pcsx2/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts

19478 lines
944 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="nl_NL" sourcelanguage="en_US">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation>Over PCSX2</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>SCM versie</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2&apos;hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="51"/>
<source>Website</source>
<translation>Website</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="53"/>
<source>Support Forums</source>
<translation>Helpforums</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="55"/>
<source>GitHub Repository</source>
<translation>Github-opslagplaats</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="57"/>
<source>License</source>
<translation>Licentie</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="59"/>
<source>Third-Party Licenses</source>
<translation>Licenties van derden</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="109"/>
<source>View Document</source>
<translation>Document bekijken</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="131"/>
<source>File not found: %1</source>
<translation>Bestand is niet gevonden: %1</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>RetroAchievements-login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>RetroAchievements-login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>Geef hieronder de gebruikersnaam en het wachtwoord voor retroachievements.org op. Uw wachtwoord wordt niet opgeslagen in PCSX2, in plaats daarvan wordt er een toegangstoken gegenereerd en gebruikt.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
<source>User Name:</source>
<translation>Gebruikersnaam:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
<source>Password:</source>
<translation>Wachtwoord:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
<source>Ready...</source>
<translation>Gereed...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="25"/>
<source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>&lt;strong&gt;Je Retro prestaties login token is niet langer geldig.&lt;/strong&gt; Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="30"/>
<source>&amp;Login</source>
<translation>&amp;Aanmelden</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="43"/>
<source>Logging in...</source>
<translation>Aanmelden...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="73"/>
<source>Login Error</source>
<translation>Fout bij inloggen</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
<source>Login failed.
Error: %1
Please check your username and password, and try again.</source>
<translation>Aanmelding mislukt.
Fout: %1
Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="75"/>
<source>Login failed.</source>
<translation>Aanmelden mislukt.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
<source>Enable Achievements</source>
<translation>Achievements inschakelen</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
<source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?</source>
<translation>Achievement tracking is op dit moment niet ingeschakeld. Uw login zal geen effect hebben totdat de tracking is ingeschakeld.
Wilt u het volgen nu inschakelen?</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="95"/>
<source>Enable Hardcore Mode</source>
<translation>Schakel Hardcore-modus in</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
<source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?</source>
<translation>Hardcore-modus is momenteel niet ingeschakeld. Hardcore modus inschakelen maakt het mogelijk om recordtijden, scores en om deel te nemen aan spelspecifieke leidersborden.
Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertraagde functionaliteit.
Wilt u hardcore modus inschakelen?</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="112"/>
<source>Reset System</source>
<translation>Systeem Herstarten</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="113"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten?</translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<source>Enable Achievements</source>
<translation>Prestaties ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<source>Enable Hardcore Mode</source>
<translation>Hardcore modus inschakelen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="49"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>Test Unofficial Achievements</source>
<translation>Test Onofficiele Achievements</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="171"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<source>Enable Sound Effects</source>
<translation>Geluidseffecten inschakelen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<source>Notifications</source>
<translation>Meldingen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="109"/>
<location filename="../Settings/AchievementSettingsWidget.ui" line="155"/>
<source>5 seconds</source>
<translation>5 seconden</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="188"/>
<source>Account</source>
<translation>Account</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="214"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="162"/>
<source>Login...</source>
<translation>Login...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
<source>View Profile...</source>
<translation>Profiel bekijken...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="29"/>
<source>Settings</source>
<translation>Instellingen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="35"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<source>Enable Spectator Mode</source>
<translation>Schakel Kijkersmodus in</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<source>Enable Encore Mode</source>
<translation>Schakel Herhalingsmodus in</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="118"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<source>Show Achievement Notifications</source>
<translation>Toon Prestatiemeldingen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="164"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<source>Show Leaderboard Notifications</source>
<translation>Toon Scorebord meldingen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="178"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Enable In-Game Overlays</source>
<translation>Schakel In-Spel Overlays in</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="194"/>
<source>Username:
Login token generated at:</source>
<translation>Gebruikersnaam:
Aanmeldingstoken gegenereerd op:</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="232"/>
<source>Game Info</source>
<translation>Game informatie</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="248"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;De prestatielijst in-game bekijken. Druk op de sneltoets voor &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; en selecteer &lt;span style=&quot; font-weight:600;&quot;&gt;Prestaties&lt;/span&gt; uit het menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation>Uitgeschakeld</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiële sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>&quot;Uitdaging&quot; modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation>Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation>Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<source>Displays popup messages on events such as achievement unlocks and game completion.</source>
<translation>Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation>Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation>Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="120"/>
<source>Reset System</source>
<translation>Systeem Herstarten</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="121"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>Hardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?</translation>
</message>
<message numerus="yes">
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="141"/>
<source>%n seconds</source>
<translation type="unfinished">
<numerusform>%n seconden</numerusform>
<numerusform>%n seconds</numerusform>
</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="154"/>
<source>Username: %1
Login token generated on %2.</source>
<translation>Gebruikersnaam: %1
Aanmeldingstoken gegenereerd op %2.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="157"/>
<source>Logout</source>
<translation>Uitloggen</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
<source>Not Logged In.</source>
<translation>Niet ingelogd.</translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1056"/>
<source>Hardcore mode will be enabled on system reset.</source>
<translation>Hardcore modus zal worden ingeschakeld bij een systeem reset.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1836"/>
<location filename="../../pcsx2/Achievements.cpp" line="1877"/>
<source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
<translation>{0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1448"/>
<source>Hardcore mode is now enabled.</source>
<translation>Hardcore modus is nu ingeschakeld.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1014"/>
<source>{} (Hardcore Mode)</source>
<translation>{} (Hardcore Mode)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1022"/>
<source>{0}, {1}.</source>
<translation>{0}, {1}.</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1023"/>
<source>You have unlocked {} of %n achievements</source>
<comment>Achievement popup</comment>
<translation>
<numerusform>Je hebt {} van de %n prestaties ontgrendeld</numerusform>
<numerusform>Je hebt {} van de %n prestaties ontgrendeld</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1026"/>
<source>and earned {} of %n points</source>
<comment>Achievement popup</comment>
<translation>
<numerusform>en verdiende {} van de %n punten</numerusform>
<numerusform>en verdiende {} van de %n punten</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1084"/>
<source>{} (Unofficial)</source>
<translation>{} (Onofficieel)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1108"/>
<source>Mastered {}</source>
<translation>Voltooid {} in Hardcore Modus</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1110"/>
<source>{0}, {1}</source>
<translation>{0}, {1}</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1111"/>
<source>%n achievements</source>
<comment>Mastery popup</comment>
<translation>
<numerusform>%n prestaties</numerusform>
<numerusform>%n prestaties</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1113"/>
<source>%n points</source>
<comment>Mastery popup</comment>
<translation>
<numerusform>%n punten</numerusform>
<numerusform>%n punten</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1132"/>
<source>Leaderboard attempt started.</source>
<translation>Scorebord poging gestart.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1151"/>
<source>Leaderboard attempt failed.</source>
<translation>Scorebord poging mislukt.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1170"/>
<source>Your Time: {}{}</source>
<translation>Je tijd: {} {}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1171"/>
<source>Your Score: {}{}</source>
<translation>Je score: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1172"/>
<source>Your Value: {}{}</source>
<translation>Je waarde: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1180"/>
<source> (Submitting)</source>
<translation> (Aan het indienen)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1346"/>
<source>Achievements Disconnected</source>
<translation>Prestaties Verbroken</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1347"/>
<source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
<translation>Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1359"/>
<source>Achievements Reconnected</source>
<translation>Prestaties Hersteld</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1360"/>
<source>All pending unlock requests have completed.</source>
<translation>Alle openstaande ontgrendel verzoeken zijn voltooid.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1449"/>
<source>Hardcore mode is now disabled.</source>
<translation>Hardcore modus is nu uitgeschakeld.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1752"/>
<source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
<translation>Score: {0} ({1} softcore)
Ongelezen berichten: {2}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1835"/>
<location filename="../../pcsx2/Achievements.cpp" line="1876"/>
<source>Confirm Hardcore Mode</source>
<translation>Bevestig Hardcore Modus</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2093"/>
<source>Active Challenge Achievements</source>
<translation>Prestaties voor Actieve Uitdagingen</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2218"/>
<source> (Hardcore Mode)</source>
<translation> (Hardcore Modus)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2231"/>
<source>You have unlocked all achievements and earned {} points!</source>
<translation>Je hebt alle prestaties ontgrendeld en {} punten verdiend!</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2934"/>
<location filename="../../pcsx2/Achievements.cpp" line="2954"/>
<source>Leaderboard Download Failed</source>
<translation type="unfinished">Leaderboard Download Failed</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1203"/>
<source>Your Time: {0} (Best: {1})</source>
<translation>Je Tijd: {0} (Beste: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1204"/>
<source>Your Score: {0} (Best: {1})</source>
<translation>Je Score{0} (Beste: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1205"/>
<source>Your Value: {0} (Best: {1})</source>
<translation>Je Score{0} (Beste: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1209"/>
<source>{0}
Leaderboard Position: {1} of {2}</source>
<translation>{0}
Leiderbord Positie: {1} of {2}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1332"/>
<source>Server error in {0}:
{1}</source>
<translation>Serverfout in {0}:
{1}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1880"/>
<source>Yes</source>
<translation>Ja</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1881"/>
<source>No</source>
<translation>Nee</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2236"/>
<source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
<translation>Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2284"/>
<source>Unknown</source>
<translation>Onbekend</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2285"/>
<source>Locked</source>
<translation>Vergrendeld</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2286"/>
<source>Unlocked</source>
<translation>Ontgrendeld</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2287"/>
<source>Unsupported</source>
<translation>Niet ondersteund</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2288"/>
<source>Unofficial</source>
<translation>Onofficieel</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2289"/>
<source>Recently Unlocked</source>
<translation>Onlangs ontgrendeld</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2290"/>
<source>Active Challenges</source>
<translation>Actieve Uitdagingen</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2291"/>
<source>Almost There</source>
<translation>Bijna Voltooid</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2393"/>
<source>{} points</source>
<translation>{} punten</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2393"/>
<source>{} point</source>
<translation>{} punt</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2345"/>
<source>XXX points</source>
<translation>XXX punten</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2444"/>
<source>Unlocked: {}</source>
<translation>Ontgrendeld: {}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2611"/>
<source>This game has {} leaderboards.</source>
<translation>Dit spel heeft {} scoreborden.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2627"/>
<source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
<translation>Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2643"/>
<source>Show Best</source>
<translation>Toon De Beste</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2643"/>
<source>Show Nearby</source>
<translation>Toon Vlakbij</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2668"/>
<source>Rank</source>
<translation>Rang</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2673"/>
<source>Name</source>
<translation>Naam</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2677"/>
<source>Time</source>
<translation>Tijd</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2678"/>
<source>Score</source>
<translation>Score</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2679"/>
<source>Value</source>
<translation>Waarde</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2691"/>
<source>Date Submitted</source>
<translation>Datum Ingediend</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2752"/>
<source>Downloading leaderboard data, please wait...</source>
<translation>Scorebord gegevens worden gedownload, even geduld alstublieft...</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2771"/>
<location filename="../../pcsx2/Achievements.cpp" line="2780"/>
<source>Loading...</source>
<translation>Laden...</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1032"/>
<location filename="../../pcsx2/Achievements.cpp" line="2243"/>
<source>This game has no achievements.</source>
<translation>Dit spel heeft geen verdienbare prestaties.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="886"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation>Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld.</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="41"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="42"/>
<source>Use Global Setting [%1]</source>
<translation>Gebruik Algemene Instellingen [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="62"/>
<source>Rounding Mode</source>
<translation>Afrondingsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="62"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="97"/>
<source>Chop/Zero (Default)</source>
<translation>Chop/Zero (Standaard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="62"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation>Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine&apos;s Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; &lt;b&gt;deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="64"/>
<source>Division Rounding Mode</source>
<translation>Verdeel-afrondingsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="64"/>
<source>Nearest (Default)</source>
<translation>Dichtstbijzijnde (Standaard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="64"/>
<source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation>Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; &lt;b&gt; het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="66"/>
<source>Clamping Mode</source>
<translation>Klemmende modus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="66"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>Normal (Default)</source>
<translation>Normaal (Standaard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="66"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation>Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; &lt;b&gt;het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Recompiler</source>
<translation>Recompiler Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="79"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
<source>Checked</source>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="70"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation>Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation>Wachtende Lus Detectie</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="74"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>Matige versnelling voor sommige spellen, zonder bekende bijwerkingen.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
<source>Enable Cache (Slow)</source>
<translation>Cache Inschakelen (Langzaam)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
<source>Unchecked</source>
<translation>Uitgeschakeld</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation>Interpreter alleen, voorzien voor diagnostiek.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="79"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation>INTC Spin Detectie</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Enable Fast Memory Access</source>
<translation>Schakel snelle geheugentoegang in</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation>Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
<source>Pause On TLB Miss</source>
<translation>Pauzeer op TLB Missers</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation>Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
<source>Enable 128MB RAM (Dev Console)</source>
<translation>Schakel 128 MB RAM in (Dev Console)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Exposes an additional 96MB of memory to the virtual machine.</source>
<translation>Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>VU0 Rounding Mode</source>
<translation>VU0 afrondingsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
<translation>Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine&apos;s Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; &lt;b&gt;deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="97"/>
<source>VU1 Rounding Mode</source>
<translation>VU1 afrondingsmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="97"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
<translation>Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine&apos;s Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; &lt;b&gt;deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU0 Clamping Mode</source>
<translation>VU0 Klemmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation>Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine&apos;s Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; &lt;b&gt;deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU1 Clamping Mode</source>
<translation>VU1 klemmodus</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation>Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine&apos;s Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; &lt;b&gt;deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
<source>Enable Instant VU1</source>
<translation>Instant VU1 Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation>Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation>VU0 Recompiler (Micro Modus) Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU0 Recompiler.</source>
<translation>VU0 Recompiler Inschakelen.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation>VU1 Recompiler Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
<source>Enables VU1 Recompiler.</source>
<translation>VU1 Recompiler Inschakelen.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation>mVU vlag Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation>Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation>Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Game Fixes</source>
<translation>Schakel Spel reparaties in</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation>Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
<source>Enable Compatibility Patches</source>
<translation>Compatibiliteitspatches inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation>Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen.</translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation>EmotionEngine (MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>Afrondingsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="232"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
<source>Nearest</source>
<translation>Dichtsbezijnde</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="237"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
<source>Negative</source>
<translation>Negatief</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="242"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="343"/>
<source>Positive</source>
<translation>Positief</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="131"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation>Clamping modus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>None</source>
<translation>Geen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="362"/>
<source>Normal (Default)</source>
<translation>Normaal (Standaard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="348"/>
<source>Chop/Zero (Default)</source>
<translation>Chop/Zero (Standaard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
<source>Division Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>Verdeel-afrondingsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
<source>Nearest (Default)</source>
<translation>Dichtstbijzijnde (Standaard)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
<source>Chop/Zero</source>
<translation>Chop/Zero</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="139"/>
<source>None</source>
<comment>ClampMode</comment>
<translation>Geen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="149"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="372"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation>Extra + Behoud Teken</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
<source>Full</source>
<translation>Vol</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>Wait Loop Detection</source>
<translation>Wachtlus detectie</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="389"/>
<source>Enable Recompiler</source>
<translation>Recompiler Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="178"/>
<source>Enable Fast Memory Access</source>
<translation>Schakel snelle geheugentoegang in</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="185"/>
<source>Enable Cache (Slow)</source>
<translation>Cache Inschakelen (Langzaam)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="192"/>
<source>INTC Spin Detection</source>
<translation>INTC-Spin Detectie</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
<source>Pause On TLB Miss</source>
<translation>Pauzeer bij TLB Missers</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="206"/>
<source>Enable 128MB RAM (Dev Console)</source>
<translation>Schakel 128 MB RAM in (Dev Console)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation>Vector eenheden (VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="224"/>
<source>VU1 Rounding Mode:</source>
<translation>VU1 afrondingsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="257"/>
<source>mVU Flag Hack</source>
<translation>mVU Vlag Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
<source>Enable VU1 Recompiler</source>
<translation>VU1 Recompiler Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="271"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation>VU0 Recompiler (Micro Modus) Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="278"/>
<source>Enable Instant VU1</source>
<translation>Instant VU1 Inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="311"/>
<source>VU0 Clamping Mode:</source>
<translation>VU0 Klemmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
<source>VU0 Rounding Mode:</source>
<translation>VU0 Afrondingsmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>VU1 Clamping Mode:</source>
<translation>VU1 Klemmodus:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation>I/O-verwerker (IOP, MIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="399"/>
<source>Game Settings</source>
<translation>Spelinstellingen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="405"/>
<source>Enable Game Fixes</source>
<translation>Schakel Spel-Fixes in</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="412"/>
<source>Enable Compatibility Patches</source>
<translation>Compatibiliteitspatches inschakelen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="422"/>
<source>Frame Rate Control</source>
<translation>Frame Rate Controle</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="428"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="438"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation> hz</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="448"/>
<source>PAL Frame Rate:</source>
<translation>PAL Frame Rate:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="455"/>
<source>NTSC Frame Rate:</source>
<translation>NTSC Frame Rate:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="465"/>
<source>PINE Settings</source>
<translation>PINE-instellingen</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="487"/>
<source>Slot:</source>
<translation>Gleuf:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="494"/>
<source>Enable</source>
<translation>Inschakelen</translation>
</message>
</context>
<context>
<name>AudioExpansionSettingsDialog</name>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
<source>Audio Expansion Settings</source>
<translation>Instellingen voor Audio Uitbreiding</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
<source>Circular Wrap:</source>
<translation>Ronde wrap:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="51"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="466"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="60"/>
<source>Shift:</source>
<translation>Shift:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="91"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="171"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="211"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="251"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="291"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="331"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="371"/>
<source>20</source>
<translation>20</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="100"/>
<source>Depth:</source>
<translation>Diepte:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="131"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
<source>Focus:</source>
<translation>Focus:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="180"/>
<source>Center Image:</source>
<translation>Centrale afbeelding:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="220"/>
<source>Front Separation:</source>
<translation>Scheiding voorzijde:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="260"/>
<source>Rear Separation:</source>
<translation>Scheiding achteraan:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="300"/>
<source>Low Cutoff:</source>
<translation>Lage kantelfrequentie:</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="340"/>
<source>High Cutoff:</source>
<translation>Hoge Kantelfrequentie:
</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="411"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Uitbreiding Instellingen&lt;/span&gt;&lt;br/&gt;Deze instellingen regelen het gedrag van de op FreeSurround gebaseerde zender uitbreid.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="429"/>
<source>Block Size:</source>
<translation>Blokgrootte:</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
<source>Configuration</source>
<translation>Configuratie</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
<source>Driver:</source>
<translation>Driver:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="50"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<source>Expansion Settings</source>
<translation>Uitbreiding Instellingen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="106"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<source>Stretch Settings</source>
<translation>Stretch Instellingen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
<source>Buffer Size:</source>
<translation>Buffer grootte:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="125"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation>Maximale latency: 0 frames (0,00ms)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="135"/>
<source>Backend:</source>
<translation>Backend:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="92"/>
<location filename="../Settings/AudioSettingsWidget.ui" line="163"/>
<source>0 ms</source>
<translation>0 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="216"/>
<source>Controls</source>
<translation>Besturing</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="222"/>
<source>Output Volume:</source>
<translation>Output Volume:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="256"/>
<location filename="../Settings/AudioSettingsWidget.ui" line="305"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
<source>Fast Forward Volume:</source>
<translation>Snel vooruitspoelen Volume:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="334"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
<source>Mute All Sound</source>
<translation>Alle geluiden dempen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="206"/>
<source>Synchronization:</source>
<translation>Synchronisatie:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
<source>TimeStretch (Recommended)</source>
<translation>Tijdsuitrekking (Aanbevolen)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="199"/>
<source>Expansion:</source>
<translation>Uitbreiding:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
<source>Output Latency:</source>
<translation>Uitvoersvertraging:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="170"/>
<source>Minimal</source>
<translation>Minimaal</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="192"/>
<source>Output Device:</source>
<translation>Uitvoerapparaat:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
<source>Synchronization</source>
<translation>Synchronisatie</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation>Wanneer je buiten de 100% snelheid om draait, pas het tempo aan op audio in plaats van het neerzetten van frames. Produceert sneller vooruit/vertragende audio.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="188"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="218"/>
<source>Default</source>
<translation>Standaard</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="101"/>
<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation>Bepaalt de buffergrootte die de time-stretcher probeert vol te houden. Het selecteert effectief de gemiddelde latentie, omdat audio wordt uitgerekt/compressed om de buffergrootte binnen het bereik te houden.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
<source>Output Latency</source>
<translation>Uitvoersvertraging</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation>Bepaalt de vetraging van de buffer naar de audio-uitvoer van de host. Dit kan lager worden ingesteld dan de doelvertraging om de audiovertraging te verminderen.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
<source>Resets output volume back to the global/inherited setting.</source>
<translation>Reset het output volume terug naar de globale/overgenomen instelling.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
<source>Resets output volume back to the default.</source>
<translation>Zet het output volume terug naar de standaard.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
<source>Resets fast forward volume back to the global/inherited setting.</source>
<translation>Reset het output volume terug naar de globale/overgenomen instelling.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
<source>Resets fast forward volume back to the default.</source>
<translation>Zet het output volume terug naar de standaard.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="297"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation>N/A</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="88"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="495"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
<source>Audio Backend</source>
<translation>Audio backend</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="96"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation>De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. Cubeb biedt de laagste latentie, als je problemen ondervindt, probeer dan de SDL backend. De null backend schakelt alle host audio uitvoer uit.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="258"/>
<source>%1 ms</source>
<translation>%1 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
<source>Buffer Size</source>
<translation>Buffer grootte</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
<source>Output Volume</source>
<translation>Output Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
<source>Controls the volume of the audio played on the host.</source>
<translation>Bepaalt het volume van de audio die op de host wordt afgespeeld.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
<source>Fast Forward Volume</source>
<translation>Snel vooruitspoelen Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation>Bepaalt het volume van de audio die op de host wordt afgespeeld.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
<source>Unchecked</source>
<translation>Niet Aangevinkt</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation>Voorkomt dat de emulator elk hoorbaar geluid produceert.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<source>Expansion Mode</source>
<translation>Uitbreiding Modus</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<source>Disabled (Stereo)</source>
<translation>Uitgeschakeld (Stereo)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
<translation>Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. Dit omvat ook spellen die Dolby Pro Logic/Pro Logic II ondersteunen.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
<translation>Deze instellingen stellen het gedrag van de op FreeSurround gebaseerde kanaaluitbreiding fijn.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
<source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
<translation>Deze instellingen stellen het gedrag van de audiotijdrekken van SoundTouch nauwkeurig in wanneer deze buiten de volledige 100% snelheid lopen.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="266"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<source>Reset Volume</source>
<translation>Volume opnieuw instellen</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="315"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<source>Reset Fast Forward Volume</source>
<translation>Reset Van Sneldoorspoelsvolume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="238"/>
<source>Unknown Device &quot;%1&quot;</source>
<translation>Onbekend Apparaat &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="265"/>
<source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
<translation>Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="273"/>
<source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation>Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms uitvoer)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
<source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
<translation>Maximale Vertraging: %1 ms (%2 ms expand, minimum output latency onbekend)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="289"/>
<source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
<translation>Maximale Vertraging: %1 ms (minimum output latency onbekend)</translation>
</message>
</context>
<context>
<name>AudioStream</name>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
<source>Null (No Output)</source>
<translation>Null (Geen Uitvoer)</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
<source>Cubeb</source>
<translation>Cubeb</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
<source>Disabled (Stereo)</source>
<translation>Uitgeschakeld (Stereo)</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
<source>Stereo with LFE</source>
<translation>Stereo met Lage Frequency Effect</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
<source>Quadraphonic</source>
<translation>Quadrafonisch</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
<source>Quadraphonic with LFE</source>
<translation>Quadrafonisch met LFE</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
<source>5.1 Surround</source>
<translation>5.1 Surround</translation>
</message>
<message>
<location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
<source>7.1 Surround</source>
<translation>7.1 Surround</translation>
</message>
<message>
<location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="289"/>
<location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="301"/>
<source>Default</source>
<translation>Standaard</translation>
</message>
</context>
<context>
<name>AudioStretchSettingsDialog</name>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
<source>Audio Stretch Settings</source>
<translation>Tijdsrekkingsinstellingen</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
<source>Sequence Length:</source>
<translation>Volgnummerlengte:</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="51"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="60"/>
<source>Seekwindow Size:</source>
<translation>Zoekvenstergrootte:</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="91"/>
<source>20</source>
<translation>20</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="100"/>
<source>Overlap:</source>
<translation>Overlappen:</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="131"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="171"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Tijdsrekkingsinstellingen&lt;/span&gt;&lt;br/&gt;Deze instellingen passen het gedrag van de SoundTouch audio time stretcher bij buiten de 100% snelheid aan.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="189"/>
<source>Use Quickseek</source>
<translation>Snelzoek Gebruiken</translation>
</message>
<message>
<location filename="../Settings/AudioStretchSettingsDialog.ui" line="196"/>
<source>Use Anti-Aliasing Filter</source>
<translation>Gebruik Anti-Aliasing Filter</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="489"/>
<location filename="../AutoUpdaterDialog.cpp" line="554"/>
<source>Automatic Updater</source>
<translation>Automatische Updater</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation>Update beschikbaar</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation>Huidige versie: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation>Nieuwe versie: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="82"/>
<source>Download Size: </source>
<translation>Downloadgrootte: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
<source>Download and Install...</source>
<translation>Download en installeer...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
<source>Skip This Update</source>
<translation>Update overslaan</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="124"/>
<source>Remind Me Later</source>
<translation>Herinner mij later</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="178"/>
<location filename="../AutoUpdaterDialog.cpp" line="683"/>
<source>Updater Error</source>
<translation>Updater fout</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="401"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;Wijzigingen:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="435"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;Waarschuwing voor spelstatus&lt;/h2&gt;&lt;p&gt;Als u deze update installeert, worden uw opslagstatussen &lt;b&gt;incompatibel&lt;/b&gt;. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="445"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;Instellingswaarschuwingen&lt;/h2&gt;&lt;p&gt;Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="472"/>
<source>Savestate Warning</source>
<translation>Savestate Waarschuwing</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="473"/>
<source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
<translation>&lt;h1&gt;WAARSCHUWING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Als u deze update installeert, zal uw &lt;b&gt;spelopslagstaten opslaan incompatibel maken&lt;/b&gt;, &lt;i&gt;weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Wilt u doorgaan?&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="490"/>
<source>Downloading %1...</source>
<translation>%1 downloaden...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="555"/>
<source>No updates are currently available. Please try again later.</source>
<translation>Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw.</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="573"/>
<source>Current Version: %1 (%2)</source>
<translation>Huidige versie: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="574"/>
<source>New Version: %1 (%2)</source>
<translation>Nieuwe versie: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="575"/>
<source>Download Size: %1 MB</source>
<translation>Download grootte: %1 MB</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="576"/>
<source>Loading...</source>
<translation>Aan het laden...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="683"/>
<source>Failed to remove updater exe after update.</source>
<translation>Verwijderen van updater exe mislukt na de update.</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
<source>BIOS Directory</source>
<translation>BIOS map</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation>PCSX2 zoekt naar BIOS afbeeldingen in deze map.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
<source>Browse...</source>
<translation>Bladeren...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
<source>Reset</source>
<translation>Resetten</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
<source>BIOS Selection</source>
<translation>BIOS Selectie</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
<source>Open BIOS Folder...</source>
<translation>BIOS-map openen...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
<source>Refresh List</source>
<translation>Lijst verversen</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
<source>Filename</source>
<translation>Bestandsnaam</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
<source>Version</source>
<translation>Versie</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
<source>Options and Patches</source>
<translation>Opties en patches</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
<source>Fast Boot</source>
<translation>Snel Opstarten</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
<source>Fast Forward Boot</source>
<translation>Snelle Voorwaartse Opstart</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
<source>Checked</source>
<translation>Aangevinkt</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation>Hiermee verbetert u de BIOS om de console&apos;de opstartanimatie over te slaan.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
<source>Unchecked</source>
<translation>Uitgevinkt</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="36"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation>Verwijdert emulatiesnelheid beperking tot het spel de opstarttijd begint te verminderen.</translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation>Creëer / wijzig Breekpunt</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation>Soort</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<source>Execute</source>
<translation>Uitvoeren</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation>Geheugen</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation>Adres</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation>Lezen</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation>Schrijven</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation>Wijzigen</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation>Grootte</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation>1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="239"/>
<source>Condition</source>
<translation>Voorwaarde</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="267"/>
<source>Log</source>
<translation>Logboek</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="277"/>
<source>Enable</source>
<translation>Inschakelen</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="99"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="114"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="130"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="138"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="152"/>
<source>Error</source>
<translation>Foutmelding</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="99"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="130"/>
<source>Invalid address &quot;%1&quot;</source>
<translation>Ongeldig adres &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="114"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="152"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation>Ongeldige staat &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="138"/>
<source>Invalid size &quot;%1&quot;</source>
<translation>Ongeldige grootte &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="46"/>
<source>Execute</source>
<translation>Uitvoeren</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<source>--</source>
<translation>--</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
<source>Enabled</source>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
<source>Disabled</source>
<translation>Uitgeschakeld</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="69"/>
<source>Read</source>
<translation>Lezen</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation>Schrijven(C)</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
<source>Write</source>
<translation>Schrijven</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="207"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="210"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>OPWEGING</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="213"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>GROOTTE / LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="216"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>INSTRUCTIE</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="219"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>VOORWAARDE</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="222"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>HITS</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="225"/>
<source>X</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>X</translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="282"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation>De locatie van de gamedisc bevindt zich op een verwijderbare schijf, prestatieproblemen zoals haperingen en bevriezingen kunnen optreden.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="391"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation>CDVD blok dump opslaan naar &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="421"/>
<source>Precaching CDVD</source>
<translation>Voorbewaard CDVD</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="28"/>
<source>Audio</source>
<translation>Geluid</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="30"/>
<source>Mode 1</source>
<translation>Modus 1</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="32"/>
<source>Mode 2</source>
<translation>Modus 2</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="34"/>
<source>Unknown</source>
<translation>Onbekend</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="198"/>
<source>Precaching is not supported for discs.</source>
<translation>Voorbewaring wordt niet ondersteund voor CD/DVD-schijven.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
<source>Precaching {}...</source>
<translation>Voorbewaren {}...</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
<source>Precaching is not supported for this file format.</source>
<translation>Voorbewaring wordt niet ondersteund voor deze bestandstype.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="276"/>
<source>Required memory ({}GB) is the above the maximum allowed ({}GB).</source>
<translation>Vereiste geheugen ({}GB) is het bovenstaande maximum toegestane geheugen ({}GB).</translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="42"/>
<source>Select LED Color</source>
<translation>Selecteer LED-kleur</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
<source>Virtual Controller Type</source>
<translation>Virtueel Controller Type</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
<source>Bindings</source>
<translation>Sneltoetsen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
<source>Settings</source>
<translation>Instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
<source>Macros</source>
<translation>Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
<source>Automatic Mapping</source>
<translation>Automatische Toewijzing</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
<source>Clear Mapping</source>
<translation>Toewijzing wissen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="40"/>
<source>Controller Port %1</source>
<translation>Controller poort %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="201"/>
<source>No devices available</source>
<translation>Geen apparaten beschikbaar</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="211"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>Verwijder Verbindingen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>Weet je zeker dat je alle logboeken voor deze configuratie wilt wissen? Deze actie kan niet ongedaan gemaakt worden.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="242"/>
<source>Automatic Binding</source>
<translation>Automatische Toewijzing</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="243"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Er werden geen algemene sneltoetsbindingen gegenereerd voor apparaat &apos;%1&apos;. De controller/bron ondersteunt mogelijk geen automatische toewijzing.</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>D-Pad</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
<source>Down</source>
<translation>Omlaag</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
<source>Left</source>
<translation>Links</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
<source>Up</source>
<translation>Omhoog</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
<source>Right</source>
<translation>Rechts</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Linkse Analoge Stick</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
<source>Large Motor</source>
<translation>Grote Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Selecteer</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Gezichtsknoppen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Kruisje</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Vierkantje</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Driehoekje</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Rondje</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Rechter Analoge Joystick</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
<source>Small Motor</source>
<translation>Kleine Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
<source>Pressure Modifier</source>
<translation>Druk wijzigen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
<source>Analog</source>
<translation>Analoog</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Guitar</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
<source>Yellow</source>
<translation>Geel</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
<source>PushButton</source>
<translation>Druk op Knop</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
<source>Red</source>
<translation>Rood</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
<source>Green</source>
<translation>Groen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
<source>Orange</source>
<translation>Oranje</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
<source>Select</source>
<translation>Selecteer</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
<source>Strum Up</source>
<translation>Tokkel Omhoog</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
<source>Strum Down</source>
<translation>Tokkel naar beneden</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
<source>Blue</source>
<translation>Blauw</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
<source>Whammy Bar</source>
<translation>Whammy Bar</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
<source>Tilt</source>
<translation>Kantelen</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Popn</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Selecteer</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
<source>Yellow (Left)</source>
<translation>Geel (Links)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
<source>Yellow (Right)</source>
<translation>Geel (Rechts)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
<source>Blue (Right)</source>
<translation>Blauw (Rechts)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
<source>Blue (Left)</source>
<translation>Blauw (Links)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
<source>Red</source>
<translation>Rood</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
<source>Green (Right)</source>
<translation>Groen (Rechts)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
<source>White (Left)</source>
<translation>Wit (Links)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
<source>Green (Left)</source>
<translation>Groen (Links)</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
<source>White (Right)</source>
<translation>Wit (Rechts)</translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="712"/>
<source>Restore Default Settings</source>
<translation>Herstel Standaard instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="684"/>
<source>Browse...</source>
<translation>Verkennen...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="688"/>
<source>Select File</source>
<translation>Kies een bestand</translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
<source>SDL Input Source</source>
<translation>SDL invoerbron</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="140"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation>De SDL invoerbron ondersteunt de meeste controllers en biedt geavanceerde functionaliteit voor DualShock 4 / DualSense pads in Bluetooth-modus (Trillen / LED aansturing).</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="133"/>
<source>Enable SDL Input Source</source>
<translation>Schakel SDL invoerbron in</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation>DualShock 4 / DualSense Verbeterde modus</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>XInput Source</source>
<translation>XInput bron</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="252"/>
<source>Enable XInput Input Source</source>
<translation>XInput bron inschakelen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
<source>DInput Source</source>
<translation>DInput Bron</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation>De DInput bron biedt ondersteuning voor oudere controllers welke XInput niet ondersteunen. Toegang tot deze controllers via SDL in plaats van wordt aanbevolen, maar DirectInput kan worden gebruikt als ze niet compatibel zijn met SDL.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
<source>Enable DInput Input Source</source>
<translation>Schakel Dinput invoerbron in</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="101"/>
<source>Profile Settings</source>
<translation>Profiel instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation>Als deze optie is ingeschakeld, kunnen sneltoetsen worden ingesteld in dit invoerprofiel en worden gebruikt in plaats van de globale sneltoetsen. Standaard worden sneltoetsen altijd over alle profielen gedeeld.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
<source>Use Per-Profile Hotkeys</source>
<translation>Gebruik Per-Profile Sneltoetsen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="159"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="221"/>
<source>Controller LED Settings</source>
<translation>Controller LED instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="172"/>
<source>Enable SDL Raw Input</source>
<translation>Schakel SDL Rauwe invoer in</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="179"/>
<source>Enable IOKit Driver</source>
<translation>Activeer IOKit Driver</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="186"/>
<source>Enable MFI Driver</source>
<translation>MFI Driver inschakelen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation>De XInput bron biedt ondersteuning voor Xbox 360 / Xbox One / Xbox Series controllers, en derde partijen controllers die het XInput protocol implementeren.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
<source>Controller Multitap</source>
<translation>Controller Multi-tap</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation>De multi-tap maakt het mogelijk om tot 8 controllers te verbinden met de console. Elke multi-tap levert 4 poorten. Multi-tap wordt niet door alle spellen ondersteund.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Multitap on Console Port 1</source>
<translation>Multi-tap op Console Poort 1</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
<source>Multitap on Console Port 2</source>
<translation>Multi-tap op Console Poort 2</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="196"/>
<source>Mouse/Pointer Source</source>
<translation>Muis/Aanwijzer Bron</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="202"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation>Met PCSX2 kunt u de muis als analoge stick gebruiken.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="224"/>
<source>Settings...</source>
<translation>Instellingen...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="214"/>
<source>Enable Mouse Mapping</source>
<translation>Muismapping Inschakelen</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="262"/>
<source>Detected Devices</source>
<translation>Gevonden apparaten</translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation>Controller LED instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation>SDL-0 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-1 LED</source>
<translation>SDL-1 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
<source>Enable DualSense Player LED</source>
<translation>DualSense Speler LED Inschakelen</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation>SDL-2 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-3 LED</source>
<translation>SDL-3 LED</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
<source>Binds/Buttons</source>
<translation>Sneltoetsbinden/Knoppen</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation>Selecteer de knoppen die je wilt activeren met deze macro. Alle knoppen worden gelijktijdig geactiveerd.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
<source>Pressure</source>
<translation>Druk</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation>Voor knoppen die druk gevoelig zijn, bepaalt deze schuifregelaar hoeveel kracht zal worden gesimuleerd wanneer de macro actief is.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="171"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
<source>Trigger</source>
<translation>Trigger</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="111"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation>Selecteer de trigger om deze macro te activeren. Dit kan een enkele knop zijn of een combinatie van knoppen (akkoord). Shift-klik voor meerdere triggers.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="124"/>
<source>Press To Toggle</source>
<translation>Druk Om Te Schakelen</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="142"/>
<source>Deadzone:</source>
<translation>Deadzone:</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
<source>Frequency</source>
<translation>Frequentie</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="191"/>
<source>Macro will toggle every N frames.</source>
<translation>Macro schakelt elke zoveelste beeld.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="198"/>
<source>Set...</source>
<translation>Instellen...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="393"/>
<source>Not Configured</source>
<translation>Niet geconfigureerd</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="398"/>
<location filename="../Settings/ControllerBindingWidget.cpp" line="403"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
<source>Set Frequency</source>
<translation>Frequentie instellen</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
<source>Frequency: </source>
<translation>Frequentie: </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="437"/>
<source>Macro will not repeat.</source>
<translation>Macro zal zich niet herhalen.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="439"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation>Macro schakelt knoppen aan voor elke %1 beelden.</translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="281"/>
<source>Controller Port %1 Macros</source>
<translation>Controller Poort %1 Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="290"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation>Macro %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMappingSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
<source>Controller Mapping Settings</source>
<translation>Controller Bindingsinstellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Toewijzing Instellingen&lt;/span&gt;&lt;br/&gt;Deze instellingen verfijnen het gedrag bij het toewijzen van fysieke controllers aan de geëmuleerde controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
<source>Ignore Inversion</source>
<translation>Negeer Omgekeerde Waarden</translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sommige controllers van derde fabrikanten markeren hun analoge sticks onjuist als omgekeerd op het positieve component, maar niet de negatieve waarden.&lt;/p&gt;&lt;p&gt;Als gevolg daarvan zal de analoge stick &amp;quot;blijven hangen op&amp;; zelfs terwijl hij op neutrale positie rust. &lt;/p&gt;&lt;p&gt;Deze instelling inschakelen zal PCSX2 vertellen om inversievlaggen te negeren bij het maken van sneltoetsbindingen, waardoor dergelijke controllers normaal kunnen functioneren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation>Muismapping instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation>Y-snelheid</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation>X Snelheid</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Muis MappinInstellingen&lt;/span&gt;&lt;br/&gt;Deze instellingen veranderen hoe je een muis aan de controller geeft.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation>Inertie</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation>X Dead Zone</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation>Y Dead Zone</translation>
</message>
</context>
<context>
<name>ControllerSettingsWindow</name>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
<source>PCSX2 Controller Settings</source>
<translation>PCSX2 Controller Instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="73"/>
<source>Editing Profile:</source>
<translation>Profiel bewerken:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="96"/>
<source>New Profile</source>
<translation>Nieuw Profiel</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="107"/>
<source>Apply Profile</source>
<translation>Profiel Toepassen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="118"/>
<source>Delete Profile</source>
<translation>Profiel verwijderen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
<source>Mapping Settings</source>
<translation>Toewijzingsinstellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="140"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="209"/>
<source>Restore Defaults</source>
<translation>Terug Naar Standaardinstellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="91"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="105"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="118"/>
<source>Create Input Profile</source>
<translation>Invoerprofiel aanmaken</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
<source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</source>
<translation>Aangepaste invoerprofielen worden gebruikt om het gedeelde invoerprofiel voor specifieke spellen te overschrijven.
Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigenschappen, vervolgens het Profiel &apos;Invoer Profiel&apos; wijzigen op het tabblad Overzicht.
Voer de naam in voor het nieuwe invoerprofiel:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation>Een profiel met de naam &apos;%1&apos; bestaat al.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation>Wilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopiëren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
<source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
<translation>Wilt u de huidige sneltoetskoppelingen kopiëren van de globale instellingen naar het nieuwe invoerprofiel?</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation>Het opslaan van het nieuwe profiel naar &apos;%1&apos; is mislukt.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="156"/>
<source>Load Input Profile</source>
<translation>Invoerprofiel Laden</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation>Weet je zeker dat je het invoerprofiel genaamd &apos;%1&apos; wilt laden?
Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindingen zijn geladen.
Je kunt deze actie niet ongedaan maken.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="181"/>
<source>Delete Input Profile</source>
<translation>Invoerprofiel Verwijderen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation>Weet je zeker dat je het invoerprofiel &apos;%1&apos; wilt verwijderen?
Je kunt deze actie niet ongedaan maken.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation>Verwijderen van &apos;%1&apos; is mislukt.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="210"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation>Weet u zeker dat u de standaard controllerconfiguratie wilt herstellen?
Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar je invoerprofielen blijven bestaan.
U kunt deze actie niet ongedaan maken.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="385"/>
<source>Global Settings</source>
<translation>Algemene instellingen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="418"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="473"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>Controller Poort %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="420"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="475"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>Controller Poort %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="436"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="493"/>
<source>USB Port %1
%2</source>
<translation>USB Poort %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="446"/>
<source>Hotkeys</source>
<translation>Sneltoetsen</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="507"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation>Universeel Gedeeld</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation>Het invoerprofiel genaamd &apos;%1&apos; kon niet gevonden worden.</translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation>Covers downloaden</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation>PCSX2 kan automatisch covers downloaden voor spellen die momenteel geen cover hebben ingesteld. Wij hosten geen coverafbeeldingen, de gebruiker moet zelf een bron voor afbeeldingen aanleveren.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geef in het vakje hieronder de URL's op waar u de covers wilt downloaden, met één sjabloon URL per regel. De volgende variabelen zijn beschikbaar:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Titel van het spel.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Naam component van het spel&apos;s bestandsnaam.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serie van het spel.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Voorbeeld:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt; &lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation>Standaard zullen de gedownloade spellencovers opgeslagen worden volgens de aangegeven titel. Indien dit niet gewenst is kunt u &quot;Gebruik Seriële Bestandsnamen&quot; aanduiden beneden in het vierkantje. Het gebruik van de seriecodes in plaats van de spellentitel voorkomt botsingen met andere versies van spellen in andere of gelijke regios.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation>Gebruik Seriële Bestandsnamen</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation>Bezig met te starten...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="86"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation>Sluiten</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="64"/>
<source>Download complete.</source>
<translation>Download voltooid.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="86"/>
<source>Stop</source>
<translation>Stop</translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation>Registers</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation>Functies</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Module</source>
<translation>Module</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="142"/>
<source>Version</source>
<translation>Versie</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Count</source>
<translation>Aantal</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="164"/>
<source>Refresh</source>
<translation>Ververs</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="171"/>
<source>Filter</source>
<translation>Filteren</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="181"/>
<source>Memory Search</source>
<translation>Geheugen doorzoeken</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="293"/>
<source>Memory</source>
<translation>Geheugen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="348"/>
<source>Breakpoints</source>
<translation>Breakpoints</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="380"/>
<source>Threads</source>
<translation>Threads</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="418"/>
<source>Active Call Stack</source>
<translation>Actieve Oproepstack</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="462"/>
<source>Saved Addresses</source>
<translation>Opgeslagen adressen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="329"/>
<source>Breakpoint List Context Menu</source>
<translation>Breekpunt Lijst Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="333"/>
<location filename="../Debugger/CpuWidget.cpp" line="474"/>
<source>New</source>
<translation>Nieuw</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="341"/>
<source>Edit</source>
<translation>Bewerken</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="347"/>
<location filename="../Debugger/CpuWidget.cpp" line="685"/>
<location filename="../Debugger/CpuWidget.cpp" line="892"/>
<source>Copy</source>
<translation>Kopiëer</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="352"/>
<location filename="../Debugger/CpuWidget.cpp" line="537"/>
<source>Delete</source>
<translation>Verwijderen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="361"/>
<location filename="../Debugger/CpuWidget.cpp" line="510"/>
<location filename="../Debugger/CpuWidget.cpp" line="698"/>
<location filename="../Debugger/CpuWidget.cpp" line="905"/>
<source>Copy all as CSV</source>
<translation>Alles kopiëren als CSV</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="371"/>
<location filename="../Debugger/CpuWidget.cpp" line="517"/>
<source>Paste from CSV</source>
<translation>Plakken vanuit CSV</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="683"/>
<source>Thread List Context Menu</source>
<translation>Thread List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="769"/>
<location filename="../Debugger/CpuWidget.cpp" line="843"/>
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation>Demangle Symbolen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="730"/>
<location filename="../Debugger/CpuWidget.cpp" line="813"/>
<source>Copy Function Name</source>
<translation>Kopieer Functienaam</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="741"/>
<location filename="../Debugger/CpuWidget.cpp" line="819"/>
<source>Copy Function Address</source>
<translation>Kopieer Functie-adres</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="493"/>
<location filename="../Debugger/CpuWidget.cpp" line="751"/>
<location filename="../Debugger/CpuWidget.cpp" line="828"/>
<source>Go to in Disassembly</source>
<translation>Ga naar Disassembly</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="375"/>
<location filename="../Debugger/CpuWidget.cpp" line="523"/>
<source>Load from Settings</source>
<translation>Laad vanuit instellingen</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="382"/>
<location filename="../Debugger/CpuWidget.cpp" line="530"/>
<source>Save to Settings</source>
<translation>Instellingen Opslaan</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="485"/>
<location filename="../Debugger/CpuWidget.cpp" line="758"/>
<location filename="../Debugger/CpuWidget.cpp" line="834"/>
<source>Go to in Memory View</source>
<translation>Ga binnen de Geheugensweergave</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="501"/>
<source>Copy Address</source>
<translation>Adres Kopiëren</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="501"/>
<source>Copy Text</source>
<translation>Tekst Kopiëren</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="783"/>
<location filename="../Debugger/CpuWidget.cpp" line="857"/>
<source>Module Tree</source>
<translation>Module Boomstructuur</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="890"/>
<source>Stack List Context Menu</source>
<translation>Stack Lijst Context Menu</translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation>Netwerk DNS Hosts Importeren/Exporteren</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation>Selecteer hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation>Annuleren</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
<source>Selected</source>
<translation>Geselecteerd</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
<source>Name</source>
<translation>Naam</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
<source>Url</source>
<translation>Host Naam</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
<source>Address</source>
<translation>Adres</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
<source>Enabled</source>
<translation>Ingeschakeld</translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
<source>Ethernet</source>
<translation>Ethernet</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
<source>Ethernet Device:</source>
<translation>Ethernet apparaat:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="45"/>
<source>Ethernet Device Type:</source>
<translation>Ethernet Apparaat Type:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="59"/>
<source>Intercept DHCP</source>
<translation>Onderschep DHCP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="145"/>
<source>Enabled</source>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="68"/>
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="85"/>
<source>Subnet Mask:</source>
<translation>Subnet Mask:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="92"/>
<source>Gateway Address:</source>
<translation>Gateway Adres:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="99"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
<source>Auto</source>
<translation>Automatisch</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="106"/>
<source>Intercept DHCP:</source>
<translation>Onderschep DHCP:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="127"/>
<source>PS2 Address:</source>
<translation>PS2-adres:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="141"/>
<source>DNS1 Address:</source>
<translation>DNS1 Adres:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="155"/>
<source>DNS2 Address:</source>
<translation>DNS2 Adres:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="173"/>
<source>Internal DNS</source>
<translation>Interne DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="181"/>
<source>Add</source>
<translation>Toevoegen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="188"/>
<source>Delete</source>
<translation>Verwijderen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="195"/>
<source>Export</source>
<translation>Exporteren</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="202"/>
<source>Import</source>
<translation>Importeren</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="209"/>
<source>Per game</source>
<translation>Per spel</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="231"/>
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation>Interne DNS kan worden geselecteerd met behulp van de DNS1/2 vervolgkeuzes, of door ze in te stellen op 192.0.2.1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="261"/>
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="274"/>
<source>Hard Disk Drive</source>
<translation>Harde Schijf</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="302"/>
<source>Enable 48-Bit LBA</source>
<translation>48-Bit LBA Inschakelen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="361"/>
<source>HDD File:</source>
<translation>HDD-Bestand:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="313"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
<source>40</source>
<translation>40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="342"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
<source>120</source>
<translation>120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="368"/>
<source>HDD Size (GiB):</source>
<translation>HDD-Grootte (GiB):</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
<source>Enabled</source>
<comment>HDD</comment>
<translation>Ingeschakeld</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="280"/>
<source>Browse</source>
<translation>Bladeren</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="375"/>
<source>Create Image</source>
<translation>Image Aanmaken</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
<source>PCAP Bridged</source>
<translation>PCAP Bridged</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
<source>PCAP Switched</source>
<translation>PCAP Switched</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
<source>TAP</source>
<translation>TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
<source>Sockets</source>
<translation>Aansluitingen</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
<source>Manual</source>
<translation>Handmatig</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
<source>Internal</source>
<translation>Intern</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="240"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="896"/>
<source>Use Global Setting [%1]</source>
<translation>Gebruik Algemene Instellingen [%1]</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
<source>Name</source>
<translation>Naam</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
<source>Url</source>
<translation>Host Naam</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
<source>Address</source>
<translation>Adres</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
<source>Hosts File</source>
<translation>Hosts-bestanden</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="425"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="459"/>
<source>ini (*.ini)</source>
<translation>ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
<source>DNS Hosts</source>
<translation>DNS Hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="449"/>
<source>Exported Successfully</source>
<translation>Met Succes Geëxporteerd</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="469"/>
<source>Failed to open file</source>
<translation>Bestand openen mislukt</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="498"/>
<source>No Hosts in file</source>
<translation>Geen Hosts in bestand</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="519"/>
<source>Imported Successfully</source>
<translation>Met Succes Geïmporteerd</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
<source>Per Game Host list</source>
<translation>Per-spel Host-lijst</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="529"/>
<source>Copy global settings?</source>
<translation>Algemene instellingen kopiëren?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="557"/>
<source>Delete per game host list?</source>
<translation>Per-spel host-lijst verwijderen?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="610"/>
<source>HDD Image File</source>
<translation>Harde Schijf Image</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="612"/>
<source>HDD (*.raw)</source>
<translation>HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
<source>2000</source>
<translation>2000</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
<source>100</source>
<translation>100</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
<source>Overwrite File?</source>
<translation>Bestand Overschrijven?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="691"/>
<source>HDD image &quot;%1&quot; already exists.
Do you want to overwrite?</source>
<translation>HDD image &quot;%1&quot; bestaat al.
Wilt u deze overschrijven?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
<source>HDD Creator</source>
<translation>HDD Maker</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="709"/>
<source>HDD image created</source>
<translation>HDD virtuele bestand aangemaakt</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="934"/>
<source>Use Global</source>
<translation>Gebruik Globaal</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="940"/>
<source>Override</source>
<translation>Overschrijven</translation>
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
<source>GS</source>
<translation>GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="42"/>
<source>Draw Dumping</source>
<translation>Beeldframes Exporteren</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="50"/>
<source>Dump GS Draws</source>
<translation>GS Beeldframes Exporteren</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="57"/>
<source>Save RT</source>
<translation>RT Opslaan</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="64"/>
<source>Save Frame</source>
<translation>Bewaar Frame</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="71"/>
<source>Save Texture</source>
<translation>Textuur Opslaan</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="78"/>
<source>Save Depth</source>
<translation>Diepte Opslaan</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="87"/>
<source>Start Draw Number:</source>
<translation>Begin Beeldnummer:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="101"/>
<source>Draw Dump Count:</source>
<translation>Beeldframe-aantal:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="118"/>
<source>Hardware Dump Directory:</source>
<translation>Hardware Dump Map:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="125"/>
<source>Software Dump Directory:</source>
<translation>Software Dump Map:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="137"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
<source>Browse...</source>
<translation>Bladeren...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="144"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="165"/>
<source>Open...</source>
<translation>Openen...</translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation>PCSX2 Debugger</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="64"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
<source>Run</source>
<translation>Uitvoeren</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="72"/>
<source>Step Into</source>
<translation>Stap Naar</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="75"/>
<source>F11</source>
<translation>F11</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="83"/>
<source>Step Over</source>
<translation>Stap Voorbij</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="86"/>
<source>F10</source>
<translation>F10</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="94"/>
<source>Step Out</source>
<translation>Stap Uit</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="97"/>
<source>Shift+F11</source>
<translation>Shift+F11</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="108"/>
<source>Always On Top</source>
<translation>Altijd op voorgrond</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="111"/>
<source>Show this window on top</source>
<translation>Toon dit venster bovenaan</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="64"/>
<source>Pause</source>
<translation>Onderbreken</translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation>Demonteren</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="663"/>
<source>Copy Address</source>
<translation>Adres kopiëren</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="665"/>
<source>Copy Instruction Hex</source>
<translation>Kopieer Instructie Hex</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="684"/>
<source>NOP Instruction(s)</source>
<translation>NOP Instructie(s)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="687"/>
<source>Run to Cursor</source>
<translation>Loop naar Muiscursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="695"/>
<source>Follow Branch</source>
<translation>Volg filiaal</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="701"/>
<source>Go to in Memory View</source>
<translation>Ga naar in Geheugen Weergave</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="202"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="704"/>
<source>Add Function</source>
<translation>Functie toevoegen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="256"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="706"/>
<source>Rename Function</source>
<translation>Hernoem Functie</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="708"/>
<source>Remove Function</source>
<translation>Verwijder Functie</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="51"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
<source>Assemble Error</source>
<translation>Assembleer fout</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="51"/>
<source>Unable to change assembly while core is running</source>
<translation>Kan assemblage niet wijzigen terwijl de core bezig is</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="58"/>
<source>Assemble Instruction</source>
<translation>Assembleer Instructie</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="166"/>
<source>Go to address</source>
<translation>Ga naar adres</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="176"/>
<source>Go to address error</source>
<translation>Ga naar adres fout</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="176"/>
<source>Invalid address</source>
<translation>Ongeldig address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="194"/>
<source>Add Function Error</source>
<translation>Functiefout toevoegen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="194"/>
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation>Er bestaat al een functie-invoerpunt hier. Overweeg een andere naam te geven.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="203"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="217"/>
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation>Functie zal (0x%1) instructies lang zijn.
Enter functienaam</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="256"/>
<source>Function name</source>
<translation>Functie naam</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="262"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="273"/>
<source>Rename Function Error</source>
<translation>Hernoem Functie Fout</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="262"/>
<source>Function name cannot be nothing.</source>
<translation>Functienaam mag niet leeg zijn.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="273"/>
<source>No function / symbol is currently selected.</source>
<translation>Er is momenteel geen functie / symbool geselecteerd.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="323"/>
<source>Restore Function Error</source>
<translation>Herstelfunctie Fout</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="323"/>
<source>Unable to stub selected address.</source>
<translation>Kan het geselecteerde tijdelijke adres niet plaatsen.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="667"/>
<source>&amp;Copy Instruction Text</source>
<translation>&amp;Kopieer Instructietekst</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="672"/>
<source>Copy Function Name</source>
<translation>Kopieer Functienaam</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="678"/>
<source>Restore Instruction(s)</source>
<translation>Instructie(s) Terugzetten</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="681"/>
<source>Asse&amp;mble new Instruction(s)</source>
<translation>Nieuwe instructie(s) sa&amp;menvoegen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="689"/>
<source>&amp;Jump to Cursor</source>
<translation>&amp;Spring naar Muiscursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="692"/>
<source>Toggle &amp;Breakpoint</source>
<translation>&amp;Breekpunt in-/uitschakelen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="698"/>
<source>&amp;Go to Address</source>
<translation>&amp;Ga naar Adres</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="712"/>
<source>Restore Function</source>
<translation>De Functie Herstellen</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="717"/>
<source>Stub (NOP) Function</source>
<translation>Stub (NOP) Functie</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="722"/>
<source>Show &amp;Opcode</source>
<translation>Toon &amp;Opcode</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="737"/>
<source>%1 NOT VALID ADDRESS</source>
<translation>%1 GEEN GELDIG ADRES</translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Er zijn geen spellen gevonden in ondersteunde formaten.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Voeg een map met spellen toe om te beginnen.&lt;/p&gt;&lt;p&gt;Spel dumps in de volgende formaten worden gescand en opgesomd:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt; &lt;/html&gt;</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
<source>Add Game Directory...</source>
<translation>Spelmap toevoegen...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
<source>Scan For New Games</source>
<translation>Scan Voor Nieuwe Spellen</translation>
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1001"/>
<source>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</source>
<translation>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1010"/>
<source>Slot: %1 | %2 | EE: %3% | GS: %4%</source>
<translation>Slot: %1 | %2 | EE: %3% | GS: %4%</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1041"/>
<source>No Image</source>
<translation>Geen Beeldbestand</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1043"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1055"/>
<source>Game: %1 FPS</source>
<translation>Spel: %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1062"/>
<source>Video: %1 FPS (%2%)</source>
<translation>Video: %1 FPS (%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1117"/>
<source>Game: %1 (%2)
</source>
<translation>Spel: %1 (%2)
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1125"/>
<source>Rich presence inactive or unsupported.</source>
<translation>Rich presence is inactief of niet ondersteund.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1129"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>Spel niet geladen of er zijn geen RetroAchievements beschikbaar.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1537"/>
<location filename="../QtHost.cpp" line="1557"/>
<location filename="../QtHost.cpp" line="1565"/>
<location filename="../QtHost.cpp" line="1599"/>
<source>Error</source>
<translation>Fout</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1537"/>
<source>Failed to create HTTPDownloader.</source>
<translation>Kan HTTPDownloader niet aanmaken.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1545"/>
<source>Downloading %1...</source>
<translation>%1 aan het downloaden...</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1558"/>
<source>Download failed with HTTP status code %1.</source>
<translation>Downloaden mislukt met HTTP-statuscode %1.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1566"/>
<source>Download failed: Data is empty.</source>
<translation>Download mislukt: Gegevens zijn leeg.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1600"/>
<source>Failed to write &apos;%1&apos;.</source>
<translation>Verwijderen van &apos;%1&apos; is mislukt.</translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="29"/>
<source>Speed Control</source>
<translation>Snelheidsbeheer</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="48"/>
<source>Normal Speed:</source>
<translation>Normale Snelheid:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>System Settings</source>
<translation>Systeemsinstellingen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="139"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
<source>Enable Cheats</source>
<translation>Cheats Inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="35"/>
<source>Slow-Motion Speed:</source>
<translation>Slow-Motion Snelheid:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="55"/>
<source>Fast-Forward Speed:</source>
<translation>Fast-Forward Snelheid:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation>Multithreaded VU1 (MTVU) Inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="153"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Enable Host Filesystem</source>
<translation>Host-bestandssysteem Inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="160"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Enable Fast CDVD</source>
<translation>Snelle CDVD inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>Enable CDVD Precaching</source>
<translation>CDVD-Voorbewaring Inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="174"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
<source>Enable Thread Pinning</source>
<translation>Thread Pinnen Inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
<source>EE Cycle Skipping:</source>
<translation>EE Cyclus Overslaan:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
<source>Disabled</source>
<translation>Uitgeschakeld</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="119"/>
<source>Mild Underclock</source>
<translation>Matige Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="124"/>
<source>Moderate Underclock</source>
<translation>Gematigd Onderklokken</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="129"/>
<source>Maximum Underclock</source>
<translation>Maximaal Onderklokken</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="183"/>
<source>EE Cycle Rate:</source>
<translation>EE cyclussnelheid:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="75"/>
<source>50% (Underclock)</source>
<translation>50% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="80"/>
<source>60% (Underclock)</source>
<translation>60% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="85"/>
<source>75% (Underclock)</source>
<translation>75% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="90"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
<source>100% (Normal Speed)</source>
<translation>100% (Normale Snelheid)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="95"/>
<source>130% (Overclock)</source>
<translation>130% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
<source>180% (Overclock)</source>
<translation>180% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="105"/>
<source>300% (Overclock)</source>
<translation>300% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
<source>Frame Pacing / Latency Control</source>
<translation>Frame pacing / Latency Control</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="206"/>
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation> frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="219"/>
<source>Maximum Frame Latency:</source>
<translation>Maximale Beeldvertraging:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Use Host VSync Timing</source>
<translation>Gebruik Host VSync Timing</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="235"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Sync to Host Refresh Rate</source>
<translation>Synchroniseren met Host Vernieuwingsfrequentie</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="242"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Optimal Frame Pacing</source>
<translation>Optimale Frame Pacing</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Vertical Sync (VSync)</source>
<translation>Verticale Synchronisatie (VSync)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="52"/>
<source>Use Global Setting [%1]</source>
<translation>Gebruik Globale Instellingen [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="98"/>
<source>Normal Speed</source>
<translation>Normale Snelheid</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="99"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>Stelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
<source>User Preference</source>
<translation>Gebruikersvoorkeuren</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Checked</source>
<translation>Aangevinkt</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation>Hogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation>Maakt de geëmuleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties&apos;.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Unchecked</source>
<translation>Niet Aangevinkt</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation>Snelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation>Automatisch laden en toepassen van cheats bij het starten van het spel.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation>Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>Doorspoelsnelheid</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="98"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="103"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation>Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>Slow-Motion Snelheid</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation>Stelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
<source>EE Cycle Rate</source>
<translation>EE Cyclustarief</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
<source>EE Cycle Skip</source>
<translation>EE Cyclus Overslaan</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation>Stel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD).</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation>Multithreaded VU1 (MTVU) Inschakelen</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation>Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
<translation>Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation>Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Maximum Frame Latency</source>
<translation>Maximale Beeldvertraging</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>2 Frames</source>
<translation>2 Beelden</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Stelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console&apos;s verversingspercentage te ver verwijderd is van de host&apos;van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation>Schakel deze optie in om overeen te komen met PCSX2&apos;s verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid).</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
<source>When synchronizing with the host refresh rate, this option disable&apos;s PCSX2&apos;s internal frame timing, and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
<translation>Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie&apos;s PCSX2&apos;de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, &lt;strong&gt;maar ten koste van verhoogde input latency&lt;/strong&gt;.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="161"/>
<source>Use Global Setting [%1%]</source>
<translation>Gebruik Globale Instellingen [%1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="173"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="181"/>
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>Onbeperkt</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="185"/>
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>Aangepast</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="193"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="229"/>
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>Aangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
<source>Custom Speed</source>
<translation>Aangepaste Snelheid</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
<source>Enter Custom Speed</source>
<translation>Voer Aangepaste Snelheid In</translation>
</message>
</context>
<context>
<name>FileOperations</name>
<message>
<location filename="../QtUtils.cpp" line="154"/>
<source>Failed to show file</source>
<translation>Kon bestand niet weergeven</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="155"/>
<source>Failed to show file in file explorer.
The file was: %1</source>
<translation>Kon bestand niet weergeven in bestandsverkenner.
Het bestand was: %1</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="163"/>
<source>Show in Folder</source>
<extracomment>Windows action to show a file in Windows Explorer</extracomment>
<translation>Toon in Map</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="166"/>
<source>Show in Finder</source>
<extracomment>macOS action to show a file in Finder</extracomment>
<translation>Weergeven in Finder</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="169"/>
<source>Open Containing Directory</source>
<extracomment>Opens the system file manager to the directory containing a selected file</extracomment>
<translation>Configuratiemap Openen</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="177"/>
<source>Failed to open URL</source>
<translation>Kan URL niet openen</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="178"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>Kan URL niet openen.
