pcsx2/plugins/GSdx/GSLocalMemory.cpp

2555 lines
68 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
* Special Notes:
*
* Based on Page.c from GSSoft
* Copyright (C) 2002-2004 GSsoft Team
*
*/
#include "StdAfx.h"
#include "GSLocalMemory.h"
#define ASSERT_BLOCK(r, w, h) \
ASSERT((r).width() >= w && (r).height() >= h && !((r).left&(w-1)) && !((r).top&(h-1)) && !((r).right&(w-1)) && !((r).bottom&(h-1))); \
#define FOREACH_BLOCK_START(w, h, bpp) \
uint32 bp = TEX0.TBP0; \
uint32 bw = TEX0.TBW; \
int offset = dstpitch * h - r.width() * bpp / 8; \
for(int y = r.top, ye = r.bottom; y < ye; y += h, dst += offset) \
{ ASSERT_BLOCK(r, w, h); \
for(int x = r.left, xe = r.right; x < xe; x += w, dst += w * bpp / 8) \
{ \
#define FOREACH_BLOCK_END }}
//
uint32 GSLocalMemory::pageOffset32[32][32][64];
uint32 GSLocalMemory::pageOffset32Z[32][32][64];
uint32 GSLocalMemory::pageOffset16[32][64][64];
uint32 GSLocalMemory::pageOffset16S[32][64][64];
uint32 GSLocalMemory::pageOffset16Z[32][64][64];
uint32 GSLocalMemory::pageOffset16SZ[32][64][64];
uint32 GSLocalMemory::pageOffset8[32][64][128];
uint32 GSLocalMemory::pageOffset4[32][128][128];
int GSLocalMemory::rowOffset32[2048];
int GSLocalMemory::rowOffset32Z[2048];
int GSLocalMemory::rowOffset16[2048];
int GSLocalMemory::rowOffset16S[2048];
int GSLocalMemory::rowOffset16Z[2048];
int GSLocalMemory::rowOffset16SZ[2048];
int GSLocalMemory::rowOffset8[2][2048];
int GSLocalMemory::rowOffset4[2][2048];
int GSLocalMemory::blockOffset32[256];
int GSLocalMemory::blockOffset32Z[256];
int GSLocalMemory::blockOffset16[256];
int GSLocalMemory::blockOffset16S[256];
int GSLocalMemory::blockOffset16Z[256];
int GSLocalMemory::blockOffset16SZ[256];
int GSLocalMemory::blockOffset8[256];
int GSLocalMemory::blockOffset4[256];
//
uint32 GSLocalMemory::m_xtbl[1024];
uint32 GSLocalMemory::m_ytbl[1024];
//
GSLocalMemory::psm_t GSLocalMemory::m_psm[64];
//
GSLocalMemory::GSLocalMemory()
: m_clut(this)
{
m_vm8 = (uint8*)VirtualAlloc(NULL, m_vmsize * 2, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
memset(m_vm8, 0, m_vmsize);
for(int bp = 0; bp < 32; bp++)
{
for(int y = 0; y < 32; y++) for(int x = 0; x < 64; x++)
{
pageOffset32[bp][y][x] = PixelAddressOrg32(x, y, bp, 0);
pageOffset32Z[bp][y][x] = PixelAddressOrg32Z(x, y, bp, 0);
}
for(int y = 0; y < 64; y++) for(int x = 0; x < 64; x++)
{
pageOffset16[bp][y][x] = PixelAddressOrg16(x, y, bp, 0);
pageOffset16S[bp][y][x] = PixelAddressOrg16S(x, y, bp, 0);
pageOffset16Z[bp][y][x] = PixelAddressOrg16Z(x, y, bp, 0);
pageOffset16SZ[bp][y][x] = PixelAddressOrg16SZ(x, y, bp, 0);
}
for(int y = 0; y < 64; y++) for(int x = 0; x < 128; x++)
{
pageOffset8[bp][y][x] = PixelAddressOrg8(x, y, bp, 0);
}
for(int y = 0; y < 128; y++) for(int x = 0; x < 128; x++)
{
pageOffset4[bp][y][x] = PixelAddressOrg4(x, y, bp, 0);
}
}
for(int x = 0; x < countof(rowOffset32); x++)
{
rowOffset32[x] = (int)PixelAddress32(x, 0, 0, 32) - (int)PixelAddress32(0, 0, 0, 32);
}
for(int x = 0; x < countof(rowOffset32Z); x++)
{
rowOffset32Z[x] = (int)PixelAddress32Z(x, 0, 0, 32) - (int)PixelAddress32Z(0, 0, 0, 32);
}
for(int x = 0; x < countof(rowOffset16); x++)
{
rowOffset16[x] = (int)PixelAddress16(x, 0, 0, 32) - (int)PixelAddress16(0, 0, 0, 32);
}
for(int x = 0; x < countof(rowOffset16S); x++)
{
rowOffset16S[x] = (int)PixelAddress16S(x, 0, 0, 32) - (int)PixelAddress16S(0, 0, 0, 32);
}
for(int x = 0; x < countof(rowOffset16Z); x++)
{
rowOffset16Z[x] = (int)PixelAddress16Z(x, 0, 0, 32) - (int)PixelAddress16Z(0, 0, 0, 32);
}
for(int x = 0; x < countof(rowOffset16SZ); x++)
{
rowOffset16SZ[x] = (int)PixelAddress16SZ(x, 0, 0, 32) - (int)PixelAddress16SZ(0, 0, 0, 32);
}
for(int x = 0; x < countof(rowOffset8[0]); x++)
{
rowOffset8[0][x] = (int)PixelAddress8(x, 0, 0, 32) - (int)PixelAddress8(0, 0, 0, 32);
rowOffset8[1][x] = (int)PixelAddress8(x, 2, 0, 32) - (int)PixelAddress8(0, 2, 0, 32);
}
for(int x = 0; x < countof(rowOffset4[0]); x++)
{
rowOffset4[0][x] = (int)PixelAddress4(x, 0, 0, 32) - (int)PixelAddress4(0, 0, 0, 32);
rowOffset4[1][x] = (int)PixelAddress4(x, 2, 0, 32) - (int)PixelAddress4(0, 2, 0, 32);
}
for(int x = 0; x < countof(blockOffset32); x++)
{
blockOffset32[x] = (int)BlockNumber32(x << 3, 0, 0, 32) - (int)BlockNumber32(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset32Z); x++)
{
blockOffset32Z[x] = (int)BlockNumber32Z(x << 3, 0, 0, 32) - (int)BlockNumber32Z(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset16); x++)
{
blockOffset16[x] = (int)BlockNumber16(x << 3, 0, 0, 32) - (int)BlockNumber16(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset16S); x++)
{
blockOffset16S[x] = (int)BlockNumber16S(x << 3, 0, 0, 32) - (int)BlockNumber16S(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset16Z); x++)
{
blockOffset16Z[x] = (int)BlockNumber16Z(x << 3, 0, 0, 32) - (int)BlockNumber16Z(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset16SZ); x++)
{
blockOffset16SZ[x] = (int)BlockNumber16SZ(x << 3, 0, 0, 32) - (int)BlockNumber16SZ(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset8); x++)
{
blockOffset8[x] = (int)BlockNumber8(x << 3, 0, 0, 32) - (int)BlockNumber8(0, 0, 0, 32);
}
for(int x = 0; x < countof(blockOffset4); x++)
{
blockOffset4[x] = (int)BlockNumber4(x << 3, 0, 0, 32) - (int)BlockNumber4(0, 0, 0, 32);
}
for(int i = 0; i < countof(m_psm); i++)
{
m_psm[i].pa = &GSLocalMemory::PixelAddress32;
m_psm[i].bn = &GSLocalMemory::BlockNumber32;
m_psm[i].rp = &GSLocalMemory::ReadPixel32;
m_psm[i].rpa = &GSLocalMemory::ReadPixel32;
m_psm[i].wp = &GSLocalMemory::WritePixel32;
m_psm[i].wpa = &GSLocalMemory::WritePixel32;
m_psm[i].rt = &GSLocalMemory::ReadTexel32;
m_psm[i].rtNP = &GSLocalMemory::ReadTexel32;
m_psm[i].rta = &GSLocalMemory::ReadTexel32;
m_psm[i].wfa = &GSLocalMemory::WritePixel32;
m_psm[i].wi = &GSLocalMemory::WriteImage<PSM_PSMCT32, 8, 8, 32>;
m_psm[i].ri = &GSLocalMemory::ReadImageX; // TODO
m_psm[i].rtx = &GSLocalMemory::ReadTexture32;
m_psm[i].rtxNP = &GSLocalMemory::ReadTexture32;
m_psm[i].rtxP = &GSLocalMemory::ReadTexture32;
m_psm[i].rtxb = &GSLocalMemory::ReadTextureBlock32;
m_psm[i].rtxbP = &GSLocalMemory::ReadTextureBlock32;
m_psm[i].bpp = m_psm[i].trbpp = 32;
m_psm[i].pal = 0;
m_psm[i].bs = GSVector2i(8, 8);
m_psm[i].pgs = GSVector2i(64, 32);
for(int j = 0; j < 8; j++) m_psm[i].rowOffset[j] = rowOffset32;
m_psm[i].blockOffset = blockOffset32;
}
m_psm[PSM_PSMCT16].pa = &GSLocalMemory::PixelAddress16;
m_psm[PSM_PSMCT16S].pa = &GSLocalMemory::PixelAddress16S;
m_psm[PSM_PSMT8].pa = &GSLocalMemory::PixelAddress8;
m_psm[PSM_PSMT4].pa = &GSLocalMemory::PixelAddress4;
m_psm[PSM_PSMZ32].pa = &GSLocalMemory::PixelAddress32Z;
m_psm[PSM_PSMZ24].pa = &GSLocalMemory::PixelAddress32Z;
m_psm[PSM_PSMZ16].pa = &GSLocalMemory::PixelAddress16Z;
m_psm[PSM_PSMZ16S].pa = &GSLocalMemory::PixelAddress16SZ;
m_psm[PSM_PSMCT16].bn = &GSLocalMemory::BlockNumber16;
m_psm[PSM_PSMCT16S].bn = &GSLocalMemory::BlockNumber16S;
m_psm[PSM_PSMT8].bn = &GSLocalMemory::BlockNumber8;
m_psm[PSM_PSMT4].bn = &GSLocalMemory::BlockNumber4;
m_psm[PSM_PSMZ32].bn = &GSLocalMemory::BlockNumber32Z;
