mirror of https://github.com/PCSX2/pcsx2.git
478 lines
11 KiB
C++
478 lines
11 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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#pragma once
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#include "config.h"
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#ifdef _WIN32
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <commctrl.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include <d3dcompiler.h>
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#include <d3d11.h>
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#include <d3d9.h>
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#include <comutil.h>
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#include <atlcomcli.h>
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#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA)
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#else
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#include <fcntl.h>
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#endif
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#ifdef ENABLE_OPENCL
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#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
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#define __CL_ENABLE_EXCEPTIONS
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#include <CL/cl.hpp>
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#endif
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// put these into vc9/common7/ide/usertype.dat to have them highlighted
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef unsigned short uint16;
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typedef signed short int16;
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typedef unsigned int uint32;
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typedef signed int int32;
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typedef unsigned long long uint64;
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typedef signed long long int64;
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#ifdef __x86_64__
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typedef uint64 uptr;
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#else
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typedef uint32 uptr;
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#endif
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// xbyak compatibilities
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typedef int64 sint64;
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#define MIE_INTEGER_TYPE_DEFINED
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// stdc
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#include <cstddef>
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#include <cstdio>
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#include <cstdarg>
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#include <cstdlib>
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#include <cmath>
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#include <cfloat>
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#include <ctime>
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#include <climits>
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#include <cstring>
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#include <cassert>
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#include <complex>
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <queue>
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#include <algorithm>
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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using namespace std;
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#include <memory>
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#include <zlib.h>
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#if _MSC_VER >= 1800 || !defined(_WIN32)
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#include <unordered_map>
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#include <unordered_set>
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#define hash_map unordered_map
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#define hash_set unordered_set
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#else
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#include <hash_map>
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#include <hash_set>
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using namespace stdext;
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#endif
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#ifdef _WIN32
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// Note use GL/glcorearb.h on the future
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#include "GLLoader.h"
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// hashing algoritms at: http://www.cris.com/~Ttwang/tech/inthash.htm
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// default hash_compare does ldiv and other crazy stuff to reduce speed
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template<> class hash_compare<uint32>
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{
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public:
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enum {bucket_size = 1};
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size_t operator()(uint32 key) const
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{
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key += ~(key << 15);
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key ^= (key >> 10);
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key += (key << 3);
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key ^= (key >> 6);
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key += ~(key << 11);
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key ^= (key >> 16);
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return (size_t)key;
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}
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bool operator()(uint32 a, uint32 b) const
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{
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return a < b;
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}
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};
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template<> class hash_compare<uint64>
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{
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public:
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enum {bucket_size = 1};
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size_t operator()(uint64 key) const
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{
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key += ~(key << 32);
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key ^= (key >> 22);
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key += ~(key << 13);
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key ^= (key >> 8);
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key += (key << 3);
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key ^= (key >> 15);
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key += ~(key << 27);
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key ^= (key >> 31);
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return (size_t)key;
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}
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bool operator()(uint64 a, uint64 b) const
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{
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return a < b;
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}
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};
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#define vsnprintf _vsnprintf
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#define snprintf _snprintf
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#define DIRECTORY_SEPARATOR '\\'
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#else
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// Note use GL/glcorearb.h on the future
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "GLLoader.h"
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#include <sys/stat.h> // mkdir
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#define DIRECTORY_SEPARATOR '/'
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#endif
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#ifdef _MSC_VER
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#if _MSC_VER < 1900
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#define alignas(n) __declspec(align(n))
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#endif
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#define EXPORT_C_(type) extern "C" type __stdcall
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#define EXPORT_C EXPORT_C_(void)
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#define ALIGN_STACK(n) alignas(n) int dummy__;
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#else
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#ifndef __fastcall
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#define __fastcall __attribute__((fastcall))
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#endif
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#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
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#define EXPORT_C EXPORT_C_(void)
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#ifdef __GNUC__
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#define __forceinline __inline__ __attribute__((always_inline,unused))
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// #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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#define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0)
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// GCC removes the variable as dead code and generates some warnings.