De URL was: %1</translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
<source>Cache Directory</source>
<translation>Cachemap</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
<source>Browse...</source>
<translation>Bladeren...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
<source>Open...</source>
<translation>Openen...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
<source>Reset</source>
<translation>Resetten</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
<source>Used for storing shaders, game list, and achievement data.</source>
<translation>Wordt gebruikt voor het opslaan van shaders, spellijst en prestatiegegevens.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
<source>Cheats Directory</source>
<translation>Cheats Map</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation>Gebruikt voor het opslaan van .pnach bestanden met spelcheats.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
<source>Covers Directory</source>
<translation>Omslagen Map</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation>Gebruikt voor het opslaan van omslagen in de game-grid/Big Picture UIs.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
<source>Snapshots Directory</source>
<translation>Snapshots Map</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation>Gebruikt voor screenshots en het opslaan van GS dumps.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
<source>Save States Directory</source>
<translation>Opslaan States Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
<source>Used for storing save states.</source>
<translation>Gebruikt voor het opslaan van spaarstaten.</translation>
</message>
</context>
<context>
<name>FullscreenUI</name>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6847"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation>Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6849"/>
<source>Use Global Setting</source>
<translation>Gebruik Globale Instellingen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6850"/>
<source>Automatic binding failed, no devices are available.</source>
<translation>Automatische koppeling mislukt, er zijn geen apparaten beschikbaar.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6851"/>
<source>Game title copied to clipboard.</source>
<translation>Speltitel gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6852"/>
<source>Game serial copied to clipboard.</source>
<translation>Spelcode gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6853"/>
<source>Game CRC copied to clipboard.</source>
<translation>Spel CRC gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6854"/>
<source>Game type copied to clipboard.</source>
<translation>Speltype gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6855"/>
<source>Game region copied to clipboard.</source>
<translation>Spelgebied gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6856"/>
<source>Game compatibility copied to clipboard.</source>
<translation>Spelcompatibiliteit gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6857"/>
<source>Game path copied to clipboard.</source>
<translation>Spelpad gekopieerd naar klembord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6859"/>
<source>Per-game controller configuration initialized with global settings.</source>
<translation>Configuratie per-game controller geïnitialiseerd met globale instellingen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6860"/>
<source>Controller settings reset to default.</source>
<translation>Controller-instellingen herstellen naar standaard.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6861"/>
<source>No input profiles available.</source>
<translation>Geen invoerprofielen beschikbaar.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6862"/>
<source>Create New...</source>
<translation>Maak nieuwe...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6863"/>
<source>Enter the name of the input profile you wish to create.</source>
<translation>Voer de naam in van het invoerprofiel dat u wilt maken.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6864"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation>Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6865"/>
<source>Settings reset to defaults.</source>
<translation>Instellingen teruggezet naar standaard waarden.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6866"/>
<source>No save present in this slot.</source>
<translation>Geen save aanwezig in deze slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6867"/>
<source>No save states found.</source>
<translation>Geen save states gevonden.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6868"/>
<source>Failed to delete save state.</source>
<translation>Kan de save state niet verwijderen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6869"/>
<source>Failed to copy text to clipboard.</source>
<translation>Kopiëren van tekst naar klembord mislukt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6870"/>
<source>This game has no achievements.</source>
<translation>Dit spel heeft geen achievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6871"/>
<source>This game has no leaderboards.</source>
<translation>Deze game heeft geen scorebord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6872"/>
<source>Reset System</source>
<translation>Systeem Herstarten</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6873"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6875"/>
<source>Launch a game from images scanned from your game directories.</source>
<translation>Start een spel uit afbeeldingen gescand uit je game mappen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6883"/>
<source>Launch a game by selecting a file/disc image.</source>
<translation type="unfinished">Launch a game by selecting a file/disc image.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6887"/>
<source>Start the console without any disc inserted.</source>
<translation type="unfinished">Start the console without any disc inserted.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6885"/>
<source>Start a game from a disc in your PC&apos;s DVD drive.</source>
<translation type="unfinished">Start a game from a disc in your PC&apos;s DVD drive.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6895"/>
<source>No Binding</source>
<translation type="unfinished">No Binding</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6896"/>
<source>Setting %s binding %s.</source>
<translation type="unfinished">Setting %s binding %s.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6897"/>
<source>Push a controller button or axis now.</source>
<translation type="unfinished">Push a controller button or axis now.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6898"/>
<source>Timing out in %.0f seconds...</source>
<translation type="unfinished">Timing out in %.0f seconds...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6899"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6900"/>
<source>OK</source>
<translation type="unfinished">OK</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6901"/>
<source>Select Device</source>
<translation type="unfinished">Select Device</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6902"/>
<source>Details</source>
<translation type="unfinished">Details</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6903"/>
<source>Options</source>
<translation type="unfinished">Options</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6904"/>
<source>Copies the current global settings to this game.</source>
<translation type="unfinished">Copies the current global settings to this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6905"/>
<source>Clears all settings set for this game.</source>
<translation type="unfinished">Clears all settings set for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6906"/>
<source>Behaviour</source>
<translation type="unfinished">Behaviour</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6907"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation type="unfinished">Prevents the screen saver from activating and the host from sleeping while emulation is running.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6908"/>
<source>Shows the game you are currently playing as part of your profile on Discord.</source>
<translation type="unfinished">Shows the game you are currently playing as part of your profile on Discord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6909"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished">Pauses the emulator when a game is started.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6910"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6912"/>
<source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
<translation type="unfinished">Pauses the emulator when you open the quick menu, and unpauses when you close it.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6913"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6914"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6916"/>
<source>Uses a light coloured theme instead of the default dark theme.</source>
<translation type="unfinished">Uses a light coloured theme instead of the default dark theme.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6917"/>
<source>Game Display</source>
<translation type="unfinished">Game Display</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6919"/>
<source>Switches between full screen and windowed when the window is double-clicked.</source>
<translation>Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6920"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6922"/>
<source>Determines how large the on-screen messages and monitor are.</source>
<translation>Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6924"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6926"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6927"/>
<source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation type="unfinished">Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6928"/>
<source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
<translation type="unfinished">Shows the CPU usage based on threads in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6929"/>
<source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
<translation type="unfinished">Shows the host&apos;s GPU usage in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6931"/>
<source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
<translation type="unfinished">Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6932"/>
<source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
<translation type="unfinished">Shows indicators when fast forwarding, pausing, and other abnormal states are active.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6933"/>
<source>Shows the current configuration in the bottom-right corner of the display.</source>
<translation type="unfinished">Shows the current configuration in the bottom-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6934"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6938"/>
<source>Resets configuration to defaults (excluding controller settings).</source>
<translation type="unfinished">Resets configuration to defaults (excluding controller settings).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6940"/>
<source>Changes the BIOS image used to start future sessions.</source>
<translation>Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6858"/>
<source>Automatic</source>
<translation>Automatisch</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7311"/>
<source>{0}/{1}/{2}/{3}</source>
<translation>{0}/{1}/{2}/{3}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7535"/>
<source>Default</source>
<translation>Standaard</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6848"/>
<source>WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</source>
<translation>WAARSCHUWING: Uw geheugenkaart schrijft nog steeds gegevens op. Als u nu afsluit zal UW MEMORY CARD ONGENADELOOS DOOD KATAPULTEREN. Het wordt sterk aanbevolen om uw spel te hervatten en het te schrijven naar uw geheugenkaart te laten afronden zodat je saves veilig staan.
Wilt u toch afsluiten en TOCH DOODMEPPEN VAN UW MEMORY CARD?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6918"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation>Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6921"/>
<source>On-Screen Display</source>
<translation>Weergave op het scherm</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6923"/>
<source>%d%%</source>
<translation>%d%%</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6930"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation>Toont de resolutie van het spel in de rechterbovenhoek van het scherm.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6939"/>
<source>BIOS Configuration</source>
<translation>BIOS instellingen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6941"/>
<source>BIOS Selection</source>
<translation>BIOS-selectie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6942"/>
<source>Options and Patches</source>
<translation>Opties en patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6943"/>
<source>Skips the intro screen, and bypasses region checks.</source>
<translation>Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6944"/>
<source>Speed Control</source>
<translation>Snelheidsbeheer</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7586"/>
<source>Normal Speed</source>
<translation>Normale Snelheid</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6945"/>
<source>Sets the speed when running without fast forwarding.</source>
<translation>Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7587"/>
<source>Fast Forward Speed</source>
<translation>Snelle Doorspoelsnelheid</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6946"/>
<source>Sets the speed when using the fast forward hotkey.</source>
<translation>Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7588"/>
<source>Slow Motion Speed</source>
<translation>Trage Bewegingssnelheid</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6947"/>
<source>Sets the speed when using the slow motion hotkey.</source>
<translation>Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6948"/>
<source>System Settings</source>
<translation>Systeemsinstellingen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6949"/>
<source>EE Cycle Rate</source>
<translation>EE Cyclustarief</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6950"/>
<source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
<translation>Onderbreekt of overklokt de geëmuleerde Emotion Engine CPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6951"/>
<source>EE Cycle Skipping</source>
<translation>EE Cyclus Overslaan</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Pint geëmuleerde threads aan CPU-kernen voor mogelijk de prestatie/beeldtijdsvariatie te verbeteren.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
<source>Enable MTVU (Multi-Threaded VU1)</source>
<translation>MTVU (Multi-threaded VU1) Inschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7218"/>
<source>Enable Instant VU1</source>
<translation>Instant VU1 Inschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6957"/>
<source>Enable Cheats</source>
<translation>Cheats Inschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6958"/>
<source>Enables loading cheats from pnach files.</source>
<translation>Maakt het laden van cheats in pnach-bestanden (patches) mogelijk.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6959"/>
<source>Enable Host Filesystem</source>
<translation>Host-bestandssysteem Inschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6960"/>
<source>Enables access to files from the host: namespace in the virtual machine.</source>
<translation>Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6961"/>
<source>Enable Fast CDVD</source>
<translation>Snelle CDVD Inschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6962"/>
<source>Fast disc access, less loading times. Not recommended.</source>
<translation>Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6965"/>
<source>Frame Pacing/Latency Control</source>
<translation>Beeldtijdsvariatie/Vertragingsbediening</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6966"/>
<source>Maximum Frame Latency</source>
<translation>Maximale Beeldsvertraging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6967"/>
<source>Sets the number of frames which can be queued.</source>
<translation>Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6968"/>
<source>Optimal Frame Pacing</source>
<translation>Optimale Frame Pacing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6969"/>
<source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
<translation>Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6973"/>
<source>Speeds up emulation so that the guest refresh rate matches the host.</source>
<translation>Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6976"/>
<source>Renderer</source>
<translation>Renderer</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6977"/>
<source>Selects the API used to render the emulated GS.</source>
<translation>Selecteert de API voor het renderen van de geëmuleerde GS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6971"/>
<source>Synchronizes frame presentation with host refresh.</source>
<translation>Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6978"/>
<source>Display</source>
<translation>Scherm</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6979"/>
<source>Aspect Ratio</source>
<translation>Beeldverhouding</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6980"/>
<source>Selects the aspect ratio to display the game content at.</source>
<translation>Selecteer de beeldverhouding om de spelinhoud weer te geven.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6981"/>
<source>FMV Aspect Ratio Override</source>
<translation>FMV / Cutscene-Beeldsverhouding</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6982"/>
<source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
<translation>Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6983"/>
<source>Deinterlacing</source>
<translation>Deinterlacing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6984"/>
<source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
<translation>Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2&apos;naar progressieve output voor weergave.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6985"/>
<source>Screenshot Size</source>
<translation>Grootte Schermafbeelding</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6986"/>
<source>Determines the resolution at which screenshots will be saved.</source>
<translation>Bepaalt de resolutie waarmee screenshots worden opgeslagen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6987"/>
<source>Screenshot Format</source>
<translation>Bestandstype Schermafbeelding</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6988"/>
<source>Selects the format which will be used to save screenshots.</source>
<translation>Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6989"/>
<source>Screenshot Quality</source>
<translation type="unfinished">Screenshot Quality</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6990"/>
<source>Selects the quality at which screenshots will be compressed.</source>
<translation type="unfinished">Selects the quality at which screenshots will be compressed.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6991"/>
<source>Vertical Stretch</source>
<translation type="unfinished">Vertical Stretch</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6992"/>
<source>Increases or decreases the virtual picture size vertically.</source>
<translation type="unfinished">Increases or decreases the virtual picture size vertically.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6993"/>
<source>Crop</source>
<translation type="unfinished">Crop</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6994"/>
<source>Crops the image, while respecting aspect ratio.</source>
<translation type="unfinished">Crops the image, while respecting aspect ratio.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6995"/>
<source>%dpx</source>
<translation type="unfinished">%dpx</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6996"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished">Enable Widescreen Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6997"/>
<source>Enables loading widescreen patches from pnach files.</source>
<translation type="unfinished">Enables loading widescreen patches from pnach files.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6998"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished">Enable No-Interlacing Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6999"/>
<source>Enables loading no-interlacing patches from pnach files.</source>
<translation type="unfinished">Enables loading no-interlacing patches from pnach files.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7000"/>
<source>Bilinear Upscaling</source>
<translation type="unfinished">Bilinear Upscaling</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7001"/>
<source>Smooths out the image when upscaling the console to the screen.</source>
<translation type="unfinished">Smooths out the image when upscaling the console to the screen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7002"/>
<source>Integer Upscaling</source>
<translation type="unfinished">Integer Upscaling</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7003"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7004"/>
<source>Screen Offsets</source>
<translation type="unfinished">Screen Offsets</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7005"/>
<source>Enables PCRTC Offsets which position the screen as the game requests.</source>
<translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7006"/>
<source>Show Overscan</source>
<translation type="unfinished">Show Overscan</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7007"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7008"/>
<source>Anti-Blur</source>
<translation type="unfinished">Anti-Blur</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7009"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7010"/>
<source>Rendering</source>
<translation type="unfinished">Rendering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7011"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7012"/>
<source>Multiplies the render resolution by the specified factor (upscaling).</source>
<translation type="unfinished">Multiplies the render resolution by the specified factor (upscaling).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7025"/>
<source>Mipmapping</source>
<translation type="unfinished">Mipmapping</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7013"/>
<source>Bilinear Filtering</source>
<translation type="unfinished">Bilinear Filtering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7014"/>
<source>Selects where bilinear filtering is utilized when rendering textures.</source>
<translation type="unfinished">Selects where bilinear filtering is utilized when rendering textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7015"/>
<source>Trilinear Filtering</source>
<translation type="unfinished">Trilinear Filtering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7016"/>
<source>Selects where trilinear filtering is utilized when rendering textures.</source>
<translation type="unfinished">Selects where trilinear filtering is utilized when rendering textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7017"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished">Anisotropic Filtering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7019"/>
<source>Dithering</source>
<translation type="unfinished">Dithering</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7020"/>
<source>Selects the type of dithering applies when the game requests it.</source>
<translation type="unfinished">Selects the type of dithering applies when the game requests it.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7021"/>
<source>Blending Accuracy</source>
<translation type="unfinished">Blending Accuracy</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7022"/>
<source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
<translation type="unfinished">Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7023"/>
<source>Texture Preloading</source>
<translation type="unfinished">Texture Preloading</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7024"/>
<source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
<translation type="unfinished">Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7027"/>
<source>Software Rendering Threads</source>
<translation type="unfinished">Software Rendering Threads</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7028"/>
<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
<translation type="unfinished">Number of threads to use in addition to the main GS thread for rasterization.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7029"/>
<source>Auto Flush (Software)</source>
<translation type="unfinished">Auto Flush (Software)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7030"/>
<source>Force a primitive flush when a framebuffer is also an input texture.</source>
<translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7031"/>
<source>Edge AA (AA1)</source>
<translation type="unfinished">Edge AA (AA1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7032"/>
<source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
<translation type="unfinished">Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7026"/>
<source>Enables emulation of the GS&apos;s texture mipmapping.</source>
<translation type="unfinished">Enables emulation of the GS&apos;s texture mipmapping.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6925"/>
<source>Shows the current PCSX2 version on the top-right corner of the display.</source>
<translation type="unfinished">Shows the current PCSX2 version on the top-right corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7033"/>
<source>Hardware Fixes</source>
<translation type="unfinished">Hardware Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7034"/>
<source>Manual Hardware Fixes</source>
<translation type="unfinished">Manual Hardware Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7035"/>
<source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
<translation type="unfinished">Disables automatic hardware fixes, allowing you to set fixes manually.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7036"/>
<source>CPU Sprite Render Size</source>
<translation type="unfinished">CPU Sprite Render Size</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7037"/>
<source>Uses software renderer to draw texture decompression-like sprites.</source>
<translation type="unfinished">Uses software renderer to draw texture decompression-like sprites.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7038"/>
<source>CPU Sprite Render Level</source>
<translation type="unfinished">CPU Sprite Render Level</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7039"/>
<source>Determines filter level for CPU sprite render.</source>
<translation type="unfinished">Determines filter level for CPU sprite render.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7040"/>
<source>Software CLUT Render</source>
<translation>Software CLUT Render</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7041"/>
<source>Uses software renderer to draw texture CLUT points/sprites.</source>
<translation>Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7042"/>
<source>Skip Draw Start</source>
<translation>Tekenen Overslaan Begin</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7043"/>
<source>Object range to skip drawing.</source>
<translation>Objectbereik om tekening over te slaan.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7044"/>
<source>Skip Draw End</source>
<translation>Tekenen Overslaan Einde</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7045"/>
<source>Auto Flush (Hardware)</source>
<translation>Automatisch Leegmaken (Hardware)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7046"/>
<source>CPU Framebuffer Conversion</source>
<translation>CPU Framebuffer Conversie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7048"/>
<source>Disable Depth Conversion</source>
<translation>Diepte Conversie Uitschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7050"/>
<source>Disable Safe Features</source>
<translation>Schakel Veilige Functies Uit</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7051"/>
<source>This option disables multiple safe features.</source>
<translation>Deze optie schakelt meerdere veilige functies uit.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7053"/>
<source>This option disables game-specific render fixes.</source>
<translation>Deze optie schakelt game-specifieke renderfixes uit.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7055"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation>Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7056"/>
<source>Disable Partial Invalidation</source>
<translation>Gedeeltelijke Ongeldigverklaring Uitschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7057"/>
<source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
<translation>Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7059"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7060"/>
<source>Read Targets When Closing</source>
<translation>Lees Doelen Bij Het Sluiten</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7061"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
<translation>Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7062"/>
<source>Estimate Texture Region</source>
<translation>Geschatte Textuurgebied</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7063"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation>Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7064"/>
<source>GPU Palette Conversion</source>
<translation>GPU Kleurenpalette Conversie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7066"/>
<source>Upscaling Fixes</source>
<translation>Opschaling correcties</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7068"/>
<source>Adjusts vertices relative to upscaling.</source>
<translation>Past de hoekpunten aan in relatie bij de opschaling van interne resolutie.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7069"/>
<source>Native Scaling</source>
<translation type="unfinished">Native Scaling</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7070"/>
<source>Attempt to do rescaling at native resolution.</source>
<translation type="unfinished">Attempt to do rescaling at native resolution.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7071"/>
<source>Round Sprite</source>
<translation>Round Sprite</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7072"/>
<source>Adjusts sprite coordinates.</source>
<translation>Pas sprite-coördinaten aan.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7073"/>
<source>Bilinear Upscale</source>
<translation>Bilineare Opschaling</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7074"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation>Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7076"/>
<source>Adjusts target texture offsets.</source>
<translation>Aanpassen van texture-compensaties.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7078"/>
<source>Align Sprite</source>
<translation>Uitlijnen Sprite</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7079"/>
<source>Fixes issues with upscaling (vertical lines) in some games.</source>
<translation>Lost problemen op met opschalen (verticale lijnen) in sommige spellen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7080"/>
<source>Merge Sprite</source>
<translation>Samenvoegen Sprite</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7081"/>
<source>Replaces multiple post-processing sprites with a larger single sprite.</source>
<translation>Vervangt meerdere na-verwerking sprites door een grotere sprite.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7083"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<translation>Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7084"/>
<source>Unscaled Palette Texture Draws</source>
<translation>Niet-geschaalde Kleurpalette Texture-fragmenten</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7085"/>
<source>Can fix some broken effects which rely on pixel perfect precision.</source>
<translation>Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7086"/>
<source>Texture Replacement</source>
<translation>Textuur Vervanging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7087"/>
<source>Load Textures</source>
<translation>Texturen Laden</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7088"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation>Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7089"/>
<source>Asynchronous Texture Loading</source>
<translation>Asynchrone Textuur Laden</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7090"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation>Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7091"/>
<source>Precache Replacements</source>
<translation>Voorladen Van Vervangingen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7092"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation>Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7093"/>
<source>Replacements Directory</source>
<translation>Vervangingsmap</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7094"/>
<source>Folders</source>
<translation>Folders</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7095"/>
<source>Texture Dumping</source>
<translation>Texturen Ophalen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7096"/>
<source>Dump Textures</source>
<translation>Dump Textures</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7098"/>
<source>Dump Mipmaps</source>
<translation>Dump Mipmaps</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7099"/>
<source>Includes mipmaps when dumping textures.</source>
<translation>Bevat mipmaps bij het dumpen van textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7100"/>
<source>Dump FMV Textures</source>
<translation>Dump FMV/Cut-scene Texturen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7101"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation>Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7102"/>
<source>Post-Processing</source>
<translation>Nabewerking</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7103"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7104"/>
<source>Enables FXAA post-processing shader.</source>
<translation type="unfinished">Enables FXAA post-processing shader.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7105"/>
<source>Contrast Adaptive Sharpening</source>
<translation type="unfinished">Contrast Adaptive Sharpening</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7106"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7107"/>
<source>CAS Sharpness</source>
<translation type="unfinished">CAS Sharpness</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7108"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7109"/>
<source>Filters</source>
<translation type="unfinished">Filters</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7110"/>
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7111"/>
<source>Enables brightness/contrast/saturation adjustment.</source>
<translation type="unfinished">Enables brightness/contrast/saturation adjustment.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7112"/>
<source>Shade Boost Brightness</source>
<translation type="unfinished">Shade Boost Brightness</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7113"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7114"/>
<source>Shade Boost Contrast</source>
<translation type="unfinished">Shade Boost Contrast</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7115"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7116"/>
<source>Shade Boost Saturation</source>
<translation type="unfinished">Shade Boost Saturation</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7117"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7118"/>
<source>TV Shaders</source>
<translation type="unfinished">TV Shaders</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7120"/>
<source>Advanced</source>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7121"/>
<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished">Skip Presenting Duplicate Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7125"/>
<source>Extended Upscaling Multipliers</source>
<translation type="unfinished">Extended Upscaling Multipliers</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7126"/>
<source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
<translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU capability.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7127"/>
<source>Hardware Download Mode</source>
<translation type="unfinished">Hardware Download Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7128"/>
<source>Changes synchronization behavior for GS downloads.</source>
<translation type="unfinished">Changes synchronization behavior for GS downloads.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7129"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished">Allow Exclusive Fullscreen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7130"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
<translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7131"/>
<source>Override Texture Barriers</source>
<translation type="unfinished">Override Texture Barriers</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7132"/>
<source>Forces texture barrier functionality to the specified value.</source>
<translation type="unfinished">Forces texture barrier functionality to the specified value.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7133"/>
<source>GS Dump Compression</source>
<translation type="unfinished">GS Dump Compression</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7134"/>
<source>Sets the compression algorithm for GS dumps.</source>
<translation type="unfinished">Sets the compression algorithm for GS dumps.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7135"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished">Disable Framebuffer Fetch</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7136"/>
<source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
<translation type="unfinished">Prevents the usage of framebuffer fetch when supported by host GPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7137"/>
<source>Disable Shader Cache</source>
<translation type="unfinished">Disable Shader Cache</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7138"/>
<source>Prevents the loading and saving of shaders/pipelines to disk.</source>
<translation type="unfinished">Prevents the loading and saving of shaders/pipelines to disk.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7139"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished">Disable Vertex Shader Expand</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7140"/>
<source>Falls back to the CPU for expanding sprites/lines.</source>
<translation type="unfinished">Falls back to the CPU for expanding sprites/lines.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7148"/>
<source>Changes when SPU samples are generated relative to system emulation.</source>
<translation type="unfinished">Changes when SPU samples are generated relative to system emulation.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7150"/>
<source>%d ms</source>
<translation type="unfinished">%d ms</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7153"/>
<source>Settings and Operations</source>
<translation type="unfinished">Settings and Operations</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7154"/>
<source>Creates a new memory card file or folder.</source>
<translation type="unfinished">Creates a new memory card file or folder.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7155"/>
<source>Simulates a larger memory card by filtering saves only to the current game.</source>
<translation type="unfinished">Simulates a larger memory card by filtering saves only to the current game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7156"/>
<source>If not set, this card will be considered unplugged.</source>
<translation type="unfinished">If not set, this card will be considered unplugged.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7157"/>
<source>The selected memory card image will be used for this slot.</source>
<translation type="unfinished">The selected memory card image will be used for this slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7168"/>
<source>Enable/Disable the Player LED on DualSense controllers.</source>
<translation type="unfinished">Enable/Disable the Player LED on DualSense controllers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7174"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7175"/>
<source>Toggles the macro when the button is pressed, instead of held.</source>
<translation type="unfinished">Toggles the macro when the button is pressed, instead of held.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7310"/>
<source>{:%H:%M}</source>
<translation type="unfinished">{:%H:%M}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7316"/>
<source>Slot {}</source>
<translation type="unfinished">Slot {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7416"/>
<source>1.25x Native (~450px)</source>
<translation type="unfinished">1.25x Native (~450px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7417"/>
<source>1.5x Native (~540px)</source>
<translation type="unfinished">1.5x Native (~540px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7418"/>
<source>1.75x Native (~630px)</source>
<translation type="unfinished">1.75x Native (~630px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7419"/>
<source>2x Native (~720px/HD)</source>
<translation type="unfinished">2x Native (~720px/HD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7420"/>
<source>2.5x Native (~900px/HD+)</source>
<translation type="unfinished">2.5x Native (~900px/HD+)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7421"/>
<source>3x Native (~1080px/FHD)</source>
<translation type="unfinished">3x Native (~1080px/FHD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7422"/>
<source>3.5x Native (~1260px)</source>
<translation type="unfinished">3.5x Native (~1260px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7423"/>
<source>4x Native (~1440px/QHD)</source>
<translation type="unfinished">4x Native (~1440px/QHD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7424"/>
<source>5x Native (~1800px/QHD+)</source>
<translation type="unfinished">5x Native (~1800px/QHD+)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7425"/>
<source>6x Native (~2160px/4K UHD)</source>
<translation type="unfinished">6x Native (~2160px/4K UHD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7426"/>
<source>7x Native (~2520px)</source>
<translation type="unfinished">7x Native (~2520px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7427"/>
<source>8x Native (~2880px/5K UHD)</source>
<translation type="unfinished">8x Native (~2880px/5K UHD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7428"/>
<source>9x Native (~3240px)</source>
<translation type="unfinished">9x Native (~3240px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7429"/>
<source>10x Native (~3600px/6K UHD)</source>
<translation type="unfinished">10x Native (~3600px/6K UHD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7430"/>
<source>11x Native (~3960px)</source>
<translation type="unfinished">11x Native (~3960px)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7431"/>
<source>12x Native (~4320px/8K UHD)</source>
<translation type="unfinished">12x Native (~4320px/8K UHD)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7465"/>
<source>WebP</source>
<translation type="unfinished">WebP</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7489"/>
<source>Aggressive</source>
<translation type="unfinished">Aggressive</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7526"/>
<source>Change Selection</source>
<translation type="unfinished">Change Selection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7527"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7529"/>
<source>Parent Directory</source>
<translation type="unfinished">Parent Directory</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7530"/>
<source>Enter Value</source>
<translation type="unfinished">Enter Value</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7531"/>
<source>About</source>
<translation>Over ons</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7532"/>
<source>Toggle Fullscreen</source>
<translation>Ga naar Fullscreen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7533"/>
<source>Navigate</source>
<translation>Navigatie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7534"/>
<source>Load Global State</source>
<translation>Globale Speltoestand Laden</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7536"/>
<source>Change Page</source>
<translation>Pagina Wijzigen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7538"/>
<source>Return To Game</source>
<translation>Terug Gaan Naar Het Spel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7539"/>
<source>Select State</source>
<translation>Selecteer Spelstaat</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7541"/>
<source>Select Game</source>
<translation>Selecteer Spel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7542"/>
<source>Change View</source>
<translation>Weergave Wijzigen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7543"/>
<source>Launch Options</source>
<translation>Startopties</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7564"/>
<source>Create Save State Backups</source>
<translation>Spelstaatsreservekopieën Opslaan</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7571"/>
<source>Show PCSX2 Version</source>
<translation type="unfinished">Show PCSX2 Version</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7598"/>
<source>Create Memory Card</source>
<translation>Geheugenkaart Aanmaken</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7159"/>
<source>Configuration</source>
<translation>Configuratie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6876"/>
<source>Start Game</source>
<translation>Start Spel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6877"/>
<source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
<translation>Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6879"/>
<source>Changes settings for the application.</source>
<translation>Wijzigt de instellingen van de toepassing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6881"/>
<source>Return to desktop mode, or exit the application.</source>
<translation>Ga terug naar bureaublad-modus of sluit de applicatie af.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6888"/>
<source>Back</source>
<translation>Terug</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6889"/>
<source>Return to the previous menu.</source>
<translation>Terug naar het vorige menu.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6890"/>
<source>Exit PCSX2</source>
<translation>PCSX2 Afsluiten</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6891"/>
<source>Completely exits the application, returning you to your desktop.</source>
<translation>Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6892"/>
<source>Desktop Mode</source>
<translation>Desktop Modus</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6893"/>
<source>Exits Big Picture mode, returning to the desktop interface.</source>
<translation>Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7160"/>
<source>Uses game-specific settings for controllers for this game.</source>
<translation>Gebruikt spel-specifieke instellingen voor controllers voor dit spel.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7161"/>
<source>Copies the global controller configuration to this game.</source>
<translation>Kopieert de globale controllersconfiguratie naar dit spel.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7162"/>
<source>Resets all configuration to defaults (including bindings).</source>
<translation>Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7163"/>
<source>Replaces these settings with a previously saved input profile.</source>
<translation>Vervangt deze instellingen door een eerder opgeslagen invoersprofiel.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7164"/>
<source>Stores the current settings to an input profile.</source>
<translation>Opslaat de huidige instellingen naar een invoersprofiel.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7165"/>
<source>Input Sources</source>
<translation>Ingangsbronnen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7166"/>
<source>The SDL input source supports most controllers.</source>
<translation>De SDL-invoerbron ondersteunt de meeste controllers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7167"/>
<source>Provides vibration and LED control support over Bluetooth.</source>
<translation>Biedt trillingen- en LED-ondersteuning mee met Bluetooth.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7169"/>
<source>Allow SDL to use raw access to input devices.</source>
<translation>Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7170"/>
<source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
<translation>De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7171"/>
<source>Multitap</source>
<translation>Multitap</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7172"/>
<source>Enables an additional three controller slots. Not supported in all games.</source>
<translation>Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7173"/>
<source>Attempts to map the selected port to a chosen controller.</source>
<translation>Probeert de geselecteerde poort te koppelen aan een gekozen controller.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7177"/>
<source>Determines how much pressure is simulated when macro is active.</source>
<translation>Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7178"/>
<source>Determines the pressure required to activate the macro.</source>
<translation>Bepaalt de druk die nodig is om de macro's te activeren.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7179"/>
<source>Toggle every %d frames</source>
<translation>Elke %d frames in-/uitschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7180"/>
<source>Clears all bindings for this USB controller.</source>
<translation>Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7181"/>
<source>Data Save Locations</source>
<translation>Opslaglocaties Voor Gegevens</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7642"/>
<source>Show Advanced Settings</source>
<translation>Toon Geavanceerde Instellingen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7182"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7183"/>
<source>Logging</source>
<translation>Logboekregistratie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7643"/>
<source>System Console</source>
<translation>Systeem Console</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7184"/>
<source>Writes log messages to the system console (console window/standard output).</source>
<translation>Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7644"/>
<source>File Logging</source>
<translation>Logboek Van Diagnostische Bestanden</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7185"/>
<source>Writes log messages to emulog.txt.</source>
<translation>Schrijft log-berichten naar emulog.txt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7645"/>
<source>Verbose Logging</source>
<translation>Breedsprakig/Uitgebreid Loggen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7186"/>
<source>Writes dev log messages to log sinks.</source>
<translation>Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7646"/>
<source>Log Timestamps</source>
<translation>Tijdstempels loggen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7187"/>
<source>Writes timestamps alongside log messages.</source>
<translation type="unfinished">Writes timestamps alongside log messages.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7647"/>
<source>EE Console</source>
<translation type="unfinished">EE Console</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7188"/>
<source>Writes debug messages from the game&apos;s EE code to the console.</source>
<translation type="unfinished">Writes debug messages from the game&apos;s EE code to the console.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7648"/>
<source>IOP Console</source>
<translation type="unfinished">IOP Console</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7189"/>
<source>Writes debug messages from the game&apos;s IOP code to the console.</source>
<translation type="unfinished">Writes debug messages from the game&apos;s IOP code to the console.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7649"/>
<source>CDVD Verbose Reads</source>
<translation type="unfinished">CDVD Verbose Reads</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7190"/>
<source>Logs disc reads from games.</source>
<translation type="unfinished">Logs disc reads from games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7191"/>
<source>Emotion Engine</source>
<translation type="unfinished">Emotion Engine</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7192"/>
<source>Rounding Mode</source>
<translation type="unfinished">Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7193"/>
<source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
<translation type="unfinished">Determines how the results of floating-point operations are rounded. Some games need specific settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7194"/>
<source>Division Rounding Mode</source>
<translation type="unfinished">Division Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7195"/>
<source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
<translation type="unfinished">Determines how the results of floating-point division is rounded. Some games need specific settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7196"/>
<source>Clamping Mode</source>
<translation type="unfinished">Clamping Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7197"/>
<source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
<translation type="unfinished">Determines how out-of-range floating point numbers are handled. Some games need specific settings.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7198"/>
<source>Enable EE Recompiler</source>
<translation type="unfinished">Enable EE Recompiler</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7199"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
<translation type="unfinished">Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7200"/>
<source>Enable EE Cache</source>
<translation type="unfinished">Enable EE Cache</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7201"/>
<source>Enables simulation of the EE&apos;s cache. Slow.</source>
<translation type="unfinished">Enables simulation of the EE&apos;s cache. Slow.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7202"/>
<source>Enable INTC Spin Detection</source>
<translation type="unfinished">Enable INTC Spin Detection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7203"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation type="unfinished">Huge speedup for some games, with almost no compatibility side effects.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7204"/>
<source>Enable Wait Loop Detection</source>
<translation type="unfinished">Enable Wait Loop Detection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7205"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation type="unfinished">Moderate speedup for some games, with no known side effects.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7206"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished">Enable Fast Memory Access</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7207"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<translation type="unfinished">Uses backpatching to avoid register flushing on every memory access.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7208"/>
<source>Vector Units</source>
<translation type="unfinished">Vector Units</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7209"/>
<source>VU0 Rounding Mode</source>
<translation type="unfinished">VU0 Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7210"/>
<source>VU0 Clamping Mode</source>
<translation type="unfinished">VU0 Clamping Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7211"/>
<source>VU1 Rounding Mode</source>
<translation type="unfinished">VU1 Rounding Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7212"/>
<source>VU1 Clamping Mode</source>
<translation type="unfinished">VU1 Clamping Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7213"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7214"/>
<source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
<translation type="unfinished">New Vector Unit recompiler with much improved compatibility. Recommended.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7215"/>
<source>Enable VU1 Recompiler</source>
<translation type="unfinished">Enable VU1 Recompiler</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7216"/>
<source>Enable VU Flag Optimization</source>
<translation type="unfinished">Enable VU Flag Optimization</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7217"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation type="unfinished">Good speedup and high compatibility, may cause graphical errors.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7220"/>
<source>I/O Processor</source>
<translation type="unfinished">I/O Processor</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7221"/>
<source>Enable IOP Recompiler</source>
<translation type="unfinished">Enable IOP Recompiler</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7222"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
<translation type="unfinished">Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7223"/>
<source>Graphics</source>
<translation type="unfinished">Graphics</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7224"/>
<source>Use Debug Device</source>
<translation type="unfinished">Use Debug Device</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6878"/>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7226"/>
<source>No cheats are available for this game.</source>
<translation type="unfinished">No cheats are available for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7227"/>
<source>Cheat Codes</source>
<translation type="unfinished">Cheat Codes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7228"/>
<source>No patches are available for this game.</source>
<translation type="unfinished">No patches are available for this game.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7229"/>
<source>Game Patches</source>
<translation type="unfinished">Game Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7230"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7231"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7232"/>
<source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished">Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7233"/>
<source>Game Fixes</source>
<translation type="unfinished">Game Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7234"/>
<source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
<translation type="unfinished">Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7235"/>
<source>FPU Multiply Hack</source>
<translation type="unfinished">FPU Multiply Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7236"/>
<source>For Tales of Destiny.</source>
<translation>Voor Tales of Destiny.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7241"/>
<source>Preload TLB Hack</source>
<translation>Voorladen TLB Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7238"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation>Nodig voor wat spellen met complexe FMV-rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7239"/>
<source>Skip MPEG Hack</source>
<translation>Sla MPEG Hack Over</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7240"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation>Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7247"/>
<source>OPH Flag Hack</source>
<translation>OPH Flag Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7243"/>
<source>EE Timing Hack</source>
<translation>EE Timing Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7245"/>
<source>Instant DMA Hack</source>
<translation>Instant DMA Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7252"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation>Bekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7254"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation>Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7261"/>
<source>VU Add Hack</source>
<translation>VU Add Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7257"/>
<source>Full VU0 Synchronization</source>
<translation>Volledige VU0 Synchronisatie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7258"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation>Forceert strakke VU0 sync bij elke COP2 instructie.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7263"/>
<source>VU Overflow Hack</source>
<translation>VU Overflow Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7264"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation>Om te controleren op mogelijke float-overflows (Superman Returns).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7268"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation>Gebruik nauwkeurige timing voor VU XGKicks (langzamer).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7271"/>
<source>Load State</source>
<translation>Spelstaat Laden</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6952"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<translation>Maakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6954"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation>Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7219"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation>Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7049"/>
<source>Disable the support of depth buffers in the texture cache.</source>
<translation>Schakel de ondersteuning van de diepte-buffer in de texturecache uit.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7052"/>
<source>Disable Render Fixes</source>
<translation>Disable Render Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7054"/>
<source>Preload Frame Data</source>
<translation>Voorladen Framegegevens</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7058"/>
<source>Texture Inside RT</source>
<translation>Textuur Binnen RT</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7065"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation>Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7067"/>
<source>Half Pixel Offset</source>
<translation>Half Pixel Offset</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7075"/>
<source>Texture Offset X</source>
<translation>Texture Offset X</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7077"/>
<source>Texture Offset Y</source>
<translation>Texture Offset Y</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7097"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation>Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7119"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation>Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7122"/>
<source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
<translation>Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7225"/>
<source>Enables API-level validation of graphics commands.</source>
<translation>Maakt validatie op API-niveau van grafische commando's mogelijk.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7237"/>
<source>Use Software Renderer For FMVs</source>
<translation>Gebruik Software Renderer voor FMVs/Cut-scenes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7242"/>
<source>To avoid TLB miss on Goemon.</source>
<translation>Om te voorkomen dat TLB mist op Goemon.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7244"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation>Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7246"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation>Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7248"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation>Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7249"/>
<source>Emulate GIF FIFO</source>
<translation>Emuleer GIF FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7250"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation>Correct maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7251"/>
<source>DMA Busy Hack</source>
<translation>DMA Busy Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7253"/>
<source>Delay VIF1 Stalls</source>
<translation>Delay VIF1 Stalls</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7255"/>
<source>Emulate VIF FIFO</source>
<translation>Emuleer VIF FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7256"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation>Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7259"/>
<source>VU I Bit Hack</source>
<translation>VU I Bit Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7260"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation>Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7262"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation>Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7265"/>
<source>VU Sync</source>
<translation>VU Sync</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7266"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation>Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7267"/>
<source>VU XGKick Sync</source>
<translation>VU XGKick Sync</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7269"/>
<source>Force Blit Internal FPS Detection</source>
<translation>Forceer Blit Interne FPS-detectie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7272"/>
<source>Save State</source>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7273"/>
<source>Load Resume State</source>
<translation type="unfinished">Load Resume State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7274"/>
<source>A resume save state created at %s was found.
