pcsx2/plugins/GSdx/GSVector.h

4218 lines
102 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#pragma once
enum Align_Mode
{
Align_Outside,
Align_Inside,
Align_NegInf,
Align_PosInf
};
enum Round_Mode
{
Round_NearestInt = 8,
Round_NegInf = 9,
Round_PosInf = 10,
Round_Truncate = 11
};
#pragma pack(push, 1)
template<class T> class GSVector2T
{
public:
union
{
struct {T x, y;};
struct {T r, g;};
struct {T v[2];};
};
GSVector2T()
{
}
GSVector2T(T x, T y)
{
this->x = x;
this->y = y;
}
bool operator == (const GSVector2T& v) const
{
return x == v.x && y == v.y;
}
bool operator != (const GSVector2T& v) const
{
return x != v.x || y != v.y;
}
};
typedef GSVector2T<float> GSVector2;
typedef GSVector2T<int> GSVector2i;
class GSVector4;
__aligned(class, 16) GSVector4i
{
public:
union
{
struct {int x, y, z, w;};
struct {int r, g, b, a;};
struct {int left, top, right, bottom;};
int v[4];
float f32[4];
int8 i8[16];
int16 i16[8];
int32 i32[4];
int64 i64[2];
uint8 u8[16];
uint16 u16[8];
uint32 u32[4];
uint64 u64[2];
__m128i m;
};
__forceinline GSVector4i()
{
}
__forceinline GSVector4i(int x, int y, int z, int w)
{
// 4 gprs
// m = _mm_set_epi32(w, z, y, x);
// 2 gprs
GSVector4i xz = load(x).upl32(load(z));
GSVector4i yw = load(y).upl32(load(w));
*this = xz.upl32(yw);
}
__forceinline GSVector4i(int x, int y)
{
*this = load(x).upl32(load(y));
}
__forceinline GSVector4i(short s0, short s1, short s2, short s3, short s4, short s5, short s6, short s7)
{
m = _mm_set_epi16(s7, s6, s5, s4, s3, s2, s1, s0);
}
__forceinline GSVector4i(char b0, char b1, char b2, char b3, char b4, char b5, char b6, char b7, char b8, char b9, char b10, char b11, char b12, char b13, char b14, char b15)
{
m = _mm_set_epi8(b15, b14, b13, b12, b11, b10, b9, b8, b7, b6, b5, b4, b3, b2, b1, b0);
}
__forceinline GSVector4i(const GSVector4i& v)
{
m = v.m;
}
__forceinline explicit GSVector4i(const GSVector2i& v)
{
m = _mm_loadl_epi64((__m128i*)&v);
}
__forceinline explicit GSVector4i(int i)
{
m = _mm_set1_epi32(i);
}
__forceinline explicit GSVector4i(__m128i m)
{
this->m = m;
}
__forceinline explicit GSVector4i(const GSVector4& v);
__forceinline void operator = (const GSVector4i& v)
{
m = v.m;
}
__forceinline void operator = (int i)
{
m = _mm_set1_epi32(i);
}
__forceinline void operator = (__m128i m)
{
this->m = m;
}
__forceinline operator __m128i() const
{
return m;
}
// rect
__forceinline int width() const
{
return right - left;
}
__forceinline int height() const
{
return bottom - top;
}
__forceinline GSVector4i rsize() const
{
return *this - xyxy(); // same as GSVector4i(0, 0, width(), height());
}
__forceinline bool rempty() const
{
return (*this < zwzw()).mask() != 0x00ff;
}
__forceinline GSVector4i runion(const GSVector4i& a) const
{
int i = (upl64(a) < uph64(a)).mask();
if(i == 0xffff)
{
#if _M_SSE >= 0x401
return min_i32(a).upl64(max_i32(a).srl<8>());
#else
return GSVector4i(min(x, a.x), min(y, a.y), max(z, a.z), max(w, a.w));
#endif
}
if((i & 0x00ff) == 0x00ff)
{
return *this;
}
if((i & 0xff00) == 0xff00)
{
return a;
}
return GSVector4i::zero();
}
__forceinline GSVector4i rintersect(const GSVector4i& a) const
{
return sat_i32(a);
}
template<int mode> __forceinline GSVector4i ralign(const GSVector2i& a) const
{
// a must be 1 << n
GSVector4i mask = GSVector4i(a) - GSVector4i(1, 1);
GSVector4i v;
switch(mode)
{
case Align_Inside: v = *this + mask; break;
case Align_Outside: v = *this + mask.zwxy(); break;
case Align_NegInf: v = *this; break;
case Align_PosInf: v = *this + mask.zwzw(); break;
default: ASSERT(0); break;
}
return v.andnot(mask.xyxy());
}
GSVector4i fit(int arx, int ary) const;
GSVector4i fit(int preset) const;
#ifdef _WINDOWS
__forceinline operator LPCRECT() const
{
return (LPCRECT)this;
}
__forceinline operator LPRECT()
{
return (LPRECT)this;
}
#endif
//
__forceinline uint32 rgba32() const
{
GSVector4i v = *this;
v = v.ps32(v);
v = v.pu16(v);
return (uint32)store(v);
}
static GSVector4i cast(const GSVector4& v);
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_i8(const GSVector4i& a, const GSVector4i& b) const
{
return max_i8(a).min_i8(b);
}
__forceinline GSVector4i sat_i8(const GSVector4i& a) const
{
return max_i8(a.xyxy()).min_i8(a.zwzw());
}
#endif
__forceinline GSVector4i sat_i16(const GSVector4i& a, const GSVector4i& b) const
{
return max_i16(a).min_i16(b);
}
__forceinline GSVector4i sat_i16(const GSVector4i& a) const
{
return max_i16(a.xyxy()).min_i16(a.zwzw());
}
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_i32(const GSVector4i& a, const GSVector4i& b) const
{
return max_i32(a).min_i32(b);
}
__forceinline GSVector4i sat_i32(const GSVector4i& a) const
{
return max_i32(a.xyxy()).min_i32(a.zwzw());
}
#else
__forceinline GSVector4i sat_i32(const GSVector4i& a, const GSVector4i& b) const
{
GSVector4i v;
v.x = min(max(x, a.x), b.x);
v.y = min(max(y, a.y), b.y);
v.z = min(max(z, a.z), b.z);
v.w = min(max(w, a.w), b.w);
return v;
}
__forceinline GSVector4i sat_i32(const GSVector4i& a) const
{
GSVector4i v;
v.x = min(max(x, a.x), a.z);
v.y = min(max(y, a.y), a.w);
v.z = min(max(z, a.x), a.z);
v.w = min(max(w, a.y), a.w);
return v;
}
#endif
__forceinline GSVector4i sat_u8(const GSVector4i& a, const GSVector4i& b) const
{
return max_u8(a).min_u8(b);
}
__forceinline GSVector4i sat_u8(const GSVector4i& a) const
{
return max_u8(a.xyxy()).min_u8(a.zwzw());
}
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_u16(const GSVector4i& a, const GSVector4i& b) const
{
return max_u16(a).min_u16(b);
}
__forceinline GSVector4i sat_u16(const GSVector4i& a) const
{
return max_u16(a.xyxy()).min_u16(a.zwzw());
}
#endif
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_u32(const GSVector4i& a, const GSVector4i& b) const
{
return max_u32(a).min_u32(b);
}
__forceinline GSVector4i sat_u32(const GSVector4i& a) const
{
return max_u32(a.xyxy()).min_u32(a.zwzw());
}
#endif
#if _M_SSE >= 0x401
__forceinline GSVector4i min_i8(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epi8(m, a));
}
__forceinline GSVector4i max_i8(const GSVector4i& a) const
{
return GSVector4i(_mm_max_epi8(m, a));
}
#endif
__forceinline GSVector4i min_i16(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epi16(m, a));
}
__forceinline GSVector4i max_i16(const GSVector4i& a) const
{
return GSVector4i(_mm_max_epi16(m, a));
}
#if _M_SSE >= 0x401
__forceinline GSVector4i min_i32(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epi32(m, a));
}
__forceinline GSVector4i max_i32(const GSVector4i& a) const
{
return GSVector4i(_mm_max_epi32(m, a));
}
#endif
__forceinline GSVector4i min_u8(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epu8(m, a));
}
__forceinline GSVector4i max_u8(const GSVector4i& a) const
{
return GSVector4i(_mm_max_epu8(m, a));
}
#if _M_SSE >= 0x401
__forceinline GSVector4i min_u16(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epu16(m, a));
}
__forceinline GSVector4i max_u16(const GSVector4i& a) const
{
return GSVector4i(_mm_max_epu16(m, a));
}
__forceinline GSVector4i min_u32(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epu32(m, a));
}
__forceinline GSVector4i max_u32(const GSVector4i& a) const
{
return GSVector4i(_mm_max_epu32(m, a));
}
#endif
__forceinline static int min_i16(int a, int b)
{
return store(load(a).min_i16(load(b)));
}
__forceinline GSVector4i clamp8() const
{
return pu16().upl8();
}
__forceinline GSVector4i blend8(const GSVector4i& a, const GSVector4i& mask) const
{
#if _M_SSE >= 0x401
return GSVector4i(_mm_blendv_epi8(m, a, mask));
#else
return GSVector4i(_mm_or_si128(_mm_andnot_si128(mask, m), _mm_and_si128(mask, a)));
#endif
}
#if _M_SSE >= 0x401
template<int mask> __forceinline GSVector4i blend16(const GSVector4i& a) const
{
return GSVector4i(_mm_blend_epi16(m, a, mask));
}
#endif
__forceinline GSVector4i blend(const GSVector4i& a, const GSVector4i& mask) const
{
return GSVector4i(_mm_or_si128(_mm_andnot_si128(mask, m), _mm_and_si128(mask, a)));
}
__forceinline GSVector4i mix16(const GSVector4i& a) const
{
#if _M_SSE >= 0x401
return blend16<0xaa>(a);
#else
return blend8(a, GSVector4i::xffff0000());
#endif
}
#if _M_SSE >= 0x301
__forceinline GSVector4i shuffle8(const GSVector4i& mask) const
{
return GSVector4i(_mm_shuffle_epi8(m, mask));
}
#endif
__forceinline GSVector4i ps16(const GSVector4i& a) const
{
return GSVector4i(_mm_packs_epi16(m, a));
}
__forceinline GSVector4i ps16() const
{
return GSVector4i(_mm_packs_epi16(m, m));
}
__forceinline GSVector4i pu16(const GSVector4i& a) const
{
return GSVector4i(_mm_packus_epi16(m, a));
}
__forceinline GSVector4i pu16() const
{
return GSVector4i(_mm_packus_epi16(m, m));
}
__forceinline GSVector4i ps32(const GSVector4i& a) const
{
return GSVector4i(_mm_packs_epi32(m, a));
}
__forceinline GSVector4i ps32() const
{
return GSVector4i(_mm_packs_epi32(m, m));
}
#if _M_SSE >= 0x401
__forceinline GSVector4i pu32(const GSVector4i& a) const
{
return GSVector4i(_mm_packus_epi32(m, a));
}
__forceinline GSVector4i pu32() const
{
return GSVector4i(_mm_packus_epi32(m, m));
}
#endif
__forceinline GSVector4i upl8(const GSVector4i& a) const
{
return GSVector4i(_mm_unpacklo_epi8(m, a));
}
__forceinline GSVector4i uph8(const GSVector4i& a) const
{
return GSVector4i(_mm_unpackhi_epi8(m, a));
}
__forceinline GSVector4i upl16(const GSVector4i& a) const
{
return GSVector4i(_mm_unpacklo_epi16(m, a));
}
__forceinline GSVector4i uph16(const GSVector4i& a) const
{
return GSVector4i(_mm_unpackhi_epi16(m, a));
}
__forceinline GSVector4i upl32(const GSVector4i& a) const
{
return GSVector4i(_mm_unpacklo_epi32(m, a));
}
__forceinline GSVector4i uph32(const GSVector4i& a) const
{
return GSVector4i(_mm_unpackhi_epi32(m, a));
}
__forceinline GSVector4i upl64(const GSVector4i& a) const
{
return GSVector4i(_mm_unpacklo_epi64(m, a));
}
__forceinline GSVector4i uph64(const GSVector4i& a) const
{
return GSVector4i(_mm_unpackhi_epi64(m, a));
}
__forceinline GSVector4i upl8() const
{
#if 0 // _M_SSE >= 0x401 // TODO: compiler bug
return GSVector4i(_mm_cvtepu8_epi16(m));
#else
return GSVector4i(_mm_unpacklo_epi8(m, _mm_setzero_si128()));
#endif
}
__forceinline GSVector4i uph8() const
{
return GSVector4i(_mm_unpackhi_epi8(m, _mm_setzero_si128()));
}
__forceinline GSVector4i upl16() const
{
#if 0 //_M_SSE >= 0x401 // TODO: compiler bug
return GSVector4i(_mm_cvtepu16_epi32(m));
#else
return GSVector4i(_mm_unpacklo_epi16(m, _mm_setzero_si128()));
#endif
}
__forceinline GSVector4i uph16() const
{
return GSVector4i(_mm_unpackhi_epi16(m, _mm_setzero_si128()));
}
__forceinline GSVector4i upl32() const
{
#if 0 //_M_SSE >= 0x401 // TODO: compiler bug
return GSVector4i(_mm_cvtepu32_epi64(m));
#else
return GSVector4i(_mm_unpacklo_epi32(m, _mm_setzero_si128()));
#endif
}
__forceinline GSVector4i uph32() const
{
return GSVector4i(_mm_unpackhi_epi32(m, _mm_setzero_si128()));
}
__forceinline GSVector4i upl64() const
{
return GSVector4i(_mm_unpacklo_epi64(m, _mm_setzero_si128()));
}
__forceinline GSVector4i uph64() const
{
return GSVector4i(_mm_unpackhi_epi64(m, _mm_setzero_si128()));
}
#if _M_SSE >= 0x401
// WARNING!!!
