pcsx2/pcsx2/IPU
Ryan Houdek a143a8b1f6 Let non-x86_32 use the reference yuv2rgb conversion function.
The yuv2rgb_sse2 implementation is x86_32 only, so x86_64 can't take advantage of this optimized code path.

This requires the architecture defines to be working fully, so this can't be merged until it is fixed on the Windows side of things.
2014-07-15 15:31:07 -05:00
..
mpeg2lib all: gcc warning clean round 4 2013-07-03 18:42:05 +00:00
IPU.cpp GIF: 2014-02-26 22:34:02 +00:00
IPU.h IPU: Cleanups and simplifications, and removed a whole lot of code that was force-setting ipu0dma's STR to 0 and/or flushing the FIFO for no reason. Tested tons of games, couldn't find any regressions. 2010-09-24 23:48:33 +00:00
IPU_Fifo.cpp IPU bug fix by Shalma, well spotted ;p 2011-11-01 18:44:34 +00:00
IPU_Fifo.h IPU optimizations -- use SSE for FIFO reads/writes, and streamlined IPUdma0 /IPUdma1 feeds a bit. 2010-09-15 17:11:24 +00:00
IPUdma.cpp GIF: 2014-02-26 22:34:02 +00:00
IPUdma.h GIF: 2014-02-26 22:34:02 +00:00
yuv2rgb.asm Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
yuv2rgb.cpp Let non-x86_32 use the reference yuv2rgb conversion function. 2014-07-15 15:31:07 -05:00
yuv2rgb.h Let non-x86_32 use the reference yuv2rgb conversion function. 2014-07-15 15:31:07 -05:00