mirror of https://github.com/PCSX2/pcsx2.git
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/motif/icon.h
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// Purpose: wxIcon class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ICON_H_
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#define _WX_ICON_H_
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#include "wx/bitmap.h"
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// Icon
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class WXDLLIMPEXP_CORE wxIcon : public wxBitmap
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{
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public:
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wxIcon();
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// Initialize with XBM data
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wxIcon(const char bits[], int width, int height);
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// Initialize with XPM data
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wxIcon(const char* const* data);
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#ifdef wxNEEDS_CHARPP
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wxIcon(char **data);
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#endif
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wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
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int desiredWidth = -1, int desiredHeight = -1)
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{
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LoadFile(name, type, desiredWidth, desiredHeight);
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}
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wxIcon(const wxIconLocation& loc)
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{
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LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);
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}
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virtual ~wxIcon();
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bool LoadFile(const wxString& name, wxBitmapType type,
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int desiredWidth, int desiredHeight);
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// unhide the base class version
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virtual bool LoadFile(const wxString& name,
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wxBitmapType flags = wxICON_DEFAULT_TYPE)
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{ return LoadFile(name, flags); }
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// create from bitmap (which should have a mask unless it's monochrome):
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// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
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// ctors, assignment operators...), but it's ok to have such function
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void CopyFromBitmap(const wxBitmap& bmp);
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DECLARE_DYNAMIC_CLASS(wxIcon)
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};
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#endif // _WX_ICON_H_
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