Do you want to load this save and continue?</source>
<translation type="unfinished">A resume save state created at %s was found.
Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7275"/>
<source>Region: </source>
<translation type="unfinished">Region: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7276"/>
<source>Compatibility: </source>
<translation type="unfinished">Compatibility: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7277"/>
<source>No Game Selected</source>
<translation type="unfinished">No Game Selected</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7279"/>
<source>Search Directories</source>
<translation type="unfinished">Search Directories</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7280"/>
<source>Adds a new directory to the game search list.</source>
<translation type="unfinished">Adds a new directory to the game search list.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7281"/>
<source>Scanning Subdirectories</source>
<translation type="unfinished">Scanning Subdirectories</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7282"/>
<source>Not Scanning Subdirectories</source>
<translation type="unfinished">Not Scanning Subdirectories</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7283"/>
<source>List Settings</source>
<translation type="unfinished">List Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7284"/>
<source>Sets which view the game list will open to.</source>
<translation type="unfinished">Sets which view the game list will open to.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7285"/>
<source>Determines which field the game list will be sorted by.</source>
<translation type="unfinished">Determines which field the game list will be sorted by.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7286"/>
<source>Reverses the game list sort order from the default (usually ascending to descending).</source>
<translation type="unfinished">Reverses the game list sort order from the default (usually ascending to descending).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7287"/>
<source>Cover Settings</source>
<translation type="unfinished">Cover Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7288"/>
<source>Downloads covers from a user-specified URL template.</source>
<translation type="unfinished">Downloads covers from a user-specified URL template.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6937"/>
<source>Operations</source>
<translation type="unfinished">Operations</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7018"/>
<source>Selects where anisotropic filtering is utilized when rendering textures.</source>
<translation type="unfinished">Selects where anisotropic filtering is utilized when rendering textures.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7270"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation>Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7289"/>
<source>Identifies any new files added to the game directories.</source>
<translation type="unfinished">Identifies any new files added to the game directories.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7290"/>
<source>Forces a full rescan of all games previously identified.</source>
<translation type="unfinished">Forces a full rescan of all games previously identified.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7676"/>
<source>Download Covers</source>
<translation type="unfinished">Download Covers</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7291"/>
<source>About PCSX2</source>
<translation type="unfinished">About PCSX2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7292"/>
<source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
<translation type="unfinished">PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7293"/>
<source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
<translation type="unfinished">PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7294"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation type="unfinished">When enabled and logged in, PCSX2 will scan for achievements on startup.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7295"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation type="unfinished">&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7296"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished">Displays popup messages on events such as achievement unlocks and leaderboard submissions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7298"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished">Plays sound effects for events such as achievement unlocks and leaderboard submissions.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7299"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation type="unfinished">Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7302"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
<translation type="unfinished">When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7301"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation type="unfinished">When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6846"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6911"/>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6915"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
<translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6963"/>
<source>Enable CDVD Precaching</source>
<translation type="unfinished">Enable CDVD Precaching</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6964"/>
<source>Loads the disc image into RAM before starting the virtual machine.</source>
<translation type="unfinished">Loads the disc image into RAM before starting the virtual machine.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6970"/>
<source>Vertical Sync (VSync)</source>
<translation type="unfinished">Vertical Sync (VSync)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6972"/>
<source>Sync to Host Refresh Rate</source>
<translation type="unfinished">Sync to Host Refresh Rate</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6974"/>
<source>Use Host VSync Timing</source>
<translation type="unfinished">Use Host VSync Timing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6975"/>
<source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
<translation type="unfinished">Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7123"/>
<source>Disable Mailbox Presentation</source>
<translation type="unfinished">Disable Mailbox Presentation</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7124"/>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7141"/>
<source>Audio Control</source>
<translation type="unfinished">Audio Control</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7142"/>
<source>Controls the volume of the audio played on the host.</source>
<translation type="unfinished">Controls the volume of the audio played on the host.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7590"/>
<source>Fast Forward Volume</source>
<translation type="unfinished">Fast Forward Volume</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7143"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7591"/>
<source>Mute All Sound</source>
<translation type="unfinished">Mute All Sound</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7144"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation type="unfinished">Prevents the emulator from producing any audible sound.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7145"/>
<source>Backend Settings</source>
<translation type="unfinished">Backend Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7592"/>
<source>Audio Backend</source>
<translation type="unfinished">Audio Backend</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7146"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
<translation>De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7593"/>
<source>Expansion</source>
<translation>Expansie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7147"/>
<source>Determines how audio is expanded from stereo to surround for supported games.</source>
<translation>Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7594"/>
<source>Synchronization</source>
<translation>Synchronisatie</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7595"/>
<source>Buffer Size</source>
<translation>Buffer Grootte</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7149"/>
<source>Determines the amount of audio buffered before being pulled by the host API.</source>
<translation>Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7596"/>
<source>Output Latency</source>
<translation>Uitvoersvertraging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7151"/>
<source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
<translation>Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7597"/>
<source>Minimal Output Latency</source>
<translation>Minimale Uitvoersvertraging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7152"/>
<source>When enabled, the minimum supported output latency will be used for the host API.</source>
<translation>Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6955"/>
<source>Thread Pinning</source>
<translation>Thread Pinning</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7082"/>
<source>Force Even Sprite Position</source>
<translation>Force Even Sprite Position</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7297"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation>Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7300"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation>Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7303"/>
<source>Account</source>
<translation>Account</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7304"/>
<source>Logs out of RetroAchievements.</source>
<translation>Uitloggen van RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7305"/>
<source>Logs in to RetroAchievements.</source>
<translation>Inloggen bij RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7306"/>
<source>Current Game</source>
<translation>Huidig spel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7307"/>
<source>An error occurred while deleting empty game settings:
{}</source>
<translation>Er is een fout opgetreden bij het verwijderen van lege spel-instellingen:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7308"/>
<source>An error occurred while saving game settings:
{}</source>
<translation>Er is een fout opgetreden tijdens het opslaan van spel-instellingen:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7309"/>
<source>{} is not a valid disc image.</source>
<translation>{} is geen geldige schijfsimage.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7312"/>
<source>Automatic mapping completed for {}.</source>
<translation type="unfinished">Automatic mapping completed for {}.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7313"/>
<source>Automatic mapping failed for {}.</source>
<translation>Automatische snelknoptoewijzing mislukt voor {}.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7314"/>
<source>Game settings initialized with global settings for &apos;{}&apos;.</source>
<translation>Spelinstellingen geïnitialiseerd met algemene instellingen voor &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7315"/>
<source>Game settings have been cleared for &apos;{}&apos;.</source>
<translation>Spelinstellingen zijn gewist voor &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7317"/>
<source>{} (Current)</source>
<translation>{} (Huidig)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7318"/>
<source>{} (Folder)</source>
<translation>{} (Folder)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7319"/>
<source>Failed to load &apos;{}&apos;.</source>
<translation>Laden &apos;{}&apos; is mislukt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7320"/>
<source>Input profile &apos;{}&apos; loaded.</source>
<translation>Invoersprofiel &apos;{}&apos; geladen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7321"/>
<source>Input profile &apos;{}&apos; saved.</source>
<translation>Invoersprofiel &apos;{}&apos; opgeslagen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7322"/>
<source>Failed to save input profile &apos;{}&apos;.</source>
<translation>Opslaan invoersprofiel &apos;{}&apos; is mislukt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7323"/>
<source>Port {} Controller Type</source>
<translation>Virtueel Controller Type</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7324"/>
<source>Select Macro {} Binds</source>
<translation>Selecteer Macro {} Toewijzigingen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7326"/>
<source>Port {} Device</source>
<translation>Poort {} Apparaat</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7327"/>
<source>Port {} Subtype</source>
<translation>Poort {} Subtype</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7328"/>
<source>{} unlabelled patch codes will automatically activate.</source>
<translation>{} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7329"/>
<source>{} unlabelled patch codes found but not enabled.</source>
<translation>{} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7330"/>
<source>This Session: {}</source>
<translation>Deze sessie: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7331"/>
<source>All Time: {}</source>
<translation>Gehele Tijd: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7332"/>
<source>Save Slot {0}</source>
<translation>Spelstaat Slot {0}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7333"/>
<source>Saved {}</source>
<translation>{} Opgeslagen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7334"/>
<source>{} does not exist.</source>
<translation>{} bestaat niet.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7335"/>
<source>{} deleted.</source>
<translation>{} verwijderd.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7336"/>
<source>Failed to delete {}.</source>
<translation>Verwijderen van {} is mislukt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7337"/>
<source>File: {}</source>
<translation>Bestand: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7338"/>
<source>CRC: {:08X}</source>
<translation>CRC: {:08X}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7339"/>
<source>Time Played: {}</source>
<translation>Tijd Gespeeld: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7340"/>
<source>Last Played: {}</source>
<translation>Laatst Gespeeld: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7341"/>
<source>Size: {:.2f} MB</source>
<translation>Grootte: {:.2f} MB</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7342"/>
<source>Left: </source>
<translation>Links: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7343"/>
<source>Top: </source>
<translation>Boven: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7344"/>
<source>Right: </source>
<translation>Rechts: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7345"/>
<source>Bottom: </source>
<translation type="unfinished">Bottom: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7346"/>
<source>Summary</source>
<translation>Overzicht</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7347"/>
<source>Interface Settings</source>
<translation type="unfinished">Interface Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7348"/>
<source>BIOS Settings</source>
<translation type="unfinished">BIOS Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7349"/>
<source>Emulation Settings</source>
<translation type="unfinished">Emulation Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7350"/>
<source>Graphics Settings</source>
<translation type="unfinished">Graphics Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7351"/>
<source>Audio Settings</source>
<translation type="unfinished">Audio Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7352"/>
<source>Memory Card Settings</source>
<translation type="unfinished">Memory Card Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7353"/>
<source>Controller Settings</source>
<translation type="unfinished">Controller Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7354"/>
<source>Hotkey Settings</source>
<translation type="unfinished">Hotkey Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7355"/>
<source>Achievements Settings</source>
<translation type="unfinished">Achievements Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7356"/>
<source>Folder Settings</source>
<translation type="unfinished">Folder Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7357"/>
<source>Advanced Settings</source>
<translation type="unfinished">Advanced Settings</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7358"/>
<source>Patches</source>
<translation type="unfinished">Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7359"/>
<source>Cheats</source>
<translation type="unfinished">Cheats</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7360"/>
<source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
<translation type="unfinished">2% [1 FPS (NTSC) / 1 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7361"/>
<source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
<translation type="unfinished">10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7362"/>
<source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
<translation type="unfinished">25% [15 FPS (NTSC) / 12 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7363"/>
<source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
<translation type="unfinished">50% [30 FPS (NTSC) / 25 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7364"/>
<source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
<translation type="unfinished">75% [45 FPS (NTSC) / 37 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7365"/>
<source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
<translation type="unfinished">90% [54 FPS (NTSC) / 45 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7366"/>
<source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
<translation type="unfinished">100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7367"/>
<source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
<translation type="unfinished">110% [66 FPS (NTSC) / 55 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7368"/>
<source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
<translation type="unfinished">120% [72 FPS (NTSC) / 60 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7369"/>
<source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
<translation type="unfinished">150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7370"/>
<source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
<translation type="unfinished">175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7371"/>
<source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
<translation type="unfinished">200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7372"/>
<source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
<translation type="unfinished">300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7373"/>
<source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
<translation type="unfinished">400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7374"/>
<source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
<translation type="unfinished">500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7375"/>
<source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
<translation type="unfinished">1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7376"/>
<source>50% Speed</source>
<translation type="unfinished">50% Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7377"/>
<source>60% Speed</source>
<translation type="unfinished">60% Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7378"/>
<source>75% Speed</source>
<translation type="unfinished">75% Speed</translation>
</message>
<message>
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<source>100% Speed (Default)</source>
<translation type="unfinished">100% Speed (Default)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7380"/>
<source>130% Speed</source>
<translation type="unfinished">130% Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7381"/>
<source>180% Speed</source>
<translation type="unfinished">180% Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7382"/>
<source>300% Speed</source>
<translation type="unfinished">300% Speed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7383"/>
<source>Normal (Default)</source>
<translation type="unfinished">Normal (Default)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7384"/>
<source>Mild Underclock</source>
<translation type="unfinished">Mild Underclock</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7385"/>
<source>Moderate Underclock</source>
<translation type="unfinished">Moderate Underclock</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7386"/>
<source>Maximum Underclock</source>
<translation type="unfinished">Maximum Underclock</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7482"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7387"/>
<source>0 Frames (Hard Sync)</source>
<translation type="unfinished">0 Frames (Hard Sync)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7388"/>
<source>1 Frame</source>
<translation type="unfinished">1 Frame</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7389"/>
<source>2 Frames</source>
<translation type="unfinished">2 Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7390"/>
<source>3 Frames</source>
<translation type="unfinished">3 Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7391"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7392"/>
<source>Extra + Preserve Sign</source>
<translation type="unfinished">Extra + Preserve Sign</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7393"/>
<source>Full</source>
<translation type="unfinished">Full</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7394"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
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<source>Automatic (Default)</source>
<translation>Automatisch (Standaard)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7396"/>
<source>Direct3D 11</source>
<translation>Direct3D 11</translation>
</message>
<message>
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<source>Direct3D 12</source>
<translation>Direct3D 12</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7398"/>
<source>OpenGL</source>
<translation>OpenGL</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7399"/>
<source>Vulkan</source>
<translation>Vulkan</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7400"/>
<source>Metal</source>
<translation>Metal</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7401"/>
<source>Software</source>
<translation>Software</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7402"/>
<source>Null</source>
<translation>Null</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7403"/>
<source>Off</source>
<translation>Uit</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7404"/>
<source>Bilinear (Smooth)</source>
<translation>Bilinear (Smooth)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7405"/>
<source>Bilinear (Sharp)</source>
<translation>Bilinear (Sharp)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7407"/>
<source>Weave (Top Field First, Sawtooth)</source>
<translation>Weave (Bovenste Veld Eerst, Zaagtand)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7408"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<translation>Weave (Onderste Veld Eerst, Zaagtand)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7409"/>
<source>Bob (Top Field First)</source>
<translation>Bob (Bovenste Veld Eerst)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7410"/>
<source>Bob (Bottom Field First)</source>
<translation>Bob (Onderste Veld Eerst)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7411"/>
<source>Blend (Top Field First, Half FPS)</source>
<translation>Blend (Bovenste Veld Eerst, Halve FPS)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7412"/>
<source>Blend (Bottom Field First, Half FPS)</source>
<translation>Blend (Onderste Veld Eerst, Halve FPS)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7413"/>
<source>Adaptive (Top Field First)</source>
<translation>Adaptive (Bovenste Veld Eerst)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7414"/>
<source>Adaptive (Bottom Field First)</source>
<translation>Adaptive (Onderste Veld Eerst)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7415"/>
<source>Native (PS2)</source>
<translation>Oorspronkelijk (PS2)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7432"/>
<source>Nearest</source>
<translation>Dichtsbezijnde</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7433"/>
<source>Bilinear (Forced)</source>
<translation>Bilineair (Geforceerd)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7434"/>
<source>Bilinear (PS2)</source>
<translation>Bilineair (PS2)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7435"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation>Bilineair (Geforceerd Uitgesloten Van Sprite)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7436"/>
<source>Off (None)</source>
<translation>Uitgeschakeld (Geen)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7437"/>
<source>Trilinear (PS2)</source>
<translation>Trilinear (PS2)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7438"/>
<source>Trilinear (Forced)</source>
<translation>Trilinear (Geforceerd)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7439"/>
<source>Scaled</source>
<translation>Geschaald</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7440"/>
<source>Unscaled (Default)</source>
<translation>Niet-geschaald (Standaard)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7442"/>
<source>Minimum</source>
<translation>Minimaal</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7443"/>
<source>Basic (Recommended)</source>
<translation>Basis (Aanbevolen)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7444"/>
<source>Medium</source>
<translation>Medium</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7445"/>
<source>High</source>
<translation>Hoog</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7446"/>
<source>Full (Slow)</source>
<translation>Volledig (Traag)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7447"/>
<source>Maximum (Very Slow)</source>
<translation>Maximum (Zeer Traag)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7448"/>
<source>Off (Default)</source>
<translation>Uit (Standaard)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7449"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7450"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7451"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7452"/>
<source>16x</source>
<translation>16x</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7453"/>
<source>Partial</source>
<translation>Gedeeltelijk</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7454"/>
<source>Full (Hash Cache)</source>
<translation>Volledige (Hash-cache)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7455"/>
<source>Force Disabled</source>
<translation>Geforceerd Uitschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7456"/>
<source>Force Enabled</source>
<translation>Geforceerd Inschakelen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7457"/>
<source>Accurate (Recommended)</source>
<translation>Nauwkeurig (Aanbevolen)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7458"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation>Readbacks Uitschakelen (Synchroniseren GS Thread)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7459"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7460"/>
<source>Disabled (Ignore Transfers)</source>
<translation type="unfinished">Disabled (Ignore Transfers)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7461"/>
<source>Screen Resolution</source>
<translation type="unfinished">Screen Resolution</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7462"/>
<source>Internal Resolution (Aspect Uncorrected)</source>
<translation type="unfinished">Internal Resolution (Aspect Uncorrected)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7546"/>
<source>WARNING: Memory Card Busy</source>
<translation type="unfinished">WARNING: Memory Card Busy</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7553"/>
<source>Cannot show details for games which were not scanned in the game list.</source>
<translation type="unfinished">Cannot show details for games which were not scanned in the game list.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7560"/>
<source>Pause On Controller Disconnection</source>
<translation type="unfinished">Pause On Controller Disconnection</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7608"/>
<source>SDL DualSense Player LED</source>
<translation type="unfinished">SDL DualSense Player LED</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7621"/>
<source>Press To Toggle</source>
<translation type="unfinished">Press To Toggle</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7623"/>
<source>Deadzone</source>
<translation type="unfinished">Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7666"/>
<source>Full Boot</source>
<translation type="unfinished">Full Boot</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7687"/>
<source>Achievement Notifications</source>
<translation type="unfinished">Achievement Notifications</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7688"/>
<source>Leaderboard Notifications</source>
<translation type="unfinished">Leaderboard Notifications</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7690"/>
<source>Enable In-Game Overlays</source>
<translation type="unfinished">Enable In-Game Overlays</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7691"/>
<source>Encore Mode</source>
<translation type="unfinished">Encore Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7692"/>
<source>Spectator Mode</source>
<translation type="unfinished">Spectator Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7463"/>
<source>PNG</source>
<translation type="unfinished">PNG</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6894"/>
<source>-</source>
<translation type="unfinished">-</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7047"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.</source>
<translation type="unfinished">Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7158"/>
<source>Removes the current card from the slot.</source>
<translation type="unfinished">Removes the current card from the slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7176"/>
<source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
<translation type="unfinished">Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7325"/>
<source>{} Frames</source>
<translation type="unfinished">{} Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7406"/>
<source>No Deinterlacing</source>
<translation type="unfinished">No Deinterlacing</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7441"/>
<source>Force 32bit</source>
<translation type="unfinished">Force 32bit</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7464"/>
<source>JPEG</source>
<translation type="unfinished">JPEG</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7466"/>
<source>0 (Disabled)</source>
<translation type="unfinished">0 (Disabled)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7467"/>
<source>1 (64 Max Width)</source>
<translation type="unfinished">1 (64 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7468"/>
<source>2 (128 Max Width)</source>
<translation type="unfinished">2 (128 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7469"/>
<source>3 (192 Max Width)</source>
<translation type="unfinished">3 (192 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7470"/>
<source>4 (256 Max Width)</source>
<translation type="unfinished">4 (256 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7471"/>
<source>5 (320 Max Width)</source>
<translation type="unfinished">5 (320 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7472"/>
<source>6 (384 Max Width)</source>
<translation type="unfinished">6 (384 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7473"/>
<source>7 (448 Max Width)</source>
<translation type="unfinished">7 (448 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7474"/>
<source>8 (512 Max Width)</source>
<translation type="unfinished">8 (512 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7475"/>
<source>9 (576 Max Width)</source>
<translation type="unfinished">9 (576 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7476"/>
<source>10 (640 Max Width)</source>
<translation type="unfinished">10 (640 Max Width)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7477"/>
<source>Sprites Only</source>
<translation type="unfinished">Sprites Only</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7478"/>
<source>Sprites/Triangles</source>
<translation type="unfinished">Sprites/Triangles</translation>
</message>
<message>
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<source>Blended Sprites/Triangles</source>
<translation type="unfinished">Blended Sprites/Triangles</translation>
</message>
<message>
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<source>1 (Normal)</source>
<translation type="unfinished">1 (Normal)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7481"/>
<source>2 (Aggressive)</source>
<translation type="unfinished">2 (Aggressive)</translation>
</message>
<message>
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<source>Inside Target</source>
<translation type="unfinished">Inside Target</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7484"/>
<source>Merge Targets</source>
<translation type="unfinished">Merge Targets</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7485"/>
<source>Normal (Vertex)</source>
<translation type="unfinished">Normal (Vertex)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7486"/>
<source>Special (Texture)</source>
<translation type="unfinished">Special (Texture)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7487"/>
<source>Special (Texture - Aggressive)</source>
<translation type="unfinished">Special (Texture - Aggressive)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7488"/>
<source>Align To Native</source>
<translation type="unfinished">Align To Native</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7490"/>
<source>Half</source>
<translation type="unfinished">Half</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7491"/>
<source>Force Bilinear</source>
<translation type="unfinished">Force Bilinear</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7492"/>
<source>Force Nearest</source>
<translation type="unfinished">Force Nearest</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7493"/>
<source>Disabled (Default)</source>
<translation type="unfinished">Disabled (Default)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7494"/>
<source>Enabled (Sprites Only)</source>
<translation type="unfinished">Enabled (Sprites Only)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7495"/>
<source>Enabled (All Primitives)</source>
<translation type="unfinished">Enabled (All Primitives)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7496"/>
<source>None (Default)</source>
<translation type="unfinished">None (Default)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7497"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation type="unfinished">Sharpen Only (Internal Resolution)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7498"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation type="unfinished">Sharpen and Resize (Display Resolution)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7499"/>
<source>Scanline Filter</source>
<translation type="unfinished">Scanline Filter</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7500"/>
<source>Diagonal Filter</source>
<translation type="unfinished">Diagonal Filter</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7501"/>
<source>Triangular Filter</source>
<translation type="unfinished">Triangular Filter</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7502"/>
<source>Wave Filter</source>
<translation type="unfinished">Wave Filter</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7503"/>
<source>Lottes CRT</source>
<translation type="unfinished">Lottes CRT</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7504"/>
<source>4xRGSS</source>
<translation type="unfinished">4xRGSS</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7505"/>
<source>NxAGSS</source>
<translation type="unfinished">NxAGSS</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7506"/>
<source>Uncompressed</source>
<translation type="unfinished">Uncompressed</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7507"/>
<source>LZMA (xz)</source>
<translation type="unfinished">LZMA (xz)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7508"/>
<source>Zstandard (zst)</source>
<translation type="unfinished">Zstandard (zst)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7509"/>
<source>PS2 (8MB)</source>
<translation type="unfinished">PS2 (8MB)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7510"/>
<source>PS2 (16MB)</source>
<translation type="unfinished">PS2 (16MB)</translation>
</message>
<message>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7685"/>
<source>Enable Achievements</source>
<translation type="unfinished">Enable Achievements</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7686"/>
<source>Hardcore Mode</source>
<translation type="unfinished">Hardcore Mode</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7689"/>
<source>Sound Effects</source>
<translation type="unfinished">Sound Effects</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7693"/>
<source>Test Unofficial Achievements</source>
<translation type="unfinished">Test Unofficial Achievements</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7694"/>
<source>Username: {}</source>
<translation type="unfinished">Username: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7695"/>
<source>Login token generated on {}</source>
<translation type="unfinished">Login token generated on {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7696"/>
<source>Logout</source>
<translation type="unfinished">Logout</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7697"/>
<source>Not Logged In</source>
<translation type="unfinished">Not Logged In</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7698"/>
<source>Login</source>
<translation type="unfinished">Login</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7699"/>
<source>Game: {0} ({1})</source>
<translation type="unfinished">Game: {0} ({1})</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7700"/>
<source>Rich presence inactive or unsupported.</source>
<translation type="unfinished">Rich presence inactive or unsupported.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7701"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation type="unfinished">Game not loaded or no RetroAchievements available.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7702"/>
<source>Card Enabled</source>
<translation type="unfinished">Card Enabled</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7703"/>
<source>Card Name</source>
<translation type="unfinished">Card Name</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7704"/>
<source>Eject Card</source>
<translation type="unfinished">Eject Card</translation>
</message>
</context>
<context>
<name>GS</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="188"/>
<source>Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</source>
<translation type="unfinished">Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="296"/>
<source>Failed to reopen, restoring old configuration.</source>
<translation type="unfinished">Failed to reopen, restoring old configuration.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="353"/>
<source>Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</source>
<translation type="unfinished">Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1036"/>
<source>Upscale multiplier set to {}x.</source>
<translation type="unfinished">Upscale multiplier set to {}x.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="435"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation type="unfinished">Saving screenshot to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="447"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation type="unfinished">Saved screenshot to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="454"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation type="unfinished">Failed to save screenshot to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="525"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation type="unfinished">Host GPU device encountered an error and was recovered. This may have broken rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="630"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation type="unfinished">CAS is not available, your graphics driver does not support the required functionality.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="685"/>
<source>with no compression</source>
<translation type="unfinished">with no compression</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="692"/>
<source>with LZMA compression</source>
<translation type="unfinished">with LZMA compression</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="699"/>
<source>with Zstandard compression</source>
<translation type="unfinished">with Zstandard compression</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="705"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation type="unfinished">Saving {0} GS dump {1} to &apos;{2}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="706"/>
<source>single frame</source>
<translation type="unfinished">single frame</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="706"/>
<source>multi-frame</source>
<translation type="unfinished">multi-frame</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="726"/>
<source>Failed to render/download screenshot.</source>
<translation type="unfinished">Failed to render/download screenshot.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="737"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation type="unfinished">Saved GS dump to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="132"/>
<source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
<translation type="unfinished">Hash cache has used {:.2f} MB of VRAM, disabling.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="699"/>
<source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
<translation type="unfinished">Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2647"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation type="unfinished">Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5022"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation type="unfinished">Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="391"/>
<source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
<translation type="unfinished">Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="410"/>
<source>The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.</source>
<translation type="unfinished">The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.</translation>
</message>
<message>
<location filename="../../pcsx2/MTGS.cpp" line="997"/>
<source>Switching to Software Renderer...</source>
<translation type="unfinished">Switching to Software Renderer...</translation>
</message>
<message>
<location filename="../../pcsx2/MTGS.cpp" line="997"/>
<source>Switching to Hardware Renderer...</source>
<translation type="unfinished">Switching to Hardware Renderer...</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="511"/>
<source>The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
<translation type="unfinished">The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</translation>
</message>
</context>
<context>
<name>GSCapture</name>
<message>
<location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
<source>Failed to load FFmpeg</source>
<translation type="unfinished">Failed to load FFmpeg</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
<source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.</source>
<translation type="unfinished">You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.</translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="39"/>
<source>Enable Cheats</source>
<translation type="unfinished">Enable Cheats</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="56"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="61"/>
<source>Author</source>
<translation type="unfinished">Author</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="66"/>
<source>Description</source>
<translation type="unfinished">Description</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="76"/>
<source>Enable All</source>
<translation type="unfinished">Enable All</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="83"/>
<source>Disable All</source>
<translation type="unfinished">Disable All</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="90"/>
<source>All CRCs</source>
<translation type="unfinished">All CRCs</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="113"/>
<source>Reload Cheats</source>
<translation type="unfinished">Reload Cheats</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="36"/>
<source>Show Cheats For All CRCs</source>
<translation type="unfinished">Show Cheats For All CRCs</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="36"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="37"/>
<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
<translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="190"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation type="unfinished">%1 unlabelled patch codes will automatically activate.</translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation type="unfinished">{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation type="unfinished">Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1170"/>
<source>No tracks provided.</source>
<translation type="unfinished">No tracks provided.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1179"/>
<source>Hash {} is not in database.</source>
<translation type="unfinished">Hash {} is not in database.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
<source>Data track number does not match data track in database.</source>
<translation type="unfinished">Data track number does not match data track in database.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1205"/>
<source>Track {0} with hash {1} is not found in database.