m_psm[PSM_PSMZ24].bn = &GSLocalMemory::BlockNumber32Z;
m_psm[PSM_PSMZ16].bn = &GSLocalMemory::BlockNumber16Z;
m_psm[PSM_PSMZ16S].bn = &GSLocalMemory::BlockNumber16SZ;
m_psm[PSM_PSMCT24].rp = &GSLocalMemory::ReadPixel24;
m_psm[PSM_PSMCT16].rp = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMCT16S].rp = &GSLocalMemory::ReadPixel16S;
m_psm[PSM_PSMT8].rp = &GSLocalMemory::ReadPixel8;
m_psm[PSM_PSMT4].rp = &GSLocalMemory::ReadPixel4;
m_psm[PSM_PSMT8H].rp = &GSLocalMemory::ReadPixel8H;
m_psm[PSM_PSMT4HL].rp = &GSLocalMemory::ReadPixel4HL;
m_psm[PSM_PSMT4HH].rp = &GSLocalMemory::ReadPixel4HH;
m_psm[PSM_PSMZ32].rp = &GSLocalMemory::ReadPixel32Z;
m_psm[PSM_PSMZ24].rp = &GSLocalMemory::ReadPixel24Z;
m_psm[PSM_PSMZ16].rp = &GSLocalMemory::ReadPixel16Z;
m_psm[PSM_PSMZ16S].rp = &GSLocalMemory::ReadPixel16SZ;
m_psm[PSM_PSMCT24].rpa = &GSLocalMemory::ReadPixel24;
m_psm[PSM_PSMCT16].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMCT16S].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMT8].rpa = &GSLocalMemory::ReadPixel8;
m_psm[PSM_PSMT4].rpa = &GSLocalMemory::ReadPixel4;
m_psm[PSM_PSMT8H].rpa = &GSLocalMemory::ReadPixel8H;
m_psm[PSM_PSMT4HL].rpa = &GSLocalMemory::ReadPixel4HL;
m_psm[PSM_PSMT4HH].rpa = &GSLocalMemory::ReadPixel4HH;
m_psm[PSM_PSMZ32].rpa = &GSLocalMemory::ReadPixel32;
m_psm[PSM_PSMZ24].rpa = &GSLocalMemory::ReadPixel24;
m_psm[PSM_PSMZ16].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMZ16S].rpa = &GSLocalMemory::ReadPixel16;
m_psm[PSM_PSMCT32].wp = &GSLocalMemory::WritePixel32;
m_psm[PSM_PSMCT24].wp = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMCT16].wp = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMCT16S].wp = &GSLocalMemory::WritePixel16S;
m_psm[PSM_PSMT8].wp = &GSLocalMemory::WritePixel8;
m_psm[PSM_PSMT4].wp = &GSLocalMemory::WritePixel4;
m_psm[PSM_PSMT8H].wp = &GSLocalMemory::WritePixel8H;
m_psm[PSM_PSMT4HL].wp = &GSLocalMemory::WritePixel4HL;
m_psm[PSM_PSMT4HH].wp = &GSLocalMemory::WritePixel4HH;
m_psm[PSM_PSMZ32].wp = &GSLocalMemory::WritePixel32Z;
m_psm[PSM_PSMZ24].wp = &GSLocalMemory::WritePixel24Z;
m_psm[PSM_PSMZ16].wp = &GSLocalMemory::WritePixel16Z;
m_psm[PSM_PSMZ16S].wp = &GSLocalMemory::WritePixel16SZ;
m_psm[PSM_PSMCT32].wpa = &GSLocalMemory::WritePixel32;
m_psm[PSM_PSMCT24].wpa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMCT16].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMCT16S].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMT8].wpa = &GSLocalMemory::WritePixel8;
m_psm[PSM_PSMT4].wpa = &GSLocalMemory::WritePixel4;
m_psm[PSM_PSMT8H].wpa = &GSLocalMemory::WritePixel8H;
m_psm[PSM_PSMT4HL].wpa = &GSLocalMemory::WritePixel4HL;
m_psm[PSM_PSMT4HH].wpa = &GSLocalMemory::WritePixel4HH;
m_psm[PSM_PSMZ32].wpa = &GSLocalMemory::WritePixel32;
m_psm[PSM_PSMZ24].wpa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMZ16].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMZ16S].wpa = &GSLocalMemory::WritePixel16;
m_psm[PSM_PSMCT24].rt = &GSLocalMemory::ReadTexel24;
m_psm[PSM_PSMCT16].rt = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMCT16S].rt = &GSLocalMemory::ReadTexel16S;
m_psm[PSM_PSMT8].rt = &GSLocalMemory::ReadTexel8;
m_psm[PSM_PSMT4].rt = &GSLocalMemory::ReadTexel4;
m_psm[PSM_PSMT8H].rt = &GSLocalMemory::ReadTexel8H;
m_psm[PSM_PSMT4HL].rt = &GSLocalMemory::ReadTexel4HL;
m_psm[PSM_PSMT4HH].rt = &GSLocalMemory::ReadTexel4HH;
m_psm[PSM_PSMZ32].rt = &GSLocalMemory::ReadTexel32Z;
m_psm[PSM_PSMZ24].rt = &GSLocalMemory::ReadTexel24Z;
m_psm[PSM_PSMZ16].rt = &GSLocalMemory::ReadTexel16Z;
m_psm[PSM_PSMZ16S].rt = &GSLocalMemory::ReadTexel16SZ;
m_psm[PSM_PSMCT24].rta = &GSLocalMemory::ReadTexel24;
m_psm[PSM_PSMCT16].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMCT16S].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMT8].rta = &GSLocalMemory::ReadTexel8;
m_psm[PSM_PSMT4].rta = &GSLocalMemory::ReadTexel4;
m_psm[PSM_PSMT8H].rta = &GSLocalMemory::ReadTexel8H;
m_psm[PSM_PSMT4HL].rta = &GSLocalMemory::ReadTexel4HL;
m_psm[PSM_PSMT4HH].rta = &GSLocalMemory::ReadTexel4HH;
m_psm[PSM_PSMZ24].rta = &GSLocalMemory::ReadTexel24;
m_psm[PSM_PSMZ16].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMZ16S].rta = &GSLocalMemory::ReadTexel16;
m_psm[PSM_PSMCT24].wfa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMCT16].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMCT16S].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMZ24].wfa = &GSLocalMemory::WritePixel24;
m_psm[PSM_PSMZ16].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMZ16S].wfa = &GSLocalMemory::WriteFrame16;
m_psm[PSM_PSMCT16].rtNP = &GSLocalMemory::ReadTexel16NP;
m_psm[PSM_PSMCT16S].rtNP = &GSLocalMemory::ReadTexel16SNP;
m_psm[PSM_PSMT8].rtNP = &GSLocalMemory::ReadTexel8;
m_psm[PSM_PSMT4].rtNP = &GSLocalMemory::ReadTexel4;
m_psm[PSM_PSMT8H].rtNP = &GSLocalMemory::ReadTexel8H;
m_psm[PSM_PSMT4HL].rtNP = &GSLocalMemory::ReadTexel4HL;
m_psm[PSM_PSMT4HH].rtNP = &GSLocalMemory::ReadTexel4HH;
m_psm[PSM_PSMZ32].rtNP = &GSLocalMemory::ReadTexel32Z;
m_psm[PSM_PSMZ24].rtNP = &GSLocalMemory::ReadTexel24Z;
m_psm[PSM_PSMZ16].rtNP = &GSLocalMemory::ReadTexel16ZNP;
m_psm[PSM_PSMZ16S].rtNP = &GSLocalMemory::ReadTexel16SZNP;
m_psm[PSM_PSMCT24].wi = &GSLocalMemory::WriteImage24; // TODO
m_psm[PSM_PSMCT16].wi = &GSLocalMemory::WriteImage<PSM_PSMCT16, 16, 8, 16>;
m_psm[PSM_PSMCT16S].wi = &GSLocalMemory::WriteImage<PSM_PSMCT16S, 16, 8, 16>;
m_psm[PSM_PSMT8].wi = &GSLocalMemory::WriteImage<PSM_PSMT8, 16, 16, 8>;
m_psm[PSM_PSMT4].wi = &GSLocalMemory::WriteImage<PSM_PSMT4, 32, 16, 4>;
m_psm[PSM_PSMT8H].wi = &GSLocalMemory::WriteImage8H; // TODO
m_psm[PSM_PSMT4HL].wi = &GSLocalMemory::WriteImage4HL; // TODO
m_psm[PSM_PSMT4HH].wi = &GSLocalMemory::WriteImage4HH; // TODO
m_psm[PSM_PSMZ32].wi = &GSLocalMemory::WriteImage<PSM_PSMZ32, 8, 8, 32>;
m_psm[PSM_PSMZ24].wi = &GSLocalMemory::WriteImage24Z; // TODO
m_psm[PSM_PSMZ16].wi = &GSLocalMemory::WriteImage<PSM_PSMZ16, 16, 8, 16>;
m_psm[PSM_PSMZ16S].wi = &GSLocalMemory::WriteImage<PSM_PSMZ16S, 16, 8, 16>;
m_psm[PSM_PSMCT24].rtx = &GSLocalMemory::ReadTexture24;
m_psm[PSM_PSMCT16].rtx = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMCT16S].rtx = &GSLocalMemory::ReadTexture16S;
m_psm[PSM_PSMT8].rtx = &GSLocalMemory::ReadTexture8;
m_psm[PSM_PSMT4].rtx = &GSLocalMemory::ReadTexture4;
m_psm[PSM_PSMT8H].rtx = &GSLocalMemory::ReadTexture8H;
m_psm[PSM_PSMT4HL].rtx = &GSLocalMemory::ReadTexture4HL;
m_psm[PSM_PSMT4HH].rtx = &GSLocalMemory::ReadTexture4HH;
m_psm[PSM_PSMZ32].rtx = &GSLocalMemory::ReadTexture32Z;
m_psm[PSM_PSMZ24].rtx = &GSLocalMemory::ReadTexture24Z;
m_psm[PSM_PSMZ16].rtx = &GSLocalMemory::ReadTexture16Z;
m_psm[PSM_PSMZ16S].rtx = &GSLocalMemory::ReadTexture16SZ;
m_psm[PSM_PSMCT16].rtxNP = &GSLocalMemory::ReadTexture16NP;
m_psm[PSM_PSMCT16S].rtxNP = &GSLocalMemory::ReadTexture16SNP;
m_psm[PSM_PSMT8].rtxNP = &GSLocalMemory::ReadTexture8NP;
m_psm[PSM_PSMT4].rtxNP = &GSLocalMemory::ReadTexture4NP;
m_psm[PSM_PSMT8H].rtxNP = &GSLocalMemory::ReadTexture8HNP;
m_psm[PSM_PSMT4HL].rtxNP = &GSLocalMemory::ReadTexture4HLNP;