//
// MSVC (2008, 2010 ctp) believes that there is a "mem, reg" form of the pmovz/sx* instructions,
// turning these intrinsics into a minefield, don't spill regs when using them...
__forceinline GSVector4i i8to16() const
{
return GSVector4i(_mm_cvtepi8_epi16(m));
}
__forceinline GSVector4i u8to16() const
{
return GSVector4i(_mm_cvtepu8_epi16(m));
}
__forceinline GSVector4i i8to32() const
{
return GSVector4i(_mm_cvtepi8_epi32(m));
}
__forceinline GSVector4i u8to32() const
{
return GSVector4i(_mm_cvtepu8_epi32(m));
}
__forceinline GSVector4i i8to64() const
{
return GSVector4i(_mm_cvtepi8_epi64(m));
}
__forceinline GSVector4i u8to64() const
{
return GSVector4i(_mm_cvtepu16_epi64(m));
}
__forceinline GSVector4i i16to32() const
{
return GSVector4i(_mm_cvtepi16_epi32(m));
}
__forceinline GSVector4i u16to32() const
{
return GSVector4i(_mm_cvtepu16_epi32(m));
}
__forceinline GSVector4i i16to64() const
{
return GSVector4i(_mm_cvtepi16_epi64(m));
}
__forceinline GSVector4i u16to64() const
{
return GSVector4i(_mm_cvtepu16_epi64(m));
}
__forceinline GSVector4i i32to64() const
{
return GSVector4i(_mm_cvtepi32_epi64(m));
}
__forceinline GSVector4i u32to64() const
{
return GSVector4i(_mm_cvtepu32_epi64(m));
}
#else
__forceinline GSVector4i u8to16() const
{
return upl8();
}
__forceinline GSVector4i u8to32() const
{
return upl8().upl16();
}
__forceinline GSVector4i u8to64() const
{
return upl8().upl16().upl32();
}
__forceinline GSVector4i u16to32() const
{
return upl16();
}
__forceinline GSVector4i u16to64() const
{
return upl16().upl32();
}
__forceinline GSVector4i u32to64() const
{
return upl32();
}
#endif
template<int i> __forceinline GSVector4i srl() const
{
return GSVector4i(_mm_srli_si128(m, i));
}
template<int i> __forceinline GSVector4i srl(const GSVector4i& v)
{
#if _M_SSE >= 0x301
return GSVector4i(_mm_alignr_epi8(v.m, m, i));
#else
if(i == 0) return *this;
else if(i < 16) return srl<i>() | v.sll<16 - i>();
else if(i == 16) return v;
else if(i < 32) return v.srl<i - 16>();
else return zero();
#endif
}
template<int i> __forceinline GSVector4i sll() const
{
return GSVector4i(_mm_slli_si128(m, i));
}
__forceinline GSVector4i sra16(int i) const
{
return GSVector4i(_mm_srai_epi16(m, i));
}
__forceinline GSVector4i sra32(int i) const
{
return GSVector4i(_mm_srai_epi32(m, i));
}
__forceinline GSVector4i sll16(int i) const
{
return GSVector4i(_mm_slli_epi16(m, i));
}
__forceinline GSVector4i sll32(int i) const
{
return GSVector4i(_mm_slli_epi32(m, i));
}
__forceinline GSVector4i sll64(int i) const
{
return GSVector4i(_mm_slli_epi64(m, i));
}
__forceinline GSVector4i srl16(int i) const
{
return GSVector4i(_mm_srli_epi16(m, i));
}
__forceinline GSVector4i srl32(int i) const
{
return GSVector4i(_mm_srli_epi32(m, i));
}
__forceinline GSVector4i srl64(int i) const
{
return GSVector4i(_mm_srli_epi64(m, i));
}
__forceinline GSVector4i add8(const GSVector4i& v) const
{
return GSVector4i(_mm_add_epi8(m, v.m));
}
__forceinline GSVector4i add16(const GSVector4i& v) const
{
return GSVector4i(_mm_add_epi16(m, v.m));
}
__forceinline GSVector4i add32(const GSVector4i& v) const
{
return GSVector4i(_mm_add_epi32(m, v.m));
}
__forceinline GSVector4i adds8(const GSVector4i& v) const
{
return GSVector4i(_mm_adds_epi8(m, v.m));
}
__forceinline GSVector4i adds16(const GSVector4i& v) const
{
return GSVector4i(_mm_adds_epi16(m, v.m));
}
__forceinline GSVector4i addus8(const GSVector4i& v) const
{
return GSVector4i(_mm_adds_epu8(m, v.m));
}
__forceinline GSVector4i addus16(const GSVector4i& v) const
{
return GSVector4i(_mm_adds_epu16(m, v.m));
}
__forceinline GSVector4i sub8(const GSVector4i& v) const
{
return GSVector4i(_mm_sub_epi8(m, v.m));
}
__forceinline GSVector4i sub16(const GSVector4i& v) const
{
return GSVector4i(_mm_sub_epi16(m, v.m));
}
__forceinline GSVector4i sub32(const GSVector4i& v) const
{
return GSVector4i(_mm_sub_epi32(m, v.m));
}
__forceinline GSVector4i subs8(const GSVector4i& v) const
{
return GSVector4i(_mm_subs_epi8(m, v.m));
}
__forceinline GSVector4i subs16(const GSVector4i& v) const
{
return GSVector4i(_mm_subs_epi16(m, v.m));
}
__forceinline GSVector4i subus8(const GSVector4i& v) const
{
return GSVector4i(_mm_subs_epu8(m, v.m));
}
__forceinline GSVector4i subus16(const GSVector4i& v) const
{
return GSVector4i(_mm_subs_epu16(m, v.m));
}
__forceinline GSVector4i avg8(const GSVector4i& v) const
{
return GSVector4i(_mm_avg_epu8(m, v.m));
}
__forceinline GSVector4i avg16(const GSVector4i& v) const
{
return GSVector4i(_mm_avg_epu16(m, v.m));
}
__forceinline GSVector4i mul16hs(const GSVector4i& v) const
{
return GSVector4i(_mm_mulhi_epi16(m, v.m));
}
__forceinline GSVector4i mul16hu(const GSVector4i& v) const
{
return GSVector4i(_mm_mulhi_epu16(m, v.m));
}
__forceinline GSVector4i mul16l(const GSVector4i& v) const
{
return GSVector4i(_mm_mullo_epi16(m, v.m));
}
#if _M_SSE >= 0x301
__forceinline GSVector4i mul16hrs(const GSVector4i& v) const
{
return GSVector4i(_mm_mulhrs_epi16(m, v.m));
}
#endif
GSVector4i madd(const GSVector4i& v) const
{
return GSVector4i(_mm_madd_epi16(m, v.m));
}
template<int shift> __forceinline GSVector4i lerp16(const GSVector4i& a, const GSVector4i& f) const
{
// (a - this) * f << shift + this
return add16(a.sub16(*this).modulate16<shift>(f));
}
template<int shift> __forceinline static GSVector4i lerp16(const GSVector4i& a, const GSVector4i& b, const GSVector4i& c)
{
// (a - b) * c << shift
return a.sub16(b).modulate16<shift>(c);
}
template<int shift> __forceinline static GSVector4i lerp16(const GSVector4i& a, const GSVector4i& b, const GSVector4i& c, const GSVector4i& d)
{
// (a - b) * c << shift + d
return d.add16(a.sub16(b).modulate16<shift>(c));
}
template<int shift> __forceinline GSVector4i modulate16(const GSVector4i& f) const
{
// a * f << shift
#if _M_SSE >= 0x301
if(shift == 0)
{
return mul16hrs(f);
}
#endif
return sll16(shift + 1).mul16hs(f);
}
__forceinline bool eq(const GSVector4i& v) const
{
#if _M_SSE >= 0x401
// pxor, ptest, je
GSVector4i t = *this ^ v;
return _mm_testz_si128(t, t) != 0;
#else
// pcmpeqd, pmovmskb, cmp, je
return eq32(v).alltrue();
#endif
}
__forceinline GSVector4i eq8(const GSVector4i& v) const
{
return GSVector4i(_mm_cmpeq_epi8(m, v.m));
}
__forceinline GSVector4i eq16(const GSVector4i& v) const
{
return GSVector4i(_mm_cmpeq_epi16(m, v.m));
}
__forceinline GSVector4i eq32(const GSVector4i& v) const
{
return GSVector4i(_mm_cmpeq_epi32(m, v.m));
}
__forceinline GSVector4i neq8(const GSVector4i& v) const
{
return ~eq8(v);
}
__forceinline GSVector4i neq16(const GSVector4i& v) const
{
return ~eq16(v);
}
__forceinline GSVector4i neq32(const GSVector4i& v) const
{
return ~eq32(v);
}
__forceinline GSVector4i gt8(const GSVector4i& v) const
{
return GSVector4i(_mm_cmpgt_epi8(m, v.m));
}
__forceinline GSVector4i gt16(const GSVector4i& v) const
{
return GSVector4i(_mm_cmpgt_epi16(m, v.m));
}
__forceinline GSVector4i gt32(const GSVector4i& v) const
{
return GSVector4i(_mm_cmpgt_epi32(m, v.m));
}
__forceinline GSVector4i lt8(const GSVector4i& v) const
{
return GSVector4i(_mm_cmplt_epi8(m, v.m));
}
__forceinline GSVector4i lt16(const GSVector4i& v) const
{
return GSVector4i(_mm_cmplt_epi16(m, v.m));
}
__forceinline GSVector4i lt32(const GSVector4i& v) const
{
return GSVector4i(_mm_cmplt_epi32(m, v.m));
}
__forceinline GSVector4i andnot(const GSVector4i& v) const
{
return GSVector4i(_mm_andnot_si128(v.m, m));
}
__forceinline int mask() const
{
return _mm_movemask_epi8(m);
}
__forceinline bool alltrue() const
{
return mask() == 0xffff;
}
__forceinline bool allfalse() const
{
#if _M_SSE >= 0x401
return _mm_testz_si128(m, m) != 0;
#else
return mask() == 0;
#endif
}
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4i insert8(int a) const
{
return GSVector4i(_mm_insert_epi8(m, a, i));
}
#endif
template<int i> __forceinline int extract8() const
{
#if _M_SSE >= 0x401
return _mm_extract_epi8(m, i);
#else
return (int)u8[i];
#endif
}
template<int i> __forceinline GSVector4i insert16(int a) const
{
return GSVector4i(_mm_insert_epi16(m, a, i));
}
template<int i> __forceinline int extract16() const
{
return _mm_extract_epi16(m, i);
}
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4i insert32(int a) const
{
return GSVector4i(_mm_insert_epi32(m, a, i));
}
#endif
template<int i> __forceinline int extract32() const
{
if(i == 0) return GSVector4i::store(*this);
#if _M_SSE >= 0x401
return _mm_extract_epi32(m, i);
#else
return i32[i];
#endif
}
#ifdef _M_AMD64
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4i insert64(int64 a) const
{
return GSVector4i(_mm_insert_epi64(m, a, i));
}
#endif
template<int i> __forceinline int64 extract64() const
{
if(i == 0) return GSVector4i::storeq(*this);
#if _M_SSE >= 0x401
return _mm_extract_epi64(m, i);
#else
return i64[i];
#endif
}
#endif
#if _M_SSE >= 0x401
template<int src, class T> __forceinline GSVector4i gather8_4(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract8<src + 0>() & 0xf]);
v = v.insert8<1>((int)ptr[extract8<src + 0>() >> 4]);
v = v.insert8<2>((int)ptr[extract8<src + 1>() & 0xf]);
v = v.insert8<3>((int)ptr[extract8<src + 1>() >> 4]);
v = v.insert8<4>((int)ptr[extract8<src + 2>() & 0xf]);
v = v.insert8<5>((int)ptr[extract8<src + 2>() >> 4]);
v = v.insert8<6>((int)ptr[extract8<src + 3>() & 0xf]);
v = v.insert8<7>((int)ptr[extract8<src + 3>() >> 4]);
