mirror of https://github.com/PCSX2/pcsx2.git
fbb224837d
* Enable interlace feature. (note I'm well aware that interlace crashes with SDL) * remove useless callback debug function * handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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convert.fx | ||
convert.glsl | ||
fxaa.fx | ||
interlace.fx | ||
interlace.glsl | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
tfx.fx |