m_psm[PSM_PSMT4HH].rtxNP = &GSLocalMemory::ReadTexture4HHNP;
m_psm[PSM_PSMZ32].rtxNP = &GSLocalMemory::ReadTexture32Z;
m_psm[PSM_PSMZ24].rtxNP = &GSLocalMemory::ReadTexture24Z;
m_psm[PSM_PSMZ16].rtxNP = &GSLocalMemory::ReadTexture16ZNP;
m_psm[PSM_PSMZ16S].rtxNP = &GSLocalMemory::ReadTexture16SZNP;
m_psm[PSM_PSMCT24].rtxP = &GSLocalMemory::ReadTexture24;
m_psm[PSM_PSMCT16].rtxP = &GSLocalMemory::ReadTexture16;
m_psm[PSM_PSMCT16S].rtxP = &GSLocalMemory::ReadTexture16S;
m_psm[PSM_PSMT8].rtxP = &GSLocalMemory::ReadTexture8P;
m_psm[PSM_PSMT4].rtxP = &GSLocalMemory::ReadTexture4P;
m_psm[PSM_PSMT8H].rtxP = &GSLocalMemory::ReadTexture8HP;
m_psm[PSM_PSMT4HL].rtxP = &GSLocalMemory::ReadTexture4HLP;
m_psm[PSM_PSMT4HH].rtxP = &GSLocalMemory::ReadTexture4HHP;
m_psm[PSM_PSMZ32].rtxP = &GSLocalMemory::ReadTexture32Z;
m_psm[PSM_PSMZ24].rtxP = &GSLocalMemory::ReadTexture24Z;
m_psm[PSM_PSMZ16].rtxP = &GSLocalMemory::ReadTexture16Z;
m_psm[PSM_PSMZ16S].rtxP = &GSLocalMemory::ReadTexture16SZ;
m_psm[PSM_PSMCT24].rtxb = &GSLocalMemory::ReadTextureBlock24;
m_psm[PSM_PSMCT16].rtxb = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMCT16S].rtxb = &GSLocalMemory::ReadTextureBlock16S;
m_psm[PSM_PSMT8].rtxb = &GSLocalMemory::ReadTextureBlock8;
m_psm[PSM_PSMT4].rtxb = &GSLocalMemory::ReadTextureBlock4;
m_psm[PSM_PSMT8H].rtxb = &GSLocalMemory::ReadTextureBlock8H;
m_psm[PSM_PSMT4HL].rtxb = &GSLocalMemory::ReadTextureBlock4HL;
m_psm[PSM_PSMT4HH].rtxb = &GSLocalMemory::ReadTextureBlock4HH;
m_psm[PSM_PSMZ32].rtxb = &GSLocalMemory::ReadTextureBlock32Z;
m_psm[PSM_PSMZ24].rtxb = &GSLocalMemory::ReadTextureBlock24Z;
m_psm[PSM_PSMZ16].rtxb = &GSLocalMemory::ReadTextureBlock16Z;
m_psm[PSM_PSMZ16S].rtxb = &GSLocalMemory::ReadTextureBlock16SZ;
m_psm[PSM_PSMCT24].rtxbP = &GSLocalMemory::ReadTextureBlock24;
m_psm[PSM_PSMCT16].rtxbP = &GSLocalMemory::ReadTextureBlock16;
m_psm[PSM_PSMCT16S].rtxbP = &GSLocalMemory::ReadTextureBlock16S;
m_psm[PSM_PSMT8].rtxbP = &GSLocalMemory::ReadTextureBlock8P;
m_psm[PSM_PSMT4].rtxbP = &GSLocalMemory::ReadTextureBlock4P;
m_psm[PSM_PSMT8H].rtxbP = &GSLocalMemory::ReadTextureBlock8HP;
m_psm[PSM_PSMT4HL].rtxbP = &GSLocalMemory::ReadTextureBlock4HLP;
m_psm[PSM_PSMT4HH].rtxbP = &GSLocalMemory::ReadTextureBlock4HHP;
m_psm[PSM_PSMZ32].rtxbP = &GSLocalMemory::ReadTextureBlock32Z;
m_psm[PSM_PSMZ24].rtxbP = &GSLocalMemory::ReadTextureBlock24Z;
m_psm[PSM_PSMZ16].rtxbP = &GSLocalMemory::ReadTextureBlock16Z;
m_psm[PSM_PSMZ16S].rtxbP = &GSLocalMemory::ReadTextureBlock16SZ;
m_psm[PSM_PSMT8].pal = m_psm[PSM_PSMT8H].pal = 256;
m_psm[PSM_PSMT4].pal = m_psm[PSM_PSMT4HL].pal = m_psm[PSM_PSMT4HH].pal = 16;
m_psm[PSM_PSMCT16].bpp = m_psm[PSM_PSMCT16S].bpp = 16;
m_psm[PSM_PSMT8].bpp = 8;
m_psm[PSM_PSMT4].bpp = 4;
m_psm[PSM_PSMZ16].bpp = m_psm[PSM_PSMZ16S].bpp = 16;
m_psm[PSM_PSMCT24].trbpp = 24;
m_psm[PSM_PSMCT16].trbpp = m_psm[PSM_PSMCT16S].trbpp = 16;
m_psm[PSM_PSMT8].trbpp = m_psm[PSM_PSMT8H].trbpp = 8;
m_psm[PSM_PSMT4].trbpp = m_psm[PSM_PSMT4HL].trbpp = m_psm[PSM_PSMT4HH].trbpp = 4;
m_psm[PSM_PSMZ24].trbpp = 24;
m_psm[PSM_PSMZ16].trbpp = m_psm[PSM_PSMZ16S].trbpp = 16;
m_psm[PSM_PSMCT16].bs = m_psm[PSM_PSMCT16S].bs = GSVector2i(16, 8);
m_psm[PSM_PSMT8].bs = GSVector2i(16, 16);
m_psm[PSM_PSMT4].bs = GSVector2i(32, 16);
m_psm[PSM_PSMZ16].bs = m_psm[PSM_PSMZ16S].bs = GSVector2i(16, 8);
m_psm[PSM_PSMCT16].pgs = m_psm[PSM_PSMCT16S].pgs = GSVector2i(64, 64);
m_psm[PSM_PSMT8].pgs = GSVector2i(128, 64);
m_psm[PSM_PSMT4].pgs = GSVector2i(128, 128);
m_psm[PSM_PSMZ16].pgs = m_psm[PSM_PSMZ16S].pgs = GSVector2i(64, 64);
for(int i = 0; i < 8; i++) m_psm[PSM_PSMCT16].rowOffset[i] = rowOffset16;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMCT16S].rowOffset[i] = rowOffset16S;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMT8].rowOffset[i] = rowOffset8[((i + 2) >> 2) & 1];
for(int i = 0; i < 8; i++) m_psm[PSM_PSMT4].rowOffset[i] = rowOffset4[((i + 2) >> 2) & 1];
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ32].rowOffset[i] = rowOffset32Z;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ24].rowOffset[i] = rowOffset32Z;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ16].rowOffset[i] = rowOffset16Z;
for(int i = 0; i < 8; i++) m_psm[PSM_PSMZ16S].rowOffset[i] = rowOffset16SZ;
m_psm[PSM_PSMCT16].blockOffset = blockOffset16;
m_psm[PSM_PSMCT16S].blockOffset = blockOffset16S;
m_psm[PSM_PSMT8].blockOffset = blockOffset8;
m_psm[PSM_PSMT4].blockOffset = blockOffset4;
m_psm[PSM_PSMZ32].blockOffset = blockOffset32Z;
m_psm[PSM_PSMZ24].blockOffset = blockOffset32Z;
m_psm[PSM_PSMZ16].blockOffset = blockOffset16Z;
m_psm[PSM_PSMZ16S].blockOffset = blockOffset16SZ;
}
GSLocalMemory::~GSLocalMemory()
{
VirtualFree(m_vm8, 0, MEM_RELEASE);
for(hash_map<uint32, Offset*>::iterator i = m_omap.begin(); i != m_omap.end(); i++)
{
Offset* o = (*i).second;
for(int i = 0; i < countof(o->col); i++)
{
_aligned_free(o->col);
}
_aligned_free(o);
}
for(hash_map<uint32, Offset4*>::iterator i = m_o4map.begin(); i != m_o4map.end(); i++)
{
_aligned_free((*i).second);
}
}
GSLocalMemory::Offset* GSLocalMemory::GetOffset(uint32 bp, uint32 bw, uint32 psm)
{
if(bw == 0) {ASSERT(0); return NULL;}
ASSERT(m_psm[psm].bpp > 8); // only for 16/24/32/8h/4hh/4hl formats where all columns are the same
uint32 hash = bp | (bw << 14) | (psm << 20);
hash_map<uint32, Offset*>::iterator i = m_omap.find(hash);
if(i != m_omap.end())
{
return (*i).second;
}
Offset* o = (Offset*)_aligned_malloc(sizeof(Offset), 16);
o->hash = hash;
pixelAddress pa = m_psm[psm].pa;
for(int i = 0; i < 2048; i++)
{
o->row[i] = GSVector4i((int)pa(0, i, bp, bw));
}
int* p = (int*)_aligned_malloc(sizeof(int) * (2048 + 3) * 4, 16);
for(int i = 0; i < 4; i++)
{
o->col[i] = &p[2048 * i + ((4 - (i & 3)) & 3)];
memcpy(o->col[i], m_psm[psm].rowOffset[0], sizeof(int) * 2048);
}
m_omap[hash] = o;
return o;
}
GSLocalMemory::Offset4* GSLocalMemory::GetOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF)
{
uint32 fbp = FRAME.Block();
uint32 zbp = ZBUF.Block();
uint32 fpsm = FRAME.PSM;
uint32 zpsm = ZBUF.PSM;
uint32 bw = FRAME.FBW;
ASSERT(m_psm[fpsm].trbpp > 8 || m_psm[zpsm].trbpp > 8);
// "(psm & 0x0f) ^ ((psm & 0xf0) >> 2)" creates 4 bit unique identifiers for render target formats (only)
uint32 fpsm_hash = (fpsm & 0x0f) ^ ((fpsm & 0x30) >> 2);
uint32 zpsm_hash = (zpsm & 0x0f) ^ ((zpsm & 0x30) >> 2);
uint32 hash = (FRAME.FBP << 0) | (ZBUF.ZBP << 9) | (bw << 18) | (fpsm_hash << 24) | (zpsm_hash << 28);
hash_map<uint32, Offset4*>::iterator i = m_o4map.find(hash);
if(i != m_o4map.end())
{
return (*i).second;
}
Offset4* o = (Offset4*)_aligned_malloc(sizeof(Offset4), 16);
o->hash = hash;
pixelAddress fpa = m_psm[fpsm].pa;
pixelAddress zpa = m_psm[zpsm].pa;
int fs = m_psm[fpsm].bpp >> 5;
int zs = m_psm[zpsm].bpp >> 5;
for(int i = 0; i < 2048; i++)
{
o->row[i].x = (int)fpa(0, i, fbp, bw) << fs;
o->row[i].y = (int)zpa(0, i, zbp, bw) << zs;
}
for(int i = 0; i < 512; i++)
{
o->col[i].x = m_psm[fpsm].rowOffset[0][i * 4] << fs;
o->col[i].y = m_psm[zpsm].rowOffset[0][i * 4] << zs;
}
m_o4map[hash] = o;
return o;
}
bool GSLocalMemory::FillRect(const GSVector4i& r, uint32 c, uint32 psm, uint32 bp, uint32 bw)