v = v.insert8<8>((int)ptr[extract8<src + 4>() & 0xf]);
v = v.insert8<9>((int)ptr[extract8<src + 4>() >> 4]);
v = v.insert8<10>((int)ptr[extract8<src + 5>() & 0xf]);
v = v.insert8<11>((int)ptr[extract8<src + 5>() >> 4]);
v = v.insert8<12>((int)ptr[extract8<src + 6>() & 0xf]);
v = v.insert8<13>((int)ptr[extract8<src + 6>() >> 4]);
v = v.insert8<14>((int)ptr[extract8<src + 7>() & 0xf]);
v = v.insert8<15>((int)ptr[extract8<src + 7>() >> 4]);
return v;
}
template<class T> __forceinline GSVector4i gather8_8(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract8<0>()]);
v = v.insert8<1>((int)ptr[extract8<1>()]);
v = v.insert8<2>((int)ptr[extract8<2>()]);
v = v.insert8<3>((int)ptr[extract8<3>()]);
v = v.insert8<4>((int)ptr[extract8<4>()]);
v = v.insert8<5>((int)ptr[extract8<5>()]);
v = v.insert8<6>((int)ptr[extract8<6>()]);
v = v.insert8<7>((int)ptr[extract8<7>()]);
v = v.insert8<8>((int)ptr[extract8<8>()]);
v = v.insert8<9>((int)ptr[extract8<9>()]);
v = v.insert8<10>((int)ptr[extract8<10>()]);
v = v.insert8<11>((int)ptr[extract8<11>()]);
v = v.insert8<12>((int)ptr[extract8<12>()]);
v = v.insert8<13>((int)ptr[extract8<13>()]);
v = v.insert8<14>((int)ptr[extract8<14>()]);
v = v.insert8<15>((int)ptr[extract8<15>()]);
return v;
}
template<int dst, class T> __forceinline GSVector4i gather8_16(const T* ptr, const GSVector4i& a) const
{
GSVector4i v = a;
v = v.insert8<dst + 0>((int)ptr[extract16<0>()]);
v = v.insert8<dst + 1>((int)ptr[extract16<1>()]);
v = v.insert8<dst + 2>((int)ptr[extract16<2>()]);
v = v.insert8<dst + 3>((int)ptr[extract16<3>()]);
v = v.insert8<dst + 4>((int)ptr[extract16<4>()]);
v = v.insert8<dst + 5>((int)ptr[extract16<5>()]);
v = v.insert8<dst + 6>((int)ptr[extract16<6>()]);
v = v.insert8<dst + 7>((int)ptr[extract16<7>()]);
return v;
}
template<int dst, class T> __forceinline GSVector4i gather8_32(const T* ptr, const GSVector4i& a) const
{
GSVector4i v = a;
v = v.insert8<dst + 0>((int)ptr[extract32<0>()]);
v = v.insert8<dst + 1>((int)ptr[extract32<1>()]);
v = v.insert8<dst + 2>((int)ptr[extract32<2>()]);
v = v.insert8<dst + 3>((int)ptr[extract32<3>()]);
return v;
}
#endif
template<int src, class T> __forceinline GSVector4i gather16_4(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract8<src + 0>() & 0xf]);
v = v.insert16<1>((int)ptr[extract8<src + 0>() >> 4]);
v = v.insert16<2>((int)ptr[extract8<src + 1>() & 0xf]);
v = v.insert16<3>((int)ptr[extract8<src + 1>() >> 4]);
v = v.insert16<4>((int)ptr[extract8<src + 2>() & 0xf]);
v = v.insert16<5>((int)ptr[extract8<src + 2>() >> 4]);
v = v.insert16<6>((int)ptr[extract8<src + 3>() & 0xf]);
v = v.insert16<7>((int)ptr[extract8<src + 3>() >> 4]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather16_8(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract8<src + 0>()]);
v = v.insert16<1>((int)ptr[extract8<src + 1>()]);
v = v.insert16<2>((int)ptr[extract8<src + 2>()]);
v = v.insert16<3>((int)ptr[extract8<src + 3>()]);
v = v.insert16<4>((int)ptr[extract8<src + 4>()]);
v = v.insert16<5>((int)ptr[extract8<src + 5>()]);
v = v.insert16<6>((int)ptr[extract8<src + 6>()]);
v = v.insert16<7>((int)ptr[extract8<src + 7>()]);
return v;
}
template<class T>__forceinline GSVector4i gather16_16(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract16<0>()]);
v = v.insert16<1>((int)ptr[extract16<1>()]);
v = v.insert16<2>((int)ptr[extract16<2>()]);
v = v.insert16<3>((int)ptr[extract16<3>()]);
v = v.insert16<4>((int)ptr[extract16<4>()]);
v = v.insert16<5>((int)ptr[extract16<5>()]);
v = v.insert16<6>((int)ptr[extract16<6>()]);
v = v.insert16<7>((int)ptr[extract16<7>()]);
return v;
}
template<class T1, class T2>__forceinline GSVector4i gather16_16(const T1* ptr1, const T2* ptr2) const
{
GSVector4i v;
v = load((int)ptr2[ptr1[extract16<0>()]]);
v = v.insert16<1>((int)ptr2[ptr1[extract16<1>()]]);
v = v.insert16<2>((int)ptr2[ptr1[extract16<2>()]]);
v = v.insert16<3>((int)ptr2[ptr1[extract16<3>()]]);
v = v.insert16<4>((int)ptr2[ptr1[extract16<4>()]]);
v = v.insert16<5>((int)ptr2[ptr1[extract16<5>()]]);
v = v.insert16<6>((int)ptr2[ptr1[extract16<6>()]]);
v = v.insert16<7>((int)ptr2[ptr1[extract16<7>()]]);
return v;
}
template<int dst, class T> __forceinline GSVector4i gather16_32(const T* ptr, const GSVector4i& a) const
{
GSVector4i v = a;
v = v.insert16<dst + 0>((int)ptr[extract32<0>()]);
v = v.insert16<dst + 1>((int)ptr[extract32<1>()]);
v = v.insert16<dst + 2>((int)ptr[extract32<2>()]);
v = v.insert16<dst + 3>((int)ptr[extract32<3>()]);
return v;
}
#if _M_SSE >= 0x401
template<int src, class T> __forceinline GSVector4i gather32_4(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract8<src + 0>() & 0xf]);
v = v.insert32<1>((int)ptr[extract8<src + 0>() >> 4]);
v = v.insert32<2>((int)ptr[extract8<src + 1>() & 0xf]);
v = v.insert32<3>((int)ptr[extract8<src + 1>() >> 4]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather32_8(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract8<src + 0>()]);
v = v.insert32<1>((int)ptr[extract8<src + 1>()]);
v = v.insert32<2>((int)ptr[extract8<src + 2>()]);
v = v.insert32<3>((int)ptr[extract8<src + 3>()]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather32_16(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract16<src + 0>()]);
v = v.insert32<1>((int)ptr[extract16<src + 1>()]);
v = v.insert32<2>((int)ptr[extract16<src + 2>()]);
v = v.insert32<3>((int)ptr[extract16<src + 3>()]);
return v;
}
template<class T> __forceinline GSVector4i gather32_32(const T* ptr) const
{
GSVector4i v;
v = load((int)ptr[extract32<0>()]);
v = v.insert32<1>((int)ptr[extract32<1>()]);
v = v.insert32<2>((int)ptr[extract32<2>()]);
v = v.insert32<3>((int)ptr[extract32<3>()]);
return v;
}
template<class T1, class T2> __forceinline GSVector4i gather32_32(const T1* ptr1, const T2* ptr2) const
{
GSVector4i v;
v = load((int)ptr2[ptr1[extract32<0>()]]);
v = v.insert32<1>((int)ptr2[ptr1[extract32<1>()]]);
v = v.insert32<2>((int)ptr2[ptr1[extract32<2>()]]);
v = v.insert32<3>((int)ptr2[ptr1[extract32<3>()]]);
return v;
}
#else
template<int src, class T> __forceinline GSVector4i gather32_4(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract8<src + 0>() & 0xf],
(int)ptr[extract8<src + 0>() >> 4],
(int)ptr[extract8<src + 1>() & 0xf],
(int)ptr[extract8<src + 1>() >> 4]);
}
template<int src, class T> __forceinline GSVector4i gather32_8(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract8<src + 0>()],
(int)ptr[extract8<src + 1>()],
(int)ptr[extract8<src + 2>()],
(int)ptr[extract8<src + 3>()]);
}
template<int src, class T> __forceinline GSVector4i gather32_16(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract16<src + 0>()],
(int)ptr[extract16<src + 1>()],
(int)ptr[extract16<src + 2>()],
(int)ptr[extract16<src + 3>()]);
}
template<class T> __forceinline GSVector4i gather32_32(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract32<0>()],
(int)ptr[extract32<1>()],
(int)ptr[extract32<2>()],
(int)ptr[extract32<3>()]);
}
template<class T1, class T2> __forceinline GSVector4i gather32_32(const T1* ptr1, const T2* ptr2) const
{
return GSVector4i(
(int)ptr2[ptr1[extract32<0>()]],
(int)ptr2[ptr1[extract32<1>()]],
(int)ptr2[ptr1[extract32<2>()]],
(int)ptr2[ptr1[extract32<3>()]]);
}
#endif
#if defined(_M_AMD64) && _M_SSE >= 0x401
template<int src, class T> __forceinline GSVector4i gather64_4(const T* ptr) const
{
GSVector4i v;
v = loadq((int64)ptr[extract8<src + 0>() & 0xf]);
v = v.insert64<1>((int64)ptr[extract8<src + 0>() >> 4]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather64_8(const T* ptr) const
{
GSVector4i v;
v = loadq((int64)ptr[extract8<src + 0>()]);
v = v.insert64<1>((int64)ptr[extract8<src + 1>()]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather64_16(const T* ptr) const
{
GSVector4i v;
v = loadq((int64)ptr[extract16<src + 0>()]);
v = v.insert64<1>((int64)ptr[extract16<src + 1>()]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather64_32(const T* ptr) const
{
GSVector4i v;
v = loadq((int64)ptr[extract32<src + 0>()]);
v = v.insert64<1>((int64)ptr[extract32<src + 1>()]);
return v;
}
template<class T> __forceinline GSVector4i gather64_64(const T* ptr) const
{
GSVector4i v;
v = loadq((int64)ptr[extract64<0>()]);
v = v.insert64<1>((int64)ptr[extract64<1>()]);
return v;
}
#else
template<int src, class T> __forceinline GSVector4i gather64_4(const T* ptr) const
{
GSVector4i v;
v = loadu(&ptr[extract8<src + 0>() & 0xf], &ptr[extract8<src + 0>() >> 4]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather64_8(const T* ptr) const
{
GSVector4i v;
v = load(&ptr[extract8<src + 0>()], &ptr[extract8<src + 1>()]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather64_16(const T* ptr) const
{
GSVector4i v;
v = load(&ptr[extract16<src + 0>()], &ptr[extract16<src + 1>()]);
return v;
}
template<int src, class T> __forceinline GSVector4i gather64_32(const T* ptr) const
{
GSVector4i v;
v = load(&ptr[extract32<src + 0>()], &ptr[extract32<src + 1>()]);
return v;
}
#endif
#if _M_SSE >= 0x401
template<class T> __forceinline void gather8_4(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather8_4<0>(ptr);
dst[1] = gather8_4<8>(ptr);
}
__forceinline void gather8_8(const uint8* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather8_8<>(ptr);
}
#endif
template<class T> __forceinline void gather16_4(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather16_4<0>(ptr);
