mirror of https://github.com/PCSX2/pcsx2.git
80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSRendererOGL.h"
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#include "GSCrc.h"
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#include "resource.h"
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GSRendererOGL::GSRendererOGL()
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: GSRendererHW<GSVertexOGL>(new GSTextureCacheOGL(this))
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{
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InitVertexKick<GSRendererOGL>();
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}
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bool GSRendererOGL::CreateDevice(GSDevice* dev)
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{
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if(!__super::CreateDevice(dev))
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return false;
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// TODO
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/*
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if(!m_tfx.Create((GSDeviceOGL*)m_dev))
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return false;
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*/
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return true;
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}
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template<uint32 prim, uint32 tme, uint32 fst>
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void GSRendererOGL::VertexKick(bool skip)
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{
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GSVertexOGL& dst = m_vl.AddTail();
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// TODO
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int count = 0;
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if(GSVertexOGL* v = DrawingKick<prim>(skip, count))
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{
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// TODO
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m_count += count;
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}
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}
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void GSRendererOGL::Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
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{
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GSDrawingEnvironment& env = m_env;
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GSDrawingContext* context = m_context;
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// m_perfmon.Put(GSPerfMon::Prim, prims);
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m_dev->BeginScene();
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// TODO
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m_dev->EndScene();
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}
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