mirror of https://github.com/PCSX2/pcsx2.git
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dfb/bitmap.h
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// Purpose: wxBitmap class
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// Author: Vaclav Slavik
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// Created: 2006-08-04
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DFB_BITMAP_H_
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#define _WX_DFB_BITMAP_H_
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#include "wx/dfb/dfbptr.h"
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class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
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wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmap : public wxBitmapBase
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{
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public:
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wxBitmap() {}
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wxBitmap(const wxIDirectFBSurfacePtr& surface) { Create(surface); }
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wxBitmap(int width, int height, int depth = -1) { Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { Create(sz, depth); }
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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wxBitmap(const char* const* bits);
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#if wxUSE_IMAGE
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wxBitmap(const wxImage& image, int depth = -1);
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#endif
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bool Create(const wxIDirectFBSurfacePtr& surface);
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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bool Create(int width, int height, const wxDC& WXUNUSED(dc))
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{ return Create(width,height); }
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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virtual int GetDepth() const;
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#if wxUSE_IMAGE
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virtual wxImage ConvertToImage() const;
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#endif
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virtual wxMask *GetMask() const;
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virtual void SetMask(wxMask *mask);
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
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virtual bool SaveFile(const wxString &name, wxBitmapType type,
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const wxPalette *palette = NULL) const;
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virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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#if wxUSE_PALETTE
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virtual wxPalette *GetPalette() const;
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virtual void SetPalette(const wxPalette& palette);
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#endif
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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static void InitStandardHandlers();
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// raw bitmap access support functions
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void *GetRawData(wxPixelDataBase& data, int bpp);
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void UngetRawData(wxPixelDataBase& data);
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bool HasAlpha() const;
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// implementation:
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virtual void SetHeight(int height);
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virtual void SetWidth(int width);
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virtual void SetDepth(int depth);
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// get underlying native representation:
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wxIDirectFBSurfacePtr GetDirectFBSurface() const;
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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bool CreateWithFormat(int width, int height, int dfbFormat);
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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#endif // _WX_DFB_BITMAP_H_
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