dst[1] = gather16_4<4>(ptr);
dst[2] = gather16_4<8>(ptr);
dst[3] = gather16_4<12>(ptr);
}
template<class T> __forceinline void gather16_8(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather16_8<0>(ptr);
dst[1] = gather16_8<8>(ptr);
}
template<class T> __forceinline void gather16_16(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather16_16<>(ptr);
}
template<class T> __forceinline void gather32_4(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather32_4<0>(ptr);
dst[1] = gather32_4<2>(ptr);
dst[2] = gather32_4<4>(ptr);
dst[3] = gather32_4<6>(ptr);
dst[4] = gather32_4<8>(ptr);
dst[5] = gather32_4<10>(ptr);
dst[6] = gather32_4<12>(ptr);
dst[7] = gather32_4<14>(ptr);
}
template<class T> __forceinline void gather32_8(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather32_8<0>(ptr);
dst[1] = gather32_8<4>(ptr);
dst[2] = gather32_8<8>(ptr);
dst[3] = gather32_8<12>(ptr);
}
template<class T> __forceinline void gather32_16(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather32_16<0>(ptr);
dst[1] = gather32_16<4>(ptr);
}
template<class T> __forceinline void gather32_32(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather32_32<>(ptr);
}
template<class T> __forceinline void gather64_4(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather64_4<0>(ptr);
dst[1] = gather64_4<1>(ptr);
dst[2] = gather64_4<2>(ptr);
dst[3] = gather64_4<3>(ptr);
dst[4] = gather64_4<4>(ptr);
dst[5] = gather64_4<5>(ptr);
dst[6] = gather64_4<6>(ptr);
dst[7] = gather64_4<7>(ptr);
dst[8] = gather64_4<8>(ptr);
dst[9] = gather64_4<9>(ptr);
dst[10] = gather64_4<10>(ptr);
dst[11] = gather64_4<11>(ptr);
dst[12] = gather64_4<12>(ptr);
dst[13] = gather64_4<13>(ptr);
dst[14] = gather64_4<14>(ptr);
dst[15] = gather64_4<15>(ptr);
}
template<class T> __forceinline void gather64_8(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather64_8<0>(ptr);
dst[1] = gather64_8<2>(ptr);
dst[2] = gather64_8<4>(ptr);
dst[3] = gather64_8<6>(ptr);
dst[4] = gather64_8<8>(ptr);
dst[5] = gather64_8<10>(ptr);
dst[6] = gather64_8<12>(ptr);
dst[7] = gather64_8<14>(ptr);
}
template<class T> __forceinline void gather64_16(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather64_16<0>(ptr);
dst[1] = gather64_16<2>(ptr);
dst[2] = gather64_16<4>(ptr);
dst[3] = gather64_16<8>(ptr);
}
template<class T> __forceinline void gather64_32(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather64_32<0>(ptr);
dst[1] = gather64_32<2>(ptr);
}
#ifdef _M_AMD64
template<class T> __forceinline void gather64_64(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather64_64<>(ptr);
}
#endif
__forceinline static GSVector4i loadnt(const void* p)
{
#if _M_SSE >= 0x401
return GSVector4i(_mm_stream_load_si128((__m128i*)p));
#else
return GSVector4i(_mm_load_si128((__m128i*)p));
#endif
}
__forceinline static GSVector4i loadl(const void* p)
{
return GSVector4i(_mm_loadl_epi64((__m128i*)p));
}
__forceinline static GSVector4i loadh(const void* p)
{
return GSVector4i(_mm_castps_si128(_mm_loadh_pi(_mm_setzero_ps(), (__m64*)p)));
}
__forceinline static GSVector4i loadh(const void* p, const GSVector4i& v)
{
return GSVector4i(_mm_castps_si128(_mm_loadh_pi(_mm_castsi128_ps(v.m), (__m64*)p)));
}
__forceinline static GSVector4i load(const void* pl, const void* ph)
{
return loadh(ph, loadl(pl));
}
/*
__forceinline static GSVector4i load(const void* pl, const void* ph)
{
__m128i lo = _mm_loadl_epi64((__m128i*)pl);
__m128i hi = _mm_loadl_epi64((__m128i*)ph);
return GSVector4i(_mm_unpacklo_epi64(lo, hi));
}
*/
template<bool aligned> __forceinline static GSVector4i load(const void* p)
{
return GSVector4i(aligned ? _mm_load_si128((__m128i*)p) : _mm_loadu_si128((__m128i*)p));
}
__forceinline static GSVector4i load(int i)
{
return GSVector4i(_mm_cvtsi32_si128(i));
}
#ifdef _M_AMD64
__forceinline static GSVector4i loadq(int64 i)
{
return GSVector4i(_mm_cvtsi64_si128(i));
}
#endif
__forceinline static void storent(void* p, const GSVector4i& v)
{
_mm_stream_si128((__m128i*)p, v.m);
}
__forceinline static void storel(void* p, const GSVector4i& v)
{
_mm_storel_epi64((__m128i*)p, v.m);
}
__forceinline static void storeh(void* p, const GSVector4i& v)
{
_mm_storeh_pi((__m64*)p, _mm_castsi128_ps(v.m));
}
__forceinline static void store(void* pl, void* ph, const GSVector4i& v)
{
GSVector4i::storel(pl, v);
GSVector4i::storeh(ph, v);
}
template<bool aligned> __forceinline static void store(void* p, const GSVector4i& v)
{
if(aligned) _mm_store_si128((__m128i*)p, v.m);
else _mm_storeu_si128((__m128i*)p, v.m);
}
__forceinline static int store(const GSVector4i& v)
{
return _mm_cvtsi128_si32(v.m);
}
#ifdef _M_AMD64
__forceinline static int64 storeq(const GSVector4i& v)
{
return _mm_cvtsi128_si64(v.m);
}
#endif
__forceinline static void storent(void* RESTRICT dst, const void* RESTRICT src, size_t size)
{
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i* d = (GSVector4i*)dst;
if(size == 0) return;
size_t i = 0;
size_t j = size >> 6;
for(; i < j; i++, s += 4, d += 4)
{
storent(&d[0], s[0]);
storent(&d[1], s[1]);
storent(&d[2], s[2]);
storent(&d[3], s[3]);
}
size &= 63;
if(size == 0) return;
memcpy(d, s, size);
}
__forceinline static void transpose(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
_MM_TRANSPOSE4_SI128(a.m, b.m, c.m, d.m);
}
__forceinline static void sw4(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
const __m128i epi32_0f0f0f0f = _mm_set1_epi32(0x0f0f0f0f);
GSVector4i mask(epi32_0f0f0f0f);
GSVector4i e = (b << 4).blend(a, mask);
GSVector4i f = b.blend(a >> 4, mask);
GSVector4i g = (d << 4).blend(c, mask);
GSVector4i h = d.blend(c >> 4, mask);
a = e.upl8(f);
c = e.uph8(f);
b = g.upl8(h);
d = g.uph8(h);
}
__forceinline static void sw8(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
GSVector4i e = a;
GSVector4i f = c;
a = e.upl8(b);
c = e.uph8(b);
b = f.upl8(d);
d = f.uph8(d);
}
__forceinline static void sw16(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
GSVector4i e = a;
GSVector4i f = c;
a = e.upl16(b);
c = e.uph16(b);
b = f.upl16(d);
d = f.uph16(d);
}
__forceinline static void sw16rl(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
GSVector4i e = a;
GSVector4i f = c;
a = b.upl16(e);
c = e.uph16(b);
b = d.upl16(f);
d = f.uph16(d);
}
__forceinline static void sw16rh(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
GSVector4i e = a;
GSVector4i f = c;
a = e.upl16(b);
c = b.uph16(e);
b = f.upl16(d);
d = d.uph16(f);
}
__forceinline static void sw32(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
GSVector4i e = a;
GSVector4i f = c;
a = e.upl32(b);
c = e.uph32(b);
b = f.upl32(d);
d = f.uph32(d);
}
__forceinline static void sw64(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
{
GSVector4i e = a;
GSVector4i f = c;
a = e.upl64(b);
c = e.uph64(b);
b = f.upl64(d);
d = f.uph64(d);
}
__forceinline static bool compare16(const void* dst, const void* src, int size)
{
ASSERT((size & 15) == 0);
size >>= 4;
GSVector4i* s = (GSVector4i*)src;
GSVector4i* d = (GSVector4i*)dst;
for(int i = 0; i < size; i++)
{
if(!d[i].eq(s[i]))
{
return false;
}
}
return true;
}
__forceinline static bool compare64(const void* dst, const void* src, int size)
{
ASSERT((size & 63) == 0);
size >>= 6;
GSVector4i* s = (GSVector4i*)src;
GSVector4i* d = (GSVector4i*)dst;
for(int i = 0; i < size; i += 4)
{
GSVector4i v0 = (d[i * 4 + 0] == s[i * 4 + 0]);
GSVector4i v1 = (d[i * 4 + 1] == s[i * 4 + 1]);
GSVector4i v2 = (d[i * 4 + 2] == s[i * 4 + 2]);
GSVector4i v3 = (d[i * 4 + 3] == s[i * 4 + 3]);
v0 = v0 & v1;
v2 = v2 & v3;
if(!(v0 & v2).alltrue())
{
return false;
}
}
return true;
}
__forceinline static bool update(const void* dst, const void* src, int size)
{
ASSERT((size & 15) == 0);
size >>= 4;
GSVector4i* s = (GSVector4i*)src;
GSVector4i* d = (GSVector4i*)dst;
GSVector4i v = GSVector4i::xffffffff();
for(int i = 0; i < size; i++)
{
v &= d[i] == s[i];
d[i] = s[i];
}
return v.alltrue();
}
__forceinline void operator += (const GSVector4i& v)
{
m = _mm_add_epi32(m, v);
}
__forceinline void operator -= (const GSVector4i& v)
{
m = _mm_sub_epi32(m, v);
}
__forceinline void operator += (int i)
{
*this += GSVector4i(i);
}
__forceinline void operator -= (int i)
{
*this -= GSVector4i(i);
}
__forceinline void operator <<= (const int i)
{
m = _mm_slli_epi32(m, i);
}
__forceinline void operator >>= (const int i)
{
m = _mm_srli_epi32(m, i);
}
__forceinline void operator &= (const GSVector4i& v)
{
m = _mm_and_si128(m, v);
}
__forceinline void operator |= (const GSVector4i& v)
{
m = _mm_or_si128(m, v);
}
__forceinline void operator ^= (const GSVector4i& v)
{
m = _mm_xor_si128(m, v);
}
__forceinline friend GSVector4i operator + (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_add_epi32(v1, v2));
}
__forceinline friend GSVector4i operator - (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_sub_epi32(v1, v2));
}
__forceinline friend GSVector4i operator + (const GSVector4i& v, int i)
{
return v + GSVector4i(i);
}
__forceinline friend GSVector4i operator - (const GSVector4i& v, int i)
{
return v - GSVector4i(i);
}
__forceinline friend GSVector4i operator << (const GSVector4i& v, const int i)
{
return GSVector4i(_mm_slli_epi32(v, i));
}
__forceinline friend GSVector4i operator >> (const GSVector4i& v, const int i)
{
return GSVector4i(_mm_srli_epi32(v, i));
}
__forceinline friend GSVector4i operator & (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_and_si128(v1, v2));
}
