B4,word,3C014410 // 3C0143A0 - a clone from 002039B4.
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patch=1,EE,A02039B4,word,3C014410 // 3C0143A0 - a clone from 002039B4.
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patch=1,EE,002039C0,word,3C014438 // 3C014360 - Y-axis placement of photos (affected by 0011D604 & Co).
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patch=1,EE,802039C0,word,3C014438 // 3C014360 - a clone from 002039C0.
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patch=1,EE,A02039C0,word,3C014438 // 3C014360 - a clone from 002039C0.
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//
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patch=1,EE,00185B40,word,3C0145C0 // 3C014500 - rendering\clarity for 00185B4C - needed with higher resolution.
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patch=1,EE,80185B40,word,3C0145C0 // 3C014500 - a clone from 00185B40.
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patch=1,EE,A0185B40,word,3C0145C0 // 3C014500 - a clone from 00185B40.
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patch=1,EE,00185B4C,word,3C013F40 // 3C013F80 - X-axis of Cutscenes.
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patch=1,EE,80185B4C,word,3C013F40 // 3C013F80 - a clone from 00185B4C.
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patch=1,EE,A0185B4C,word,3C013F40 // 3C013F80 - a clone from 00185B4C.
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//
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patch=1,EE,0018A2CC,word,3C013F40 // 3C013F80 - X-axis of GamePlay.
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patch=1,EE,8018A2CC,word,3C013F40 // 3C013F80 - a clone from 0018A2CC.
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patch=1,EE,A018A2CC,word,3C013F40 // 3C013F80 - a clone from 0018A2CC.
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; ==========
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comment=- 16:9 FMV-cinematics hacks by nemesis2000.
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patch=1,EE,0017F7C0,word,24027100 // 24026C00 - assumably related to X-axis placement of FMV-cinematics - pgert.
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patch=1,EE,00182730,word,24027100 // 24026C00 - X-axis placement of FMV-cinematics.
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patch=1,EE,00182740,word,24027100 // 24026C00 - X-axis placement of FMV-cinematics.
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patch=1,EE,8017F7C0,word,24027100 // 24026C00 - a clone from 0017F7C0 - pgert.
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patch=1,EE,A017F7C0,word,24027100 // 24026C00 - a clone from 0017F7C0 - pgert.
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patch=1,EE,80182730,word,24027100 // 24026C00 - a clone from 00182730 - pgert.
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patch=1,EE,A0182730,word,24027100 // 24026C00 - a clone from 00182730 - pgert.
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patch=1,EE,80182740,word,24027100 // 24026C00 - a clone from 00182740 - pgert.
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patch=1,EE,A0182740,word,24027100 // 24026C00 - a clone from 00182740 - pgert.
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// 6C00h = 27648d : width of FMV-cinematics = 640d : 27648 + 1600 - 640/2 = 28160 : 28160d = 7100h
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patch=1,EE,00182748,word,24091E00 // 24092800 - width of FMV-cinematics.
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patch=1,EE,80182748,word,24091E00 // 24092800 - a clone from 00182748 - pgert.
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patch=1,EE,A0182748,word,24091E00 // 24092800 - a clone from 00182748 - pgert.
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// 2800h = 10240d : width of FMV-cinematics = 640d : 10240 - 1600 - 640*1.5 = 7680 : 7680d = 1E00h
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; ==========
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// comment=- 16:10 support by pgert.
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// //
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// patch=1,EE,0017B39C,word,3C013EE8 // 3C013F00 - GamePlay Zoom.
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// patch=1,EE,8017B39C,word,3C013EE8 // 3C013F00 - a clone from 0017B39C.
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// patch=1,EE,A017B39C,word,3C013EE8 // 3C013F00 - a clone from 0017B39C.
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// //
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// patch=1,EE,00185AAC,word,3C014322 // 3C014334 - Zoom-out (in lack of Y-axis hack) - Cutscenes Zoom, though not the Intro-Cutscenes.
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// patch=1,EE,80185AAC,word,3C014322 // 3C014334 - a clone from 00185AAC.
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// patch=1,EE,A0185AAC,word,3C014322 // 3C014334 - a clone from 00185AAC.
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// //
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// patch=1,EE,00185CA0,word,3C014322 // 3C014334 - Zoom-out (in lack of Y-axis hack) - Intro-Cutscenes Zoom.
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// patch=1,EE,80185CA0,word,3C014322 // 3C014334 - a clone from 00185CA0.
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// patch=1,EE,A0185CA0,word,3C014322 // 3C014334 - a clone from 00185CA0.
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// //
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// patch=1,EE,0035C760,word,3EBB7FE1 // 3ED05532 - assumably related to Y-axis of GamePlay.
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// patch=1,EE,0035C7BC,word,3EBB7FE1 // 3ED05532 - Y-axis of GamePlay.
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// patch=1,EE,8035C760,word,3EBB7FE1 // 3ED05532 - a clone from 0035C760.
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// patch=1,EE,A035C760,word,3EBB7FE1 // 3ED05532 - a clone from 0035C760.
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// patch=1,EE,8035C7BC,word,3EBB7FE1 // 3ED05532 - a clone from 0035C7BC.
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// patch=1,EE,A035C7BC,word,3EBB7FE1 // 3ED05532 - a clone from 0035C7BC.
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// //
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// comment=- 16:10 FMV-cinematics hacks by pgert (thanks to nemesis2000).
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// patch=1,EE,0017F7C0,word,24027080 // 24026C00 - assumably related to X-axis placement of FMV-cinematics.
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// patch=1,EE,00182730,word,24027080 // 24026C00 - X-axis placement of FMV-cinematics.
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// patch=1,EE,00182740,word,24027080 // 24026C00 - X-axis placement of FMV-cinematics.
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// patch=1,EE,8017F7C0,word,24027080 // 24026C00 - a clone from 0017F7C0.
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// patch=1,EE,A017F7C0,word,24027080 // 24026C00 - a clone from 0017F7C0.
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// patch=1,EE,80182730,word,24027080 // 24026C00 - a clone from 00182730.
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// patch=1,EE,A0182730,word,24027080 // 24026C00 - a clone from 00182730.
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// patch=1,EE,80182740,word,24027080 // 24026C00 - a clone from 00182740.
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// patch=1,EE,A0182740,word,24027080 // 24026C00 - a clone from 00182740.
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// // 7100h = 28160d : 28160 + 640 = 28800 : 28800d = 7080h
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// patch=1,EE,00182748,word,24091F00 // 24092800 - width of FMV-cinematics.
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// patch=1,EE,80182748,word,24091F00 // 24092800 - a clone from 00182748.
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// patch=1,EE,A0182748,word,24091F00 // 24092800 - a clone from 00182748.
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// // 1E00h = 7680d : 7680 + 256 = 7936 : 7936d = 1F00h
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; ==========
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; ==========
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// Notes (by pgert) - do not use.
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// patch=1,EE,202565F0,extended,3F400000 // 3F800000 - X-axis - by ElHecht
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// patch=1,EE,202565F4,extended,3EBB7FE1 // 3ED05532 - Y-axis - by pgert
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// patch=1,EE,0015DE94,word,3C014390 // 3C0143A0 - X-axis placement of MenuTemplates & the BackgroundPicture under Loading - 43900000
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// patch=1,EE,0015DEA0,word,3C01434A // 3C014360 - Y-axis placement of MenuTemplates & the BackgroundPicture under Loading - 4349999A
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; ========== |