</source>
<translation type="unfinished">Track {0} with hash {1} is not found in database.
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1216"/>
<source>Track {0} with hash {1} is for a different game ({2}).
</source>
<translation type="unfinished">Track {0} with hash {1} is for a different game ({2}).
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1227"/>
<source>Track {0} with hash {1} does not match database track.
</source>
<translation type="unfinished">Track {0} with hash {1} does not match database track.
</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
<source>Game Fixes</source>
<translation type="unfinished">Game Fixes</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<source>FPU Multiply Hack</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">FPU Multiply Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<source>Skip MPEG Hack</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished">Skip MPEG Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<source>Preload TLB Hack</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Preload TLB Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<source>EE Timing Hack</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation type="unfinished">EE Timing Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<source>Instant DMA Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished">Instant DMA Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<source>OPH Flag Hack</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">OPH Flag Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<source>Emulate GIF FIFO</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished">Emulate GIF FIFO</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<source>DMA Busy Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished">DMA Busy Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<source>Delay VIF1 Stalls</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation type="unfinished">Delay VIF1 Stalls</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<source>Emulate VIF FIFO</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished">Emulate VIF FIFO</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<source>Full VU0 Synchronization</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation type="unfinished">Full VU0 Synchronization</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<source>VU I Bit Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU I Bit Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<source>VU Add Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation type="unfinished">VU Add Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>VU Overflow Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU Overflow Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<source>VU Sync</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation type="unfinished">VU Sync</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>VU XGKick Sync</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation type="unfinished">VU XGKick Sync</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Force Blit Internal FPS Detection</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation type="unfinished">Force Blit Internal FPS Detection</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished">Use Software Renderer For FMVs</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<source>For Tales of Destiny.</source>
<translation type="unfinished">For Tales of Destiny.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<source>To avoid TLB miss on Goemon.</source>
<translation type="unfinished">To avoid TLB miss on Goemon.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation type="unfinished">Correct but slower. Known to affect the following games: Fifa Street 2.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
</message>
</context>
<context>
<name>GameList</name>
<message>
<location filename="../../pcsx2/GameList.cpp" line="120"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="121"/>
<source>Nothing</source>
<translation type="unfinished">Nothing</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="122"/>
<source>Intro</source>
<translation type="unfinished">Intro</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="123"/>
<source>Menu</source>
<translation type="unfinished">Menu</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="124"/>
<source>In-Game</source>
<translation type="unfinished">In-Game</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="125"/>
<source>Playable</source>
<translation type="unfinished">Playable</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="126"/>
<source>Perfect</source>
<translation type="unfinished">Perfect</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="595"/>
<source>Scanning directory {} (recursively)...</source>
<translation type="unfinished">Scanning directory {} (recursively)...</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="596"/>
<source>Scanning directory {}...</source>
<translation type="unfinished">Scanning directory {}...</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="626"/>
<source>Scanning {}...</source>
<translation type="unfinished">Scanning {}...</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1084"/>
<source>Never</source>
<translation type="unfinished">Never</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1101"/>
<source>Today</source>
<translation type="unfinished">Today</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1106"/>
<source>Yesterday</source>
<translation type="unfinished">Yesterday</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1129"/>
<source>{}h {}m</source>
<translation type="unfinished">{}h {}m</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1131"/>
<source>{}h {}m {}s</source>
<translation type="unfinished">{}h {}m {}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1133"/>
<source>{}m {}s</source>
<translation type="unfinished">{}m {}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1135"/>
<source>{}s</source>
<translation type="unfinished">{}s</translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="268"/>
<location filename="../../pcsx2/GameList.cpp" line="1142"/>
<source>%n hours</source>
<translation type="unfinished">
<numerusform>%n hours</numerusform>
<numerusform>%n hours</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="270"/>
<location filename="../../pcsx2/GameList.cpp" line="1144"/>
<source>%n minutes</source>
<translation type="unfinished">
<numerusform>%n minutes</numerusform>
<numerusform>%n minutes</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1304"/>
<source>Downloading cover for {0} [{1}]...</source>
<translation type="unfinished">Downloading cover for {0} [{1}]...</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="597"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="598"/>
<source>Code</source>
<translation type="unfinished">Code</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="599"/>
<source>Title</source>
<translation type="unfinished">Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="600"/>
<source>File Title</source>
<translation type="unfinished">File Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="601"/>
<source>CRC</source>
<translation type="unfinished">CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="602"/>
<source>Time Played</source>
<translation type="unfinished">Time Played</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="603"/>
<source>Last Played</source>
<translation type="unfinished">Last Played</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="604"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="605"/>
<source>Region</source>
<translation type="unfinished">Region</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="606"/>
<source>Compatibility</source>
<translation type="unfinished">Compatibility</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
<source>Game Scanning</source>
<translation type="unfinished">Game Scanning</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished">Search Directories (will be scanned for games)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="63"/>
<source>Add...</source>
<translation type="unfinished">Add...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="182"/>
<source>Remove</source>
<translation type="unfinished">Remove</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="100"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="105"/>
<source>Scan Recursively</source>
<translation type="unfinished">Scan Recursively</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="115"/>
<source>Excluded Paths (will not be scanned)</source>
<translation type="unfinished">Excluded Paths (will not be scanned)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="141"/>
<source>Directory...</source>
<translation type="unfinished">Directory...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="161"/>
<source>File...</source>
<translation type="unfinished">File...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="221"/>
<source>Scan For New Games</source>
<translation type="unfinished">Scan For New Games</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="238"/>
<source>Rescan All Games</source>
<translation type="unfinished">Rescan All Games</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="254"/>
<source>Display</source>
<translation type="unfinished">Display</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="260"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
<source>Prefer English Titles</source>
<translation type="unfinished">Prefer English Titles</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="32"/>
<source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
<translation type="unfinished">For games with both a title in the game&apos;s native language and one in English, prefer the English title.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
<source>Open Directory...</source>
<translation type="unfinished">Open Directory...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="198"/>
<source>Select Search Directory</source>
<translation type="unfinished">Select Search Directory</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
<source>Scan Recursively?</source>
<translation type="unfinished">Scan Recursively?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="205"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="235"/>
<source>Select File</source>
<translation type="unfinished">Select File</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="245"/>
<source>Select Directory</source>
<translation type="unfinished">Select Directory</translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="57"/>
<source>Game List</source>
<translation type="unfinished">Game List</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="80"/>
<source>Game Grid</source>
<translation type="unfinished">Game Grid</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="103"/>
<source>Show Titles</source>
<translation type="unfinished">Show Titles</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="166"/>
<source>All Types</source>
<translation type="unfinished">All Types</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="179"/>
<source>All Regions</source>
<translation type="unfinished">All Regions</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="197"/>
<source>Search...</source>
<translation type="unfinished">Search...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
<source>Patch Title</source>
<translation type="unfinished">Patch Title</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation type="unfinished">&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="29"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
<source>No description provided.</source>
<translation type="unfinished">No description provided.</translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
<source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
<translation type="unfinished">Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
<source>All CRCs</source>
<translation type="unfinished">All CRCs</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
<source>Reload Patches</source>
<translation type="unfinished">Reload Patches</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
<source>Show Patches For All CRCs</source>
<translation type="unfinished">Show Patches For All CRCs</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="67"/>
<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
<translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="131"/>
<source>There are no patches available for this game.</source>
<translation type="unfinished">There are no patches available for this game.</translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation type="unfinished">Title:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="41"/>
<source>Clear the line to restore the original title...</source>
<translation type="unfinished">Clear the line to restore the original title...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="51"/>
<location filename="../Settings/GameSummaryWidget.ui" line="366"/>
<source>Restore</source>
<translation type="unfinished">Restore</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Sorting Title:</source>
<extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
<translation type="unfinished">Sorting Title:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>English Title:</source>
<translation type="unfinished">English Title:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>Path:</source>
<translation type="unfinished">Path:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="102"/>
<source>Serial:</source>
<translation type="unfinished">Serial:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="121"/>
<source>Check Wiki</source>
<translation type="unfinished">Check Wiki</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="130"/>
<source>CRC:</source>
<translation type="unfinished">CRC:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="144"/>
<source>Type:</source>
<translation type="unfinished">Type:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="164"/>
<source>PS2 Disc</source>
<translation type="unfinished">PS2 Disc</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="173"/>
<source>PS1 Disc</source>
<translation type="unfinished">PS1 Disc</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="182"/>
<source>ELF (PS2 Executable)</source>
<translation type="unfinished">ELF (PS2 Executable)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="194"/>
<source>Region:</source>
<translation type="unfinished">Region:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="210"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-B (Brazil)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="215"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-C (China)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="220"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-HK (Hong Kong)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="225"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-J (Japan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="230"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-K (Korea)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="235"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-T (Taiwan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="240"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">NTSC-U (US)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="245"/>
<source>Other</source>
<translation type="unfinished">Other</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="250"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-A (Australia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="255"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-AF (South Africa)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="260"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-AU (Austria)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="265"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-BE (Belgium)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="270"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-E (Europe/Australia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="275"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-F (France)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="280"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-FI (Finland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="285"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-G (Germany)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="290"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-GR (Greece)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="295"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-I (Italy)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="300"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-IN (India)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="305"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-M (Europe/Australia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="310"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-NL (Netherlands)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="315"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-NO (Norway)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="320"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-P (Portugal)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="325"/>
<source>PAL-PL (Poland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-PL (Poland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="330"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-R (Russia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="335"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-S (Spain)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="340"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-SC (Scandinavia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="345"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-SW (Sweden)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="350"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-SWI (Switzerland)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="355"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished">PAL-UK (United Kingdom)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="375"/>
<source>Compatibility:</source>
<translation type="unfinished">Compatibility:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="389"/>
<source>Input Profile:</source>
<translation type="unfinished">Input Profile:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="403"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="411"/>
<source>Disc Path:</source>
<translation type="unfinished">Disc Path:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="423"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="430"/>
<source>Clear</source>
<translation type="unfinished">Clear</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="482"/>
<source>Verify</source>
<translation type="unfinished">Verify</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="525"/>
<source>Search on Redump.org...</source>
<translation type="unfinished">Search on Redump.org...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="76"/>
<source>%0%1</source>
<extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
<translation type="unfinished">%0%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="84"/>
<source> %0%1</source>
<extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
<translation type="unfinished"> %0%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="165"/>
<source>Select Disc Path</source>
<translation type="unfinished">Select Disc Path</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="178"/>
<source>Game is not a CD/DVD.</source>
<translation type="unfinished">Game is not a CD/DVD.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="185"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation type="unfinished">Track list unavailable while virtual machine is running.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="210"/>
<source>#</source>
<translation type="unfinished">#</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="213"/>
<source>Mode</source>
<translation type="unfinished">Mode</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="214"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="215"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
<source>Sectors</source>
<translation type="unfinished">Sectors</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="216"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="217"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
<source>MD5</source>
<translation type="unfinished">MD5</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
<source>Status</source>
<translation type="unfinished">Status</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="239"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="240"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="241"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="247"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
<source>%1</source>
<translation type="unfinished">%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="242"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
<source>&lt;not computed&gt;</source>
<translation type="unfinished">&lt;not computed&gt;</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="266"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="266"/>
<source>Cannot verify image while a game is running.</source>
<translation type="unfinished">Cannot verify image while a game is running.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="296"/>
<source>One or more tracks is missing.</source>
<translation type="unfinished">One or more tracks is missing.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="333"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation type="unfinished">Verified as %1 [%2] (Version %3).</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="340"/>
<source>Verified as %1 [%2].</source>
<translation type="unfinished">Verified as %1 [%2].</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
<source>Renderer:</source>
<translation type="unfinished">Renderer:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
<source>Adapter:</source>
<translation type="unfinished">Adapter:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
<source>Display</source>
<translation type="unfinished">Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
<source>Fullscreen Mode:</source>
<translation type="unfinished">Fullscreen Mode:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
<source>Aspect Ratio:</source>
<translation type="unfinished">Aspect Ratio:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
<source>Fit to Window / Fullscreen</source>
<translation type="unfinished">Fit to Window / Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation type="unfinished">Auto Standard (4:3 Interlaced / 3:2 Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
<source>Standard (4:3)</source>
<translation type="unfinished">Standard (4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
<source>Widescreen (16:9)</source>
<translation type="unfinished">Widescreen (16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="112"/>
<source>FMV Aspect Ratio Override:</source>
<translation type="unfinished">FMV Aspect Ratio Override:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="120"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1068"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1130"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="47"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
<source>Off (Default)</source>
<translation type="unfinished">Off (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="151"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="510"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1156"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2127"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2162"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="22"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
<source>Automatic (Default)</source>
<translation type="unfinished">Automatic (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished">Weave (Top Field First, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="166"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished">Weave (Bottom Field First, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished">Bob (Top Field First, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished">Bob (Bottom Field First, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="204"/>
<source>Bilinear Filtering:</source>
<translation type="unfinished">Bilinear Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="212"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="623"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="217"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation type="unfinished">Bilinear (Smooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation type="unfinished">Bilinear (Sharp)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="299"/>
<source>Vertical Stretch:</source>
<translation type="unfinished">Vertical Stretch:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="284"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="306"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1406"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1601"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation type="unfinished">%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="319"/>
<source>Crop:</source>
<translation type="unfinished">Crop:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="328"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Left:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="335"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="352"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="369"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="386"/>
<source>px</source>
<translation type="unfinished">px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="345"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Top:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Right:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished">Bottom:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="438"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="435"/>
<source>Screen Offsets</source>
<translation type="unfinished">Screen Offsets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="445"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
<source>Show Overscan</source>
<translation type="unfinished">Show Overscan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished">Enable Widescreen Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished">Enable No-Interlacing Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="421"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
<source>Anti-Blur</source>
<translation type="unfinished">Anti-Blur</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
<source>Ctrl+S</source>
<translation type="unfinished">Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="431"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<source>Disable Interlace Offset</source>
<translation type="unfinished">Disable Interlace Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="230"/>
<source>Screenshot Size:</source>
<translation type="unfinished">Screenshot Size:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<source>Screen Resolution</source>
<translation type="unfinished">Screen Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="259"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>PNG</source>
<translation type="unfinished">PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="264"/>
<source>JPEG</source>
<translation type="unfinished">JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="277"/>
<source>Quality:</source>
<translation type="unfinished">Quality:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="455"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="674"/>
<source>Rendering</source>
<translation type="unfinished">Rendering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="461"/>
<source>Internal Resolution:</source>
<translation type="unfinished">Internal Resolution:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="551"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1104"/>
<source>Off</source>
<translation type="unfinished">Off</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="471"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="680"/>
<source>Texture Filtering:</source>
<translation type="unfinished">Texture Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="479"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="700"/>
<source>Nearest</source>
<translation type="unfinished">Nearest</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="705"/>
<source>Bilinear (Forced)</source>
<translation type="unfinished">Bilinear (Forced)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="710"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Bilinear (PS2)</source>
<translation type="unfinished">Bilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="715"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="502"/>
<source>Trilinear Filtering:</source>
<translation type="unfinished">Trilinear Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="515"/>
<source>Off (None)</source>
<translation type="unfinished">Off (None)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<source>Trilinear (PS2)</source>
<translation type="unfinished">Trilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<source>Trilinear (Forced)</source>
<translation type="unfinished">Trilinear (Forced)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="533"/>
<source>Anisotropic Filtering:</source>
<translation type="unfinished">Anisotropic Filtering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
<source>Dithering:</source>
<translation type="unfinished">Dithering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="556"/>
<source>Scaled</source>
<translation type="unfinished">Scaled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<source>Unscaled (Default)</source>
<translation type="unfinished">Unscaled (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="574"/>
<source>Blending Accuracy:</source>
<translation type="unfinished">Blending Accuracy:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="582"/>
<source>Minimum</source>
<translation type="unfinished">Minimum</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="587"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
<source>Basic (Recommended)</source>
<translation type="unfinished">Basic (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Medium</source>
<translation type="unfinished">Medium</translation>
</message>
<message>
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<message>
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<message>
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<translation type="unfinished">Maximum (Very Slow)</translation>
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<message>
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<translation type="unfinished">Texture Preloading:</translation>
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<message>
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<translation type="unfinished">Partial</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="633"/>
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<translation type="unfinished">Full (Hash Cache)</translation>
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<message>
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<translation type="unfinished">Software Rendering Threads:</translation>
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<message>
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<source>Skip Draw Range:</source>
<translation type="unfinished">Skip Draw Range:</translation>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
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<translation type="unfinished">Disable Depth Conversion</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1023"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
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<translation type="unfinished">GPU Palette Conversion</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
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<translation type="unfinished">Manual Hardware Renderer Fixes</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="643"/>
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<source>Spin GPU During Readbacks</source>
<translation type="unfinished">Spin GPU During Readbacks</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="657"/>
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<source>Spin CPU During Readbacks</source>
<translation type="unfinished">Spin CPU During Readbacks</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="730"/>
<source> threads</source>
<translation type="unfinished"> threads</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="650"/>
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<translation type="unfinished">Mipmapping</translation>
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<message>
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<translation type="unfinished">Auto Flush</translation>
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<message>
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<translation type="unfinished">Hardware Fixes</translation>
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<message>
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<translation type="unfinished">Force Disabled</translation>
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<message>
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<translation type="unfinished">Force Enabled</translation>
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<message>
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<translation type="unfinished">CPU Sprite Render Size:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="772"/>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
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<message>
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<translation type="unfinished">1 (64 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="782"/>
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<translation type="unfinished">2 (128 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="787"/>
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<translation type="unfinished">3 (192 Max Width)</translation>
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<message>
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<translation type="unfinished">4 (256 Max Width)</translation>
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<message>
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<translation type="unfinished">5 (320 Max Width)</translation>
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<message>
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<translation type="unfinished">6 (384 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="807"/>
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<translation type="unfinished">7 (448 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="812"/>
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<translation type="unfinished">8 (512 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="817"/>
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<translation type="unfinished">9 (576 Max Width)</translation>
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<message>
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<translation type="unfinished">10 (640 Max Width)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1002"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
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<translation type="unfinished">Disable Safe Features</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1016"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
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<translation type="unfinished">Preload Frame Data</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>Texture Inside RT</source>
<translation type="unfinished">Texture Inside RT</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="870"/>
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<translation type="unfinished">1 (Normal)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="875"/>
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<translation type="unfinished">2 (Aggressive)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="851"/>
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<translation type="unfinished">Software CLUT Render:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="883"/>
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation type="unfinished">GPU Target CLUT:</translation>
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<message>
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<translation type="unfinished">Disabled (Default)</translation>
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<message>
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<translation type="unfinished">Enabled (Exact Match)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="901"/>
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<translation type="unfinished">Enabled (Check Inside Target)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1054"/>
<source>Upscaling Fixes</source>
<translation type="unfinished">Upscaling Fixes</translation>
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<message>
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<source>Half Pixel Offset:</source>
<translation type="unfinished">Half Pixel Offset:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1073"/>
<source>Normal (Vertex)</source>
<translation type="unfinished">Normal (Vertex)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1078"/>
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<translation type="unfinished">Special (Texture)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1083"/>
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<translation type="unfinished">Special (Texture - Aggressive)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1122"/>
<source>Round Sprite:</source>
<translation type="unfinished">Round Sprite:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1135"/>
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<translation type="unfinished">Half</translation>
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<message>
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<translation type="unfinished">Full</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1174"/>
<source>Texture Offsets:</source>
<translation type="unfinished">Texture Offsets:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1183"/>
<source>X:</source>
<translation type="unfinished">X:</translation>
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<message>
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<translation type="unfinished">Y:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1229"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
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<translation type="unfinished">Merge Sprite</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1215"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<source>Align Sprite</source>
<translation type="unfinished">Align Sprite</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="143"/>
<source>Deinterlacing:</source>
<translation type="unfinished">Deinterlacing:</translation>
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<message>
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<translation type="unfinished">No Deinterlacing</translation>
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<message>
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<translation type="unfinished">Apply Widescreen Patches</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="414"/>
<source>Apply No-Interlacing Patches</source>
<translation type="unfinished">Apply No-Interlacing Patches</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<source>Window Resolution (Aspect Corrected)</source>
<translation type="unfinished">Window Resolution (Aspect Corrected)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="245"/>
<source>Internal Resolution (Aspect Corrected)</source>
<translation type="unfinished">Internal Resolution (Aspect Corrected)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="250"/>
<source>Internal Resolution (No Aspect Correction)</source>
<translation type="unfinished">Internal Resolution (No Aspect Correction)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<source>WebP</source>
<translation type="unfinished">WebP</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="566"/>
<source>Force 32bit</source>
<translation type="unfinished">Force 32bit</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="831"/>
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<translation type="unfinished">Sprites Only</translation>
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<message>
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<translation type="unfinished">Sprites/Triangles</translation>
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<message>
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<translation type="unfinished">Blended Sprites/Triangles</translation>
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<message>
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<translation type="unfinished">Auto Flush:</translation>
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<message>
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<translation type="unfinished">Enabled (Sprites Only)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="927"/>
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<translation type="unfinished">Enabled (All Primitives)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="935"/>
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<translation type="unfinished">Texture Inside RT:</translation>
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<message>
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<translation type="unfinished">Inside Target</translation>
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<message>
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<translation type="unfinished">Merge Targets</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="995"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
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<translation type="unfinished">Disable Partial Source Invalidation</translation>
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<message>
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<source>Read Targets When Closing</source>
<translation type="unfinished">Read Targets When Closing</translation>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<source>Estimate Texture Region</source>
<translation type="unfinished">Estimate Texture Region</translation>
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<message>
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<translation type="unfinished">Disable Render Fixes</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1088"/>
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<translation type="unfinished">Align To Native</translation>
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<message>
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<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished">Unscaled Palette Texture Draws</translation>
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<message>
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<source>Bilinear Dirty Upscale:</source>
<translation type="unfinished">Bilinear Dirty Upscale:</translation>
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<message>
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<translation type="unfinished">Force Bilinear</translation>
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<message>
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<translation type="unfinished">Force Nearest</translation>
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<message>
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<translation type="unfinished">Texture Replacement</translation>
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<translation type="unfinished">Search Directory</translation>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="1978"/>
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<message>
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<translation type="unfinished">Open...</translation>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="1992"/>
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<translation type="unfinished">Reset</translation>
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<message>
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<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation type="unfinished">PCSX2 will dump and load texture replacements from this directory.</translation>
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<message>
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<translation type="unfinished">Options</translation>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished">Native Scaling</translation>
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<message>
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<translation type="unfinished">Normal</translation>
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<message>
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<translation type="unfinished">Aggressive</translation>
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<message>
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<translation type="unfinished">Precache Textures</translation>
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<message>
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<translation type="unfinished">Post-Processing</translation>
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<message>
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<translation type="unfinished">Sharpening/Anti-Aliasing</translation>
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<message>
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<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
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<message>
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<message>
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<message>
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<translation type="unfinished">Sharpness:</translation>
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<message>
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<translation type="unfinished">FXAA</translation>
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<translation type="unfinished">Filters</translation>
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<message>
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<source>TV Shader:</source>
<translation type="unfinished">TV Shader:</translation>
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<message>
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<source>Scanline Filter</source>
<translation type="unfinished">Scanline Filter</translation>
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<message>
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<translation type="unfinished">Diagonal Filter</translation>
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<message>
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<translation type="unfinished">Triangular Filter</translation>
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<message>
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<translation type="unfinished">Wave Filter</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1472"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation type="unfinished">Lottes CRT</translation>
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<message>
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<source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
<translation type="unfinished">4xRGSS downsampling (4x Rotated Grid SuperSampling)</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1482"/>
<source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
<translation type="unfinished">NxAGSS downsampling (Nx Automatic Grid SuperSampling)</translation>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
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<translation type="unfinished">Shade Boost</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1512"/>
<source>Brightness:</source>
<translation type="unfinished">Brightness:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1529"/>
<source>Contrast:</source>
<translation type="unfinished">Contrast:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Saturation</source>
<translation type="unfinished">Saturation</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1582"/>
<source>OSD</source>
<translation type="unfinished">OSD</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1588"/>
<source>On-Screen Display</source>
<translation type="unfinished">On-Screen Display</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1594"/>
<source>OSD Scale:</source>
<translation type="unfinished">OSD Scale:</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1637"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Show Indicators</source>
<translation type="unfinished">Show Indicators</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1665"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
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<translation type="unfinished">Show Resolution</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1693"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
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<translation type="unfinished">Show Inputs</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1658"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<source>Show GPU Usage</source>
<translation type="unfinished">Show GPU Usage</translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1700"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
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<translation type="unfinished">Show Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1616"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
<source>Show FPS</source>
<translation type="unfinished">Show FPS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2103"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="795"/>
<source>Disable Mailbox Presentation</source>
<translation type="unfinished">Disable Mailbox Presentation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2110"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
<source>Extended Upscaling Multipliers</source>
<translation type="unfinished">Extended Upscaling Multipliers</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2189"/>
<source>Disable Shader Cache</source>
<translation type="unfinished">Disable Shader Cache</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2196"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished">Disable Vertex Shader Expand</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1679"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<source>Show Statistics</source>
<translation type="unfinished">Show Statistics</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1265"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<source>Asynchronous Texture Loading</source>
<translation type="unfinished">Asynchronous Texture Loading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1546"/>
<source>Saturation:</source>
<translation type="unfinished">Saturation:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1630"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<source>Show CPU Usage</source>
<translation type="unfinished">Show CPU Usage</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1651"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
<source>Warn About Unsafe Settings</source>
<translation type="unfinished">Warn About Unsafe Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
<source>Recording</source>
<translation type="unfinished">Recording</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1967"/>
<source>Video Dumping Directory</source>
<translation type="unfinished">Video Dumping Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1735"/>
<source>Capture Setup</source>
<translation type="unfinished">Capture Setup</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
<source>Show PCSX2 Version</source>
<translation type="unfinished">Show PCSX2 Version</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1732"/>
<source>capture</source>
<translation type="unfinished">capture</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1741"/>
<source>Container:</source>
<translation type="unfinished">Container:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1774"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1842"/>
<source>Codec:</source>
<translation type="unfinished">Codec:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1807"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1942"/>
<source>Extra Arguments</source>
<translation type="unfinished">Extra Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1820"/>
<source>Capture Audio</source>
<translation type="unfinished">Capture Audio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1852"/>
<source>Format:</source>
<translation type="unfinished">Format:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1885"/>
<source>Resolution:</source>
<translation type="unfinished">Resolution:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1910"/>
<source>x</source>
<translation type="unfinished">x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1933"/>
<source>Auto</source>
<translation type="unfinished">Auto</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1955"/>
<source>Capture Video</source>
<translation type="unfinished">Capture Video</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2018"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2024"/>
<source>Advanced Options</source>
<translation type="unfinished">Advanced Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2030"/>
<source>Hardware Download Mode:</source>
<translation type="unfinished">Hardware Download Mode:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2038"/>
<source>Accurate (Recommended)</source>
<translation type="unfinished">Accurate (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2043"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2048"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2053"/>
<source>Disabled (Ignore Transfers)</source>
<translation type="unfinished">Disabled (Ignore Transfers)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2061"/>
<source>GS Dump Compression:</source>
<translation type="unfinished">GS Dump Compression:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2069"/>
<source>Uncompressed</source>
<translation type="unfinished">Uncompressed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2074"/>
<source>LZMA (xz)</source>
<translation type="unfinished">LZMA (xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2079"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
<source>Zstandard (zst)</source>
<translation type="unfinished">Zstandard (zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2089"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
<source>Skip Presenting Duplicate Frames</source>
<translation>Overslaan Van Dubbele Beelden</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2096"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="779"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished">Use Blit Swap Chain</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1784"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1862"/>
<source>Bitrate:</source>
<translation type="unfinished">Bitrate:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1791"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1869"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation type="unfinished"> kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2119"/>
<source>Allow Exclusive Fullscreen:</source>
<translation type="unfinished">Allow Exclusive Fullscreen:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2132"/>
<source>Disallowed</source>
<translation type="unfinished">Disallowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2137"/>
<source>Allowed</source>
<translation type="unfinished">Allowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2148"/>
<source>Debugging Options</source>
<translation type="unfinished">Debugging Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2154"/>
<source>Override Texture Barriers:</source>
<translation type="unfinished">Override Texture Barriers:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2203"/>
<source>Use Debug Device</source>
<translation type="unfinished">Use Debug Device</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1686"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<source>Show Speed Percentages</source>
<translation type="unfinished">Show Speed Percentages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2182"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished">Disable Framebuffer Fetch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="25"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="27"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="31"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="35"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="42"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation type="unfinished">Software</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="44"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation type="unfinished">Null</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