__forceinline friend GSVector4i operator | (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_or_si128(v1, v2));
}
__forceinline friend GSVector4i operator ^ (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_xor_si128(v1, v2));
}
__forceinline friend GSVector4i operator & (const GSVector4i& v, int i)
{
return v & GSVector4i(i);
}
__forceinline friend GSVector4i operator | (const GSVector4i& v, int i)
{
return v | GSVector4i(i);
}
__forceinline friend GSVector4i operator ^ (const GSVector4i& v, int i)
{
return v ^ GSVector4i(i);
}
__forceinline friend GSVector4i operator ~ (const GSVector4i& v)
{
return v ^ (v == v);
}
__forceinline friend GSVector4i operator == (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_cmpeq_epi32(v1, v2));
}
__forceinline friend GSVector4i operator != (const GSVector4i& v1, const GSVector4i& v2)
{
return ~(v1 == v2);
}
__forceinline friend GSVector4i operator > (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_cmpgt_epi32(v1, v2));
}
__forceinline friend GSVector4i operator < (const GSVector4i& v1, const GSVector4i& v2)
{
return GSVector4i(_mm_cmplt_epi32(v1, v2));
}
__forceinline friend GSVector4i operator >= (const GSVector4i& v1, const GSVector4i& v2)
{
return (v1 > v2) | (v1 == v2);
}
__forceinline friend GSVector4i operator <= (const GSVector4i& v1, const GSVector4i& v2)
{
return (v1 < v2) | (v1 == v2);
}
template<int i> __forceinline GSVector4i shuffle() const
{
return GSVector4i(_mm_shuffle_epi32(m, _MM_SHUFFLE(i, i, i, i)));
}
#define VECTOR4i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
__forceinline GSVector4i xs##ys##zs##ws() const {return GSVector4i(_mm_shuffle_epi32(m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
__forceinline GSVector4i xs##ys##zs##ws##l() const {return GSVector4i(_mm_shufflelo_epi16(m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
__forceinline GSVector4i xs##ys##zs##ws##h() const {return GSVector4i(_mm_shufflehi_epi16(m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
__forceinline GSVector4i xs##ys##zs##ws##lh() const {return GSVector4i(_mm_shufflehi_epi16(_mm_shufflelo_epi16(m, _MM_SHUFFLE(wn, zn, yn, xn)), _MM_SHUFFLE(wn, zn, yn, xn)));} \
#define VECTOR4i_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR4i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, x, 0) \
VECTOR4i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, y, 1) \
VECTOR4i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, z, 2) \
VECTOR4i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, w, 3) \
#define VECTOR4i_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR4i_SHUFFLE_3(xs, xn, ys, yn, x, 0) \
VECTOR4i_SHUFFLE_3(xs, xn, ys, yn, y, 1) \
VECTOR4i_SHUFFLE_3(xs, xn, ys, yn, z, 2) \
VECTOR4i_SHUFFLE_3(xs, xn, ys, yn, w, 3) \
#define VECTOR4i_SHUFFLE_1(xs, xn) \
__forceinline GSVector4i xs##4() const {return GSVector4i(_mm_shuffle_epi32(m, _MM_SHUFFLE(xn, xn, xn, xn)));} \
__forceinline GSVector4i xs##4l() const {return GSVector4i(_mm_shufflelo_epi16(m, _MM_SHUFFLE(xn, xn, xn, xn)));} \
__forceinline GSVector4i xs##4h() const {return GSVector4i(_mm_shufflehi_epi16(m, _MM_SHUFFLE(xn, xn, xn, xn)));} \
VECTOR4i_SHUFFLE_2(xs, xn, x, 0) \
VECTOR4i_SHUFFLE_2(xs, xn, y, 1) \
VECTOR4i_SHUFFLE_2(xs, xn, z, 2) \
VECTOR4i_SHUFFLE_2(xs, xn, w, 3) \
VECTOR4i_SHUFFLE_1(x, 0)
VECTOR4i_SHUFFLE_1(y, 1)
VECTOR4i_SHUFFLE_1(z, 2)
VECTOR4i_SHUFFLE_1(w, 3)
__forceinline static GSVector4i zero() {return GSVector4i(_mm_setzero_si128());}
__forceinline static GSVector4i xffffffff() {return zero() == zero();}
__forceinline static GSVector4i x00000001() {return xffffffff().srl32(31);}
__forceinline static GSVector4i x00000003() {return xffffffff().srl32(30);}
__forceinline static GSVector4i x00000007() {return xffffffff().srl32(29);}
__forceinline static GSVector4i x0000000f() {return xffffffff().srl32(28);}
__forceinline static GSVector4i x0000001f() {return xffffffff().srl32(27);}
__forceinline static GSVector4i x0000003f() {return xffffffff().srl32(26);}
__forceinline static GSVector4i x0000007f() {return xffffffff().srl32(25);}
__forceinline static GSVector4i x000000ff() {return xffffffff().srl32(24);}
__forceinline static GSVector4i x000001ff() {return xffffffff().srl32(23);}
__forceinline static GSVector4i x000003ff() {return xffffffff().srl32(22);}
__forceinline static GSVector4i x000007ff() {return xffffffff().srl32(21);}
__forceinline static GSVector4i x00000fff() {return xffffffff().srl32(20);}
__forceinline static GSVector4i x00001fff() {return xffffffff().srl32(19);}
__forceinline static GSVector4i x00003fff() {return xffffffff().srl32(18);}
__forceinline static GSVector4i x00007fff() {return xffffffff().srl32(17);}
__forceinline static GSVector4i x0000ffff() {return xffffffff().srl32(16);}
__forceinline static GSVector4i x0001ffff() {return xffffffff().srl32(15);}
__forceinline static GSVector4i x0003ffff() {return xffffffff().srl32(14);}
__forceinline static GSVector4i x0007ffff() {return xffffffff().srl32(13);}
__forceinline static GSVector4i x000fffff() {return xffffffff().srl32(12);}
__forceinline static GSVector4i x001fffff() {return xffffffff().srl32(11);}
__forceinline static GSVector4i x003fffff() {return xffffffff().srl32(10);}
__forceinline static GSVector4i x007fffff() {return xffffffff().srl32( 9);}
__forceinline static GSVector4i x00ffffff() {return xffffffff().srl32( 8);}
__forceinline static GSVector4i x01ffffff() {return xffffffff().srl32( 7);}
__forceinline static GSVector4i x03ffffff() {return xffffffff().srl32( 6);}
__forceinline static GSVector4i x07ffffff() {return xffffffff().srl32( 5);}
__forceinline static GSVector4i x0fffffff() {return xffffffff().srl32( 4);}
__forceinline static GSVector4i x1fffffff() {return xffffffff().srl32( 3);}
__forceinline static GSVector4i x3fffffff() {return xffffffff().srl32( 2);}
__forceinline static GSVector4i x7fffffff() {return xffffffff().srl32( 1);}
__forceinline static GSVector4i x80000000() {return xffffffff().sll32(31);}
__forceinline static GSVector4i xc0000000() {return xffffffff().sll32(30);}
__forceinline static GSVector4i xe0000000() {return xffffffff().sll32(29);}
__forceinline static GSVector4i xf0000000() {return xffffffff().sll32(28);}
__forceinline static GSVector4i xf8000000() {return xffffffff().sll32(27);}
__forceinline static GSVector4i xfc000000() {return xffffffff().sll32(26);}
__forceinline static GSVector4i xfe000000() {return xffffffff().sll32(25);}
__forceinline static GSVector4i xff000000() {return xffffffff().sll32(24);}
__forceinline static GSVector4i xff800000() {return xffffffff().sll32(23);}
__forceinline static GSVector4i xffc00000() {return xffffffff().sll32(22);}
__forceinline static GSVector4i xffe00000() {return xffffffff().sll32(21);}
__forceinline static GSVector4i xfff00000() {return xffffffff().sll32(20);}
__forceinline static GSVector4i xfff80000() {return xffffffff().sll32(19);}
__forceinline static GSVector4i xfffc0000() {return xffffffff().sll32(18);}
__forceinline static GSVector4i xfffe0000() {return xffffffff().sll32(17);}
__forceinline static GSVector4i xffff0000() {return xffffffff().sll32(16);}
__forceinline static GSVector4i xffff8000() {return xffffffff().sll32(15);}
__forceinline static GSVector4i xffffc000() {return xffffffff().sll32(14);}
__forceinline static GSVector4i xffffe000() {return xffffffff().sll32(13);}
__forceinline static GSVector4i xfffff000() {return xffffffff().sll32(12);}
__forceinline static GSVector4i xfffff800() {return xffffffff().sll32(11);}
__forceinline static GSVector4i xfffffc00() {return xffffffff().sll32(10);}
__forceinline static GSVector4i xfffffe00() {return xffffffff().sll32( 9);}
__forceinline static GSVector4i xffffff00() {return xffffffff().sll32( 8);}
__forceinline static GSVector4i xffffff80() {return xffffffff().sll32( 7);}
__forceinline static GSVector4i xffffffc0() {return xffffffff().sll32( 6);}
__forceinline static GSVector4i xffffffe0() {return xffffffff().sll32( 5);}
__forceinline static GSVector4i xfffffff0() {return xffffffff().sll32( 4);}
__forceinline static GSVector4i xfffffff8() {return xffffffff().sll32( 3);}
__forceinline static GSVector4i xfffffffc() {return xffffffff().sll32( 2);}
__forceinline static GSVector4i xfffffffe() {return xffffffff().sll32( 1);}
__forceinline static GSVector4i x0001() {return xffffffff().srl16(15);}
__forceinline static GSVector4i x0003() {return xffffffff().srl16(14);}
__forceinline static GSVector4i x0007() {return xffffffff().srl16(13);}
__forceinline static GSVector4i x000f() {return xffffffff().srl16(12);}
__forceinline static GSVector4i x001f() {return xffffffff().srl16(11);}
__forceinline static GSVector4i x003f() {return xffffffff().srl16(10);}
__forceinline static GSVector4i x007f() {return xffffffff().srl16( 9);}
__forceinline static GSVector4i x00ff() {return xffffffff().srl16( 8);}
__forceinline static GSVector4i x01ff() {return xffffffff().srl16( 7);}
__forceinline static GSVector4i x03ff() {return xffffffff().srl16( 6);}
__forceinline static GSVector4i x07ff() {return xffffffff().srl16( 5);}
__forceinline static GSVector4i x0fff() {return xffffffff().srl16( 4);}
__forceinline static GSVector4i x1fff() {return xffffffff().srl16( 3);}
__forceinline static GSVector4i x3fff() {return xffffffff().srl16( 2);}