{
const psm_t& tbl = m_psm[psm];
writePixel wp = tbl.wp;
pixelAddress bn = tbl.bn;
int w = tbl.bs.x;
int h = tbl.bs.y;
int bpp = tbl.bpp;
switch(bpp)
{
case 32: break;
case 16: c = (c & 0xffff) * 0x00010001; break;
case 8: c = (c & 0xff) * 0x01010101; break;
case 4: c = (c & 0xf) * 0x11111111; break;
}
GSVector4i clip;
clip.left = (r.left + (w - 1)) & ~(w - 1);
clip.top = (r.top + (h - 1)) & ~(h - 1);
clip.right = r.right & ~(w - 1);
clip.bottom = r.bottom & ~(h - 1);
for(int y = r.top; y < clip.top; y++)
{
for(int x = r.left; x < r.right; x++)
{
(this->*wp)(x, y, c, bp, bw);
}
}
for(int y = clip.bottom; y < r.bottom; y++)
{
for(int x = r.left; x < r.right; x++)
{
(this->*wp)(x, y, c, bp, bw);
}
}
if(r.x < clip.left || clip.right < r.z)
{
for(int y = clip.top; y < clip.bottom; y += h)
{
for(int ys = y, ye = y + h; ys < ye; ys++)
{
for(int x = r.left; x < clip.left; x++)
{
(this->*wp)(x, ys, c, bp, bw);
}
for(int x = clip.right; x < r.right; x++)
{
(this->*wp)(x, ys, c, bp, bw);
}
}
}
}
GSVector4i c128(c);
if(psm == PSM_PSMCT24 || psm == PSM_PSMZ24)
{
GSVector4i mask(0x00ffffff);
for(int y = clip.top; y < clip.bottom; y += h)
{
for(int x = clip.left; x < clip.right; x += w)
{
GSVector4i* p = (GSVector4i*)&m_vm8[bn(x, y, bp, bw) << 8];
for(int i = 0; i < 16; i += 4)
{
p[i + 0] = p[i + 0].blend8(c128, mask);
p[i + 1] = p[i + 1].blend8(c128, mask);
p[i + 2] = p[i + 2].blend8(c128, mask);
p[i + 3] = p[i + 3].blend8(c128, mask);
}
}
}
}
else
{
for(int y = clip.top; y < clip.bottom; y += h)
{
for(int x = clip.left; x < clip.right; x += w)
{
GSVector4i* p = (GSVector4i*)&m_vm8[bn(x, y, bp, bw) << 8];
for(int i = 0; i < 16; i += 4)
{
p[i + 0] = c128;
p[i + 1] = c128;
p[i + 2] = c128;
p[i + 3] = c128;
}
}
}
}
return true;
}
////////////////////
template<int psm, int bsx, int bsy, bool aligned>
void GSLocalMemory::WriteImageColumn(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
const int csy = bsy / 4;
for(int offset = srcpitch * csy; h >= csy; h -= csy, y += csy, src += offset)
{
for(int x = l; x < r; x += bsx)
{
switch(psm)
{
case PSM_PSMCT32: WriteColumn32<aligned, 0xffffffff>(y, BlockPtr32(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMCT16: WriteColumn16<aligned>(y, BlockPtr16(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMCT16S: WriteColumn16<aligned>(y, BlockPtr16S(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMT8: WriteColumn8<aligned>(y, BlockPtr8(x, y, bp, bw), &src[x], srcpitch); break;
case PSM_PSMT4: WriteColumn4<aligned>(y, BlockPtr4(x, y, bp, bw), &src[x >> 1], srcpitch); break;
case PSM_PSMZ32: WriteColumn32<aligned, 0xffffffff>(y, BlockPtr32Z(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMZ16: WriteColumn16<aligned>(y, BlockPtr16Z(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMZ16S: WriteColumn16<aligned>(y, BlockPtr16SZ(x, y, bp, bw), &src[x * 2], srcpitch); break;
// TODO
default: __assume(0);
}
}
}
}
template<int psm, int bsx, int bsy, bool aligned>
void GSLocalMemory::WriteImageBlock(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
for(int offset = srcpitch * bsy; h >= bsy; h -= bsy, y += bsy, src += offset)
{
for(int x = l; x < r; x += bsx)
{
switch(psm)
{
case PSM_PSMCT32: WriteBlock32<aligned, 0xffffffff>(BlockPtr32(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMCT16: WriteBlock16<aligned>(BlockPtr16(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMCT16S: WriteBlock16<aligned>(BlockPtr16S(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMT8: WriteBlock8<aligned>(BlockPtr8(x, y, bp, bw), &src[x], srcpitch); break;
case PSM_PSMT4: WriteBlock4<aligned>(BlockPtr4(x, y, bp, bw), &src[x >> 1], srcpitch); break;
case PSM_PSMZ32: WriteBlock32<aligned, 0xffffffff>(BlockPtr32Z(x, y, bp, bw), &src[x * 4], srcpitch); break;
case PSM_PSMZ16: WriteBlock16<aligned>(BlockPtr16Z(x, y, bp, bw), &src[x * 2], srcpitch); break;
case PSM_PSMZ16S: WriteBlock16<aligned>(BlockPtr16SZ(x, y, bp, bw), &src[x * 2], srcpitch); break;
// TODO
default: __assume(0);
}
}
}
}
template<int psm, int bsx, int bsy>
void GSLocalMemory::WriteImageLeftRight(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
for(; h > 0; y++, h--, src += srcpitch)
{
for(int x = l; x < r; x++)
{
switch(psm)
{
case PSM_PSMCT32: WritePixel32(x, y, *(uint32*)&src[x * 4], bp, bw); break;
case PSM_PSMCT16: WritePixel16(x, y, *(uint16*)&src[x * 2], bp, bw); break;
case PSM_PSMCT16S: WritePixel16S(x, y, *(uint16*)&src[x * 2], bp, bw); break;
case PSM_PSMT8: WritePixel8(x, y, src[x], bp, bw); break;
case PSM_PSMT4: WritePixel4(x, y, src[x >> 1] >> ((x & 1) << 2), bp, bw); break;
case PSM_PSMZ32: WritePixel32Z(x, y, *(uint32*)&src[x * 4], bp, bw); break;
case PSM_PSMZ16: WritePixel16Z(x, y, *(uint16*)&src[x * 2], bp, bw); break;
case PSM_PSMZ16S: WritePixel16SZ(x, y, *(uint16*)&src[x * 2], bp, bw); break;
// TODO
default: __assume(0);
}
}
}
}
template<int psm, int bsx, int bsy, int trbpp>
void GSLocalMemory::WriteImageTopBottom(int l, int r, int y, int h, uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
__declspec(align(16)) uint8 buff[64]; // merge buffer for one column
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
const int csy = bsy / 4;
// merge incomplete column
int y2 = y & (csy - 1);
if(y2 > 0)
{
int h2 = min(h, csy - y2);
for(int x = l; x < r; x += bsx)
{
uint8* dst = NULL;
switch(psm)
{
case PSM_PSMCT32: dst = BlockPtr32(x, y, bp, bw); break;
case PSM_PSMCT16: dst = BlockPtr16(x, y, bp, bw); break;
case PSM_PSMCT16S: dst = BlockPtr16S(x, y, bp, bw); break;
case PSM_PSMT8: dst = BlockPtr8(x, y, bp, bw); break;
case PSM_PSMT4: dst = BlockPtr4(x, y, bp, bw); break;
case PSM_PSMZ32: dst = BlockPtr32Z(x, y, bp, bw); break;
case PSM_PSMZ16: dst = BlockPtr16Z(x, y, bp, bw); break;
case PSM_PSMZ16S: dst = BlockPtr16SZ(x, y, bp, bw); break;
// TODO
default: __assume(0);
}
switch(psm)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
ReadColumn32<true>(y, dst, buff, 32);
memcpy(&buff[32], &src[x * 4], 32);
WriteColumn32<true, 0xffffffff>(y, dst, buff, 32);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
ReadColumn16<true>(y, dst, buff, 32);
memcpy(&buff[32], &src[x * 2], 32);
WriteColumn16<true>(y, dst, buff, 32);
break;
case PSM_PSMT8:
ReadColumn8<true>(y, dst, buff, 16);
memcpy(&buff[y2 * 16], &src[x], h2 * 16);
WriteColumn8<true>(y, dst, buff, 16);
break;
case PSM_PSMT4:
ReadColumn4<true>(y, dst, buff, 16);
memcpy(&buff[y2 * 16], &src[x >> 1], h2 * 16);
WriteColumn4<true>(y, dst, buff, 16);
break;
// TODO
default:
__assume(0);
}
}
src += srcpitch * h2;
y += h2;
h -= h2;
}
// write whole columns
{
int h2 = h & ~(csy - 1);
if(h2 > 0)
{
if(((DWORD_PTR)&src[l * trbpp >> 3] & 15) == 0 && (srcpitch & 15) == 0)
{
WriteImageColumn<psm, bsx, bsy, true>(l, r, y, h2, src, srcpitch, BITBLTBUF);
}
else
{
WriteImageColumn<psm, bsx, bsy, false>(l, r, y, h2, src, srcpitch, BITBLTBUF);
}
src += srcpitch * h2;
y += h2;
h -= h2;
}
}
// merge incomplete column
if(h >= 1)
{
for(int x = l; x < r; x += bsx)
{
uint8* dst = NULL;
switch(psm)
{
