mirror of https://github.com/PCSX2/pcsx2.git
147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSScanlineEnvironment.h"
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#include "GSFunctionMap.h"
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#include "GSUtil.h"
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using namespace Xbyak;
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#if defined(_M_AMD64) || defined(_WIN64)
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#define RegLong Reg64
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#else
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#define RegLong Reg32
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#endif
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class GSDrawScanlineCodeGenerator : public GSCodeGenerator
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{
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void operator = (const GSDrawScanlineCodeGenerator&);
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GSScanlineSelector m_sel;
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GSScanlineLocalData& m_local;
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bool m_rip;
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void Generate();
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#if _M_SSE >= 0x501
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void Init();
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void Step();
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void TestZ(const Ymm& temp1, const Ymm& temp2);
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void SampleTexture();
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void Wrap(const Ymm& uv0);
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void Wrap(const Ymm& uv0, const Ymm& uv1);
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void SampleTextureLOD();
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void WrapLOD(const Ymm& uv0);
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void WrapLOD(const Ymm& uv0, const Ymm& uv1);
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void AlphaTFX();
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void ReadMask();
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void TestAlpha();
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void ColorTFX();
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void Fog();
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void ReadFrame();
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void TestDestAlpha();
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void WriteMask();
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void WriteZBuf();
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void AlphaBlend();
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void WriteFrame();
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void ReadPixel(const Ymm& dst, const Ymm& temp, const RegLong& addr);
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void WritePixel(const Ymm& src, const Ymm& temp, const RegLong& addr, const Reg32& mask, bool fast, int psm, int fz);
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void WritePixel(const Xmm& src, const RegLong& addr, uint8 i, uint8 j, int psm);
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void ReadTexel(int pixels, int mip_offset = 0);
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void ReadTexel(const Ymm& dst, const Ymm& addr, uint8 i);
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#else
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void Generate_SSE();
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void Init_SSE();
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void Step_SSE();
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void TestZ_SSE(const Xmm& temp1, const Xmm& temp2);
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void SampleTexture_SSE();
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void Wrap_SSE(const Xmm& uv0);
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void Wrap_SSE(const Xmm& uv0, const Xmm& uv1);
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void SampleTextureLOD_SSE();
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void WrapLOD_SSE(const Xmm& uv0);
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void WrapLOD_SSE(const Xmm& uv0, const Xmm& uv1);
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void AlphaTFX_SSE();
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void ReadMask_SSE();
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void TestAlpha_SSE();
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void ColorTFX_SSE();
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void Fog_SSE();
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void ReadFrame_SSE();
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void TestDestAlpha_SSE();
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void WriteMask_SSE();
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void WriteZBuf_SSE();
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void AlphaBlend_SSE();
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void WriteFrame_SSE();
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void ReadPixel_SSE(const Xmm& dst, const RegLong& addr);
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void WritePixel_SSE(const Xmm& src, const RegLong& addr, const Reg8& mask, bool fast, int psm, int fz);
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void WritePixel_SSE(const Xmm& src, const RegLong& addr, uint8 i, int psm);
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void ReadTexel_SSE(int pixels, int mip_offset = 0);
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void ReadTexel_SSE(const Xmm& dst, const Xmm& addr, uint8 i);
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void Generate_AVX();
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void Init_AVX();
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void Step_AVX();
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void TestZ_AVX(const Xmm& temp1, const Xmm& temp2);
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void SampleTexture_AVX();
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void Wrap_AVX(const Xmm& uv0);
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void Wrap_AVX(const Xmm& uv0, const Xmm& uv1);
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void SampleTextureLOD_AVX();
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void WrapLOD_AVX(const Xmm& uv0);
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void WrapLOD_AVX(const Xmm& uv0, const Xmm& uv1);
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void AlphaTFX_AVX();
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void ReadMask_AVX();
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void TestAlpha_AVX();
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void ColorTFX_AVX();
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void Fog_AVX();
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void ReadFrame_AVX();
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void TestDestAlpha_AVX();
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void WriteMask_AVX();
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void WriteZBuf_AVX();
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void AlphaBlend_AVX();
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void WriteFrame_AVX();
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void ReadPixel_AVX(const Xmm& dst, const RegLong& addr);
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void WritePixel_AVX(const Xmm& src, const RegLong& addr, const Reg8& mask, bool fast, int psm, int fz);
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void WritePixel_AVX(const Xmm& src, const RegLong& addr, uint8 i, int psm);
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void ReadTexel_AVX(int pixels, int mip_offset = 0);
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void ReadTexel_AVX(const Xmm& dst, const Xmm& addr, uint8 i);
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#endif
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void modulate16(const Xmm& a, const Operand& f, uint8 shift);
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void lerp16(const Xmm& a, const Xmm& b, const Xmm& f, uint8 shift);
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void lerp16_4(const Xmm& a, const Xmm& b, const Xmm& f);
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void mix16(const Xmm& a, const Xmm& b, const Xmm& temp);
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void clamp16(const Xmm& a, const Xmm& temp);
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void alltrue(const Xmm& test);
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void blend(const Xmm& a, const Xmm& b, const Xmm& mask);
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void blendr(const Xmm& b, const Xmm& a, const Xmm& mask);
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void blend8(const Xmm& a, const Xmm& b);
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void blend8r(const Xmm& b, const Xmm& a);
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void split16_2x8(const Xmm& l, const Xmm& h, const Xmm& src);
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public:
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GSDrawScanlineCodeGenerator(void* param, uint64 key, void* code, size_t maxsize);
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};
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