pcsx2/pcsx2/SPU2/spu2.cpp

542 lines
11 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Global.h"
#include "spu2.h"
#include "Dma.h"
#ifndef PCSX2_CORE
#if defined(_WIN32)
#include "Windows/Dialogs.h"
#else // BSD, Macos
#include "Linux/Dialogs.h"
#include "Linux/Config.h"
#endif
#else
#include "Host/Dialogs.h"
#endif
#include "R3000A.h"
#include "common/pxStreams.h"
using namespace Threading;
MutexRecursive mtx_SPU2Status;
int SampleRate = 48000;
static bool IsOpened = false;
static bool IsInitialized = false;
u32 lClocks = 0;
#ifndef PCSX2_CORE
#include "gui/AppCoreThread.h"
void SPU2configure()
{
ScopedCoreThreadPause paused_core(SystemsMask::System_SPU2);
configure();
paused_core.AllowResume();
}
#endif
// --------------------------------------------------------------------------------------
// DMA 4/7 Callbacks from Core Emulator
// --------------------------------------------------------------------------------------
void SPU2setSettingsDir(const char* dir)
{
CfgSetSettingsDir(dir);
}
void SPU2setLogDir(const char* dir)
{
CfgSetLogDir(dir);
}
void SPU2readDMA4Mem(u16* pMem, u32 size) // size now in 16bit units
{
TimeUpdate(psxRegs.cycle);
FileLog("[%10d] SPU2 readDMA4Mem size %x\n", Cycles, size << 1);
Cores[0].DoDMAread(pMem, size);
}
void SPU2writeDMA4Mem(u16* pMem, u32 size) // size now in 16bit units
{
TimeUpdate(psxRegs.cycle);
FileLog("[%10d] SPU2 writeDMA4Mem size %x at address %x\n", Cycles, size << 1, Cores[0].TSA);
Cores[0].DoDMAwrite(pMem, size);
}
void SPU2interruptDMA4()
{
FileLog("[%10d] SPU2 interruptDMA4\n", Cycles);
if (Cores[0].DmaMode)
Cores[0].Regs.STATX |= 0x80;
Cores[0].Regs.STATX &= ~0x400;
Cores[0].TSA = Cores[0].ActiveTSA;
}
void SPU2interruptDMA7()
{
FileLog("[%10d] SPU2 interruptDMA7\n", Cycles);
if (Cores[1].DmaMode)
Cores[1].Regs.STATX |= 0x80;
Cores[1].Regs.STATX &= ~0x400;
Cores[1].TSA = Cores[1].ActiveTSA;
}
void SPU2readDMA7Mem(u16* pMem, u32 size)
{
TimeUpdate(psxRegs.cycle);
FileLog("[%10d] SPU2 readDMA7Mem size %x\n", Cycles, size << 1);
Cores[1].DoDMAread(pMem, size);
}
void SPU2writeDMA7Mem(u16* pMem, u32 size)
{
TimeUpdate(psxRegs.cycle);
FileLog("[%10d] SPU2 writeDMA7Mem size %x at address %x\n", Cycles, size << 1, Cores[1].TSA);
Cores[1].DoDMAwrite(pMem, size);
}
s32 SPU2reset(PS2Modes isRunningPSXMode)
{
int requiredSampleRate = (isRunningPSXMode == PS2Modes::PSX) ? 44100 : 48000;
if (isRunningPSXMode == PS2Modes::PS2)
{
memset(spu2regs, 0, 0x010000);
memset(_spu2mem, 0, 0x200000);
memset(_spu2mem + 0x2800, 7, 0x10); // from BIOS reversal. Locks the voices so they don't run free.
memset(_spu2mem + 0xe870, 7, 0x10); // Loop which gets left over by the BIOS, Megaman X7 relies on it being there.
Spdif.Info = 0; // Reset IRQ Status if it got set in a previously run game
Cores[0].Init(0);
Cores[1].Init(1);
}
if (SampleRate != requiredSampleRate)
{
SampleRate = requiredSampleRate;
SndBuffer::Cleanup();
try
{
SndBuffer::Init();
}
catch (std::exception& ex)
{
fprintf(stderr, "SPU2 Error: Could not initialize device, or something.\nReason: %s", ex.what());
SPU2close();
return -1;
}
}
return 0;
}
s32 SPU2init()
{
assert(regtable[0x400] == nullptr);
if (IsInitialized)
return 0;
IsInitialized = true;
ReadSettings();
#ifdef SPU2_LOG
if (AccessLog())
{
spu2Log = OpenLog(AccessLogFileName);
setvbuf(spu2Log, nullptr, _IONBF, 0);
FileLog("SPU2init\n");
}
#endif
srand((unsigned)time(nullptr));
spu2regs = (s16*)malloc(0x010000);
_spu2mem = (s16*)malloc(0x200000);
// adpcm decoder cache:
// the cache data size is determined by taking the number of adpcm blocks
// (2MB / 16) and multiplying it by the decoded block size (28 samples).
