PCSX2 - The Playstation 2 Emulator
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Jake.Stine 3bf7df410f Yay! Stack corruption bugs squashed! Much rejoicing! Pcsx2 is usable again! Oh, and emulation speeds are a good measure faster now too.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@595 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:37 +02:00
bin Add a bin directory, with the normal files associated with it. 2016-05-24 22:40:30 +02:00
common Various Win32 GUI renovations: * Added a new feature under Misc -- Close GS on Escape! This will close the GS window anytime you press Escape to return to the Pcsx2 main window. It works even in DX9 fullscreen mode for seamlessly entering/leaving a game. 2016-05-24 22:40:35 +02:00
pcsx2 Yay! Stack corruption bugs squashed! Much rejoicing! Pcsx2 is usable again! Oh, and emulation speeds are a good measure faster now too. 2016-05-24 22:40:37 +02:00
plugins Various ZeroGS cleanups. A few things got mirrored from the dx version to the opengl version, and vice-versa. A few defines became inlined functions, and if statements became switch statements... 2016-05-24 22:40:36 +02:00
build.sh Fix Linux plugin breakages from r540, and make build.sh call fetch.sh so that I am sure to notice the breakages earlier in the future. 2016-05-24 22:40:35 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Fixed a bug in the COP0 TLB / Branch instructions that was causing some games to freeze up or crash (bug was introduced in r572). 2016-05-24 22:40:37 +02:00
pcsx2_suite_2008.sln Pcsx2_Suite_2008 solution now supports the new project build types correctly. 2016-05-24 22:40:37 +02:00