case PSM_PSMCT32: dst = BlockPtr32(x, y, bp, bw); break;
case PSM_PSMCT16: dst = BlockPtr16(x, y, bp, bw); break;
case PSM_PSMCT16S: dst = BlockPtr16S(x, y, bp, bw); break;
case PSM_PSMT8: dst = BlockPtr8(x, y, bp, bw); break;
case PSM_PSMT4: dst = BlockPtr4(x, y, bp, bw); break;
case PSM_PSMZ32: dst = BlockPtr32Z(x, y, bp, bw); break;
case PSM_PSMZ16: dst = BlockPtr16Z(x, y, bp, bw); break;
case PSM_PSMZ16S: dst = BlockPtr16SZ(x, y, bp, bw); break;
// TODO
default: __assume(0);
}
switch(psm)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
ReadColumn32<true>(y, dst, buff, 32);
memcpy(&buff[0], &src[x * 4], 32);
WriteColumn32<true, 0xffffffff>(y, dst, buff, 32);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
ReadColumn16<true>(y, dst, buff, 32);
memcpy(&buff[0], &src[x * 2], 32);
WriteColumn16<true>(y, dst, buff, 32);
break;
case PSM_PSMT8:
ReadColumn8<true>(y, dst, buff, 16);
memcpy(&buff[0], &src[x], h * 16);
WriteColumn8<true>(y, dst, buff, 16);
break;
case PSM_PSMT4:
ReadColumn4<true>(y, dst, buff, 16);
memcpy(&buff[0], &src[x >> 1], h * 16);
WriteColumn4<true>(y, dst, buff, 16);
break;
// TODO
default:
__assume(0);
}
}
}
}
template<int psm, int bsx, int bsy, int trbpp>
void GSLocalMemory::WriteImage(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
int l = (int)TRXPOS.DSAX;
int r = l + (int)TRXREG.RRW;
// finish the incomplete row first
if(tx != l)
{
int n = min(len, (r - tx) * trbpp >> 3);
WriteImageX(tx, ty, src, n, BITBLTBUF, TRXPOS, TRXREG);
src += n;
len -= n;
}
int la = (l + (bsx - 1)) & ~(bsx - 1);
int ra = r & ~(bsx - 1);
int srcpitch = (r - l) * trbpp >> 3;
int h = len / srcpitch;
if(ra - la >= bsx && h > 0) // "transfer width" >= "block width" && there is at least one full row
{
uint8* s = &src[-l * trbpp >> 3];
src += srcpitch * h;
len -= srcpitch * h;
// left part
if(l < la)
{
WriteImageLeftRight<psm, bsx, bsy>(l, la, ty, h, s, srcpitch, BITBLTBUF);
}
// right part
if(ra < r)
{
WriteImageLeftRight<psm, bsx, bsy>(ra, r, ty, h, s, srcpitch, BITBLTBUF);
}
// horizontally aligned part
if(la < ra)
{
// top part
{
int h2 = min(h, bsy - (ty & (bsy - 1)));
if(h2 < bsy)
{
WriteImageTopBottom<psm, bsx, bsy, trbpp>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
s += srcpitch * h2;
ty += h2;
h -= h2;
}
}
// horizontally and vertically aligned part
{
int h2 = h & ~(bsy - 1);
if(h2 > 0)
{
if(((DWORD_PTR)&s[la * trbpp >> 3] & 15) == 0 && (srcpitch & 15) == 0)
{
WriteImageBlock<psm, bsx, bsy, true>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
}
else
{
WriteImageBlock<psm, bsx, bsy, false>(la, ra, ty, h2, s, srcpitch, BITBLTBUF);
}
s += srcpitch * h2;
ty += h2;
h -= h2;
}
}
// bottom part
if(h > 0)
{
WriteImageTopBottom<psm, bsx, bsy, trbpp>(la, ra, ty, h, s, srcpitch, BITBLTBUF);
// s += srcpitch * h;
ty += h;
// h -= h;
}
}
}
// the rest
if(len > 0)
{
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
}
#define IsTopLeftAligned(dsax, tx, ty, bw, bh) \
((((int)dsax) & ((bw)-1)) == 0 && ((tx) & ((bw)-1)) == 0 && ((int)dsax) == (tx) && ((ty) & ((bh)-1)) == 0)
void GSLocalMemory::WriteImage24(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW * 3;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
UnpackAndWriteBlock24(src + (x - tx) * 3, srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage8H(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
UnpackAndWriteBlock8H(src + (x - tx), srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage4HL(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW / 2;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
UnpackAndWriteBlock4HL(src + (x - tx) / 2, srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage4HH(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW / 2;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
UnpackAndWriteBlock4HH(src + (x - tx) / 2, srcpitch, BlockPtr32(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImage24Z(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(TRXREG.RRW == 0) return;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
int tw = TRXPOS.DSAX + TRXREG.RRW, srcpitch = TRXREG.RRW * 3;
int th = len / srcpitch;
bool aligned = IsTopLeftAligned(TRXPOS.DSAX, tx, ty, 8, 8);
if(!aligned || (tw & 7) || (th & 7) || (len % srcpitch))
{
// TODO
WriteImageX(tx, ty, src, len, BITBLTBUF, TRXPOS, TRXREG);
}
else
{
th += ty;
for(int y = ty; y < th; y += 8, src += srcpitch * 8)
{
for(int x = tx; x < tw; x += 8)
{
UnpackAndWriteBlock24(src + (x - tx) * 3, srcpitch, BlockPtr32Z(x, y, bp, bw));
}
}
ty = th;
}
}
void GSLocalMemory::WriteImageX(int& tx, int& ty, uint8* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG)
{
if(len <= 0) return;
uint8* pb = (uint8*)src;
uint16* pw = (uint16*)src;
uint32* pd = (uint32*)src;
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
psm_t* psm = &m_psm[BITBLTBUF.DPSM];
int x = tx;
int y = ty;
int sx = (int)TRXPOS.DSAX;
int ex = sx + (int)TRXREG.RRW;
switch(BITBLTBUF.DPSM)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
len /= 4;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pd++)
{
WritePixel32(addr + offset[x], *pd);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMCT24:
case PSM_PSMZ24:
len /= 3;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb += 3)
{
WritePixel24(addr + offset[x], *(uint32*)pb);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
len /= 2;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pw++)
{
WritePixel16(addr + offset[x], *pw);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT8:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb++)
{
WritePixel8(addr + offset[x], *pb);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
WritePixel4(addr + offset[x + 0], *pb & 0xf);
WritePixel4(addr + offset[x + 1], *pb >> 4);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT8H:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb++)
{
WritePixel8H(addr + offset[x], *pb);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HL:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
WritePixel4HL(addr + offset[x + 0], *pb & 0xf);
WritePixel4HL(addr + offset[x + 1], *pb >> 4);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HH:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
WritePixel4HH(addr + offset[x + 0], *pb & 0xf);
WritePixel4HH(addr + offset[x + 1], *pb >> 4);
}
if(x == ex) {x = sx; y++;}
}
break;
}
tx = x;
ty = y;
}
//
void GSLocalMemory::ReadImageX(int& tx, int& ty, uint8* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const
{
if(len <= 0) return;
uint8* pb = (uint8*)dst;
uint16* pw = (uint16*)dst;
uint32* pd = (uint32*)dst;
uint32 bp = BITBLTBUF.SBP;
uint32 bw = BITBLTBUF.SBW;
psm_t* psm = &m_psm[BITBLTBUF.SPSM];
int x = tx;
int y = ty;
int sx = (int)TRXPOS.SSAX;
int ex = sx + (int)TRXREG.RRW;
switch(BITBLTBUF.SPSM)
{
case PSM_PSMCT32:
case PSM_PSMZ32:
len /= 4;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pd++)
{
*pd = ReadPixel32(addr + offset[x]);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMCT24:
case PSM_PSMZ24:
len /= 3;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb += 3)
{
