mirror of https://github.com/PCSX2/pcsx2.git
a7c5eebf99
Since we can't do Cd*(Alpha + 1) - Cs*Alpha in hw blend what we can do is adjust the Cs value that will be subtracted, this way we can get a better result in hw blend. Result is still wrong but less wrong than before. |
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.. | ||
cas.glsl | ||
convert.glsl | ||
imgui.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx.glsl |