__forceinline static GSVector4i x7fff() {return xffffffff().srl16( 1);}
__forceinline static GSVector4i x8000() {return xffffffff().sll16(15);}
__forceinline static GSVector4i xc000() {return xffffffff().sll16(14);}
__forceinline static GSVector4i xe000() {return xffffffff().sll16(13);}
__forceinline static GSVector4i xf000() {return xffffffff().sll16(12);}
__forceinline static GSVector4i xf800() {return xffffffff().sll16(11);}
__forceinline static GSVector4i xfc00() {return xffffffff().sll16(10);}
__forceinline static GSVector4i xfe00() {return xffffffff().sll16( 9);}
__forceinline static GSVector4i xff00() {return xffffffff().sll16( 8);}
__forceinline static GSVector4i xff80() {return xffffffff().sll16( 7);}
__forceinline static GSVector4i xffc0() {return xffffffff().sll16( 6);}
__forceinline static GSVector4i xffe0() {return xffffffff().sll16( 5);}
__forceinline static GSVector4i xfff0() {return xffffffff().sll16( 4);}
__forceinline static GSVector4i xfff8() {return xffffffff().sll16( 3);}
__forceinline static GSVector4i xfffc() {return xffffffff().sll16( 2);}
__forceinline static GSVector4i xfffe() {return xffffffff().sll16( 1);}
__forceinline static GSVector4i xffffffff(const GSVector4i& v) {return v == v;}
__forceinline static GSVector4i x00000001(const GSVector4i& v) {return xffffffff(v).srl32(31);}
__forceinline static GSVector4i x00000003(const GSVector4i& v) {return xffffffff(v).srl32(30);}
__forceinline static GSVector4i x00000007(const GSVector4i& v) {return xffffffff(v).srl32(29);}
__forceinline static GSVector4i x0000000f(const GSVector4i& v) {return xffffffff(v).srl32(28);}
__forceinline static GSVector4i x0000001f(const GSVector4i& v) {return xffffffff(v).srl32(27);}
__forceinline static GSVector4i x0000003f(const GSVector4i& v) {return xffffffff(v).srl32(26);}
__forceinline static GSVector4i x0000007f(const GSVector4i& v) {return xffffffff(v).srl32(25);}
__forceinline static GSVector4i x000000ff(const GSVector4i& v) {return xffffffff(v).srl32(24);}
__forceinline static GSVector4i x000001ff(const GSVector4i& v) {return xffffffff(v).srl32(23);}
__forceinline static GSVector4i x000003ff(const GSVector4i& v) {return xffffffff(v).srl32(22);}
__forceinline static GSVector4i x000007ff(const GSVector4i& v) {return xffffffff(v).srl32(21);}
__forceinline static GSVector4i x00000fff(const GSVector4i& v) {return xffffffff(v).srl32(20);}
__forceinline static GSVector4i x00001fff(const GSVector4i& v) {return xffffffff(v).srl32(19);}
__forceinline static GSVector4i x00003fff(const GSVector4i& v) {return xffffffff(v).srl32(18);}
__forceinline static GSVector4i x00007fff(const GSVector4i& v) {return xffffffff(v).srl32(17);}
__forceinline static GSVector4i x0000ffff(const GSVector4i& v) {return xffffffff(v).srl32(16);}
__forceinline static GSVector4i x0001ffff(const GSVector4i& v) {return xffffffff(v).srl32(15);}
__forceinline static GSVector4i x0003ffff(const GSVector4i& v) {return xffffffff(v).srl32(14);}
__forceinline static GSVector4i x0007ffff(const GSVector4i& v) {return xffffffff(v).srl32(13);}
__forceinline static GSVector4i x000fffff(const GSVector4i& v) {return xffffffff(v).srl32(12);}
__forceinline static GSVector4i x001fffff(const GSVector4i& v) {return xffffffff(v).srl32(11);}
__forceinline static GSVector4i x003fffff(const GSVector4i& v) {return xffffffff(v).srl32(10);}
__forceinline static GSVector4i x007fffff(const GSVector4i& v) {return xffffffff(v).srl32( 9);}
__forceinline static GSVector4i x00ffffff(const GSVector4i& v) {return xffffffff(v).srl32( 8);}
__forceinline static GSVector4i x01ffffff(const GSVector4i& v) {return xffffffff(v).srl32( 7);}
__forceinline static GSVector4i x03ffffff(const GSVector4i& v) {return xffffffff(v).srl32( 6);}
__forceinline static GSVector4i x07ffffff(const GSVector4i& v) {return xffffffff(v).srl32( 5);}
__forceinline static GSVector4i x0fffffff(const GSVector4i& v) {return xffffffff(v).srl32( 4);}
__forceinline static GSVector4i x1fffffff(const GSVector4i& v) {return xffffffff(v).srl32( 3);}
__forceinline static GSVector4i x3fffffff(const GSVector4i& v) {return xffffffff(v).srl32( 2);}
__forceinline static GSVector4i x7fffffff(const GSVector4i& v) {return xffffffff(v).srl32( 1);}
__forceinline static GSVector4i x80000000(const GSVector4i& v) {return xffffffff(v).sll32(31);}
__forceinline static GSVector4i xc0000000(const GSVector4i& v) {return xffffffff(v).sll32(30);}
__forceinline static GSVector4i xe0000000(const GSVector4i& v) {return xffffffff(v).sll32(29);}
__forceinline static GSVector4i xf0000000(const GSVector4i& v) {return xffffffff(v).sll32(28);}
__forceinline static GSVector4i xf8000000(const GSVector4i& v) {return xffffffff(v).sll32(27);}
__forceinline static GSVector4i xfc000000(const GSVector4i& v) {return xffffffff(v).sll32(26);}
__forceinline static GSVector4i xfe000000(const GSVector4i& v) {return xffffffff(v).sll32(25);}
__forceinline static GSVector4i xff000000(const GSVector4i& v) {return xffffffff(v).sll32(24);}
__forceinline static GSVector4i xff800000(const GSVector4i& v) {return xffffffff(v).sll32(23);}
__forceinline static GSVector4i xffc00000(const GSVector4i& v) {return xffffffff(v).sll32(22);}
__forceinline static GSVector4i xffe00000(const GSVector4i& v) {return xffffffff(v).sll32(21);}
__forceinline static GSVector4i xfff00000(const GSVector4i& v) {return xffffffff(v).sll32(20);}
__forceinline static GSVector4i xfff80000(const GSVector4i& v) {return xffffffff(v).sll32(19);}
__forceinline static GSVector4i xfffc0000(const GSVector4i& v) {return xffffffff(v).sll32(18);}
__forceinline static GSVector4i xfffe0000(const GSVector4i& v) {return xffffffff(v).sll32(17);}
__forceinline static GSVector4i xffff0000(const GSVector4i& v) {return xffffffff(v).sll32(16);}
__forceinline static GSVector4i xffff8000(const GSVector4i& v) {return xffffffff(v).sll32(15);}
__forceinline static GSVector4i xffffc000(const GSVector4i& v) {return xffffffff(v).sll32(14);}
__forceinline static GSVector4i xffffe000(const GSVector4i& v) {return xffffffff(v).sll32(13);}
__forceinline static GSVector4i xfffff000(const GSVector4i& v) {return xffffffff(v).sll32(12);}
__forceinline static GSVector4i xfffff800(const GSVector4i& v) {return xffffffff(v).sll32(11);}
__forceinline static GSVector4i xfffffc00(const GSVector4i& v) {return xffffffff(v).sll32(10);}
__forceinline static GSVector4i xfffffe00(const GSVector4i& v) {return xffffffff(v).sll32( 9);}
__forceinline static GSVector4i xffffff00(const GSVector4i& v) {return xffffffff(v).sll32( 8);}
__forceinline static GSVector4i xffffff80(const GSVector4i& v) {return xffffffff(v).sll32( 7);}
__forceinline static GSVector4i xffffffc0(const GSVector4i& v) {return xffffffff(v).sll32( 6);}
__forceinline static GSVector4i xffffffe0(const GSVector4i& v) {return xffffffff(v).sll32( 5);}
__forceinline static GSVector4i xfffffff0(const GSVector4i& v) {return xffffffff(v).sll32( 4);}
__forceinline static GSVector4i xfffffff8(const GSVector4i& v) {return xffffffff(v).sll32( 3);}
__forceinline static GSVector4i xfffffffc(const GSVector4i& v) {return xffffffff(v).sll32( 2);}
__forceinline static GSVector4i xfffffffe(const GSVector4i& v) {return xffffffff(v).sll32( 1);}
__forceinline static GSVector4i x0001(const GSVector4i& v) {return xffffffff(v).srl16(15);}
__forceinline static GSVector4i x0003(const GSVector4i& v) {return xffffffff(v).srl16(14);}
__forceinline static GSVector4i x0007(const GSVector4i& v) {return xffffffff(v).srl16(13);}
__forceinline static GSVector4i x000f(const GSVector4i& v) {return xffffffff(v).srl16(12);}
__forceinline static GSVector4i x001f(const GSVector4i& v) {return xffffffff(v).srl16(11);}
__forceinline static GSVector4i x003f(const GSVector4i& v) {return xffffffff(v).srl16(10);}
__forceinline static GSVector4i x007f(const GSVector4i& v) {return xffffffff(v).srl16( 9);}
__forceinline static GSVector4i x00ff(const GSVector4i& v) {return xffffffff(v).srl16( 8);}
__forceinline static GSVector4i x01ff(const GSVector4i& v) {return xffffffff(v).srl16( 7);}
__forceinline static GSVector4i x03ff(const GSVector4i& v) {return xffffffff(v).srl16( 6);}
__forceinline static GSVector4i x07ff(const GSVector4i& v) {return xffffffff(v).srl16( 5);}
__forceinline static GSVector4i x0fff(const GSVector4i& v) {return xffffffff(v).srl16( 4);}
__forceinline static GSVector4i x1fff(const GSVector4i& v) {return xffffffff(v).srl16( 3);}
__forceinline static GSVector4i x3fff(const GSVector4i& v) {return xffffffff(v).srl16( 2);}
__forceinline static GSVector4i x7fff(const GSVector4i& v) {return xffffffff(v).srl16( 1);}
__forceinline static GSVector4i x8000(const GSVector4i& v) {return xffffffff(v).sll16(15);}
__forceinline static GSVector4i xc000(const GSVector4i& v) {return xffffffff(v).sll16(14);}
__forceinline static GSVector4i xe000(const GSVector4i& v) {return xffffffff(v).sll16(13);}
__forceinline static GSVector4i xf000(const GSVector4i& v) {return xffffffff(v).sll16(12);}
__forceinline static GSVector4i xf800(const GSVector4i& v) {return xffffffff(v).sll16(11);}
__forceinline static GSVector4i xfc00(const GSVector4i& v) {return xffffffff(v).sll16(10);}
__forceinline static GSVector4i xfe00(const GSVector4i& v) {return xffffffff(v).sll16( 9);}
__forceinline static GSVector4i xff00(const GSVector4i& v) {return xffffffff(v).sll16( 8);}
__forceinline static GSVector4i xff80(const GSVector4i& v) {return xffffffff(v).sll16( 7);}
__forceinline static GSVector4i xffc0(const GSVector4i& v) {return xffffffff(v).sll16( 6);}
__forceinline static GSVector4i xffe0(const GSVector4i& v) {return xffffffff(v).sll16( 5);}
__forceinline static GSVector4i xfff0(const GSVector4i& v) {return xffffffff(v).sll16( 4);}
__forceinline static GSVector4i xfff8(const GSVector4i& v) {return xffffffff(v).sll16( 3);}
__forceinline static GSVector4i xfffc(const GSVector4i& v) {return xffffffff(v).sll16( 2);}
__forceinline static GSVector4i xfffe(const GSVector4i& v) {return xffffffff(v).sll16( 1);}
};