uint32 c = ReadPixel32(addr + offset[x]);
pb[0] = ((uint8*)&c)[0];
pb[1] = ((uint8*)&c)[1];
pb[2] = ((uint8*)&c)[2];
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
case PSM_PSMZ16:
case PSM_PSMZ16S:
len /= 2;
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pw++)
{
*pw = ReadPixel16(addr + offset[x]);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT8:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb++)
{
*pb = ReadPixel8(addr + offset[x]);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
*pb = ReadPixel4(addr + offset[x + 0]) | (ReadPixel4(addr + offset[x + 1]) << 4);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT8H:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x++, pb++)
{
*pb = ReadPixel8H(addr + offset[x]);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HL:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
*pb = ReadPixel4HL(addr + offset[x + 0]) | (ReadPixel4HL(addr + offset[x + 1]) << 4);
}
if(x == ex) {x = sx; y++;}
}
break;
case PSM_PSMT4HH:
while(len > 0)
{
uint32 addr = psm->pa(0, y, bp, bw);
int* offset = psm->rowOffset[y & 7];
for(; len > 0 && x < ex; len--, x += 2, pb++)
{
*pb = ReadPixel4HH(addr + offset[x + 0]) | (ReadPixel4HH(addr + offset[x + 1]) << 4);
}
if(x == ex) {x = sx; y++;}
}
break;
}
tx = x;
ty = y;
}
///////////////////
void GSLocalMemory::ReadTexture32(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadBlock32<true>(BlockPtr32(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture24(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
if(TEXA.AEM)
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock24<true>(BlockPtr32(x, y, bp, bw), dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
else
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock24<false>(BlockPtr32(x, y, bp, bw), dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture16(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
FOREACH_BLOCK_START(16, 8, 32)
{
ReadBlock16<true>(BlockPtr16(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture16S(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
FOREACH_BLOCK_START(16, 8, 32)
{
ReadBlock16<true>(BlockPtr16S(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture8(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(16, 16, 32)
{
ReadAndExpandBlock8_32(BlockPtr8(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint64* pal = m_clut;
FOREACH_BLOCK_START(32, 16, 32)
{
ReadAndExpandBlock4_32(BlockPtr4(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture8H(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock8H_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HL(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock4HL_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HH(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock4HH_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture32Z(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadBlock32<true>(BlockPtr32Z(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture24Z(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
if(TEXA.AEM)
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock24<true>(BlockPtr32Z(x, y, bp, bw), dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
else
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock24<false>(BlockPtr32Z(x, y, bp, bw), dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture16Z(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
FOREACH_BLOCK_START(16, 8, 32)
{
ReadBlock16<true>(BlockPtr16Z(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture16SZ(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
FOREACH_BLOCK_START(16, 8, 32)
{
ReadBlock16<true>(BlockPtr16SZ(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
FOREACH_BLOCK_END
}
///////////////////
void GSLocalMemory::ReadTextureBlock32(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock32<true>(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock24(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
if(TEXA.AEM)
{
ReadAndExpandBlock24<true>(BlockPtr(bp), dst, dstpitch, TEXA);
}
else
{
ReadAndExpandBlock24<false>(BlockPtr(bp), dst, dstpitch, TEXA);
}
}
void GSLocalMemory::ReadTextureBlock16(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
ReadBlock16<true>(BlockPtr(bp), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
void GSLocalMemory::ReadTextureBlock16S(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
ReadBlock16<true>(BlockPtr(bp), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
void GSLocalMemory::ReadTextureBlock8(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
ReadAndExpandBlock8_32(BlockPtr(bp), dst, dstpitch, pal);
}
void GSLocalMemory::ReadTextureBlock4(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
const uint64* pal = m_clut;
ReadAndExpandBlock4_32(BlockPtr(bp), dst, dstpitch, pal);
}
void GSLocalMemory::ReadTextureBlock8H(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
ReadAndExpandBlock8H_32(BlockPtr(bp), dst, dstpitch, pal);
}
void GSLocalMemory::ReadTextureBlock4HL(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
ReadAndExpandBlock4HL_32(BlockPtr(bp), dst, dstpitch, pal);
}
void GSLocalMemory::ReadTextureBlock4HH(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
ReadAndExpandBlock4HH_32(BlockPtr(bp), dst, dstpitch, pal);
}
void GSLocalMemory::ReadTextureBlock32Z(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock32<true>(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock24Z(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
if(TEXA.AEM)
{
ReadAndExpandBlock24<true>(BlockPtr(bp), dst, dstpitch, TEXA);
}
else
{
ReadAndExpandBlock24<false>(BlockPtr(bp), dst, dstpitch, TEXA);
}
}
void GSLocalMemory::ReadTextureBlock16Z(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
ReadBlock16<true>(BlockPtr(bp), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
void GSLocalMemory::ReadTextureBlock16SZ(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
__declspec(align(16)) uint16 block[16 * 8];
ReadBlock16<true>(BlockPtr(bp), (uint8*)block, sizeof(block) / 8);
ExpandBlock16(block, dst, dstpitch, TEXA);
}
///////////////////
void GSLocalMemory::ReadTexture(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP)
{
readTexture rtx = m_psm[TEX0.PSM].rtx;
readTexel rt = m_psm[TEX0.PSM].rt;
GSVector2i bs = m_psm[TEX0.PSM].bs;
if(r.width() < bs.x || r.height() < bs.y
|| (r.left & (bs.x - 1)) || (r.top & (bs.y - 1))
|| (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1))
|| CLAMP.WMS == 3 || CLAMP.WMT == 3)
{
ReadTexture<uint32>(r, dst, dstpitch, TEX0, TEXA, CLAMP, rt, rtx);
}
else
{
(this->*rtx)(r, dst, dstpitch, TEX0, TEXA);
}
}
void GSLocalMemory::ReadTextureNC(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP)
{
readTexture rtx = m_psm[TEX0.PSM].rtx;
readTexel rt = m_psm[TEX0.PSM].rt;
GSVector2i bs = m_psm[TEX0.PSM].bs;
if(r.width() < bs.x || r.height() < bs.y
|| (r.left & (bs.x - 1)) || (r.top & (bs.y - 1))
|| (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1)))
{
ReadTextureNC<uint32>(r, dst, dstpitch, TEX0, TEXA, rt, rtx);
}
else
{