<source>2x</source>
<translation type="unfinished">2x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
<source>4x</source>
<translation type="unfinished">4x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>8x</source>
<translation type="unfinished">8x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>16x</source>
<translation type="unfinished">16x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="279"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1090"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1124"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1208"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="435"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="574"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="779"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="795"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
<source>Unchecked</source>
<translation type="unfinished">Unchecked</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="423"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation>Laden en automatisch toepassen van breedbeeldpatches bij het starten van het spel. Kan problemen veroorzaken.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="426"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation>Laden en automatisch toepassen van geen-interlacingpatches bij het starten van het spel. Kan problemen veroorzaken.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="429"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation>Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
<source>Bilinear Filtering</source>
<translation type="unfinished">Bilinear Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation>Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation>Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="441"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation>Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<source>FMV Aspect Ratio Override</source>
<translation type="unfinished">FMV Aspect Ratio Override</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</source>
<translation type="unfinished">Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="505"/>
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation type="unfinished">Control the texture&apos;s trilinear filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
<source>Software Rendering Threads</source>
<translation type="unfinished">Software Rendering Threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
<source>CPU Sprite Render Size</source>
<translation type="unfinished">CPU Sprite Render Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
<source>Software CLUT Render</source>
<translation type="unfinished">Software CLUT Render</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
<source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
<translation type="unfinished">Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<source>This option disables game-specific render fixes.</source>
<translation>Deze optie schakelt game-specifieke renderfixes uit.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="592"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation>Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1030"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<source>Framebuffer Conversion</source>
<translation type="unfinished">Framebuffer Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation>Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>Disabled</source>
<translation>Uitgeschakeld</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="319"/>
<source>Remove Unsupported Settings</source>
<translation type="unfinished">Remove Unsupported Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="320"/>
<source>You currently have the &lt;strong&gt;Enable Widescreen Patches&lt;/strong&gt; or &lt;strong&gt;Enable No-Interlacing Patches&lt;/strong&gt; options enabled for this game.&lt;br&gt;&lt;br&gt;We no longer support these options, instead &lt;strong&gt;you should select the &quot;Patches&quot; section, and explicitly enable the patches you want.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Do you want to remove these options from your game configuration now?</source>
<translation type="unfinished">You currently have the &lt;strong&gt;Enable Widescreen Patches&lt;/strong&gt; or &lt;strong&gt;Enable No-Interlacing Patches&lt;/strong&gt; options enabled for this game.&lt;br&gt;&lt;br&gt;We no longer support these options, instead &lt;strong&gt;you should select the &quot;Patches&quot; section, and explicitly enable the patches you want.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Do you want to remove these options from your game configuration now?</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="511"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</source>
<translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
<translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
<translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
<translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
<source>Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
<translation type="unfinished">Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="606"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation>Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="610"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="635"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation type="unfinished">Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Includes mipmaps when dumping textures.</source>
<translation type="unfinished">Includes mipmaps when dumping textures.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation type="unfinished">Allows texture dumping when FMVs are active. You should not enable this.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation type="unfinished">Scales the size of the onscreen OSD from 50% to 500%.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation type="unfinished">Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation type="unfinished">Displays various settings and the current values of those settings, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Displays a graph showing the average frametimes.</source>
<translation type="unfinished">Displays a graph showing the average frametimes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
<source>Shows the current PCSX2 version on the top-right corner of the display</source>
<translation type="unfinished">Shows the current PCSX2 version on the top-right corner of the display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>Video Codec</source>
<translation type="unfinished">Video Codec</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished">Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
<source>Video Format</source>
<translation type="unfinished">Video Format</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
<source>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished">Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
<source>Video Bitrate</source>
<translation type="unfinished">Video Bitrate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
<source>6000 kbps</source>
<translation type="unfinished">6000 kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
<source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
<translation type="unfinished">Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
<source>Automatic Resolution</source>
<translation type="unfinished">Automatic Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
<source>When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</source>
<translation type="unfinished">When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<source>Enable Extra Video Arguments</source>
<translation type="unfinished">Enable Extra Video Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<source>Allows you to pass arguments to the selected video codec.</source>
<translation type="unfinished">Allows you to pass arguments to the selected video codec.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="754"/>
<source>Extra Video Arguments</source>
<translation type="unfinished">Extra Video Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
<source>Audio Codec</source>
<translation type="unfinished">Audio Codec</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
<source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished">Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
<source>Audio Bitrate</source>
<translation type="unfinished">Audio Bitrate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
<source>Enable Extra Audio Arguments</source>
<translation type="unfinished">Enable Extra Audio Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
<source>Allows you to pass arguments to the selected audio codec.</source>
<translation type="unfinished">Allows you to pass arguments to the selected audio codec.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
<source>Extra Audio Arguments</source>
<translation type="unfinished">Extra Audio Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished">Allow Exclusive Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>
<source>1.25x Native (~450px)</source>
<translation type="unfinished">1.25x Native (~450px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1153"/>
<source>1.5x Native (~540px)</source>
<translation type="unfinished">1.5x Native (~540px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1154"/>
<source>1.75x Native (~630px)</source>
<translation type="unfinished">1.75x Native (~630px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1155"/>
<source>2x Native (~720px/HD)</source>
<translation type="unfinished">2x Native (~720px/HD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1156"/>
<source>2.5x Native (~900px/HD+)</source>
<translation type="unfinished">2.5x Native (~900px/HD+)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1157"/>
<source>3x Native (~1080px/FHD)</source>
<translation type="unfinished">3x Native (~1080px/FHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1158"/>
<source>3.5x Native (~1260px)</source>
<translation type="unfinished">3.5x Native (~1260px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1159"/>
<source>4x Native (~1440px/QHD)</source>
<translation type="unfinished">4x Native (~1440px/QHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1160"/>
<source>5x Native (~1800px/QHD+)</source>
<translation type="unfinished">5x Native (~1800px/QHD+)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1161"/>
<source>6x Native (~2160px/4K UHD)</source>
<translation type="unfinished">6x Native (~2160px/4K UHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1162"/>
<source>7x Native (~2520px)</source>
<translation type="unfinished">7x Native (~2520px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1163"/>
<source>8x Native (~2880px/5K UHD)</source>
<translation type="unfinished">8x Native (~2880px/5K UHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1164"/>
<source>9x Native (~3240px)</source>
<translation type="unfinished">9x Native (~3240px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1165"/>
<source>10x Native (~3600px/6K UHD)</source>
<translation type="unfinished">10x Native (~3600px/6K UHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1166"/>
<source>11x Native (~3960px)</source>
<translation type="unfinished">11x Native (~3960px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1167"/>
<source>12x Native (~4320px/8K UHD)</source>
<translation type="unfinished">12x Native (~4320px/8K UHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1168"/>
<source>13x Native (~4680px)</source>
<translation type="unfinished">13x Native (~4680px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1169"/>
<source>14x Native (~5040px)</source>
<translation type="unfinished">14x Native (~5040px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1170"/>
<source>15x Native (~5400px)</source>
<translation type="unfinished">15x Native (~5400px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1171"/>
<source>16x Native (~5760px)</source>
<translation type="unfinished">16x Native (~5760px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1172"/>
<source>17x Native (~6120px)</source>
<translation type="unfinished">17x Native (~6120px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1173"/>
<source>18x Native (~6480px/12K UHD)</source>
<translation type="unfinished">18x Native (~6480px/12K UHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1174"/>
<source>19x Native (~6840px)</source>
<translation type="unfinished">19x Native (~6840px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
<source>20x Native (~7200px)</source>
<translation type="unfinished">20x Native (~7200px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1176"/>
<source>21x Native (~7560px)</source>
<translation type="unfinished">21x Native (~7560px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1177"/>
<source>22x Native (~7920px)</source>
<translation type="unfinished">22x Native (~7920px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1178"/>
<source>23x Native (~8280px)</source>
<translation type="unfinished">23x Native (~8280px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1179"/>
<source>24x Native (~8640px/16K UHD)</source>
<translation type="unfinished">24x Native (~8640px/16K UHD)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1180"/>
<source>25x Native (~9000px)</source>
<translation type="unfinished">25x Native (~9000px)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1201"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1207"/>
<source>%1x Native</source>
<translation type="unfinished">%1x Native</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="447"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="400"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
<source>Integer Scaling</source>
<translation type="unfinished">Integer Scaling</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="450"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
<source>Aspect Ratio</source>
<translation type="unfinished">Aspect Ratio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation type="unfinished">Auto Standard (4:3/3:2 Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Deinterlacing</source>
<translation type="unfinished">Deinterlacing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<source>Screenshot Size</source>
<translation type="unfinished">Screenshot Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation type="unfinished">Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>Screenshot Format</source>
<translation type="unfinished">Screenshot Format</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="464"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation type="unfinished">Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<source>Screenshot Quality</source>
<translation type="unfinished">Screenshot Quality</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>50%</source>
<translation type="unfinished">50%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="467"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation>Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
<source>Vertical Stretch</source>
<translation type="unfinished">Vertical Stretch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="472"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation type="unfinished">Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Fullscreen Mode</source>
<translation type="unfinished">Fullscreen Mode</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1118"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1124"/>
<source>Borderless Fullscreen</source>
<translation>Randloos Volledig Scherm</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation type="unfinished">Chooses the fullscreen resolution and frequency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<source>Left</source>
<translation type="unfinished">Left</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>0px</source>
<translation type="unfinished">0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the left side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Top</source>
<translation type="unfinished">Top</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the top of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>Right</source>
<translation type="unfinished">Right</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the right side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>Bottom</source>
<translation type="unfinished">Bottom</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the bottom of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1151"/>
<source>Native (PS2) (Default)</source>
<translation>Natief (PS2) (Standaard)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation type="unfinished">Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Texture Filtering</source>
<translation type="unfinished">Texture Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Control the texture filtering of the emulation.</source>
<translation type="unfinished">Control the texture filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
<source>Trilinear Filtering</source>
<translation type="unfinished">Trilinear Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished">Anisotropic Filtering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation type="unfinished">Reduces texture aliasing at extreme viewing angles.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<source>Dithering</source>
<translation type="unfinished">Dithering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
<source>Blending Accuracy</source>
<translation type="unfinished">Blending Accuracy</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Texture Preloading</source>
<translation type="unfinished">Texture Preloading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="524"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation>Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation>Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
<source>2 threads</source>
<translation type="unfinished">2 threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation>Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation type="unfinished">Enables mipmapping, which some games require to render correctly.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
<translation type="unfinished">The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
<translation type="unfinished">Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
<source>GPU Target CLUT</source>
<translation type="unfinished">GPU Target CLUT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<source>Skipdraw Range Start</source>
<translation type="unfinished">Skipdraw Range Start</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>0</source>
<translation type="unfinished">0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation type="unfinished">Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<source>Skipdraw Range End</source>
<translation type="unfinished">Skipdraw Range End</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="583"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation>Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Half Pixel Offset</source>
<translation type="unfinished">Half Pixel Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="616"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation type="unfinished">Might fix some misaligned fog, bloom, or blend effect.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
<source>Round Sprite</source>
<translation type="unfinished">Round Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation type="unfinished">Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<source>Texture Offsets X</source>
<translation type="unfinished">Texture Offsets X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation type="unfinished">Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>Texture Offsets Y</source>
<translation type="unfinished">Texture Offsets Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="639"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<source>Bilinear Upscale</source>
<translation type="unfinished">Bilinear Upscale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation>Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="648"/>
<source>Force palette texture draws to render at native resolution.</source>
<translation type="unfinished">Force palette texture draws to render at native resolution.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Sharpness</source>
<translation type="unfinished">Sharpness</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation>Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation type="unfinished">Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Brightness</source>
<translation type="unfinished">Brightness</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>50</source>
<translation type="unfinished">50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<source>Contrast</source>
<translation type="unfinished">Contrast</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>TV Shader</source>
<translation type="unfinished">TV Shader</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>OSD Scale</source>
<translation type="unfinished">OSD Scale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Show OSD Messages</source>
<translation type="unfinished">Show OSD Messages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation type="unfinished">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the internal frame rate of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the resolution of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation type="unfinished">Shows host&apos;s CPU utilization.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation type="unfinished">Shows host&apos;s GPU utilization.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="712"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation type="unfinished">Shows counters for internal graphical utilization, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="754"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
<source>Leave It Blank</source>
<translation type="unfinished">Leave It Blank</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
<source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation type="unfinished">Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
<source>Sets the audio bitrate to be used.</source>
<translation type="unfinished">Sets the audio bitrate to be used.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
<source>160 kbps</source>
<translation type="unfinished">160 kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
<source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
<translation type="unfinished">Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
<source>GS Dump Compression</source>
<translation type="unfinished">GS Dump Compression</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation type="unfinished">Change the compression algorithm used when creating a GS dump.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="800"/>
<source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
<translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU capability.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
<source>Enable Debug Device</source>
<translation type="unfinished">Enable Debug Device</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
<source>Enables API-level validation of graphics commands.</source>
<translation type="unfinished">Enables API-level validation of graphics commands.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
<source>GS Download Mode</source>
<translation type="unfinished">GS Download Mode</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
<source>Accurate</source>
<translation type="unfinished">Accurate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="806"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation>Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="912"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="926"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation type="unfinished">Default</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="796"/>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1084"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1090"/>
<source>(Default)</source>
<translation type="unfinished">(Default)</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="943"/>
<source>Default</source>
<extracomment>This string refers to a default pixel format</extracomment>
<translation type="unfinished">Default</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1060"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1068"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1088"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1095"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1104"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1110"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1116"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1122"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1127"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1140"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1181"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1193"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1207"/>
<source>Graphics</source>
<translation type="unfinished">Graphics</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1061"/>
<source>Save Screenshot</source>
<translation type="unfinished">Save Screenshot</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1068"/>
<source>Toggle Video Capture</source>
<translation type="unfinished">Toggle Video Capture</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1088"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1095"/>
<source>Save Multi Frame GS Dump</source>
<translation type="unfinished">Save Multi Frame GS Dump</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1105"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished">Toggle Software Rendering</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1111"/>
<source>Increase Upscale Multiplier</source>
<translation type="unfinished">Increase Upscale Multiplier</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1117"/>
<source>Decrease Upscale Multiplier</source>
<translation type="unfinished">Decrease Upscale Multiplier</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1122"/>
<source>Toggle On-Screen Display</source>
<translation type="unfinished">Toggle On-Screen Display</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1127"/>
<source>Cycle Aspect Ratio</source>
<translation type="unfinished">Cycle Aspect Ratio</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1136"/>
<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation type="unfinished">Aspect ratio set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1140"/>
<source>Toggle Hardware Mipmapping</source>
<translation type="unfinished">Toggle Hardware Mipmapping</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1147"/>
<source>Hardware mipmapping is now enabled.</source>
<translation type="unfinished">Hardware mipmapping is now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1148"/>
<source>Hardware mipmapping is now disabled.</source>
<translation type="unfinished">Hardware mipmapping is now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
<source>Cycle Deinterlace Mode</source>
<translation type="unfinished">Cycle Deinterlace Mode</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1175"/>
<source>Deinterlace mode set to &apos;{}&apos;.</source>
<translation type="unfinished">Deinterlace mode set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1181"/>
<source>Toggle Texture Dumping</source>
<translation type="unfinished">Toggle Texture Dumping</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1187"/>
<source>Texture dumping is now enabled.</source>
<translation type="unfinished">Texture dumping is now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1188"/>
<source>Texture dumping is now disabled.</source>
<translation type="unfinished">Texture dumping is now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1194"/>
<source>Toggle Texture Replacements</source>
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<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<source>Pause On Start</source>
<translation type="unfinished">Pause On Start</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="143"/>
<source>Confirm Shutdown</source>
<translation type="unfinished">Confirm Shutdown</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="84"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Create Save State Backups</source>
<translation type="unfinished">Create Save State Backups</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="77"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
<source>Enable Discord Presence</source>
<translation type="unfinished">Enable Discord Presence</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="154"/>
<source>Pause On Controller Disconnection</source>
<translation type="unfinished">Pause On Controller Disconnection</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="94"/>
<source>Game Display</source>
<translation type="unfinished">Game Display</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<source>Start Fullscreen</source>
<translation type="unfinished">Start Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
<source>Double-Click Toggles Fullscreen</source>
<translation type="unfinished">Double-Click Toggles Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
<source>Render To Separate Window</source>
<translation type="unfinished">Render To Separate Window</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<source>Hide Main Window When Running</source>
<translation type="unfinished">Hide Main Window When Running</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="128"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<source>Disable Window Resizing</source>
<translation type="unfinished">Disable Window Resizing</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="135"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<source>Hide Cursor In Fullscreen</source>
<translation type="unfinished">Hide Cursor In Fullscreen</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="145"/>
<source>Preferences</source>
<translation type="unfinished">Preferences</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="151"/>
<source>Language:</source>
<translation type="unfinished">Language:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="161"/>
<source>Theme:</source>
<translation type="unfinished">Theme:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="174"/>
<source>Automatic Updater</source>
<translation type="unfinished">Automatic Updater</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="187"/>
<source>Update Channel:</source>
<translation type="unfinished">Update Channel:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="194"/>
<source>Current Version:</source>
<translation type="unfinished">Current Version:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="206"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="111"/>
<source>Enable Automatic Update Check</source>
<translation type="unfinished">Enable Automatic Update Check</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="213"/>
<source>Check for Updates...</source>
<translation type="unfinished">Check for Updates...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="12"/>
<source>Native</source>
<translation type="unfinished">Native</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="15"/>
<source>Classic Windows</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Classic Windows</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="19"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Dark Fusion (Gray) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="21"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Dark Fusion (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="23"/>
<source>Grey Matter (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Grey Matter (Gray) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="25"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="27"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Baby Pastel (Pink) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="29"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="31"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">PCSX2 (White/Blue) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="33"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Scarlet Devil (Red/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="35"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Violet Angel (Blue/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="37"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Cobalt Sky (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="39"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Ruby (Black/Red) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="41"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Sapphire (Black/Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="43"/>
<source>Emerald (Black/Green) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Emerald (Black/Green) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="45"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation type="unfinished">Custom.qss [Drop in PCSX2 Folder]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="111"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="140"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="143"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="112"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation>Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="120"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation type="unfinished">%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="141"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation>Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation>Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>Slaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation>Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
<source>Prevents the main window from being resized.</source>
<translation>Voorkomt dat het hoofdvenster wordt aangepast in grootte.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<source>Unchecked</source>
<translation>Niet aangevinkt</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="17"/>
<source>Fusion [Light/Dark]</source>
<translation>Fusie [Licht/Donker]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<source>Pauses the emulator when a game is started.</source>
<translation>Pauzeert de emulator wanneer een spel wordt gestart.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation>Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation>Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation>Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation>Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation>Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord.</translation>
</message>
<message>
<location filename="../Translations.cpp" line="224"/>
<source>System Language [Default]</source>
<translation>Systeem Taal [Default]</translation>
</message>
</context>
<context>
<name>LogWindow</name>
<message>
<location filename="../LogWindow.cpp" line="115"/>
<source>Log Window - %1 [%2]</source>
<translation type="unfinished">Log Window - %1 [%2]</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="119"/>
<source>Log Window</source>
<translation type="unfinished">Log Window</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="137"/>
<source>&amp;Clear</source>
<translation type="unfinished">&amp;Clear</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="139"/>
<source>&amp;Save...</source>
<translation type="unfinished">&amp;Save...</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="144"/>
<source>Cl&amp;ose</source>
<translation type="unfinished">Cl&amp;ose</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="147"/>
<source>&amp;Settings</source>
<translation type="unfinished">&amp;Settings</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="151"/>
<source>Log To &amp;System Console</source>
<translation type="unfinished">Log To &amp;System Console</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="155"/>
<source>Log To &amp;Debug Console</source>
<translation type="unfinished">Log To &amp;Debug Console</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="159"/>
<source>Log To &amp;File</source>
<translation type="unfinished">Log To &amp;File</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="166"/>
<source>Attach To &amp;Main Window</source>
<translation type="unfinished">Attach To &amp;Main Window</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="170"/>
<source>Show &amp;Timestamps</source>
<translation type="unfinished">Show &amp;Timestamps</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="207"/>
<source>Select Log File</source>
<translation type="unfinished">Select Log File</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="207"/>
<source>Log Files (*.txt)</source>
<translation type="unfinished">Log Files (*.txt)</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="214"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="214"/>
<source>Failed to open file for writing.</source>
<translation type="unfinished">Failed to open file for writing.</translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="221"/>
<source>Log was written to %1.
</source>
<translation type="unfinished">Log was written to %1.
</translation>
</message>
</context>
<context>
<name>MAC_APPLICATION_MENU</name>
<message>
<location filename="../Translations.cpp" line="37"/>
<source>Services</source>
<translation type="unfinished">Services</translation>
</message>
<message>
<location filename="../Translations.cpp" line="38"/>
<source>Hide %1</source>
<translation type="unfinished">Hide %1</translation>
</message>
<message>
<location filename="../Translations.cpp" line="39"/>
<source>Hide Others</source>
<translation type="unfinished">Hide Others</translation>
</message>
<message>
<location filename="../Translations.cpp" line="40"/>
<source>Show All</source>
<translation type="unfinished">Show All</translation>
</message>
<message>
<location filename="../Translations.cpp" line="41"/>
<source>Preferences...</source>
<translation>Voorkeuren...</translation>
</message>
<message>
<location filename="../Translations.cpp" line="42"/>
<source>Quit %1</source>
<translation type="unfinished">Quit %1</translation>
</message>
<message>
<location filename="../Translations.cpp" line="43"/>
<source>About %1</source>
<translation type="unfinished">About %1</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation type="unfinished">PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="39"/>
<source>&amp;System</source>
<translation type="unfinished">&amp;System</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="43"/>
<location filename="../MainWindow.cpp" line="1396"/>
<location filename="../MainWindow.cpp" line="1457"/>
<source>Change Disc</source>
<translation type="unfinished">Change Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="58"/>
<location filename="../MainWindow.cpp" line="2750"/>
<source>Load State</source>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="67"/>
<source>Save State</source>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="95"/>
<source>S&amp;ettings</source>
<translation type="unfinished">S&amp;ettings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="118"/>
<source>&amp;Help</source>
<translation type="unfinished">&amp;Help</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="131"/>
<source>&amp;Debug</source>
<translation type="unfinished">&amp;Debug</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="135"/>
<source>Switch Renderer</source>
<translation type="unfinished">Switch Renderer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="154"/>
<source>&amp;View</source>
<translation type="unfinished">&amp;View</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="158"/>
<source>&amp;Window Size</source>
<translation type="unfinished">&amp;Window Size</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="184"/>
<source>&amp;Tools</source>
<translation type="unfinished">&amp;Tools</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="188"/>
<source>Input Recording</source>
<translation type="unfinished">Input Recording</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="237"/>
<source>Toolbar</source>
<translation type="unfinished">Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="282"/>
<source>Start &amp;File...</source>
<translation type="unfinished">Start &amp;File...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="300"/>
<source>Start &amp;Disc...</source>
<translation type="unfinished">Start &amp;Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="318"/>
<source>Start &amp;BIOS</source>
<translation type="unfinished">Start &amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="336"/>
<source>&amp;Scan For New Games</source>
<translation>&amp;Scan Voor Nieuwe Spellen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="345"/>
<source>&amp;Rescan All Games</source>
<translation>&amp;Opnieuw scannen van Games Scannen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="354"/>
<source>Shut &amp;Down</source>
<translation type="unfinished">Shut &amp;Down</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="372"/>
<source>Shut Down &amp;Without Saving</source>
<translation type="unfinished">Shut Down &amp;Without Saving</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="381"/>
<source>&amp;Reset</source>
<translation type="unfinished">&amp;Reset</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="402"/>
<source>&amp;Pause</source>
<translation type="unfinished">&amp;Pause</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="441"/>
<source>E&amp;xit</source>
<translation type="unfinished">E&amp;xit</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="450"/>
<source>&amp;BIOS</source>
<translation type="unfinished">&amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="459"/>
<source>Emulation</source>
<translation type="unfinished">Emulation</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="468"/>
<source>&amp;Controllers</source>
<translation type="unfinished">&amp;Controllers</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="486"/>
<source>&amp;Hotkeys</source>
<translation type="unfinished">&amp;Hotkeys</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="495"/>
<source>&amp;Graphics</source>
<translation type="unfinished">&amp;Graphics</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="504"/>
<source>A&amp;chievements</source>
<translation type="unfinished">A&amp;chievements</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="509"/>
<source>&amp;Post-Processing Settings...</source>
<translation type="unfinished">&amp;Post-Processing Settings...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="518"/>
<source>Fullscreen</source>
<translation type="unfinished">Fullscreen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="532"/>
<source>Resolution Scale</source>
<translation type="unfinished">Resolution Scale</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="541"/>
<source>&amp;GitHub Repository...</source>
<translation type="unfinished">&amp;GitHub Repository...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="550"/>
<source>Support &amp;Forums...</source>
<translation type="unfinished">Support &amp;Forums...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="559"/>
<source>&amp;Discord Server...</source>
<translation type="unfinished">&amp;Discord Server...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="568"/>
<source>Check for &amp;Updates...</source>
<translation type="unfinished">Check for &amp;Updates...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="577"/>
<source>About &amp;Qt...</source>
<translation type="unfinished">About &amp;Qt...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="586"/>
<source>&amp;About PCSX2...</source>
<translation type="unfinished">&amp;About PCSX2...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="527"/>
<source>Fullscreen</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Fullscreen</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="595"/>
<source>Change Disc...</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Change Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="604"/>
<source>&amp;Audio</source>
<translation type="unfinished">&amp;Audio</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="613"/>
<source>Game List</source>
<translation type="unfinished">Game List</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="622"/>
<source>Interface</source>
<translation type="unfinished">Interface</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="631"/>
<source>Add Game Directory...</source>
<translation type="unfinished">Add Game Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="640"/>
<source>&amp;Settings</source>
<translation type="unfinished">&amp;Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="660"/>
<source>From File...</source>
<translation type="unfinished">From File...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="665"/>
<source>From Device...</source>
<translation type="unfinished">From Device...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="670"/>
<source>From Game List...</source>
<translation type="unfinished">From Game List...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="675"/>
<source>Remove Disc</source>
<translation type="unfinished">Remove Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="680"/>
<source>Global State</source>
<translation type="unfinished">Global State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="689"/>
<source>&amp;Screenshot</source>
<translation type="unfinished">&amp;Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="291"/>
<source>Start File</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Start File</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="309"/>
<source>Start Disc</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Start Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="327"/>
<source>Start BIOS</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Start BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="363"/>
<source>Shut Down</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Shut Down</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="390"/>
<source>Reset</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="414"/>
<source>Pause</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Pause</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="423"/>
<source>Load State</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="432"/>
<source>Save State</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="477"/>
<source>Controllers</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="652"/>
<source>Settings</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="698"/>
<source>Screenshot</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="707"/>
<source>&amp;Memory Cards</source>
<translation type="unfinished">&amp;Memory Cards</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="716"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation type="unfinished">&amp;Network &amp;&amp; HDD</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="725"/>
<source>&amp;Folders</source>
<translation type="unfinished">&amp;Folders</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="736"/>
<source>&amp;Toolbar</source>
<translation type="unfinished">&amp;Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="747"/>
<source>Lock Toolbar</source>
<translation type="unfinished">Lock Toolbar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="758"/>
<source>&amp;Status Bar</source>
<translation type="unfinished">&amp;Status Bar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="769"/>
<source>Verbose Status</source>
<translation type="unfinished">Verbose Status</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="778"/>
<source>Game &amp;List</source>
<translation type="unfinished">Game &amp;List</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="790"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation type="unfinished">System &amp;Display</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="802"/>
<source>Game &amp;Properties</source>
<translation type="unfinished">Game &amp;Properties</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="811"/>
<source>Game &amp;Grid</source>
<translation type="unfinished">Game &amp;Grid</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="822"/>
<source>Show Titles (Grid View)</source>
<translation type="unfinished">Show Titles (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="831"/>
<source>Zoom &amp;In (Grid View)</source>
<translation type="unfinished">Zoom &amp;In (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="834"/>
<source>Ctrl++</source>
<translation type="unfinished">Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="843"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation type="unfinished">Zoom &amp;Out (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="846"/>
<source>Ctrl+-</source>
<translation type="unfinished">Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="855"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation type="unfinished">Refresh &amp;Covers (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="864"/>
<source>Open Memory Card Directory...</source>
<translation type="unfinished">Open Memory Card Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="873"/>
<source>Open Data Directory...</source>
<translation type="unfinished">Open Data Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="882"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished">Toggle Software Rendering</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="891"/>
<source>Open Debugger</source>
<translation type="unfinished">Open Debugger</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="900"/>
<source>Reload Cheats/Patches</source>
<translation type="unfinished">Reload Cheats/Patches</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="908"/>
<source>Enable System Console</source>
<translation type="unfinished">Enable System Console</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="916"/>
<source>Enable Debug Console</source>
<translation type="unfinished">Enable Debug Console</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="924"/>
<source>Enable Log Window</source>
<translation type="unfinished">Enable Log Window</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="932"/>
<source>Enable Verbose Logging</source>
<translation type="unfinished">Enable Verbose Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="940"/>
<source>Enable EE Console Logging</source>
<translation type="unfinished">Enable EE Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="948"/>
<source>Enable IOP Console Logging</source>
<translation type="unfinished">Enable IOP Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="957"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="965"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">New</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="973"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Play</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="981"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Stop</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="989"/>
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="994"/>
<location filename="../MainWindow.ui" line="1010"/>
<source>Input Recording Logs</source>
<translation type="unfinished">Input Recording Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1002"/>
<source>Controller Logs</source>
<translation type="unfinished">Controller Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1018"/>
<source>Enable &amp;File Logging</source>
<translation type="unfinished">Enable &amp;File Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1026"/>
<source>Enable CDVD Read Logging</source>
<translation type="unfinished">Enable CDVD Read Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1034"/>
<source>Save CDVD Block Dump</source>
<translation type="unfinished">Save CDVD Block Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1042"/>
<source>Enable Log Timestamps</source>
<translation type="unfinished">Enable Log Timestamps</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1051"/>
<location filename="../MainWindow.cpp" line="1500"/>
<source>Start Big Picture Mode</source>
<translation type="unfinished">Start Big Picture Mode</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1060"/>
<location filename="../MainWindow.cpp" line="1501"/>
<source>Big Picture</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1069"/>
<source>Cover Downloader...</source>
<translation type="unfinished">Cover Downloader...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1077"/>
<location filename="../MainWindow.cpp" line="666"/>
<source>Show Advanced Settings</source>
<translation type="unfinished">Show Advanced Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1082"/>
<source>Recording Viewer</source>
<translation type="unfinished">Recording Viewer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1090"/>
<location filename="../MainWindow.cpp" line="735"/>
<source>Video Capture</source>
<translation type="unfinished">Video Capture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1099"/>
<source>Edit Cheats...</source>
<translation type="unfinished">Edit Cheats...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1108"/>
<source>Edit Patches...</source>
<translation type="unfinished">Edit Patches...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="248"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="248"/>
<source>%1x Scale</source>
<translation type="unfinished">%1x Scale</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="644"/>
<source>Select location to save block dump:</source>
<translation type="unfinished">Select location to save block dump:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="662"/>
<source>Do not show again</source>
<translation type="unfinished">Do not show again</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="667"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation type="unfinished">Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="732"/>
<source>%1 Files (*.%2)</source>
<translation type="unfinished">%1 Files (*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1068"/>
<source>WARNING: Memory Card Busy</source>
<translation type="unfinished">WARNING: Memory Card Busy</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1189"/>
<source>Confirm Shutdown</source>
<translation type="unfinished">Confirm Shutdown</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1192"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation type="unfinished">Are you sure you want to shut down the virtual machine?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1194"/>
<source>Save State For Resume</source>
<translation type="unfinished">Save State For Resume</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1302"/>
<location filename="../MainWindow.cpp" line="1697"/>
<location filename="../MainWindow.cpp" line="2159"/>
<location filename="../MainWindow.cpp" line="2294"/>
<location filename="../MainWindow.cpp" line="2655"/>
<location filename="../MainWindow.cpp" line="2769"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1302"/>
<source>You must select a disc to change discs.</source>
<translation type="unfinished">You must select a disc to change discs.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1334"/>
<source>Properties...</source>
<translation type="unfinished">Properties...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1351"/>
<source>Set Cover Image...</source>
<translation type="unfinished">Set Cover Image...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1354"/>
<source>Exclude From List</source>
<translation type="unfinished">Exclude From List</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1357"/>
<source>Reset Play Time</source>
<translation type="unfinished">Reset Play Time</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1361"/>
<source>Check Wiki Page</source>
<translation type="unfinished">Check Wiki Page</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1368"/>
<source>Default Boot</source>
<translation type="unfinished">Default Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1375"/>
<source>Fast Boot</source>
<translation type="unfinished">Fast Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1378"/>
<source>Full Boot</source>
<translation type="unfinished">Full Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1383"/>
<source>Boot and Debug</source>
<translation type="unfinished">Boot and Debug</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1407"/>
<source>Add Search Directory...</source>
<translation type="unfinished">Add Search Directory...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1416"/>
<source>Start File</source>
<translation type="unfinished">Start File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1425"/>
<source>Start Disc</source>
<translation type="unfinished">Start Disc</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1442"/>
<source>Select Disc Image</source>
<translation type="unfinished">Select Disc Image</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1610"/>
<source>Updater Error</source>
<translation type="unfinished">Updater Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1616"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation type="unfinished">&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1621"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation type="unfinished">Automatic updating is not supported on the current platform.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1687"/>
<source>Confirm File Creation</source>