__aligned(class, 16) GSVector4
{
public:
union
{
struct {float x, y, z, w;};
struct {float r, g, b, a;};
struct {float left, top, right, bottom;};
float v[4];
float f32[4];
int8 i8[16];
int16 i16[8];
int32 i32[4];
int64 i64[2];
uint8 u8[16];
uint16 u16[8];
uint32 u32[4];
uint64 u64[2];
__m128 m;
};
static const GSVector4 m_ps0123;
static const GSVector4 m_ps4567;
static const GSVector4 m_half;
static const GSVector4 m_one;
static const GSVector4 m_two;
static const GSVector4 m_four;
static const GSVector4 m_x4b000000;
static const GSVector4 m_x4f800000;
__forceinline GSVector4()
{
}
__forceinline GSVector4(float x, float y, float z, float w)
{
m = _mm_set_ps(w, z, y, x);
}
__forceinline GSVector4(float x, float y)
{
m = _mm_unpacklo_ps(_mm_load_ss(&x), _mm_load_ss(&y));
}
__forceinline GSVector4(int x, int y, int z, int w)
{
GSVector4i v(x, y, z, w);
m = _mm_cvtepi32_ps(v.m);
}
__forceinline GSVector4(int x, int y)
{
m = _mm_cvtepi32_ps(_mm_unpacklo_epi32(_mm_cvtsi32_si128(x), _mm_cvtsi32_si128(y)));
}
__forceinline GSVector4(const GSVector4& v)
{
m = v.m;
}
__forceinline explicit GSVector4(const GSVector2& v)
{
m = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)&v));
}
__forceinline explicit GSVector4(const GSVector2i& v)
{
m = _mm_cvtepi32_ps(_mm_loadl_epi64((__m128i*)&v));
}
__forceinline explicit GSVector4(float f)
{
m = _mm_set1_ps(f);
}
__forceinline explicit GSVector4(__m128 m)
{
this->m = m;
}
__forceinline explicit GSVector4(int i)
{
GSVector4i v((int)i);
*this = GSVector4(v);
}
__forceinline explicit GSVector4(uint32 u)
{
GSVector4i v((int)u);
*this = GSVector4(v) + (m_x4f800000 & GSVector4::cast(v.sra32(31)));
}
__forceinline explicit GSVector4(const GSVector4i& v);
__forceinline void operator = (const GSVector4& v)
{
m = v.m;
}
__forceinline void operator = (float f)
{
m = _mm_set1_ps(f);
}
__forceinline void operator = (__m128 m)
{
this->m = m;
}
__forceinline operator __m128() const
{
return m;
}
__forceinline uint32 rgba32() const
{
return GSVector4i(*this).rgba32();
}
__forceinline static GSVector4 rgba32(uint32 rgba)
{
return GSVector4(GSVector4i::load((int)rgba).u8to32());
}
__forceinline static GSVector4 rgba32(uint32 rgba, int shift)
{
return GSVector4(GSVector4i::load((int)rgba).u8to32() << shift);
}
__forceinline static GSVector4 cast(const GSVector4i& v);
__forceinline GSVector4 abs() const
{
return *this & cast(GSVector4i::x7fffffff());
}
__forceinline GSVector4 neg() const
{
return *this ^ cast(GSVector4i::x80000000());
}
__forceinline GSVector4 rcp() const
{
return GSVector4(_mm_rcp_ps(m));
}
__forceinline GSVector4 rcpnr() const
{
GSVector4 v = rcp();
return (v + v) - (v * v) * *this;
}
template<int mode> __forceinline GSVector4 round() const
{
#if _M_SSE >= 0x401
return GSVector4(_mm_round_ps(m, mode));
#else
GSVector4 a = *this;
GSVector4 b = (a & cast(GSVector4i::x80000000())) | m_x4b000000;
b = a + b - b;
if((mode & 7) == (Round_NegInf & 7))
{
return b - ((a < b) & m_one);
}
if((mode & 7) == (Round_PosInf & 7))
{
return b + ((a > b) & m_one);
}
ASSERT((mode & 7) == (Round_NearestInt & 7)); // other modes aren't implemented
return b;
#endif
}
__forceinline GSVector4 floor() const
{
return round<Round_NegInf>();
}
__forceinline GSVector4 ceil() const
{
return round<Round_PosInf>();
}
// http://jrfonseca.blogspot.com/2008/09/fast-sse2-pow-tables-or-polynomials.html
#define LOG_POLY0(x, c0) GSVector4(c0)
#define LOG_POLY1(x, c0, c1) ((LOG_POLY0(x, c1) * x) + GSVector4(c0))
#define LOG_POLY2(x, c0, c1, c2) ((LOG_POLY1(x, c1, c2) * x) + GSVector4(c0))
#define LOG_POLY3(x, c0, c1, c2, c3) ((LOG_POLY2(x, c1, c2, c3) * x) + GSVector4(c0))
#define LOG_POLY4(x, c0, c1, c2, c3, c4) ((LOG_POLY3(x, c1, c2, c3, c4) * x) + GSVector4(c0))
#define LOG_POLY5(x, c0, c1, c2, c3, c4, c5) ((LOG_POLY4(x, c1, c2, c3, c4, c5) * x) + GSVector4(c0))
__forceinline GSVector4 log2(int precision = 5) const
{
// NOTE: sign bit ignored, safe to pass negative numbers
// The idea behind this algorithm is to split the float into two parts, log2(m * 2^e) => log2(m) + log2(2^e) => log2(m) + e,
// and then approximate the logarithm of the mantissa (it's 1.x when normalized, a nice short range).
GSVector4 one(1.0f);
GSVector4i i = GSVector4i::cast(*this);
GSVector4 e = GSVector4(((i << 1) >> 24) - GSVector4i::x0000007f());
GSVector4 m = GSVector4::cast((i << 9) >> 9) | one;
GSVector4 p;
// Minimax polynomial fit of log2(x)/(x - 1), for x in range [1, 2[
switch(precision)
{
case 3:
p = LOG_POLY2(m, 2.28330284476918490682f, -1.04913055217340124191f, 0.204446009836232697516f);
break;
case 4:
p = LOG_POLY3(m, 2.61761038894603480148f, -1.75647175389045657003f, 0.688243882994381274313f, -0.107254423828329604454f);
break;
default:
case 5:
p = LOG_POLY4(m, 2.8882704548164776201f, -2.52074962577807006663f, 1.48116647521213171641f, -0.465725644288844778798f, 0.0596515482674574969533f);
break;
case 6:
p = LOG_POLY5(m, 3.1157899f, -3.3241990f, 2.5988452f, -1.2315303f, 3.1821337e-1f, -3.4436006e-2f);
break;
}
// This effectively increases the polynomial degree by one, but ensures that log2(1) == 0
p = p * (m - one);
return p + e;
}
__forceinline GSVector4 mod2x(const GSVector4& f, const int scale = 256) const
{
return *this * (f * (2.0f / scale));
}
__forceinline GSVector4 mod2x(float f, const int scale = 256) const
{
return mod2x(GSVector4(f), scale);
}
__forceinline GSVector4 madd(const GSVector4& a, const GSVector4& b) const
{
return *this * a + b; // TODO: _mm_fmadd_ps
}
__forceinline GSVector4 msub(const GSVector4& a, const GSVector4& b) const
{
return *this * a + b; // TODO: _mm_fmsub_ps
}
__forceinline GSVector4 nmadd(const GSVector4& a, const GSVector4& b) const
{
return b - *this * a; // TODO: _mm_fnmadd_ps
}
__forceinline GSVector4 nmsub(const GSVector4& a, const GSVector4& b) const
{
return -b - *this * a; // TODO: _mm_fmnsub_ps
}
__forceinline GSVector4 lerp(const GSVector4& v, const GSVector4& f) const
{
return *this + (v - *this) * f;
}
__forceinline GSVector4 lerp(const GSVector4& v, float f) const
{
return lerp(v, GSVector4(f));
}
__forceinline GSVector4 hadd() const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hadd_ps(m, m));
#else
return xzxz() + ywyw();
#endif
}
__forceinline GSVector4 hadd(const GSVector4& v) const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hadd_ps(m, v.m));
#else
return xzxz(v) + ywyw(v);
#endif
}
__forceinline GSVector4 hsub() const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hsub_ps(m, m));
#else
return xzxz() - ywyw();
#endif
}
__forceinline GSVector4 hsub(const GSVector4& v) const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hsub_ps(m, v.m));
#else
return xzxz(v) - ywyw(v);
#endif
}
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4 dp(const GSVector4& v) const
{
return GSVector4(_mm_dp_ps(m, v.m, i));
}
#endif
__forceinline GSVector4 sat(const GSVector4& a, const GSVector4& b) const
{
return GSVector4(_mm_min_ps(_mm_max_ps(m, a), b));
}
__forceinline GSVector4 sat(const GSVector4& a) const
{
return GSVector4(_mm_min_ps(_mm_max_ps(m, a.xyxy()), a.zwzw()));
}
__forceinline GSVector4 sat(const float scale = 255) const
{
return sat(zero(), GSVector4(scale));
}
__forceinline GSVector4 clamp(const float scale = 255) const
{
return min(GSVector4(scale));
}
__forceinline GSVector4 min(const GSVector4& a) const
{
return GSVector4(_mm_min_ps(m, a));
}
__forceinline GSVector4 max(const GSVector4& a) const
{
return GSVector4(_mm_max_ps(m, a));
}
__forceinline GSVector4 blend32(const GSVector4& a, const GSVector4& mask) const
{
#if _M_SSE >= 0x401
return GSVector4(_mm_blendv_ps(m, a, mask));
#else
return GSVector4(_mm_or_ps(_mm_andnot_ps(mask, m), _mm_and_ps(mask, a)));
#endif
}
__forceinline GSVector4 upl(const GSVector4& a) const
{
return GSVector4(_mm_unpacklo_ps(m, a));
}
__forceinline GSVector4 uph(const GSVector4& a) const
{
return GSVector4(_mm_unpackhi_ps(m, a));
}
__forceinline GSVector4 l2h(const GSVector4& a) const
{
return GSVector4(_mm_movelh_ps(m, a));
}
__forceinline GSVector4 h2l(const GSVector4& a) const
{
return GSVector4(_mm_movehl_ps(m, a));
}
__forceinline GSVector4 andnot(const GSVector4& v) const
{
return GSVector4(_mm_andnot_ps(v.m, m));
}
__forceinline int mask() const
{
return _mm_movemask_ps(m);
}
__forceinline bool alltrue() const
{
return mask() == 0xf;
}
__forceinline bool allfalse() const
{
#if _M_SSE >= 0x500
return _mm_testz_ps(m, m) != 0;
#elif _M_SSE >= 0x401
__m128i a = _mm_castps_si128(m);
return _mm_testz_si128(a, a) != 0;
#else
return mask() == 0;
#endif
}
template<int src, int dst> __forceinline GSVector4 insert(const GSVector4& v) const
{
// TODO: use blendps when src == dst
#if 0 // _M_SSE >= 0x401
// NOTE: it's faster with shuffles...
