pcsx2/pcsx2/Vif_Transfer.cpp

184 lines
5.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "Vif_Dma.h"
#include "newVif.h"
//------------------------------------------------------------------
// VifCode Transfer Interpreter (Vif0/Vif1)
//------------------------------------------------------------------
// Doesn't stall if the next vifCode is the Mark command
_vifT bool runMark(u32* &data) {
if (((vifXRegs.code >> 24) & 0x7f) == 0x7) {
//DevCon.WriteLn("Vif%d: Running Mark with I-bit", idx);
return 1; // No Stall?
}
return 1; // Stall
}
// Returns 1 if i-bit && finished vifcode && i-bit not masked
_vifT bool analyzeIbit(u32* &data, int iBit) {
vifStruct& vifX = GetVifX;
if (iBit && !vifX.cmd && !vifXRegs.err.MII) {
//DevCon.WriteLn("Vif I-Bit IRQ");
vifX.irq++;
// Okay did some testing with Max Payne, it does this:
// VifMark value = 0x666 (i know, evil!)
// NOP with I Bit
// VifMark value = 0
//
// If you break after the 2nd Mark has run, the game reports invalid mark 0 and the game dies.
// So it has to occur here, testing a theory that it only doesn't stall if the command with
// the iBit IS mark, but still sends the IRQ to let the cpu know the mark is there. (Refraction)
//
// --------------------------
//
// This is how it probably works: i-bit sets the IRQ flag, and VIF keeps running until it encounters
// a non-MARK instruction. This includes the *current* instruction. ie, execution only continues
// unimpeded if MARK[i] is specified, and keeps executing unimpeded until any non-MARK command.
// Any other command with an I bit should stall immediately.
// Example:
//
// VifMark[i] value = 0x321 (with I bit)
// VifMark value = 0
// VifMark value = 0x333
// NOP
//
// ... the VIF should not stall and raise the interrupt until after the NOP is processed.
// So the final value for MARK as the game sees it will be 0x333. --air
return runMark<idx>(data);
}
return 0;
}
// Interprets packet
_vifT void vifTransferLoop(u32* &data) {
vifStruct& vifX = GetVifX;
u32& pSize = vifX.vifpacketsize;
int iBit = vifX.cmd >> 7;
vifXRegs.stat.VPS |= VPS_TRANSFERRING;
vifXRegs.stat.ER1 = false;
while (pSize > 0 && !vifX.vifstalled) {
if(!vifX.cmd) { // Get new VifCode
vifX.lastcmd = (vifXRegs.code >> 24) & 0x7f;
vifXRegs.code = data[0];
vifX.cmd = data[0] >> 24;
iBit = data[0] >> 31;
//VIF_LOG("New VifCMD %x tagsize %x", vifX.cmd, vifX.tag.size);
if (IsDevBuild && SysTrace.EE.VIFcode.IsActive())
{
// Pass 2 means "log it"
vifCmdHandler[idx][vifX.cmd & 0x7f](2, data);
}
vifCmdHandler[idx][vifX.cmd & 0x7f](0, data);
data++; pSize--;
if (analyzeIbit<idx>(data, iBit)) break;
continue;
}
int ret = vifCmdHandler[idx][vifX.cmd & 0x7f](1, data);
data += ret;
pSize -= ret;
if (analyzeIbit<idx>(data, iBit)) break;
}
if (pSize) vifX.vifstalled = true;
}
_vifT static __fi bool vifTransfer(u32 *data, int size, bool TTE) {
vifStruct& vifX = GetVifX;
// irqoffset necessary to add up the right qws, or else will spin (spiderman)
int transferred = vifX.irqoffset;
vifX.irqoffset = 0;
vifX.vifstalled = false;
vifX.stallontag = false;
vifX.vifpacketsize = size;
g_packetsizeonvu = size;
vifTransferLoop<idx>(data);
transferred += size - vifX.vifpacketsize;
g_vifCycles +=((transferred * BIAS) >> 2) ; /* guessing */
if(!idx && g_vu0Cycles > 0)
{
if(g_vifCycles < g_vu0Cycles) g_vu0Cycles -= g_vifCycles;
else if(g_vifCycles >= g_vu0Cycles)g_vu0Cycles = 0;
}
else if(idx && g_vu1Cycles > 0)
{
if(g_vifCycles < g_vu1Cycles) g_vu1Cycles -= g_vifCycles;
else if(g_vifCycles >= g_vu1Cycles)g_vu1Cycles = 0;
}
vifX.irqoffset = transferred % 4; // cannot lose the offset
if (!TTE) // *WARNING* - Tags CAN have interrupts! so lets just ignore the dma modifying stuffs (GT4)
{
transferred = transferred >> 2;
vifXch.madr +=(transferred << 4);
vifXch.qwc -= transferred;
if(vifXch.chcr.STR)hwDmacSrcTadrInc(vifXch);
if (!vifXch.qwc)
{
vifX.inprogress &= ~0x1;
vifX.vifstalled = false;
}
}
else
{
if(!vifX.irqoffset)
{
vifX.vifstalled = false;
}
}
if (vifX.irq && vifX.cmd == 0) {
//DevCon.WriteLn("Vif IRQ!");
if(((vifXRegs.code >> 24) & 0x7f) != 0x7)
{
vifXRegs.stat.VIS = true; // Note: commenting this out fixes WALL-E?
vifX.vifstalled = true;
}
}
return !vifX.vifstalled;
}
// When TTE is set to 1, MADR and QWC are not updated as part of the transfer.
bool VIF0transfer(u32 *data, int size, bool TTE) {
return vifTransfer<0>(data, size, TTE);
}
bool VIF1transfer(u32 *data, int size, bool TTE) {
return vifTransfer<1>(data, size, TTE);
}