// Thus: pcm_cache_data = 7,340,032 bytes (ouch!)
// Expanded: 16 bytes expands to 56 bytes [3.5:1 ratio]
// Resulting in 2MB * 3.5.
pcm_cache_data = (PcmCacheEntry*)calloc(pcm_BlockCount, sizeof(PcmCacheEntry));
if ((spu2regs == nullptr) || (_spu2mem == nullptr) || (pcm_cache_data == nullptr))
{
SysMessage("SPU2: Error allocating Memory\n");
return -1;
}
// Patch up a copy of regtable that directly maps "nullptrs" to SPU2 memory.
memcpy(regtable, regtable_original, sizeof(regtable));
for (uint mem = 0; mem < 0x800; mem++)
{
u16* ptr = regtable[mem >> 1];
if (!ptr)
{
regtable[mem >> 1] = &(spu2Ru16(mem));
}
}
SPU2reset(PS2Modes::PS2);
DMALogOpen();
InitADSR();
return 0;
}
#if defined(_MSC_VER) && !defined(PCSX2_CORE)
// Bit ugly to have this here instead of in RealttimeDebugger.cpp, but meh :p
extern bool debugDialogOpen;
extern HWND hDebugDialog;
static INT_PTR CALLBACK DebugProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
int wmId;
switch (uMsg)
{
case WM_PAINT:
return FALSE;
case WM_INITDIALOG:
{
debugDialogOpen = true;
}
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDOK:
case IDCANCEL:
debugDialogOpen = false;
EndDialog(hWnd, 0);
break;
default:
return FALSE;
}
break;
default:
return FALSE;
}
return TRUE;
}
#endif
uptr gsWindowHandle = 0;
s32 SPU2open()
{
ScopedLock lock(mtx_SPU2Status);
if (IsOpened)
return 0;
FileLog("[%10d] SPU2 Open\n", Cycles);
#if defined(_MSC_VER) && !defined(PCSX2_CORE)
#ifdef PCSX2_DEVBUILD // Define may not be needed but not tested yet. Better make sure.
if (IsDevBuild && VisualDebug())
{
if (debugDialogOpen == 0)
{
hDebugDialog = CreateDialogParam(nullptr, MAKEINTRESOURCE(IDD_DEBUG), 0, DebugProc, 0);
ShowWindow(hDebugDialog, SW_SHOWNORMAL);
debugDialogOpen = 1;
}
}
else if (debugDialogOpen)
{
DestroyWindow(hDebugDialog);
debugDialogOpen = 0;
}
#endif
#endif
IsOpened = true;
lClocks = psxRegs.cycle;
try
{
SndBuffer::Init();
#if defined(_WIN32) && !defined(PCSX2_CORE)
DspLoadLibrary(dspPlugin, dspPluginModule);
#endif
WaveDump::Open();
}
catch (std::exception& ex)
{
fprintf(stderr, "SPU2 Error: Could not initialize device, or something.\nReason: %s", ex.what());
SPU2close();
return -1;
}
return 0;
}
void SPU2close()
{
ScopedLock lock(mtx_SPU2Status);
if (!IsOpened)
return;
IsOpened = false;
FileLog("[%10d] SPU2 Close\n", Cycles);
#if defined(_WIN32) && !defined(PCSX2_CORE)
DspCloseLibrary();
#endif
SndBuffer::Cleanup();
}
void SPU2shutdown()
{
if (!IsInitialized)
return;
IsInitialized = false;
ConLog("* SPU2: Shutting down.\n");
SPU2close();
DoFullDump();
#ifdef STREAM_DUMP
fclose(il0);
fclose(il1);
#endif
#ifdef EFFECTS_DUMP
fclose(el0);
fclose(el1);
#endif
WaveDump::Close();
DMALogClose();
safe_free(spu2regs);
safe_free(_spu2mem);
safe_free(pcm_cache_data);
#ifdef SPU2_LOG
if (!AccessLog())
return;
FileLog("[%10d] SPU2shutdown\n", Cycles);
if (spu2Log)
fclose(spu2Log);
#endif
}
void SPU2SetOutputPaused(bool paused)