(this->*rtx)(r, dst, dstpitch, TEX0, TEXA);
}
}
///////////////////
void GSLocalMemory::ReadTexture16NP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(16, 8, 16)
{
ReadBlock16<true>(BlockPtr16(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture16SNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(16, 8, 16)
{
ReadBlock16<true>(BlockPtr16S(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture8NP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24)
{
FOREACH_BLOCK_START(16, 16, 32)
{
ReadAndExpandBlock8_32(BlockPtr8(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
else
{
ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S);
__declspec(align(16)) uint8 block[16 * 16];
FOREACH_BLOCK_START(16, 16, 16)
{
ReadBlock8<true>(BlockPtr8(x, y, bp, bw), (uint8*)block, sizeof(block) / 16);
ExpandBlock8_16(block, dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture4NP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint64* pal = m_clut;
if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24)
{
FOREACH_BLOCK_START(32, 16, 32)
{
ReadAndExpandBlock4_32(BlockPtr4(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
else
{
ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S);
__declspec(align(16)) uint8 block[(32 / 2) * 16];
FOREACH_BLOCK_START(32, 16, 16)
{
ReadBlock4<true>(BlockPtr4(x, y, bp, bw), (uint8*)block, sizeof(block) / 16);
ExpandBlock4_16(block, dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture8HNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24)
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock8H_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
else
{
ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S);
__declspec(align(16)) uint32 block[8 * 8];
FOREACH_BLOCK_START(8, 8, 16)
{
ReadBlock32<true>(BlockPtr32(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock8H_16(block, dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture4HLNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24)
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock4HL_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
else
{
ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S);
__declspec(align(16)) uint32 block[8 * 8];
FOREACH_BLOCK_START(8, 8, 16)
{
ReadBlock32<true>(BlockPtr32(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock4HL_16(block, dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture4HHNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
const uint32* pal = m_clut;
if(TEX0.CPSM == PSM_PSMCT32 || TEX0.CPSM == PSM_PSMCT24)
{
FOREACH_BLOCK_START(8, 8, 32)
{
ReadAndExpandBlock4HH_32(BlockPtr32(x, y, bp, bw), dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
else
{
ASSERT(TEX0.CPSM == PSM_PSMCT16 || TEX0.CPSM == PSM_PSMCT16S);
__declspec(align(16)) uint32 block[8 * 8];
FOREACH_BLOCK_START(8, 8, 16)
{
ReadBlock32<true>(BlockPtr32(x, y, bp, bw), (uint8*)block, sizeof(block) / 8);
ExpandBlock4HH_16(block, dst, dstpitch, pal);
}
FOREACH_BLOCK_END
}
}
void GSLocalMemory::ReadTexture16ZNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(16, 8, 16)
{
ReadBlock16<true>(BlockPtr16Z(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture16SZNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(16, 8, 16)
{
ReadBlock16<true>(BlockPtr16SZ(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
///////////////////
void GSLocalMemory::ReadTextureNP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP)
{
readTexture rtx = m_psm[TEX0.PSM].rtxNP;
readTexel rt = m_psm[TEX0.PSM].rtNP;
GSVector2i bs = m_psm[TEX0.PSM].bs;
if(r.width() < bs.x || r.height() < bs.y
|| (r.left & (bs.x - 1)) || (r.top & (bs.y - 1))
|| (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1))
|| CLAMP.WMS == 3 || CLAMP.WMT == 3)
{
uint32 psm = TEX0.PSM;
switch(psm)
{
case PSM_PSMT8:
case PSM_PSMT8H:
case PSM_PSMT4:
case PSM_PSMT4HL:
case PSM_PSMT4HH:
psm = TEX0.CPSM;
break;
}
switch(psm)
{
default:
case PSM_PSMCT32:
case PSM_PSMCT24:
ReadTexture<uint32>(r, dst, dstpitch, TEX0, TEXA, CLAMP, rt, rtx);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
ReadTexture<uint16>(r, dst, dstpitch, TEX0, TEXA, CLAMP, rt, rtx);
break;
}
}
else
{
(this->*rtx)(r, dst, dstpitch, TEX0, TEXA);
}
}
void GSLocalMemory::ReadTextureNPNC(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP)
{
readTexture rtx = m_psm[TEX0.PSM].rtxNP;
readTexel rt = m_psm[TEX0.PSM].rtNP;
GSVector2i bs = m_psm[TEX0.PSM].bs;
if(r.width() < bs.x || r.height() < bs.y
|| (r.left & (bs.x - 1)) || (r.top & (bs.y - 1))
|| (r.right & (bs.x - 1)) || (r.bottom & (bs.y - 1)))
{
uint32 psm = TEX0.PSM;
switch(psm)
{
case PSM_PSMT8:
case PSM_PSMT8H:
case PSM_PSMT4:
case PSM_PSMT4HL:
case PSM_PSMT4HH:
psm = TEX0.CPSM;
break;
}
switch(psm)
{
default:
case PSM_PSMCT32:
case PSM_PSMCT24:
ReadTextureNC<uint32>(r, dst, dstpitch, TEX0, TEXA, rt, rtx);
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
ReadTextureNC<uint16>(r, dst, dstpitch, TEX0, TEXA, rt, rtx);
break;
}
}
else
{
(this->*rtx)(r, dst, dstpitch, TEX0, TEXA);
}
}
// 32/8
void GSLocalMemory::ReadTexture8P(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(16, 16, 8)
{
ReadBlock8<true>(BlockPtr8(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4P(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(32, 16, 8)
{
ReadBlock4P(BlockPtr4(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture8HP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(8, 8, 8)
{
ReadBlock8HP(BlockPtr32(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HLP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(8, 8, 8)
{
ReadBlock4HLP(BlockPtr32(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
void GSLocalMemory::ReadTexture4HHP(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
FOREACH_BLOCK_START(8, 8, 8)
{
ReadBlock4HHP(BlockPtr32(x, y, bp, bw), dst, dstpitch);
}
FOREACH_BLOCK_END
}
//
void GSLocalMemory::ReadTextureBlock8P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock8<true>(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock4P(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock4P(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock8HP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock8HP(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock4HLP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock4HLP(BlockPtr(bp), dst, dstpitch);
}
void GSLocalMemory::ReadTextureBlock4HHP(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const
{
ReadBlock4HHP(BlockPtr(bp), dst, dstpitch);
}
//
template<typename T>
void GSLocalMemory::ReadTexture(const GSVector4i& r2, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, readTexel rt, readTexture rtx)
{
// TODO: this is a mess, make it more simple
GSVector4i r = r2;
uint32 wms = CLAMP.WMS, wmt = CLAMP.WMT;
uint32 minu = CLAMP.MINU, maxu = CLAMP.MAXU;
uint32 minv = CLAMP.MINV, maxv = CLAMP.MAXV;
GSVector2i bs = m_psm[TEX0.PSM].bs;
int bsxm = bs.x - 1;
int bsym = bs.y - 1;
if(wms == 3 || wmt == 3)
{
if(wms == 3 && wmt == 3)
{
int w = minu + 1;
int h = minv + 1;
w = (w + bsxm) & ~bsxm;
h = (h + bsym) & ~bsym;
