pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/osx/app.h

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7.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/app.h
// Purpose: wxApp class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdicmn.h"
#include "wx/event.h"
class WXDLLIMPEXP_FWD_CORE wxFrame;
class WXDLLIMPEXP_FWD_CORE wxWindowMac;
class WXDLLIMPEXP_FWD_CORE wxApp ;
class WXDLLIMPEXP_FWD_CORE wxKeyEvent;
class WXDLLIMPEXP_FWD_BASE wxLog;
class WXDLLIMPEXP_FWD_CORE wxMacAutoreleasePool;
// Force an exit from main loop
void WXDLLIMPEXP_CORE wxExit();
// Yield to other apps/messages
bool WXDLLIMPEXP_CORE wxYield();
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLIMPEXP_CORE wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
wxApp();
virtual ~wxApp();
virtual void WakeUpIdle();
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
// calling OnInit with an auto-release pool ready ...
virtual bool CallOnInit();
#if wxUSE_GUI
// setting up all MacOS Specific Event-Handlers etc
virtual bool OnInitGui();
#endif // wxUSE_GUI
virtual int OnRun();
virtual bool ProcessIdle();
// implementation only
void OnIdle(wxIdleEvent& event);
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
protected:
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
wxMacAutoreleasePool* m_macPool;
public:
static bool sm_isEmbedded;
// Implementation
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp();
// the installed application event handler
WXEVENTHANDLERREF MacGetEventHandler() { return m_macEventHandler ; }
WXEVENTHANDLERREF MacGetCurrentEventHandlerCallRef() { return m_macCurrentEventHandlerCallRef ; }
void MacSetCurrentEvent( WXEVENTREF event , WXEVENTHANDLERCALLREF handler )
{ m_macCurrentEvent = event ; m_macCurrentEventHandlerCallRef = handler ; }
// adding a CFType object to be released only at the end of the current event cycle (increases the
// refcount of the object passed), needed in case we are in the middle of an event concering an object
// we want to delete and cannot do it immediately
// TODO change semantics to be in line with cocoa (make autrelease NOT increase the count)
void MacAddToAutorelease( void* cfrefobj );
void MacReleaseAutoreleasePool();
public:
static wxWindow* s_captureWindow ;
static long s_lastModifiers ;
int m_nCmdShow;
// mac specifics
protected:
#if wxOSX_USE_COCOA
// override for support of custom app controllers
virtual WX_NSObject OSXCreateAppController();
#endif
private:
virtual bool DoInitGui();
virtual void DoCleanUp();
WXEVENTHANDLERREF m_macEventHandler ;
WXEVENTHANDLERCALLREF m_macCurrentEventHandlerCallRef ;
WXEVENTREF m_macCurrentEvent ;
public:
static long s_macAboutMenuItemId ;
static long s_macPreferencesMenuItemId ;
static long s_macExitMenuItemId ;
static wxString s_macHelpMenuTitleName ;
WXEVENTREF MacGetCurrentEvent() { return m_macCurrentEvent ; }
// For embedded use. By default does nothing.
virtual void MacHandleUnhandledEvent( WXEVENTREF ev );
bool MacSendKeyDownEvent( wxWindow* focus , long keyval , long modifiers , long when , wxChar uniChar ) ;
bool MacSendKeyUpEvent( wxWindow* focus , long keyval , long modifiers , long when , wxChar uniChar ) ;
bool MacSendCharEvent( wxWindow* focus , long keymessage , long modifiers , long when , wxChar uniChar ) ;
void MacCreateKeyEvent( wxKeyEvent& event, wxWindow* focus , long keymessage , long modifiers , long when , wxChar uniChar ) ;
#if wxOSX_USE_CARBON
// we only have applescript on these
virtual short MacHandleAEODoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEGURL(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEPDoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEOApp(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEQuit(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAERApp(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
#endif
// in response of an openFiles message with Cocoa and an
// open-document apple event
virtual void MacOpenFiles(const wxArrayString &fileNames) ;
// called by MacOpenFiles for each file.
virtual void MacOpenFile(const wxString &fileName) ;
// in response of a get-url apple event
virtual void MacOpenURL(const wxString &url) ;
// in response of a print-document apple event
virtual void MacPrintFiles(const wxArrayString &fileNames) ;
// called by MacPrintFiles for each file
virtual void MacPrintFile(const wxString &fileName) ;
// in response of a open-application apple event
virtual void MacNewFile() ;
// in response of a reopen-application apple event
virtual void MacReopenApp() ;
// Notice that this is just a placeholder and doesn't work yet!
//
// Override this to return false from a non-bundled console app in order to
// stay in background instead of being made a foreground application as
// happens by default.
virtual bool OSXIsGUIApplication() { return true; }
#if wxOSX_USE_COCOA_OR_IPHONE
// immediately before the native event loop launches
virtual void OSXOnWillFinishLaunching();
// immediately when the native event loop starts, no events have been served yet
virtual void OSXOnDidFinishLaunching();
// OS asks to terminate app, return no to stay running
virtual bool OSXOnShouldTerminate();
// before application terminates
virtual void OSXOnWillTerminate();
private:
bool m_onInitResult;
bool m_inited;
wxArrayString m_openFiles;
wxArrayString m_printFiles;
wxString m_getURL;
public:
bool OSXInitWasCalled() { return m_inited; }
void OSXStoreOpenFiles(const wxArrayString &files ) { m_openFiles = files ; }
void OSXStorePrintFiles(const wxArrayString &files ) { m_printFiles = files ; }
void OSXStoreOpenURL(const wxString &url ) { m_getURL = url ; }
#endif
// Hide the application windows the same as the system hide command would do it.
void MacHideApp();
DECLARE_EVENT_TABLE()
};
#endif
// _WX_APP_H_