mirror of https://github.com/PCSX2/pcsx2.git
207 lines
4.0 KiB
C++
207 lines
4.0 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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// keyboard functions
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#include "Util.h"
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#include "GS.h"
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#include "ZZoglShaders.h"
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#include "Profile.h"
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#include "GLWin.h"
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extern int CurrentSavestate, g_GSMultiThreaded, g_nPixelShaderVer;
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extern char *libraryName;
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extern const unsigned char zgsversion;
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extern unsigned char zgsrevision, zgsbuild, zgsminor;
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extern bool SaveStateExists;
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const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" };
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const char* pbilinear[] = { "off", "normal", "forced" };
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extern void SetAA(int mode);
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void ProcessBilinear()
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{
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FUNCLOG
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char strtitle[256];
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if (g_nPixelShaderVer == SHADER_REDUCED)
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{
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conf.bilinear = 0;
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sprintf(strtitle, "reduced shaders don't support bilinear filtering");
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}
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else
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{
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conf.bilinear = (conf.bilinear + 1) % 3;
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sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]);
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}
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ZZLog::WriteToScreen(strtitle);
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SaveConfig();
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}
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void ProcessInterlace()
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{
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FUNCLOG
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char strtitle[256];
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conf.interlace++;
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if (conf.interlace > 2) conf.interlace = 0;
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if (conf.interlace < 2)
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sprintf(strtitle, "interlace on - mode %d", conf.interlace);
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else
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sprintf(strtitle, "interlace off");
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ZZLog::WriteToScreen(strtitle);
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SaveConfig();
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}
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void ProcessAASetting(bool reverse)
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{
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FUNCLOG
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char strtitle[256];
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if (reverse)
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conf.decAA();
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else
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conf.incAA();
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sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
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SetAA(conf.aa);
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ZZLog::WriteToScreen(strtitle);
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SaveConfig();
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}
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void ProcessFPS()
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{
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FUNCLOG
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g_bDisplayFPS ^= 1;
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ZZLog::Debug_Log("Toggled FPS.");
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}
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void ProcessWireFrame()
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{
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FUNCLOG
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char strtitle[256];
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conf.zz_options.wireframe = !conf.zz_options.wireframe;
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glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
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sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
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ZZLog::WriteToScreen(strtitle);
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}
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void ProcessHackSetting(bool reverse)
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{
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FUNCLOG
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int hack = CurrentHack;
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if (reverse)
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{
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hack--;
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if (hack < 0) hack = HACK_NUMBER - 1;
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}
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else
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{
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hack++;
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if (hack >= HACK_NUMBER) hack = 0;
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}
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ChangeCurrentHack(hack);
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SaveConfig();
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}
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void ProcessSaveState()
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{
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FUNCLOG
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char strtitle[256];
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sprintf(strtitle, "Saving in savestate %d", CurrentSavestate);
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SaveStateExists = true;
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if (CurrentHack != 0) DisplayHack(CurrentHack);
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}
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void OnFKey(int key, int shift)
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{
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switch(key)
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{
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//case 1:
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// ProcessSaveState();
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// break;
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case 5:
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if (shift)
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ProcessBilinear();
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else
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ProcessInterlace();
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break;
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case 6:
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if (shift)
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ProcessAASetting(true);
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else
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ProcessAASetting(false);
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break;
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case 7:
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if (!shift)
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ProcessFPS();
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else
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ProcessWireFrame();
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break;
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case 9:
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if (shift)
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ProcessHackSetting(true);
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else
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ProcessHackSetting(false);
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break;
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default:
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break;
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}
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}
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void WriteAA()
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{
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if (conf.aa != 0)
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{
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char strtitle[64];
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sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
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ZZLog::WriteToScreen(strtitle, 1000);
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}
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}
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void WriteBilinear()
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{
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switch (conf.bilinear)
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{
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case 2:
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ZZLog::WriteToScreen("bilinear filtering - forced", 1000);
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break;
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case 1:
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ZZLog::WriteToScreen("bilinear filtering - normal", 1000);
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break;
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default:
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break;
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}
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}
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