{
SndBuffer::SetPaused(paused);
}
#ifdef DEBUG_KEYS
static u32 lastTicks;
static bool lState[6];
#endif
void SPU2async(u32 cycles)
{
DspUpdate();
TimeUpdate(psxRegs.cycle);
#ifdef DEBUG_KEYS
u32 curTicks = GetTickCount();
if ((curTicks - lastTicks) >= 50)
{
int oldI = Interpolation;
bool cState[6];
for (int i = 0; i < 6; i++)
{
cState[i] = !!(GetAsyncKeyState(VK_NUMPAD0 + i) & 0x8000);
if ((cState[i] && !lState[i]) && i != 5)
Interpolation = i;
lState[i] = cState[i];
}
if (Interpolation != oldI)
{
printf("Interpolation set to %d", Interpolation);
switch (Interpolation)
{
case 0:
printf(" - Nearest.\n");
break;
case 1:
printf(" - Linear.\n");
break;
case 2:
printf(" - Cubic.\n");
break;
case 3:
printf(" - Hermite.\n");
break;
case 4:
printf(" - Catmull-Rom.\n");
break;
case 5:
printf(" - Gaussian.\n");
break;
default:
printf(" (unknown).\n");
break;
}
}
lastTicks = curTicks;
}
#endif
}
u16 SPU2read(u32 rmem)
{
u16 ret = 0xDEAD;
u32 core = 0, mem = rmem & 0xFFFF, omem = mem;
if (mem & 0x400)
{
omem ^= 0x400;
core = 1;
}
if (omem == 0x1f9001AC)
{
Cores[core].ActiveTSA = Cores[core].TSA;
for (int i = 0; i < 2; i++)
{
if (Cores[i].IRQEnable && (Cores[i].IRQA == Cores[core].ActiveTSA))
{
SetIrqCall(i);
}
}
ret = Cores[core].DmaRead();
}
else
{
TimeUpdate(psxRegs.cycle);
if (rmem >> 16 == 0x1f80)
{
ret = Cores[0].ReadRegPS1(rmem);
}
else if (mem >= 0x800)
{
ret = spu2Ru16(mem);
ConLog("* SPU2: Read from reg>=0x800: %x value %x\n", mem, ret);
}
else
{
ret = *(regtable[(mem >> 1)]);
//FileLog("[%10d] SPU2 read mem %x (core %d, register %x): %x\n",Cycles, mem, core, (omem & 0x7ff), ret);
SPU2writeLog("read", rmem, ret);
}
}
return ret;
}
void SPU2write(u32 rmem, u16 value)
{
// Note: Reverb/Effects are very sensitive to having precise update timings.
// If the SPU2 isn't in in sync with the IOP, samples can end up playing at rather
// incorrect pitches and loop lengths.
TimeUpdate(psxRegs.cycle);
if (rmem >> 16 == 0x1f80)
Cores[0].WriteRegPS1(rmem, value);
else
{
SPU2writeLog("write", rmem, value);
SPU2_FastWrite(rmem, value);
}
}
// returns a non zero value if successful
bool SPU2setupRecording(const std::string* filename)
{
return RecordStart(filename);
}
void SPU2endRecording()
{
if (WavRecordEnabled)
RecordStop();
}
s32 SPU2freeze(FreezeAction mode, freezeData* data)
{
pxAssume(data != nullptr);
if (!data)
{
printf("SPU2 savestate null pointer!\n");
return -1;
}
if (mode == FreezeAction::Size)
{
data->size = SPU2Savestate::SizeIt();
return 0;
}
pxAssume(mode == FreezeAction::Load || mode == FreezeAction::Save);
if (data->data == nullptr)
{
printf("SPU2 savestate null pointer!\n");
return -1;
}
auto& spud = (SPU2Savestate::DataBlock&)*(data->data);
switch (mode)
{
case FreezeAction::Load:
return SPU2Savestate::ThawIt(spud);
case FreezeAction::Save:
return SPU2Savestate::FreezeIt(spud);
jNO_DEFAULT;
}
// technically unreachable, but kills a warning:
return 0;
}