<translation type="unfinished">Confirm File Creation</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1688"/>
<source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
<translation type="unfinished">The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1697"/>
<source>Failed to create &apos;%1&apos;.</source>
<translation type="unfinished">Failed to create &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1793"/>
<source>Input Recording Failed</source>
<translation type="unfinished">Input Recording Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1794"/>
<source>Failed to create file: {}</source>
<translation type="unfinished">Failed to create file: {}</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1817"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1852"/>
<source>Input Playback Failed</source>
<translation type="unfinished">Input Playback Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1853"/>
<source>Failed to open file: {}</source>
<translation type="unfinished">Failed to open file: {}</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1939"/>
<source>Paused</source>
<translation type="unfinished">Paused</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2116"/>
<source>Load State Failed</source>
<translation type="unfinished">Load State Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2116"/>
<source>Cannot load a save state without a running VM.</source>
<translation type="unfinished">Cannot load a save state without a running VM.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2144"/>
<source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
<translation type="unfinished">The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2159"/>
<source>Cannot change from game to GS dump without shutting down first.</source>
<translation type="unfinished">Cannot change from game to GS dump without shutting down first.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2294"/>
<source>Failed to get window info from widget</source>
<translation type="unfinished">Failed to get window info from widget</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1500"/>
<source>Stop Big Picture Mode</source>
<translation type="unfinished">Stop Big Picture Mode</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1501"/>
<source>Exit Big Picture</source>
<comment>In Toolbar</comment>
<translation type="unfinished">Exit Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1565"/>
<source>Game Properties</source>
<translation type="unfinished">Game Properties</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1565"/>
<source>Game properties is unavailable for the current game.</source>
<translation type="unfinished">Game properties is unavailable for the current game.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2613"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2631"/>
<source>Select disc drive:</source>
<translation type="unfinished">Select disc drive:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2655"/>
<source>This save state does not exist.</source>
<translation type="unfinished">This save state does not exist.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2668"/>
<source>Select Cover Image</source>
<translation type="unfinished">Select Cover Image</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2685"/>
<source>Cover Already Exists</source>
<translation type="unfinished">Cover Already Exists</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2686"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation type="unfinished">A cover image for this game already exists, do you wish to replace it?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2681"/>
<location filename="../MainWindow.cpp" line="2695"/>
<location filename="../MainWindow.cpp" line="2701"/>
<location filename="../MainWindow.cpp" line="2707"/>
<source>Copy Error</source>
<translation type="unfinished">Copy Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2695"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation type="unfinished">Failed to remove existing cover &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2701"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation type="unfinished">Failed to copy &apos;%1&apos; to &apos;%2&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2707"/>
<source>Failed to remove &apos;%1&apos;</source>
<translation type="unfinished">Failed to remove &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2143"/>
<location filename="../MainWindow.cpp" line="2716"/>
<source>Confirm Reset</source>
<translation type="unfinished">Confirm Reset</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2668"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
<translation type="unfinished">All Cover Image Types (*.jpg *.jpeg *.png *.webp)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2681"/>
<source>You must select a different file to the current cover image.</source>
<translation type="unfinished">You must select a different file to the current cover image.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2717"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2744"/>
<source>Load Resume State</source>
<translation type="unfinished">Load Resume State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2747"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation type="unfinished">A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2751"/>
<source>Fresh Boot</source>
<translation type="unfinished">Fresh Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2752"/>
<source>Delete And Boot</source>
<translation type="unfinished">Delete And Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2769"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete save state file &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2827"/>
<source>Load State File...</source>
<translation type="unfinished">Load State File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2827"/>
<source>Load From File...</source>
<translation type="unfinished">Load From File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2830"/>
<location filename="../MainWindow.cpp" line="2901"/>
<source>Select Save State File</source>
<translation type="unfinished">Select Save State File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2901"/>
<source>Save States (*.p2s)</source>
<translation type="unfinished">Save States (*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2837"/>
<source>Delete Save States...</source>
<translation type="unfinished">Delete Save States...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="58"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="71"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1069"/>
<source>WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</source>
<translation type="unfinished">WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2830"/>
<source>Save States (*.p2s *.p2s.backup)</source>
<translation type="unfinished">Save States (*.p2s *.p2s.backup)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2842"/>
<source>Undo Load State</source>
<translation type="unfinished">Undo Load State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2856"/>
<source>Resume (%2)</source>
<translation type="unfinished">Resume (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2872"/>
<source>Load Slot %1 (%2)</source>
<translation type="unfinished">Load Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2881"/>
<location filename="../MainWindow.cpp" line="2889"/>
<source>Delete Save States</source>
<translation type="unfinished">Delete Save States</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2882"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation type="unfinished">Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2889"/>
<source>%1 save states deleted.</source>
<translation type="unfinished">%1 save states deleted.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2899"/>
<source>Save To File...</source>
<translation type="unfinished">Save To File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2919"/>
<source>Empty</source>
<translation type="unfinished">Empty</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2921"/>
<source>Save Slot %1 (%2)</source>
<translation type="unfinished">Save Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2978"/>
<source>Confirm Disc Change</source>
<translation type="unfinished">Confirm Disc Change</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2979"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation type="unfinished">Do you want to swap discs or boot the new image (via system reset)?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2980"/>
<source>Swap Disc</source>
<translation type="unfinished">Swap Disc</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2981"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../Translations.cpp" line="360"/>
<source>Missing Font File</source>
<translation type="unfinished">Missing Font File</translation>
</message>
<message>
<location filename="../Translations.cpp" line="365"/>
<source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
<translation type="unfinished">The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</translation>
</message>
<message>
<location filename="../Translations.cpp" line="375"/>
<source>Downloading Files</source>
<translation type="unfinished">Downloading Files</translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="284"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="969"/>
<source>Memory Card Creation Failed</source>
<translation type="unfinished">Memory Card Creation Failed</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="285"/>
<source>Could not create the memory card:
{}</source>
<translation type="unfinished">Could not create the memory card:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="310"/>
<source>Memory Card Read Failed</source>
<translation type="unfinished">Memory Card Read Failed</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="311"/>
<source>Unable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
<translation type="unfinished">Unable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="506"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2346"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation type="unfinished">Memory Card &apos;{}&apos; was saved to storage.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
<source>Failed to create memory card. The error was:
{}</source>
<translation type="unfinished">Failed to create memory card. The error was:
{}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="83"/>
<source>Memory Cards reinserted.</source>
<translation type="unfinished">Memory Cards reinserted.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="104"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation type="unfinished">Force ejecting all Memory Cards. Reinserting in 1 second.</translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
<source>Convert Memory Card</source>
<translation type="unfinished">Convert Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
<source>Conversion Type</source>
<translation type="unfinished">Conversion Type</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="178"/>
<source>8 MB File</source>
<translation type="unfinished">8 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="189"/>
<source>16 MB File</source>
<translation type="unfinished">16 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="200"/>
<source>32 MB File</source>
<translation type="unfinished">32 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="211"/>
<source>64 MB File</source>
<translation type="unfinished">64 MB File</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
<source>Folder</source>
<translation type="unfinished">Folder</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
<source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
<translation type="unfinished">&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
<source>Progress</source>
<translation type="unfinished">Progress</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="44"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="148"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="304"/>
<source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
<translation type="unfinished">Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="50"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="284"/>
<source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
<translation type="unfinished">A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="53"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="289"/>
<source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
<translation type="unfinished">2x larger than a standard Memory Card. May have some compatibility issues.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="56"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="294"/>
<source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation type="unfinished">4x larger than a standard Memory Card. Likely to have compatibility issues.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="59"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="299"/>
<source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation type="unfinished">8x larger than a standard Memory Card. Likely to have compatibility issues.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="63"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="69"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="229"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation type="unfinished">Convert Memory Card Failed</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="63"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="69"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="229"/>
<source>Invalid MemoryCardType</source>
<translation type="unfinished">Invalid MemoryCardType</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="101"/>
<source>Conversion Complete</source>
<translation type="unfinished">Conversion Complete</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="101"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation type="unfinished">Memory Card &quot;%1&quot; converted to &quot;%2&quot;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="222"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation type="unfinished">Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="222"/>
<source>Cannot Convert Memory Card</source>
<translation type="unfinished">Cannot Convert Memory Card</translation>
</message>
</context>
<context>
<name>MemoryCardCreateDialog</name>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="106"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="113"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="120"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
<source>Create Memory Card</source>
<translation type="unfinished">Create Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation type="unfinished">Memory Card Name:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation type="unfinished">8 MB [Most Compatible]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation type="unfinished">This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
<source>16 MB</source>
<translation type="unfinished">16 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation type="unfinished">A typical size for third-party Memory Cards which should work with most games.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
<source>32 MB</source>
<translation type="unfinished">32 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
<source>64 MB</source>
<translation type="unfinished">64 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation type="unfinished">Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation type="unfinished">Folder [Recommended]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation type="unfinished">Store Memory Card contents in the host filesystem instead of a file.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation type="unfinished">128 KB (PS1)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation type="unfinished">This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation type="unfinished">Use NTFS Compression</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation type="unfinished">NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
<source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
<translation type="unfinished">Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation type="unfinished">Failed to create the Memory Card, the log may contain more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation type="unfinished">Memory Card &apos;%1&apos; created.</translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
<source>Yes</source>
<translation type="unfinished">Yes</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
<source>No</source>
<translation type="unfinished">No</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
<source>Memory Card Slots</source>
<translation type="unfinished">Memory Card Slots</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
<source>Memory Cards</source>
<translation type="unfinished">Memory Cards</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
<source>Folder:</source>
<translation type="unfinished">Folder:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
<source>Open...</source>
<translation type="unfinished">Open...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
<source>Formatted</source>
<translation type="unfinished">Formatted</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
<source>Last Modified</source>
<translation type="unfinished">Last Modified</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
<source>Refresh</source>
<translation type="unfinished">Refresh</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="292"/>
<source>Create</source>
<translation type="unfinished">Create</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="286"/>
<source>Rename</source>
<translation type="unfinished">Rename</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="287"/>
<source>Convert</source>
<translation type="unfinished">Convert</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="288"/>
<source>Delete</source>
<translation type="unfinished">Delete</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="178"/>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="184"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
<source>Automatically manage saves based on running game</source>
<translation type="unfinished">Automatically manage saves based on running game</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
<source>Checked</source>
<translation type="unfinished">Checked</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="65"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation type="unfinished">(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="94"/>
<source>Swap Memory Cards</source>
<translation type="unfinished">Swap Memory Cards</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
<source>Eject Memory Card</source>
<translation type="unfinished">Eject Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="205"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="215"/>
<source>Delete Memory Card</source>
<translation type="unfinished">Delete Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
<source>Rename Memory Card</source>
<translation type="unfinished">Rename Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
<source>New Card Name</source>
<translation type="unfinished">New Card Name</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
<source>New name is invalid, it must end with .ps2</source>
<translation type="unfinished">New name is invalid, it must end with .ps2</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation type="unfinished">New name is invalid, a card with this name already exists.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="106"/>
<source>Slot %1</source>
<translation type="unfinished">Slot %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
<source>This Memory Card cannot be recognized or is not a valid file type.</source>
<translation type="unfinished">This Memory Card cannot be recognized or is not a valid file type.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="206"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation type="unfinished">Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="216"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation type="unfinished">Failed to delete the Memory Card. The log may have more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation type="unfinished">Failed to rename Memory Card. The log may contain more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Use for Slot %1</source>
<translation type="unfinished">Use for Slot %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
<source>Both slots must have a card selected to swap.</source>
<translation type="unfinished">Both slots must have a card selected to swap.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="343"/>
<source>PS2 (8MB)</source>
<translation type="unfinished">PS2 (8MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="346"/>
<source>PS2 (16MB)</source>
<translation type="unfinished">PS2 (16MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="349"/>
<source>PS2 (32MB)</source>
<translation type="unfinished">PS2 (32MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="352"/>
<source>PS2 (64MB)</source>
<translation type="unfinished">PS2 (64MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="355"/>
<source>PS1 (128KB)</source>
<translation type="unfinished">PS1 (128KB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="364"/>
<source>PS2 (Folder)</source>
<translation type="unfinished">PS2 (Folder)</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="496"/>
<source>%1 [%2]</source>
<translation type="unfinished">%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="502"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation type="unfinished">%1 [Missing]</translation>
</message>
</context>
<context>
<name>MemorySearchWidget</name>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="27"/>
<source>Value</source>
<translation type="unfinished">Value</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="37"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="45"/>
<source>1 Byte (8 bits)</source>
<translation type="unfinished">1 Byte (8 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="50"/>
<source>2 Bytes (16 bits)</source>
<translation type="unfinished">2 Bytes (16 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="55"/>
<source>4 Bytes (32 bits)</source>
<translation type="unfinished">4 Bytes (32 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="60"/>
<source>8 Bytes (64 bits)</source>
<translation type="unfinished">8 Bytes (64 bits)</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="65"/>
<source>Float</source>
<translation type="unfinished">Float</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="70"/>
<source>Double</source>
<translation type="unfinished">Double</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="75"/>
<source>String</source>
<translation type="unfinished">String</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="80"/>
<source>Array of byte</source>
<translation type="unfinished">Array of byte</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="88"/>
<source>Hex</source>
<translation type="unfinished">Hex</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="105"/>
<source>Search</source>
<translation type="unfinished">Search</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="115"/>
<source>Filter Search</source>
<translation type="unfinished">Filter Search</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="123"/>
<location filename="../Debugger/MemorySearchWidget.h" line="59"/>
<source>Equals</source>
<translation type="unfinished">Equals</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="128"/>
<location filename="../Debugger/MemorySearchWidget.h" line="60"/>
<source>Not Equals</source>
<translation type="unfinished">Not Equals</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="133"/>
<location filename="../Debugger/MemorySearchWidget.h" line="61"/>
<source>Greater Than</source>
<translation type="unfinished">Greater Than</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="138"/>
<location filename="../Debugger/MemorySearchWidget.h" line="62"/>
<source>Greater Than Or Equal</source>
<translation type="unfinished">Greater Than Or Equal</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="143"/>
<location filename="../Debugger/MemorySearchWidget.h" line="63"/>
<source>Less Than</source>
<translation type="unfinished">Less Than</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="148"/>
<location filename="../Debugger/MemorySearchWidget.h" line="64"/>
<source>Less Than Or Equal</source>
<translation type="unfinished">Less Than Or Equal</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="156"/>
<source>Comparison</source>
<translation type="unfinished">Comparison</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="167"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="181"/>
<source>End</source>
<translation type="unfinished">End</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="94"/>
<source>Search Results List Context Menu</source>
<translation type="unfinished">Search Results List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="100"/>
<source>Copy Address</source>
<translation type="unfinished">Copy Address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="104"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="108"/>
<source>Add to Saved Memory Addresses</source>
<translation type="unfinished">Add to Saved Memory Addresses</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="115"/>
<source>Remove Result</source>
<translation type="unfinished">Remove Result</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="486"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="494"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="500"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="531"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="555"/>
<location filename="../Debugger/MemorySearchWidget.cpp" line="564"/>
<source>Debugger</source>
<translation type="unfinished">Debugger</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="486"/>
<source>Invalid start address</source>
<translation type="unfinished">Invalid start address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="494"/>
<source>Invalid end address</source>
<translation type="unfinished">Invalid end address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="500"/>
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="531"/>
<source>Invalid search value</source>
<translation type="unfinished">Invalid search value</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="555"/>
<source>Value is larger than type</source>
<translation type="unfinished">Value is larger than type</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="564"/>
<source>This search comparison can only be used with filter searches.</source>
<translation type="unfinished">This search comparison can only be used with filter searches.</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="577"/>
<source>%0 results found</source>
<translation type="unfinished">%0 results found</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.cpp" line="594"/>
<source>Searching...</source>
<translation type="unfinished">Searching...</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="65"/>
<source>Increased</source>
<translation type="unfinished">Increased</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="66"/>
<source>Increased By</source>
<translation type="unfinished">Increased By</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="67"/>
<source>Decreased</source>
<translation type="unfinished">Decreased</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="68"/>
<source>Decreased By</source>
<translation type="unfinished">Decreased By</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="69"/>
<source>Changed</source>
<translation type="unfinished">Changed</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="70"/>
<source>Changed By</source>
<translation type="unfinished">Changed By</translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.h" line="71"/>
<source>Not Changed</source>
<translation type="unfinished">Not Changed</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="496"/>
<source>Copy Address</source>
<translation type="unfinished">Copy Address</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="500"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="504"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="595"/>
<source>Go to address</source>
<translation type="unfinished">Go to address</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="510"/>
<source>Show as Little Endian</source>
<translation type="unfinished">Show as Little Endian</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="516"/>
<source>Show as 1 byte</source>
<translation type="unfinished">Show as 1 byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="521"/>
<source>Show as 2 bytes</source>
<translation type="unfinished">Show as 2 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="526"/>
<source>Show as 4 bytes</source>
<translation type="unfinished">Show as 4 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="531"/>
<source>Show as 8 bytes</source>
<translation type="unfinished">Show as 8 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="538"/>
<source>Add to Saved Memory Addresses</source>
<translation type="unfinished">Add to Saved Memory Addresses</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="542"/>
<source>Copy Byte</source>
<translation type="unfinished">Copy Byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="546"/>
<source>Copy Segment</source>
<translation type="unfinished">Copy Segment</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="550"/>
<source>Copy Character</source>
<translation type="unfinished">Copy Character</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="554"/>
<source>Paste</source>
<translation type="unfinished">Paste</translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation type="unfinished">New Input Recording</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation type="unfinished">Select Recording Type</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation type="unfinished">Power On</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation type="unfinished">Select File Path</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation type="unfinished">Browse</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation type="unfinished">Enter Author Name</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="69"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="71"/>
<source>Select a File</source>
<translation type="unfinished">Select a File</translation>
</message>
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="17"/>
<source>D-Pad Up</source>
<translation type="unfinished">D-Pad Up</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="18"/>
<source>D-Pad Right</source>
<translation type="unfinished">D-Pad Right</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="19"/>
<source>D-Pad Down</source>
<translation type="unfinished">D-Pad Down</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="20"/>
<source>D-Pad Left</source>
<translation type="unfinished">D-Pad Left</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="21"/>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="22"/>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="23"/>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="24"/>
<source>Square</source>
<translation type="unfinished">Square</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="25"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="20"/>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="27"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="26"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="21"/>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="26"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="27"/>
<source>L1 (Left Bumper)</source>
<translation type="unfinished">L1 (Left Bumper)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="28"/>
<source>L2 (Left Trigger)</source>
<translation type="unfinished">L2 (Left Trigger)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="29"/>
<source>R1 (Right Bumper)</source>
<translation type="unfinished">R1 (Right Bumper)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="30"/>
<source>R2 (Right Trigger)</source>
<translation type="unfinished">R2 (Right Trigger)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="31"/>
<source>L3 (Left Stick Button)</source>
<translation type="unfinished">L3 (Left Stick Button)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="32"/>
<source>R3 (Right Stick Button)</source>
<translation type="unfinished">R3 (Right Stick Button)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="33"/>
<source>Analog Toggle</source>
<translation type="unfinished">Analog Toggle</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="34"/>
<source>Apply Pressure</source>
<translation type="unfinished">Apply Pressure</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="35"/>
<source>Left Stick Up</source>
<translation type="unfinished">Left Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="36"/>
<source>Left Stick Right</source>
<translation type="unfinished">Left Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="37"/>
<source>Left Stick Down</source>
<translation type="unfinished">Left Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="38"/>
<source>Left Stick Left</source>
<translation type="unfinished">Left Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
<source>Right Stick Up</source>
<translation type="unfinished">Right Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
<source>Right Stick Right</source>
<translation type="unfinished">Right Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
<source>Right Stick Down</source>
<translation type="unfinished">Right Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
<source>Right Stick Left</source>
<translation type="unfinished">Right Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
<source>Large (Low Frequency) Motor</source>
<translation type="unfinished">Large (Low Frequency) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
<source>Small (High Frequency) Motor</source>
<translation type="unfinished">Small (High Frequency) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
<source>Not Inverted</source>
<translation type="unfinished">Not Inverted</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
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<translation type="unfinished">Invert Left/Right</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
<source>Invert Up/Down</source>
<translation type="unfinished">Invert Up/Down</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
<source>Invert Left/Right + Up/Down</source>
<translation type="unfinished">Invert Left/Right + Up/Down</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
<source>Invert Left Stick</source>
<translation type="unfinished">Invert Left Stick</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
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<translation type="unfinished">Inverts the direction of the left analog stick.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
<source>Invert Right Stick</source>
<translation type="unfinished">Invert Right Stick</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="57"/>
<source>Inverts the direction of the right analog stick.</source>
<translation type="unfinished">Inverts the direction of the right analog stick.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="59"/>
<source>Analog Deadzone</source>
<translation type="unfinished">Analog Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
<translation type="unfinished">Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
<source>%.0f%%</source>
<translation type="unfinished">%.0f%%</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
<source>Button/Trigger Deadzone</source>
<translation type="unfinished">Button/Trigger Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
<source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
<translation type="unfinished">Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="78"/>
<source>Pressure Modifier Amount</source>
<translation type="unfinished">Pressure Modifier Amount</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="702"/>
<source>Analog light is now on for port {0} / slot {1}</source>
<translation type="unfinished">Analog light is now on for port {0} / slot {1}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="703"/>
<source>Analog light is now off for port {0} / slot {1}</source>
<translation type="unfinished">Analog light is now off for port {0} / slot {1}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="63"/>
<source>Analog Sensitivity</source>
<translation type="unfinished">Analog Sensitivity</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="64"/>
<source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation type="unfinished">Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
<source>Large Motor Vibration Scale</source>
<translation type="unfinished">Large Motor Vibration Scale</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation type="unfinished">Increases or decreases the intensity of low frequency vibration sent by the game.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
<source>Small Motor Vibration Scale</source>
<translation type="unfinished">Small Motor Vibration Scale</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation type="unfinished">Increases or decreases the intensity of high frequency vibration sent by the game.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
<source>Sets the pressure when the modifier button is held.</source>
<translation type="unfinished">Sets the pressure when the modifier button is held.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
<source>Not Connected</source>
<translation type="unfinished">Not Connected</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
<source>DualShock 2</source>
<translation type="unfinished">DualShock 2</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
<source>Strum Up</source>
<translation type="unfinished">Strum Up</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
<source>Strum Down</source>
<translation type="unfinished">Strum Down</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
<source>Green Fret</source>
<translation type="unfinished">Green Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
<source>Red Fret</source>
<translation type="unfinished">Red Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
<source>Yellow Fret</source>
<translation type="unfinished">Yellow Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
<source>Blue Fret</source>
<translation type="unfinished">Blue Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
<source>Orange Fret</source>
<translation type="unfinished">Orange Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
<source>Whammy Bar</source>
<translation type="unfinished">Whammy Bar</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
<source>Tilt Up</source>
<translation type="unfinished">Tilt Up</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
<source>Whammy Bar Deadzone</source>
<translation type="unfinished">Whammy Bar Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
<source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
<translation type="unfinished">Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
<source>Whammy Bar Sensitivity</source>
<translation type="unfinished">Whammy Bar Sensitivity</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
<source>Sets the whammy bar axis scaling factor.</source>
<translation type="unfinished">Sets the whammy bar axis scaling factor.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
<source>Guitar</source>
<translation type="unfinished">Guitar</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="565"/>
<source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</source>
<translation type="unfinished">Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
<source>Yellow (Left)</source>
<translation type="unfinished">Yellow (Left)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
<source>Yellow (Right)</source>
<translation type="unfinished">Yellow (Right)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
<source>Blue (Left)</source>
<translation type="unfinished">Blue (Left)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
<source>Blue (Right)</source>
<translation type="unfinished">Blue (Right)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
<source>White (Left)</source>
<translation type="unfinished">White (Left)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
<source>White (Right)</source>
<translation type="unfinished">White (Right)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
<source>Green (Left)</source>
<translation type="unfinished">Green (Left)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
<source>Green (Right)</source>
<translation type="unfinished">Green (Right)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
<source>Red</source>
<translation type="unfinished">Red</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
<source>Pop&apos;n Music</source>
<translation type="unfinished">Pop&apos;n Music</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="175"/>
<source>Motor</source>
<translation type="unfinished">Motor</translation>
</message>
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="342"/>
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation type="unfinished">Failed to open {}. Built-in game patches are not available.</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Patch.cpp" line="698"/>
<source>%n GameDB patches are active.</source>
<comment>OSD Message</comment>
<translation type="unfinished">
<numerusform>%n GameDB patches are active.</numerusform>
<numerusform>%n GameDB patches are active.</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Patch.cpp" line="705"/>
<source>%n game patches are active.</source>
<comment>OSD Message</comment>
<translation type="unfinished">
<numerusform>%n game patches are active.</numerusform>
<numerusform>%n game patches are active.</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Patch.cpp" line="712"/>
<source>%n cheat patches are active.</source>
<comment>OSD Message</comment>
<translation type="unfinished">
<numerusform>%n cheat patches are active.</numerusform>
<numerusform>%n cheat patches are active.</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="727"/>
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation type="unfinished">No cheats or patches (widescreen, compatibility or others) are found / enabled.</translation>
</message>
</context>
<context>
<name>Pcsx2Config</name>
<message>
<location filename="../../pcsx2/Pcsx2Config.cpp" line="1015"/>
<source>Disabled (Noisy)</source>
<translation type="unfinished">Disabled (Noisy)</translation>
</message>
<message>
<location filename="../../pcsx2/Pcsx2Config.cpp" line="1016"/>
<source>TimeStretch (Recommended)</source>
<translation type="unfinished">TimeStretch (Recommended)</translation>
</message>
</context>
<context>
<name>PermissionsDialogCamera</name>
<message>
<location filename="../Translations.cpp" line="47"/>
<source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
<translation type="unfinished">PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</translation>
</message>
</context>
<context>
<name>PermissionsDialogMicrophone</name>
<message>
<location filename="../Translations.cpp" line="46"/>
<source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
<translation type="unfinished">PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
<location filename="../Settings/HddCreateQt.cpp" line="34"/>
<source>HDD Creator</source>
<translation type="unfinished">HDD Creator</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="679"/>
<location filename="../Settings/HddCreateQt.cpp" line="35"/>
<source>Failed to create HDD image</source>
<translation type="unfinished">Failed to create HDD image</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="17"/>
<location filename="../Settings/HddCreateQt.cpp" line="26"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation type="unfinished">Creating HDD file
%1 / %2 MiB</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="17"/>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="192"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="197"/>
<source>Question</source>
<translation type="unfinished">Question</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="203"/>
<source>Information</source>
<translation type="unfinished">Information</translation>
</message>
</context>
<context>
<name>QtHost</name>
<message>
<location filename="../QtHost.cpp" line="1097"/>
<source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
<translation type="unfinished">RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1507"/>
<location filename="../QtHost.cpp" line="1522"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1508"/>
<source>An error occurred while deleting empty game settings:
{}</source>
<translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1523"/>
<source>An error occurred while saving game settings:
{}</source>
<translation type="unfinished">An error occurred while saving game settings:
{}</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1671"/>
<source>Controller {} connected.</source>
<translation type="unfinished">Controller {} connected.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1684"/>
<source>System paused because controller {} was disconnected.</source>
<translation type="unfinished">System paused because controller {} was disconnected.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1697"/>
<source>Controller {} disconnected.</source>
<translation type="unfinished">Controller {} disconnected.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1924"/>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="18"/>
<source>PCSX2</source>
<translation type="unfinished">PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="35"/>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="94"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="99"/>
<source>Question</source>
<translation type="unfinished">Question</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="105"/>
<source>Information</source>
<translation type="unfinished">Information</translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation type="unfinished">Register View</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="239"/>
<location filename="../Debugger/RegisterWidget.cpp" line="246"/>
<source>View as hex</source>
<translation type="unfinished">View as hex</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="239"/>
<location filename="../Debugger/RegisterWidget.cpp" line="246"/>
<source>View as float</source>
<translation type="unfinished">View as float</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="253"/>
<source>Copy Top Half</source>
<translation type="unfinished">Copy Top Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="255"/>
<source>Copy Bottom Half</source>
<translation type="unfinished">Copy Bottom Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="257"/>
<source>Copy Segment</source>
<translation type="unfinished">Copy Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="262"/>
<source>Copy Value</source>
<translation type="unfinished">Copy Value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="270"/>
<source>Change Top Half</source>
<translation type="unfinished">Change Top Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="272"/>
<source>Change Bottom Half</source>
<translation type="unfinished">Change Bottom Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="274"/>
<source>Change Segment</source>
<translation type="unfinished">Change Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="279"/>
<source>Change Value</source>
<translation type="unfinished">Change Value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="285"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="288"/>
<source>Go to in Memory View</source>
<translation type="unfinished">Go to in Memory View</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="344"/>
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation type="unfinished">Change %1</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="355"/>
<location filename="../Debugger/RegisterWidget.cpp" line="364"/>
<source>Invalid register value</source>
<translation type="unfinished">Invalid register value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="355"/>
<source>Invalid hexadecimal register value.</source>
<translation type="unfinished">Invalid hexadecimal register value.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="364"/>
<source>Invalid floating-point register value.</source>
<translation type="unfinished">Invalid floating-point register value.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="433"/>
<source>Invalid target address</source>
<translation type="unfinished">Invalid target address</translation>
</message>
</context>
<context>
<name>SaveState</name>
<message>
<location filename="../../pcsx2/SaveState.cpp" line="1048"/>
<source>This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</source>
<translation type="unfinished">This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</translation>
</message>
</context>
<context>
<name>SavedAddressesModel</name>
<message>
<location filename="../Debugger/Models/SavedAddressesModel.cpp" line="109"/>
<source>MEMORY ADDRESS</source>
<translation type="unfinished">MEMORY ADDRESS</translation>
</message>
<message>
<location filename="../Debugger/Models/SavedAddressesModel.cpp" line="111"/>
<source>LABEL</source>
<translation type="unfinished">LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/SavedAddressesModel.cpp" line="113"/>
<source>DESCRIPTION</source>
<translation type="unfinished">DESCRIPTION</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../SettingWidgetBinder.h" line="348"/>
<location filename="../SettingWidgetBinder.h" line="472"/>
<location filename="../SettingWidgetBinder.h" line="600"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="373"/>
<location filename="../SettingWidgetBinder.h" line="501"/>
<source>Default: </source>
<translation type="unfinished">Default: </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1173"/>
<source>Confirm Folder</source>
<translation type="unfinished">Confirm Folder</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1174"/>
<source>The chosen directory does not currently exist:
%1
Do you want to create this directory?</source>
<translation type="unfinished">The chosen directory does not currently exist:
%1
Do you want to create this directory?</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1196"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1197"/>
<source>Folder path cannot be empty.</source>
<translation type="unfinished">Folder path cannot be empty.</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1215"/>
<source>Select folder for %1</source>
<translation type="unfinished">Select folder for %1</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../SettingWidgetBinder.h" line="120"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation type="unfinished">Use Global Setting [Enabled]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="122"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation type="unfinished">Use Global Setting [Disabled]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="130"/>
<location filename="../SettingWidgetBinder.h" line="146"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
</context>
<context>
<name>SettingsWindow</name>
<message>
<location filename="../Settings/SettingsWindow.ui" line="20"/>
<location filename="../Settings/SettingsWindow.cpp" line="291"/>
<location filename="../Settings/SettingsWindow.cpp" line="315"/>
<location filename="../Settings/SettingsWindow.cpp" line="353"/>
<source>PCSX2 Settings</source>
<translation type="unfinished">PCSX2 Settings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="90"/>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="97"/>
<source>Copy Global Settings</source>
<translation type="unfinished">Copy Global Settings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="104"/>
<source>Clear Settings</source>
<translation type="unfinished">Clear Settings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="124"/>
<source>Close</source>
<translation type="unfinished">Close</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="77"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
<translation type="unfinished">&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="83"/>
<location filename="../Settings/SettingsWindow.cpp" line="91"/>
<source>Summary</source>
<translation type="unfinished">Summary</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="89"/>
<source>Summary is unavailable for files not present in game list.</source>
<translation type="unfinished">Summary is unavailable for files not present in game list.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="112"/>
<source>Interface</source>
<translation type="unfinished">Interface</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="120"/>
<source>Game List</source>
<translation type="unfinished">Game List</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="122"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation type="unfinished">&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="124"/>
<source>BIOS</source>
<translation type="unfinished">BIOS</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="130"/>
<source>Emulation</source>
<translation type="unfinished">Emulation</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="138"/>
<source>Patches</source>
<translation type="unfinished">Patches</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="139"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation type="unfinished">&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="142"/>
<source>Cheats</source>
<translation type="unfinished">Cheats</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="143"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation type="unfinished">&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="151"/>
<source>Game Fixes</source>
<translation type="unfinished">Game Fixes</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="153"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation type="unfinished">&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="157"/>
<source>Graphics</source>
<translation type="unfinished">Graphics</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="160"/>
<source>Audio</source>
<translation type="unfinished">Audio</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="164"/>
<source>Memory Cards</source>
<translation type="unfinished">Memory Cards</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="169"/>
<source>Network &amp; HDD</source>
<translation type="unfinished">Network &amp; HDD</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="175"/>
<source>Folders</source>
<translation type="unfinished">Folders</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="177"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation type="unfinished">&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="181"/>
<source>Achievements</source>
<translation type="unfinished">Achievements</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="184"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation type="unfinished">&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="189"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation type="unfinished">RAIntegration is being used, built-in RetroAchievements support is disabled.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="202"/>
<source>Advanced</source>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="273"/>
<source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
<translation type="unfinished">Are you sure you want to restore the default settings? Any existing preferences will be lost.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="114"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="125"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="132"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="158"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="161"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="166"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="170"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="204"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished">&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="206"/>
<source>Debug</source>
<translation type="unfinished">Debug</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="208"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation type="unfinished">&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="272"/>
<source>Confirm Restore Defaults</source>
<translation type="unfinished">Confirm Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="275"/>
<source>Reset UI Settings</source>
<translation type="unfinished">Reset UI Settings</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="292"/>
<source>The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?</source>
<translation type="unfinished">The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="307"/>
<source>Per-game configuration copied from global settings.</source>
<translation type="unfinished">Per-game configuration copied from global settings.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="316"/>
<source>The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?</source>
<translation type="unfinished">The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="328"/>
<source>Per-game configuration cleared.</source>
<translation type="unfinished">Per-game configuration cleared.</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="381"/>
<source>Recommended Value</source>
<translation type="unfinished">Recommended Value</translation>
</message>
</context>
<context>
<name>SetupWizardDialog</name>
<message>