if(w % bs.x == 0 && maxu % bs.x == 0 && h % bs.y == 0 && maxv % bs.y == 0)
{
// printf("!!! 1 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom);
T* buff = (T*)_aligned_malloc(w * h * sizeof(T), 16);
(this->*rtx)(GSVector4i(maxu, maxv, maxu + w, maxv + h), (uint8*)buff, w * sizeof(T), TEX0, TEXA);
dst -= r.left * sizeof(T);
// int left = (r.left + minu) & ~minu;
// int right = r.right & ~minu;
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
{
T* src = &buff[(y & minv) * w];
int x = r.left;
/*
for(; x < left; x++)
{
((T*)dst)[x] = src[x & minu];
}
for(; x < right; x += minu + 1)
{
memcpy(&((T*)dst)[x], src, sizeof(T) * (minu + 1));
}
*/
for(; x < r.right; x++)
{
((T*)dst)[x] = src[x & minu];
}
}
_aligned_free(buff);
return;
}
}
if(wms == 2)
{
int left = r.left;
r.left = min(r.right, max(r.left, (int)minu));
r.right = max(r.left, min(r.right, (int)maxu + 1));
dst += (r.left - left) * sizeof(T);
}
if(wmt == 2)
{
int top = r.top;
r.top = min(r.bottom, max(r.top, (int)minv));
r.bottom = max(r.top, min(r.bottom, (int)maxv + 1));
dst += (r.top - top) * dstpitch;
}
if(wms == 3 && wmt != 3)
{
int w = ((minu + 1) + bsxm) & ~bsxm;
if(w % bs.x == 0 && maxu % bs.x == 0)
{
// printf("!!! 2 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom);
int top = r.top & ~bsym;
int bottom = (r.bottom + bsym) & ~bsym;
int h = bottom - top;
T* buff = (T*)_aligned_malloc(w * h * sizeof(T), 16);
(this->*rtx)(GSVector4i(maxu, top, maxu + w, top + h), (uint8*)buff, w * sizeof(T), TEX0, TEXA);
dst -= r.left * sizeof(T);
// int left = (r.left + minu) & ~minu;
// int right = r.right & ~minu;
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
{
T* src = &buff[(y - top) * w];
int x = r.left;
/*
for(; x < left; x++)
{
((T*)dst)[x] = src[x & minu];
}
for(; x < right; x += minu + 1)
{
memcpy(&((T*)dst)[x], src, sizeof(T) * (minu + 1));
}
*/
for(; x < r.right; x++)
{
((T*)dst)[x] = src[x & minu];
}
}
_aligned_free(buff);
return;
}
}
if(wms != 3 && wmt == 3)
{
int h = (minv + 1 + bsym) & ~bsym;
if(h % bs.y == 0 && maxv % bs.y == 0)
{
// printf("!!! 3 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom);
int left = r.left & ~bsxm;
int right = (r.right + bsxm) & ~bsxm;
int w = right - left;
T* buff = (T*)_aligned_malloc(w * h * sizeof(T), 16);
(this->*rtx)(GSVector4i(left, maxv, left + w, maxv + h), (uint8*)buff, w * sizeof(T), TEX0, TEXA);
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
{
T* src = &buff[(y & minv) * w + (r.left - left)];
memcpy(dst, src, sizeof(T) * r.width());
}
_aligned_free(buff);
return;
}
}
switch(wms)
{
default: for(int x = r.left; x < r.right; x++) m_xtbl[x] = x; break;
case 3: for(int x = r.left; x < r.right; x++) m_xtbl[x] = (x & minu) | maxu; break;
}
switch(wmt)
{
default: for(int y = r.top; y < r.bottom; y++) m_ytbl[y] = y; break;
case 3: for(int y = r.top; y < r.bottom; y++) m_ytbl[y] = (y & minv) | maxv; break;
}
// printf("!!! 4 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom);
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(m_xtbl[x], m_ytbl[y], TEX0, TEXA);
}
else
{
// find a block-aligned rect that fits between r and the region clamped area (if any)
GSVector4i r1 = r;
GSVector4i r2 = r;
r1.left = (r1.left + bsxm) & ~bsxm;
r1.top = (r1.top + bsym) & ~bsym;
r1.right = r1.right & ~bsxm;
r1.bottom = r1.bottom & ~bsym;
if(wms == 2 && minu < maxu)
{
r2.left = minu & ~bsxm;
r2.right = (maxu + bsxm) & ~bsxm;
}
if(wmt == 2 && minv < maxv)
{
r2.top = minv & ~bsym;
r2.bottom = (maxv + bsym) & ~bsym;
}
GSVector4i cr = r1.rintersect(r2);
bool aligned = ((DWORD_PTR)(dst + (cr.left - r.left) * sizeof(T)) & 0xf) == 0;
if(cr.rempty() || !aligned)
{
// TODO: expand r to block size, read into temp buffer, copy to r (like above)
if(!aligned) printf("unaligned memory pointer passed to ReadTexture\n");
// printf("!!! 5 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom);
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
}
else
{
// printf("!!! 6 wms = %d, wmt = %d, %3x %3x %3x %3x, %d %d - %d %d\n", wms, wmt, minu, maxu, minv, maxv, r.left, r.top, r.right, r.bottom);
for(int y = r.top; y < cr.top; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
if(!cr.rempty())
{
(this->*rtx)(cr, dst + (cr.left - r.left) * sizeof(T), dstpitch, TEX0, TEXA);
}
for(int y = cr.top; y < cr.bottom; y++, dst += dstpitch)
{
for(int x = r.left, i = 0; x < cr.left; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
for(int x = cr.right, i = x - r.left; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
}
for(int y = cr.bottom; y < r.bottom; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
}
}
}
template<typename T>
void GSLocalMemory::ReadTextureNC(const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, readTexel rt, readTexture rtx)
{
GSVector2i bs = m_psm[TEX0.PSM].bs;
int bsxm = bs.x - 1;
int bsym = bs.y - 1;
GSVector4i cr;
cr.left = (r.left + bsxm) & ~bsxm;
cr.top = (r.top + bsym) & ~bsym;
cr.right = r.right & ~bsxm;
cr.bottom = r.bottom & ~bsym;
bool aligned = ((DWORD_PTR)(dst + (cr.left - r.left) * sizeof(T)) & 0xf) == 0;
if(cr.rempty() || !aligned)
{
// TODO: expand r to block size, read into temp buffer, copy to r (like above)
if(!aligned) printf("unaligned memory pointer passed to ReadTexture\n");
for(int y = r.top; y < r.bottom; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
}
else
{
for(int y = r.top; y < cr.top; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
if(!cr.rempty())
(this->*rtx)(cr, dst + (cr.left - r.left) * sizeof(T), dstpitch, TEX0, TEXA);
for(int y = cr.top; y < cr.bottom; y++, dst += dstpitch)
{
for(int x = r.left, i = 0; x < cr.left; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
for(int x = cr.right, i = x - r.left; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
}
for(int y = cr.bottom; y < r.bottom; y++, dst += dstpitch)
for(int x = r.left, i = 0; x < r.right; x++, i++)
((T*)dst)[i] = (T)(this->*rt)(x, y, TEX0, TEXA);
}
}
HRESULT GSLocalMemory::SaveBMP(const string& fn, uint32 bp, uint32 bw, uint32 psm, int w, int h)
{
int pitch = w * 4;
int size = pitch * h;
void* bits = ::_aligned_malloc(size, 16);
GIFRegTEX0 TEX0;
TEX0.TBP0 = bp;
TEX0.TBW = bw;
TEX0.PSM = psm;
GIFRegTEXA TEXA;
TEXA.AEM = 0;
TEXA.TA0 = 0;
TEXA.TA1 = 0x80;
// (this->*m_psm[TEX0.PSM].rtx)(GSVector4i(0, 0, w, h), bits, pitch, TEX0, TEXA);
readPixel rp = m_psm[psm].rp;
uint8* p = (uint8*)bits;
for(int j = h-1; j >= 0; j--, p += pitch)
for(int i = 0; i < w; i++)
((uint32*)p)[i] = (this->*rp)(i, j, TEX0.TBP0, TEX0.TBW);
if(FILE* fp = fopen(fn.c_str(), "wb"))
{
BITMAPINFOHEADER bih;
memset(&bih, 0, sizeof(bih));
bih.biSize = sizeof(bih);
bih.biWidth = w;
bih.biHeight = h;
bih.biPlanes = 1;
bih.biBitCount = 32;
bih.biCompression = BI_RGB;
bih.biSizeImage = size;
BITMAPFILEHEADER bfh;
memset(&bfh, 0, sizeof(bfh));
bfh.bfType = 'MB';
bfh.bfOffBits = sizeof(bfh) + sizeof(bih);
bfh.bfSize = bfh.bfOffBits + size;
bfh.bfReserved1 = bfh.bfReserved2 = 0;
fwrite(&bfh, 1, sizeof(bfh), fp);
fwrite(&bih, 1, sizeof(bih), fp);
fwrite(bits, 1, size, fp);
fclose(fp);
}
::_aligned_free(bits);
return true;
}