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// Stack is automatically realigned due to SSE/AVX operations
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#define ALIGN_STACK(n) (void)0;
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#else
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// TODO Check clang behavior
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#define ALIGN_STACK(n) alignas(n) int dummy__;
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#endif
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#endif
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#define countof(a) (sizeof(a) / sizeof(a[0]))
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#ifndef RESTRICT
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#ifdef __INTEL_COMPILER
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#define RESTRICT restrict
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#elif defined(_MSC_VER)
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#define RESTRICT __restrict
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#elif defined(__GNUC__)
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#define RESTRICT __restrict__
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#else
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#define RESTRICT
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#endif
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#endif
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#define ASSERT assert
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#ifdef __x86_64__
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#define _M_AMD64
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#endif
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// sse
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#if defined(__GNUC__) && !defined(__x86_64__)
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// Convert gcc see define into GSdx (windows) define
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#if defined(__AVX2__)
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#define _M_SSE 0x501
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#elif defined(__AVX__)
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#define _M_SSE 0x500
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#elif defined(__SSE4_2__)
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#define _M_SSE 0x402
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#elif defined(__SSE4_1__)
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#define _M_SSE 0x401
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#elif defined(__SSSE3__)
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#define _M_SSE 0x301
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#elif defined(__SSE2__)
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#define _M_SSE 0x200
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#elif defined(__SSE__)
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#define _M_SSE 0x100
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#endif
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#endif
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#if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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#define _M_SSE 0x200
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#endif
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#if _M_SSE >= 0x200
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#include <xmmintrin.h>
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#include <emmintrin.h>
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#ifndef _MM_DENORMALS_ARE_ZERO
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#define _MM_DENORMALS_ARE_ZERO 0x0040
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#endif
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#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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{ \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
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__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
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__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
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(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
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(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
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(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
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(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
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}
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#else
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#error TODO: GSVector4 and GSRasterizer needs SSE2
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#endif
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#if _M_SSE >= 0x301
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#include <tmmintrin.h>
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#endif
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#endif
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#if _M_SSE >= 0x500
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#include <immintrin.h>
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#endif
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#undef min
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#undef max
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#undef abs
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#if !defined(_MSC_VER)
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#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
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#define _aligned_malloc(size, a) aligned_alloc(a, size)
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#else
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extern void* _aligned_malloc(size_t size, size_t alignment);
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#endif
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static inline void _aligned_free(void* p) {
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free(p);
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}
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// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
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__forceinline unsigned char _BitScanForward(unsigned long* const Index, const unsigned long Mask)
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{
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__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask));
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return Mask ? 1 : 0;
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}
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#ifdef __GNUC__
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// gcc 4.8 define __rdtsc but unfortunately the compiler crash...
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// The redefine allow to skip the gcc __rdtsc version -- Gregory
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#define __rdtsc _lnx_rdtsc
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//__forceinline unsigned long long __rdtsc()
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__forceinline unsigned long long _lnx_rdtsc()
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{
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#if defined(__amd64__) || defined(__x86_64__)
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unsigned long long low, high;
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__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
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return low | (high << 32);
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#else
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unsigned long long retval;
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__asm__ __volatile__("rdtsc" : "=A"(retval));
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return retval;
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#endif
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}
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#endif
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#endif
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extern string format(const char* fmt, ...);
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struct delete_object {template<class T> void operator()(T& p) {delete p;}};
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struct delete_first {template<class T> void operator()(T& p) {delete p.first;}};
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struct delete_second {template<class T> void operator()(T& p) {delete p.second;}};
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struct aligned_free_object {template<class T> void operator()(T& p) {_aligned_free(p);}};
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struct aligned_free_first {template<class T> void operator()(T& p) {_aligned_free(p.first);}};
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struct aligned_free_second {template<class T> void operator()(T& p) {_aligned_free(p.second);}};
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extern void* vmalloc(size_t size, bool code);
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extern void vmfree(void* ptr, size_t size);
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extern void* fifo_alloc(size_t size, size_t repeat);
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extern void fifo_free(void* ptr, size_t size, size_t repeat);
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#ifdef _WIN32
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#ifdef ENABLE_VTUNE
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#include <JITProfiling.h>
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#pragma comment(lib, "jitprofiling.lib")
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#endif
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#endif
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// Note: GL messages are present in common code, so in all renderers.
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#define GL_INSERT(type, code, sev, ...) \
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do if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); while(0);
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#if defined(_DEBUG)
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#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_CACHE(...) (0);
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#endif
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#if defined(ENABLE_TRACE_REG) && defined(_DEBUG)
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#define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_REG(...) (0);
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#endif
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#if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG)
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#define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_DBG(...) (0);
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#endif
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#if defined(ENABLE_OGL_DEBUG)
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struct GLAutoPop {
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~GLAutoPop() {
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if (glPopDebugGroup)
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glPopDebugGroup();
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}
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};
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#define GL_PUSH_(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0);
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#define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); GLAutoPop gl_auto_pop;
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#define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0);
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#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
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#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_PUSH_(...) (0);
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#define GL_PUSH(...) (0);
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#define GL_POP() (0);
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#define GL_INS(...) (0);
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#define GL_PERF(...) (0);
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#endif
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// Helper path to dump texture
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#ifdef _WIN32
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const std::string root_sw("c:\\temp1\\_");
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const std::string root_hw("c:\\temp2\\_");
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#else
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const std::string root_sw("/tmp/GS_SW_dump/");
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const std::string root_hw("/tmp/GS_HW_dump/");
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#endif
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