<location filename="../SetupWizardDialog.ui" line="14"/>
<source>PCSX2 Setup Wizard</source>
<translation type="unfinished">PCSX2 Setup Wizard</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="69"/>
<source>Language</source>
<translation type="unfinished">Language</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="76"/>
<source>BIOS Image</source>
<translation type="unfinished">BIOS Image</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="83"/>
<source>Game Directories</source>
<translation type="unfinished">Game Directories</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="90"/>
<source>Controller Setup</source>
<translation type="unfinished">Controller Setup</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="97"/>
<source>Complete</source>
<translation type="unfinished">Complete</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="164"/>
<source>Language:</source>
<translation type="unfinished">Language:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="181"/>
<source>Theme:</source>
<translation type="unfinished">Theme:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="204"/>
<source>Enable Automatic Updates</source>
<translation type="unfinished">Enable Automatic Updates</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="229"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="250"/>
<source>BIOS Directory:</source>
<translation type="unfinished">BIOS Directory:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="260"/>
<source>Browse...</source>
<translation type="unfinished">Browse...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="267"/>
<source>Reset</source>
<translation type="unfinished">Reset</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="286"/>
<source>Filename</source>
<translation type="unfinished">Filename</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="291"/>
<source>Version</source>
<translation type="unfinished">Version</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="314"/>
<source>Open BIOS Folder...</source>
<translation type="unfinished">Open BIOS Folder...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="321"/>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="346"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="367"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished">Search Directories (will be scanned for games)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="393"/>
<source>Add...</source>
<translation type="unfinished">Add...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="413"/>
<location filename="../SetupWizardDialog.cpp" line="257"/>
<source>Remove</source>
<translation type="unfinished">Remove</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="430"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="435"/>
<source>Scan Recursively</source>
<translation type="unfinished">Scan Recursively</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="143"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="462"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="475"/>
<source>Controller Port 1</source>
<translation type="unfinished">Controller Port 1</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="484"/>
<location filename="../SetupWizardDialog.ui" line="555"/>
<source>Controller Mapped To:</source>
<translation type="unfinished">Controller Mapped To:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="491"/>
<location filename="../SetupWizardDialog.ui" line="545"/>
<source>Controller Type:</source>
<translation type="unfinished">Controller Type:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="500"/>
<location filename="../SetupWizardDialog.ui" line="564"/>
<location filename="../SetupWizardDialog.cpp" line="388"/>
<source>Default (Keyboard)</source>
<translation type="unfinished">Default (Keyboard)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="520"/>
<location filename="../SetupWizardDialog.ui" line="584"/>
<source>Automatic Mapping</source>
<translation type="unfinished">Automatic Mapping</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="539"/>
<source>Controller Port 2</source>
<translation type="unfinished">Controller Port 2</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="632"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="667"/>
<source>&amp;Back</source>
<translation type="unfinished">&amp;Back</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="674"/>
<location filename="../SetupWizardDialog.cpp" line="134"/>
<source>&amp;Next</source>
<translation type="unfinished">&amp;Next</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="684"/>
<source>&amp;Cancel</source>
<translation type="unfinished">&amp;Cancel</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="40"/>
<location filename="../SetupWizardDialog.cpp" line="55"/>
<source>Warning</source>
<translation type="unfinished">Warning</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="41"/>
<source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
<translation type="unfinished">A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="56"/>
<source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</source>
<translation type="unfinished">No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="134"/>
<source>&amp;Finish</source>
<translation type="unfinished">&amp;Finish</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="140"/>
<source>Cancel Setup</source>
<translation type="unfinished">Cancel Setup</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="141"/>
<source>Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
<translation type="unfinished">Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="259"/>
<source>Open Directory...</source>
<translation type="unfinished">Open Directory...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="271"/>
<source>Select Search Directory</source>
<translation type="unfinished">Select Search Directory</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="276"/>
<source>Scan Recursively?</source>
<translation type="unfinished">Scan Recursively?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="277"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="388"/>
<source>Default (None)</source>
<translation type="unfinished">Default (None)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="419"/>
<source>No devices available</source>
<translation type="unfinished">No devices available</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="432"/>
<source>Automatic Binding</source>
<translation type="unfinished">Automatic Binding</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="433"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="77"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENTRY</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="80"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="83"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="86"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">INSTRUCTION</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="89"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">STACK POINTER</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="92"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">SIZE</translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="52"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="60"/>
<source>INVALID</source>
<translation type="unfinished">INVALID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="100"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="103"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="106"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENTRY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="109"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">PRIORITY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="112"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">STATE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="115"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">WAIT TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="53"/>
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">BAD</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="55"/>
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">RUN</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="57"/>
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">READY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="59"/>
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">WAIT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="61"/>
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">SUSPEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="63"/>
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">WAIT SUSPEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="65"/>
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">DORMANT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="71"/>
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">NONE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="73"/>
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">WAKEUP REQUEST</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="75"/>
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">SEMAPHORE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="77"/>
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">SLEEP</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="79"/>
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">DELAY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="81"/>
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">EVENTFLAG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="83"/>
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="85"/>
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="87"/>
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="475"/>
<source>Webcam (EyeToy)</source>
<translation type="unfinished">Webcam (EyeToy)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="506"/>
<source>Sony EyeToy</source>
<translation type="unfinished">Sony EyeToy</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="506"/>
<source>Konami Capture Eye</source>
<translation type="unfinished">Konami Capture Eye</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="513"/>
<source>Device Name</source>
<translation type="unfinished">Device Name</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="514"/>
<source>Selects the device to capture images from.</source>
<translation type="unfinished">Selects the device to capture images from.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation type="unfinished">HID Keyboard</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation type="unfinished">HID Mouse</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation type="unfinished">Pointer</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation type="unfinished">Left Button</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation type="unfinished">Right Button</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation type="unfinished">Middle Button</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>Konami Keyboard</source>
<translation type="unfinished">Konami Keyboard</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="439"/>
<source>GunCon 2</source>
<translation type="unfinished">GunCon 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="576"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="940"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="441"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="433"/>
<source>D-Pad Up</source>
<translation type="unfinished">D-Pad Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="577"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="942"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="442"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="434"/>
<source>D-Pad Down</source>
<translation type="unfinished">D-Pad Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="578"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="943"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="443"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="435"/>
<source>D-Pad Left</source>
<translation type="unfinished">D-Pad Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="579"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="941"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="444"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="436"/>
<source>D-Pad Right</source>
<translation type="unfinished">D-Pad Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="581"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
<source>Shoot Offscreen</source>
<translation type="unfinished">Shoot Offscreen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
<source>Calibration Shot</source>
<translation type="unfinished">Calibration Shot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="586"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="143"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="358"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="144"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
<source>C</source>
<translation type="unfinished">C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="589"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="938"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="939"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
<source>Relative Left</source>
<translation type="unfinished">Relative Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
<source>Relative Right</source>
<translation type="unfinished">Relative Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
<source>Relative Up</source>
<translation type="unfinished">Relative Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
<source>Relative Down</source>
<translation type="unfinished">Relative Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
<source>Cursor Path</source>
<translation type="unfinished">Cursor Path</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
<source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
<translation type="unfinished">Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
<source>Cursor Scale</source>
<translation type="unfinished">Cursor Scale</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
<source>Scales the crosshair image set above.</source>
<translation type="unfinished">Scales the crosshair image set above.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
<source>%.0f%%</source>
<translation type="unfinished">%.0f%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
<source>Cursor Color</source>
<translation type="unfinished">Cursor Color</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="611"/>
<source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
<translation type="unfinished">Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
<source>Manual Screen Configuration</source>
<translation type="unfinished">Manual Screen Configuration</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="615"/>
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation type="unfinished">Forces the use of the screen parameters below, instead of automatic parameters if available.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
<source>X Scale (Sensitivity)</source>
<translation type="unfinished">X Scale (Sensitivity)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
<source>Scales the position to simulate CRT curvature.</source>
<translation type="unfinished">Scales the position to simulate CRT curvature.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
<source>%.2f%%</source>
<translation type="unfinished">%.2f%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
<source>Y Scale (Sensitivity)</source>
<translation type="unfinished">Y Scale (Sensitivity)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
<source>Center X</source>
<translation type="unfinished">Center X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation type="unfinished">Sets the horizontal center position of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
<source>%.0fpx</source>
<translation type="unfinished">%.0fpx</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
<source>Center Y</source>
<translation type="unfinished">Center Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation type="unfinished">Sets the vertical center position of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
<source>Screen Width</source>
<translation type="unfinished">Screen Width</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<source>Sets the width of the simulated screen.</source>
<translation type="unfinished">Sets the width of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>%dpx</source>
<translation type="unfinished">%dpx</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
<source>Screen Height</source>
<translation type="unfinished">Screen Height</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>Sets the height of the simulated screen.</source>
<translation type="unfinished">Sets the height of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="962"/>
<source>Logitech USB Headset</source>
<translation type="unfinished">Logitech USB Headset</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="882"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<source>Input Device</source>
<translation type="unfinished">Input Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1002"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="883"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<source>Selects the device to read audio from.</source>
<translation type="unfinished">Selects the device to read audio from.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Output Device</source>
<translation type="unfinished">Output Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1005"/>
<source>Selects the device to output audio to.</source>
<translation type="unfinished">Selects the device to output audio to.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="862"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="885"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="383"/>
<source>Input Latency</source>
<translation type="unfinished">Input Latency</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="863"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="886"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="384"/>
<source>Specifies the latency to the host input device.</source>
<translation type="unfinished">Specifies the latency to the host input device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1012"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="864"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="887"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="385"/>
<source>%dms</source>
<translation type="unfinished">%dms</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Output Latency</source>
<translation type="unfinished">Output Latency</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
<source>Specifies the latency to the host output device.</source>
<translation type="unfinished">Specifies the latency to the host output device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="755"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation type="unfinished">USB-Mic: Neither player 1 nor 2 is connected.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="772"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation type="unfinished">USB-Mic: Failed to start player {} audio stream.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="815"/>
<source>Singstar</source>
<translation type="unfinished">Singstar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="856"/>
<source>Player 1 Device</source>
<translation type="unfinished">Player 1 Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="857"/>
<source>Selects the input for the first player.</source>
<translation type="unfinished">Selects the input for the first player.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="859"/>
<source>Player 2 Device</source>
<translation type="unfinished">Player 2 Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="860"/>
<source>Selects the input for the second player.</source>
<translation type="unfinished">Selects the input for the second player.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="876"/>
<source>Logitech USB Mic</source>
<translation type="unfinished">Logitech USB Mic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="970"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation type="unfinished">usb-msd: Could not open image file &apos;{}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1018"/>
<source>Mass Storage Device</source>
<translation type="unfinished">Mass Storage Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1039"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation type="unfinished">Modification time to USB mass storage image changed, reattaching.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1055"/>
<source>Image Path</source>
<translation type="unfinished">Image Path</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1056"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation type="unfinished">Sets the path to image which will back the virtual mass storage device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
<source>Throttle</source>
<translation type="unfinished">Throttle</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="438"/>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="437"/>
<source>Square</source>
<translation type="unfinished">Square</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="439"/>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
<source>L1</source>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
<source>R1</source>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
<source>L2</source>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
<source>R2</source>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="145"/>
<source>Force Feedback</source>
<translation type="unfinished">Force Feedback</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
<source>Shift Up / R1</source>
<translation type="unfinished">Shift Up / R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
<source>Shift Down / L1</source>
<translation type="unfinished">Shift Down / L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
<source>L3</source>
<translation type="unfinished">L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<source>R3</source>
<translation type="unfinished">R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
<source>Menu Up</source>
<translation type="unfinished">Menu Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="140"/>
<source>Menu Down</source>
<translation type="unfinished">Menu Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="141"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
<source>X</source>
<translation type="unfinished">X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="142"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
<source>Y</source>
<translation type="unfinished">Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Off</source>
<translation type="unfinished">Off</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Low</source>
<translation type="unfinished">Low</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Medium</source>
<translation type="unfinished">Medium</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>High</source>
<translation type="unfinished">High</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
<source>Steering Smoothing</source>
<translation type="unfinished">Steering Smoothing</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation type="unfinished">Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="166"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="169"/>
<source>%d%%</source>
<translation type="unfinished">%d%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
<source>Steering Deadzone</source>
<translation type="unfinished">Steering Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="168"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation type="unfinished">Steering axis deadzone for pads or non self centering wheels.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="170"/>
<source>Steering Damping</source>
<translation type="unfinished">Steering Damping</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="171"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation type="unfinished">Applies power curve filter to steering axis values. Dampens small inputs.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="823"/>
<source>Wheel Device</source>
<translation type="unfinished">Wheel Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="862"/>
<source>Driving Force</source>
<translation type="unfinished">Driving Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="863"/>
<source>Driving Force Pro</source>
<translation type="unfinished">Driving Force Pro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="863"/>
<source>Driving Force Pro (rev11.02)</source>
<translation type="unfinished">Driving Force Pro (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="864"/>
<source>GT Force</source>
<translation type="unfinished">GT Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="896"/>
<source>Rock Band Drum Kit</source>
<translation type="unfinished">Rock Band Drum Kit</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="933"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
<source>Blue</source>
<translation type="unfinished">Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="934"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="446"/>
<source>Green</source>
<translation type="unfinished">Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="935"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="445"/>
<source>Red</source>
<translation type="unfinished">Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="936"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="447"/>
<source>Yellow</source>
<translation type="unfinished">Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="937"/>
<source>Orange</source>
<translation type="unfinished">Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="958"/>
<source>Buzz Controller</source>
<translation type="unfinished">Buzz Controller</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="974"/>
<source>Player 1 Red</source>
<translation type="unfinished">Player 1 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="975"/>
<source>Player 1 Blue</source>
<translation type="unfinished">Player 1 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="976"/>
<source>Player 1 Orange</source>
<translation type="unfinished">Player 1 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
<source>Player 1 Green</source>
<translation type="unfinished">Player 1 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
<source>Player 1 Yellow</source>
<translation type="unfinished">Player 1 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
<source>Player 2 Red</source>
<translation type="unfinished">Player 2 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
<source>Player 2 Blue</source>
<translation type="unfinished">Player 2 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
<source>Player 2 Orange</source>
<translation type="unfinished">Player 2 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
<source>Player 2 Green</source>
<translation type="unfinished">Player 2 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
<source>Player 2 Yellow</source>
<translation type="unfinished">Player 2 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
<source>Player 3 Red</source>
<translation type="unfinished">Player 3 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Player 3 Blue</source>
<translation type="unfinished">Player 3 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
<source>Player 3 Orange</source>
<translation type="unfinished">Player 3 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
<source>Player 3 Green</source>
<translation type="unfinished">Player 3 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
<source>Player 3 Yellow</source>
<translation type="unfinished">Player 3 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="992"/>
<source>Player 4 Red</source>
<translation type="unfinished">Player 4 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
<source>Player 4 Blue</source>
<translation type="unfinished">Player 4 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
<source>Player 4 Orange</source>
<translation type="unfinished">Player 4 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
<source>Player 4 Green</source>
<translation type="unfinished">Player 4 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
<source>Player 4 Yellow</source>
<translation type="unfinished">Player 4 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1032"/>
<source>KeyboardMania</source>
<translation type="unfinished">KeyboardMania</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1048"/>
<source>C 1</source>
<translation type="unfinished">C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1049"/>
<source>C# 1</source>
<translation type="unfinished">C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1050"/>
<source>D 1</source>
<translation type="unfinished">D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1051"/>
<source>D# 1</source>
<translation type="unfinished">D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1052"/>
<source>E 1</source>
<translation type="unfinished">E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1053"/>
<source>F 1</source>
<translation type="unfinished">F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1054"/>
<source>F# 1</source>
<translation type="unfinished">F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1055"/>
<source>G 1</source>
<translation type="unfinished">G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1056"/>
<source>G# 1</source>
<translation type="unfinished">G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1057"/>
<source>A 1</source>
<translation type="unfinished">A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1058"/>
<source>A# 1</source>
<translation type="unfinished">A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1059"/>
<source>B 1</source>
<translation type="unfinished">B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1060"/>
<source>C 2</source>
<translation type="unfinished">C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
<source>C# 2</source>
<translation type="unfinished">C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
<source>D 2</source>
<translation type="unfinished">D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
<source>D# 2</source>
<translation type="unfinished">D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
<source>E 2</source>
<translation type="unfinished">E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
<source>F 2</source>
<translation type="unfinished">F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
<source>F# 2</source>
<translation type="unfinished">F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
<source>G 2</source>
<translation type="unfinished">G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
<source>G# 2</source>
<translation type="unfinished">G# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
<source>A 2</source>
<translation type="unfinished">A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
<source>A# 2</source>
<translation type="unfinished">A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
<source>B 2</source>
<translation type="unfinished">B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
<source>Wheel Up</source>
<translation type="unfinished">Wheel Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
<source>Wheel Down</source>
<translation type="unfinished">Wheel Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="337"/>
<source>Sega Seamic</source>
<translation type="unfinished">Sega Seamic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="354"/>
<source>Stick Left</source>
<translation type="unfinished">Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="355"/>
<source>Stick Right</source>
<translation type="unfinished">Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="356"/>
<source>Stick Up</source>
<translation type="unfinished">Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="357"/>
<source>Stick Down</source>
<translation type="unfinished">Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
<source>Z</source>
<translation type="unfinished">Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
<source>L</source>
<translation type="unfinished">L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>R</source>
<translation type="unfinished">R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="92"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation type="unfinished">Failed to open &apos;{}&apos; for printing.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="98"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation type="unfinished">Printer saving to &apos;{}&apos;...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="326"/>
<source>Printer</source>
<translation type="unfinished">Printer</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="544"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="109"/>
<location filename="../../pcsx2/USB/USB.cpp" line="552"/>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<source>Not Connected</source>
<translation type="unfinished">Not Connected</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
<source>Default Input Device</source>
<translation type="unfinished">Default Input Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
<source>Default Output Device</source>
<translation type="unfinished">Default Output Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="230"/>
<source>DJ Hero Turntable</source>
<translation type="unfinished">DJ Hero Turntable</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
<source>Triangle / Euphoria</source>
<translation type="unfinished">Triangle / Euphoria</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
<source>Crossfader Left</source>
<translation type="unfinished">Crossfader Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
<source>Crossfader Right</source>
<translation type="unfinished">Crossfader Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
<source>Left Turntable Clockwise</source>
<translation type="unfinished">Left Turntable Clockwise</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
<source>Left Turntable Counterclockwise</source>
<translation type="unfinished">Left Turntable Counterclockwise</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
<source>Right Turntable Clockwise</source>
<translation type="unfinished">Right Turntable Clockwise</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
<source>Right Turntable Counterclockwise</source>
<translation type="unfinished">Right Turntable Counterclockwise</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
<source>Left Turntable Green</source>
<translation type="unfinished">Left Turntable Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
<source>Left Turntable Red</source>
<translation type="unfinished">Left Turntable Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
<source>Left Turntable Blue</source>
<translation type="unfinished">Left Turntable Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
<source>Right Turntable Green</source>
<translation type="unfinished">Right Turntable Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
<source>Right Turntable Red </source>
<translation type="unfinished">Right Turntable Red </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
<source>Right Turntable Blue</source>
<translation type="unfinished">Right Turntable Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
<source>Apply a multiplier to the turntable</source>
<translation type="unfinished">Apply a multiplier to the turntable</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
<source>Effects Knob Left</source>
<translation type="unfinished">Effects Knob Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
<source>Effects Knob Right</source>
<translation type="unfinished">Effects Knob Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
<source>Turntable Multiplier</source>
<translation type="unfinished">Turntable Multiplier</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="276"/>
<source>Gametrak Device</source>
<translation type="unfinished">Gametrak Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="384"/>
<source>Foot Pedal</source>
<translation type="unfinished">Foot Pedal</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="385"/>
<source>Left X</source>
<translation type="unfinished">Left X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="386"/>
<source>Left Y</source>
<translation type="unfinished">Left Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="387"/>
<source>Left Z</source>
<translation type="unfinished">Left Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="388"/>
<source>Right X</source>
<translation type="unfinished">Right X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="389"/>
<source>Right Y</source>
<translation type="unfinished">Right Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="390"/>
<source>Right Z</source>
<translation type="unfinished">Right Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="399"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="460"/>
<source>Invert X axis</source>
<translation type="unfinished">Invert X axis</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="400"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="461"/>
<source>Invert Y axis</source>
<translation type="unfinished">Invert Y axis</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="401"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="462"/>
<source>Invert Z axis</source>
<translation type="unfinished">Invert Z axis</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="402"/>
<source>Limit Z axis [100-4095]</source>
<translation type="unfinished">Limit Z axis [100-4095]</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="403"/>
<source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
<translation type="unfinished">- 4095 for original Gametrak controllers
- 1790 for standard gamepads</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="404"/>
<source>%d</source>
<translation type="unfinished">%d</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="279"/>
<source>RealPlay Device</source>
<translation type="unfinished">RealPlay Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="422"/>
<source>RealPlay Racing</source>
<translation type="unfinished">RealPlay Racing</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="423"/>
<source>RealPlay Sphere</source>
<translation type="unfinished">RealPlay Sphere</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="424"/>
<source>RealPlay Golf</source>
<translation type="unfinished">RealPlay Golf</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="425"/>
<source>RealPlay Pool</source>
<translation type="unfinished">RealPlay Pool</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
<source>Accel X</source>
<translation type="unfinished">Accel X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
<source>Accel Y</source>
<translation type="unfinished">Accel Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
<source>Accel Z</source>
<translation type="unfinished">Accel Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="124"/>
<source>Trance Vibrator (Rez)</source>
<translation type="unfinished">Trance Vibrator (Rez)</translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1225"/>
<source>Axes</source>
<translation type="unfinished">Axes</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1253"/>
<source>Buttons</source>
<translation type="unfinished">Buttons</translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
<source>Force Feedback</source>
<translation type="unfinished">Force Feedback</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
<source>Down</source>
<translation type="unfinished">Down</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
<source>Left</source>
<translation type="unfinished">Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
<source>Up</source>
<translation type="unfinished">Up</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
<source>Right</source>
<translation type="unfinished">Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
<source>L1</source>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
<source>L2</source>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
<source>Square</source>
<translation type="unfinished">Square</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
<source>R1</source>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
<source>R2</source>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
<source>Accelerator</source>
<translation type="unfinished">Accelerator</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
<source>Force Feedback</source>
<translation type="unfinished">Force Feedback</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
<source>X</source>
<translation type="unfinished">X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
<source>Left Paddle</source>
<translation type="unfinished">Left Paddle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
<source>Right Paddle</source>
<translation type="unfinished">Right Paddle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
<source>Y</source>
<translation type="unfinished">Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
<source>Accelerator</source>
<translation type="unfinished">Accelerator</translation>
</message>
</context>
<context>
<name>USBBindingWidget_Gametrak</name>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="44"/>
<source>Left Hand</source>
<translation type="unfinished">Left Hand</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
<source>X Axis</source>
<translation type="unfinished">X Axis</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="80"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="130"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="180"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="237"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="287"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="337"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="387"/>
<source>PushButton</source>
<translation type="unfinished">PushButton</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="87"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="294"/>
<source>Left=0 / Right=0x3ff</source>
<translation type="unfinished">Left=0 / Right=0x3ff</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="100"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="307"/>
<source>Y Axis</source>
<translation type="unfinished">Y Axis</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="137"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="344"/>
<source>Back=0 / Front=0x3ff</source>
<translation type="unfinished">Back=0 / Front=0x3ff</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="150"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="357"/>
<source>Z Axis</source>
<translation type="unfinished">Z Axis</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="187"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="394"/>
<source>Top=0 / Bottom=0xfff</source>
<translation type="unfinished">Top=0 / Bottom=0xfff</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="207"/>
<source>Foot Pedal</source>
<translation type="unfinished">Foot Pedal</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="251"/>
<source>Right Hand</source>
<translation type="unfinished">Right Hand</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GunCon2</name>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
<source>Buttons</source>
<translation type="unfinished">Buttons</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
<source>C</source>
<translation type="unfinished">C</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
<source>Down</source>
<translation type="unfinished">Down</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
<source>Left</source>
<translation type="unfinished">Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
<source>Up</source>
<translation type="unfinished">Up</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
<source>Right</source>
<translation type="unfinished">Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
<source>Pointer Setup</source>
<translation type="unfinished">Pointer Setup</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
<source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
<translation type="unfinished">&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
<source>Relative Aiming</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Relative Aiming</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
<source>Shoot Offscreen</source>
<translation type="unfinished">Shoot Offscreen</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
<source>Calibration Shot</source>
<translation type="unfinished">Calibration Shot</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
<source>Calibration shot is required to pass the setup screen in some games.</source>
<translation type="unfinished">Calibration shot is required to pass the setup screen in some games.</translation>
</message>
</context>
<context>
<name>USBBindingWidget_RealPlay</name>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
<source>D-Pad Up</source>
<translation type="unfinished">D-Pad Up</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
<source>PushButton</source>
<translation type="unfinished">PushButton</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
<source>D-Pad Down</source>
<translation type="unfinished">D-Pad Down</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
<source>D-Pad Left</source>
<translation type="unfinished">D-Pad Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
<source>D-Pad Right</source>
<translation type="unfinished">D-Pad Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
<source>Red</source>
<translation type="unfinished">Red</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
<source>Green</source>
<translation type="unfinished">Green</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
<source>Yellow</source>
<translation type="unfinished">Yellow</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
<source>Blue</source>
<translation type="unfinished">Blue</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
<source>Accel X</source>
<translation type="unfinished">Accel X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
<source>Accel Y</source>
<translation type="unfinished">Accel Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
<source>Accel Z</source>
<translation type="unfinished">Accel Z</translation>
</message>
</context>
<context>
<name>USBBindingWidget_TranceVibrator</name>
<message>
<location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="50"/>
<source>Motor</source>
<translation type="unfinished">Motor</translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="29"/>
<source>Device Type</source>
<translation type="unfinished">Device Type</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="43"/>
<source>Bindings</source>
<translation type="unfinished">Bindings</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="63"/>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="100"/>
<source>Automatic Mapping</source>
<translation type="unfinished">Automatic Mapping</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="114"/>
<source>Clear Mapping</source>
<translation type="unfinished">Clear Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="939"/>
<source>USB Port %1</source>
<translation type="unfinished">USB Port %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1106"/>
<source>No devices available</source>
<translation type="unfinished">No devices available</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1115"/>
<source>Clear Bindings</source>
<translation type="unfinished">Clear Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1116"/>
<source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to clear all bindings for this device? This action cannot be undone.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1145"/>
<source>Automatic Binding</source>
<translation type="unfinished">Automatic Binding</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1146"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1847"/>
<source>Failed to back up old save state {}.</source>
<translation type="unfinished">Failed to back up old save state {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1832"/>
<source>Failed to save save state: {}.</source>
<translation type="unfinished">Failed to save save state: {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1019"/>
<source>PS2 BIOS ({})</source>
<translation type="unfinished">PS2 BIOS ({})</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1080"/>
<source>Unknown Game</source>
<translation type="unfinished">Unknown Game</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1244"/>
<source>CDVD precaching was cancelled.</source>
<translation type="unfinished">CDVD precaching was cancelled.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1250"/>
<source>CDVD precaching failed: {}</source>
<translation type="unfinished">CDVD precaching failed: {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1343"/>
<source>Error</source>
<translation type="unfinished">Error</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1344"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
<translation type="unfinished">PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1435"/>
<source>Resuming state</source>
<translation type="unfinished">Resuming state</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1440"/>
<source>Boot and Debug</source>
<translation type="unfinished">Boot and Debug</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1806"/>
<source>Failed to load save state</source>
<translation type="unfinished">Failed to load save state</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1879"/>
<source>State saved to slot {}.</source>
<translation type="unfinished">State saved to slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1886"/>
<source>Failed to save save state to slot {}.</source>
<translation type="unfinished">Failed to save save state to slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1954"/>
<location filename="../../pcsx2/VMManager.cpp" line="1991"/>
<source>Loading state</source>
<translation type="unfinished">Loading state</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1965"/>
<source>Failed to load state (Memory card is busy)</source>
<translation type="unfinished">Failed to load state (Memory card is busy)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1984"/>
<source>There is no save state in slot {}.</source>
<translation type="unfinished">There is no save state in slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2002"/>
<source>Failed to load state from slot {} (Memory card is busy)</source>
<translation type="unfinished">Failed to load state from slot {} (Memory card is busy)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2008"/>
<source>Loading state from slot {}...</source>
<translation type="unfinished">Loading state from slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2017"/>
<source>Failed to save state (Memory card is busy)</source>
<translation type="unfinished">Failed to save state (Memory card is busy)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2034"/>
<source>Failed to save state to slot {} (Memory card is busy)</source>
<translation type="unfinished">Failed to save state to slot {} (Memory card is busy)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2041"/>
<source>Saving state to slot {}...</source>
<translation type="unfinished">Saving state to slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2207"/>
<source>Frame advancing</source>
<translation type="unfinished">Frame advancing</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2235"/>
<source>Disc removed.</source>
<translation type="unfinished">Disc removed.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2241"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation type="unfinished">Disc changed to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2250"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
<translation type="unfinished">Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2259"/>
<source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
<translation type="unfinished">Failed to switch back to old disc image. Removing disc.
Error was: {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3039"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation type="unfinished">Cheats have been disabled due to achievements hardcore mode.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3092"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation type="unfinished">Fast CDVD is enabled, this may break games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3096"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation type="unfinished">Cycle rate/skip is not at default, this may crash or make games run too slow.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3106"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation type="unfinished">Upscale multiplier is below native, this will break rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3146"/>
<source>Mipmapping is disabled. This may break rendering in some games.</source>
<translation type="unfinished">Mipmapping is disabled. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3152"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished">Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3615"/>
<source>No Game Running</source>
<translation type="unfinished">No Game Running</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3111"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished">Trilinear filtering is not set to automatic. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3116"/>
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
<translation type="unfinished">Blending Accuracy is below Basic, this may break effects in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3121"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation type="unfinished">Hardware Download Mode is not set to Accurate, this may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3158"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">EE FPU Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3164"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished">EE FPU Clamp Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3169"/>
<source>VU0 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU0 Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3174"/>
<source>VU1 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU1 Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3181"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU Clamp Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3186"/>
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">128MB RAM is enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3191"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">Game Fixes are not enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3196"/>
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<translation type="unfinished">Compatibility Patches are not enabled. Compatibility with some games may be affected.</translation>
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<message>
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<translation type="unfinished">Frame rate for NTSC is not default. This may break some games.</translation>
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<message>
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<translation type="unfinished">Frame rate for PAL is not default. This may break some games.</translation>
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<message>
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<translation type="unfinished">EE Recompiler is not enabled, this will significantly reduce performance.</translation>
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<message>
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<translation type="unfinished">VU0 Recompiler is not enabled, this will significantly reduce performance.</translation>
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<message>
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<translation type="unfinished">VU1 Recompiler is not enabled, this will significantly reduce performance.</translation>
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<message>
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<translation type="unfinished">IOP Recompiler is not enabled, this will significantly reduce performance.</translation>
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<message>
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<translation type="unfinished">EE Cache is enabled, this will significantly reduce performance.</translation>
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<message>
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<translation type="unfinished">EE Wait Loop Detection is not enabled, this may reduce performance.</translation>
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<message>
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<translation type="unfinished">INTC Spin Detection is not enabled, this may reduce performance.</translation>
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<message>
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<translation type="unfinished">Fastmem is not enabled, this will reduce performance.</translation>
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<message>
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<translation type="unfinished">Instant VU1 is disabled, this may reduce performance.</translation>
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<message>
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<translation type="unfinished">Texture Preloading is not Full, this may reduce performance.</translation>
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<message>
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