pcsx2/plugins/GSdx/res
Gregory Hainaut db5468afcf glsl: fix shadow on Shin Megami Tensei Nocturne 2015-07-01 09:36:54 +02:00
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glsl glsl: fix shadow on Shin Megami Tensei Nocturne 2015-07-01 09:36:54 +02:00
convert.fx GSdx: Newest scanlines shader looks much nicer this way :) 2014-01-13 18:23:53 +00:00
cs.fx - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
fxaa.fx gsdx-ogl: don't declare a sampler variable 2014-11-20 22:07:44 +01:00
glsl_source.h glsl: fix shadow on Shin Megami Tensei Nocturne 2015-07-01 09:36:54 +02:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
logo-ogl.bmp gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
shadeboost.fx sed -i -e 's/seperately/separately/' 2014-12-07 12:46:16 +01:00
tfx.cl implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
tfx.fx GSdx-DX: Modified shader slightly as some bits were incorrect. 2015-07-01 09:30:20 +02:00