pcsx2/pcsx2/SamplProf.h

52 lines
1.8 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SAMPLPROF_H_
#define _SAMPLPROF_H_
#include "Common.h"
// The profiler does not have a Linux version yet.
// So for now we turn it into duds for non-Win32 platforms.
#ifdef _WIN32
void ProfilerInit();
void ProfilerTerm();
void ProfilerSetEnabled(bool Enabled);
void ProfilerRegisterSource(const char* Name, const void* buff, u32 sz);
void ProfilerRegisterSource(const char* Name, const void* function);
void ProfilerTerminateSource( const char* Name );
void ProfilerRegisterSource(const wxString& Name, const void* buff, u32 sz);
void ProfilerRegisterSource(const wxString& Name, const void* function);
void ProfilerTerminateSource( const wxString& Name );
#else
// Disables the profiler in Debug & Linux builds.
// Profiling info in debug builds isn't much use anyway and the console
// popups are annoying when you're trying to trace debug logs and stuff.
#define ProfilerInit() (void)0
#define ProfilerTerm() (void)0
#define ProfilerSetEnabled(...) (void)0
#define ProfilerRegisterSource(...) (void)0
#define ProfilerTerminateSource(...) (void)0
#endif
#endif