return GSVector4(_mm_insert_ps(m, v.m, _MM_MK_INSERTPS_NDX(src, dst, 0)));
#else
switch(dst)
{
case 0:
switch(src)
{
case 0: return yyxx(v).zxzw(*this);
case 1: return yyyy(v).zxzw(*this);
case 2: return yyzz(v).zxzw(*this);
case 3: return yyww(v).zxzw(*this);
default: __assume(0);
}
break;
case 1:
switch(src)
{
case 0: return xxxx(v).xzzw(*this);
case 1: return xxyy(v).xzzw(*this);
case 2: return xxzz(v).xzzw(*this);
case 3: return xxww(v).xzzw(*this);
default: __assume(0);
}
break;
case 2:
switch(src)
{
case 0: return xyzx(wwxx(v));
case 1: return xyzx(wwyy(v));
case 2: return xyzx(wwzz(v));
case 3: return xyzx(wwww(v));
default: __assume(0);
}
break;
case 3:
switch(src)
{
case 0: return xyxz(zzxx(v));
case 1: return xyxz(zzyy(v));
case 2: return xyxz(zzzz(v));
case 3: return xyxz(zzww(v));
default: __assume(0);
}
break;
default:
__assume(0);
}
#endif
return *this;
}
template<int i> __forceinline int extract() const
{
#if _M_SSE >= 0x401
return _mm_extract_ps(m, i);
#else
return i32[i];
#endif
}
__forceinline static GSVector4 zero()
{
return GSVector4(_mm_setzero_ps());
}
__forceinline static GSVector4 xffffffff()
{
return zero() == zero();
}
__forceinline static GSVector4 ps0123()
{
return GSVector4(m_ps0123);
}
__forceinline static GSVector4 ps4567()
{
return GSVector4(m_ps4567);
}
__forceinline static GSVector4 loadl(const void* p)
{
return GSVector4(_mm_castpd_ps(_mm_load_sd((double*)p)));
}
__forceinline static GSVector4 load(float f)
{
return GSVector4(_mm_load_ss(&f));
}
__forceinline static GSVector4 load(uint32 u)
{
GSVector4i v = GSVector4i::load((int)u);
return GSVector4(v) + (m_x4f800000 & GSVector4::cast(v.sra32(31)));
}
template<bool aligned> __forceinline static GSVector4 load(const void* p)
{
return GSVector4(aligned ? _mm_load_ps((const float*)p) : _mm_loadu_ps((const float*)p));
}
__forceinline static void storel(void* p, const GSVector4& v)
{
_mm_store_sd((double*)p, _mm_castps_pd(v.m));
}
template<bool aligned> __forceinline static void store(void* p, const GSVector4& v)
{
if(aligned) _mm_store_ps((float*)p, v.m);
else _mm_storeu_ps((float*)p, v.m);
}
__forceinline static void expand(const GSVector4i& v, GSVector4& a, GSVector4& b, GSVector4& c, GSVector4& d)
{
GSVector4i mask = GSVector4i::x000000ff();
a = GSVector4(v & mask);
b = GSVector4((v >> 8) & mask);
c = GSVector4((v >> 16) & mask);
d = GSVector4((v >> 24));
}
__forceinline static void transpose(GSVector4& a, GSVector4& b, GSVector4& c, GSVector4& d)
{
GSVector4 v0 = a.xyxy(b);
GSVector4 v1 = c.xyxy(d);
GSVector4 e = v0.xzxz(v1);
GSVector4 f = v0.ywyw(v1);
GSVector4 v2 = a.zwzw(b);
GSVector4 v3 = c.zwzw(d);
GSVector4 g = v2.xzxz(v3);
GSVector4 h = v2.ywyw(v3);
a = e;
b = f;
c = g;
d = h;
/*
GSVector4 v0 = a.xyxy(b);
GSVector4 v1 = c.xyxy(d);
GSVector4 v2 = a.zwzw(b);
GSVector4 v3 = c.zwzw(d);
a = v0.xzxz(v1);
b = v0.ywyw(v1);
c = v2.xzxz(v3);
d = v2.ywyw(v3);
*/
/*
GSVector4 v0 = a.upl(b);
GSVector4 v1 = a.uph(b);
GSVector4 v2 = c.upl(d);
GSVector4 v3 = c.uph(d);
a = v0.l2h(v2);
b = v2.h2l(v0);
c = v1.l2h(v3);
d = v3.h2l(v1);
*/ }
__forceinline GSVector4 operator - () const
{
return neg();
}
__forceinline void operator += (const GSVector4& v)
{
m = _mm_add_ps(m, v);
}
__forceinline void operator -= (const GSVector4& v)
{
m = _mm_sub_ps(m, v);
}
__forceinline void operator *= (const GSVector4& v)
{
m = _mm_mul_ps(m, v);
}
__forceinline void operator /= (const GSVector4& v)
{
m = _mm_div_ps(m, v);
}
__forceinline void operator += (float f)
{
*this += GSVector4(f);
}
__forceinline void operator -= (float f)
{
*this -= GSVector4(f);
}
__forceinline void operator *= (float f)
{
*this *= GSVector4(f);
}
__forceinline void operator /= (float f)
{
*this /= GSVector4(f);
}
__forceinline void operator &= (const GSVector4& v)
{
m = _mm_and_ps(m, v);
}
__forceinline void operator |= (const GSVector4& v)
{
m = _mm_or_ps(m, v);
}
__forceinline void operator ^= (const GSVector4& v)
{
m = _mm_xor_ps(m, v);
}
__forceinline friend GSVector4 operator + (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_add_ps(v1, v2));
}
__forceinline friend GSVector4 operator - (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_sub_ps(v1, v2));
}
__forceinline friend GSVector4 operator * (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_mul_ps(v1, v2));
}
__forceinline friend GSVector4 operator / (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_div_ps(v1, v2));
}
__forceinline friend GSVector4 operator + (const GSVector4& v, float f)
{
return v + GSVector4(f);
}
__forceinline friend GSVector4 operator - (const GSVector4& v, float f)
{
return v - GSVector4(f);
}
__forceinline friend GSVector4 operator * (const GSVector4& v, float f)
{
return v * GSVector4(f);
}
__forceinline friend GSVector4 operator / (const GSVector4& v, float f)
{
return v / GSVector4(f);
}
__forceinline friend GSVector4 operator & (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_and_ps(v1, v2));
}
__forceinline friend GSVector4 operator | (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_or_ps(v1, v2));
}
__forceinline friend GSVector4 operator ^ (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_xor_ps(v1, v2));
}
__forceinline friend GSVector4 operator == (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_cmpeq_ps(v1, v2));
}
__forceinline friend GSVector4 operator != (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_cmpneq_ps(v1, v2));
}
__forceinline friend GSVector4 operator > (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_cmpgt_ps(v1, v2));
}
__forceinline friend GSVector4 operator < (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_cmplt_ps(v1, v2));
}
__forceinline friend GSVector4 operator >= (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_cmpge_ps(v1, v2));
}
__forceinline friend GSVector4 operator <= (const GSVector4& v1, const GSVector4& v2)
{
return GSVector4(_mm_cmple_ps(v1, v2));
}
template<int i> __forceinline GSVector4 shuffle() const
{
return GSVector4(_mm_shuffle_ps(m, m, _MM_SHUFFLE(i, i, i, i)));
}
#define VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
__forceinline GSVector4 xs##ys##zs##ws() const {return GSVector4(_mm_shuffle_ps(m, m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
__forceinline GSVector4 xs##ys##zs##ws(const GSVector4& v) const {return GSVector4(_mm_shuffle_ps(m, v.m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
#define VECTOR4_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, x, 0) \
VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, y, 1) \
VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, z, 2) \
VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, w, 3) \
#define VECTOR4_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR4_SHUFFLE_3(xs, xn, ys, yn, x, 0) \
VECTOR4_SHUFFLE_3(xs, xn, ys, yn, y, 1) \
VECTOR4_SHUFFLE_3(xs, xn, ys, yn, z, 2) \
VECTOR4_SHUFFLE_3(xs, xn, ys, yn, w, 3) \
#define VECTOR4_SHUFFLE_1(xs, xn) \
VECTOR4_SHUFFLE_2(xs, xn, x, 0) \
VECTOR4_SHUFFLE_2(xs, xn, y, 1) \
VECTOR4_SHUFFLE_2(xs, xn, z, 2) \
VECTOR4_SHUFFLE_2(xs, xn, w, 3) \
VECTOR4_SHUFFLE_1(x, 0)
VECTOR4_SHUFFLE_1(y, 1)
VECTOR4_SHUFFLE_1(z, 2)
VECTOR4_SHUFFLE_1(w, 3)
};
__forceinline GSVector4i::GSVector4i(const GSVector4& v)
{
m = _mm_cvttps_epi32(v);
}
__forceinline GSVector4::GSVector4(const GSVector4i& v)
{
m = _mm_cvtepi32_ps(v);
}
__forceinline GSVector4i GSVector4i::cast(const GSVector4& v)
{
return GSVector4i(_mm_castps_si128(v.m));
}
__forceinline GSVector4 GSVector4::cast(const GSVector4i& v)
{
return GSVector4(_mm_castsi128_ps(v.m));
}
class GSVector8;
__aligned(class, 32) GSVector8i
{
public:
union
{
struct {int x0, y0, z0, w0, x1, y1, z1, w1;};
struct {int r0, g0, b0, a0, r1, g1, b1, a1;};
int v[8];
float f32[8];
int8 i8[32];
int16 i16[16];
int32 i32[8];
int64 i64[4];
uint8 u8[32];
uint16 u16[16];
uint32 u32[8];
uint64 u64[4];
#if _M_SSE >= 0x500
__m256i m;
__m128i m0, m1;
#else
__m128i m[2];
#endif
};
__forceinline GSVector8i() {}
__forceinline explicit GSVector8i(const GSVector8& v);
static GSVector8i cast(const GSVector8& v);
#if _M_SSE >= 0x500
__forceinline GSVector8i(int x0, int y0, int z0, int w0, int x1, int y1, int z1, int w1)
{
m = _mm256_set_epi32(w1, z1, y1, x1, w0, z0, y0, x0);
}
__forceinline GSVector8i(__m128i m0, __m128i m1)
{
this->m = zero().insert<0>(m0).insert<1>(m1);
}
__forceinline GSVector8i(const GSVector8i& v)
{
m = v.m;
}
__forceinline explicit GSVector8i(int i)
{
m = _mm256_set1_epi32(i);
}
__forceinline explicit GSVector8i(__m128i m)
{
this->m = zero().insert<0>(m).insert<1>(m);
}
__forceinline explicit GSVector8i(__m256i m)
{
this->m = m;
}
__forceinline void operator = (const GSVector8i& v)
{
m = v.m;
}
__forceinline void operator = (int i)
{
m = _mm256_set1_epi32(i);
}
__forceinline void operator = (__m128i m)
{
this->m = zero().insert<0>(m).insert<1>(m);
}
__forceinline void operator = (__m256i m)
{
this->m = m;
}
__forceinline operator __m256i() const
{
return m;
}
// TODO
template<int i> __forceinline GSVector4i extract() const
{
return GSVector4i(_mm256_extractf128_si256(m, i));
}
template<int i> __forceinline GSVector8i insert(__m128i m) const
{
return GSVector8i(_mm256_insertf128_si256(this->m, m, i));
}
__forceinline static GSVector8i zero()
{
return GSVector8i(_mm256_setzero_si256());
}
// TODO
template<bool aligned> __forceinline static GSVector8i load(const void* p)
{
return GSVector8i(aligned ? _mm_load256i_si256((__m256i*)p) : _mm256i_loadu_si256((__m256i*)p));
}
template<bool aligned> __forceinline static void store(void* p, const GSVector4i& v)
{
if(aligned) _mm256i_store_si256((__m256i*)p, v.m);
else _mm256i_storeu_si256((__m256i*)p, v.m);
}
#else
__forceinline GSVector8i(int x0, int y0, int z0, int w0, int x1, int y1, int z1, int w1)
{
m[0] = _mm_set_epi32(w0, z0, y0, x0);
m[1] = _mm_set_epi32(w1, z1, y1, x1);
}
__forceinline GSVector8i(__m128i m0, __m128i m1)
{
m[0] = m0;
m[1] = m1;
}
__forceinline GSVector8i(const GSVector8i& v)
{
m[0] = v.m[0];
m[1] = v.m[1];
}
__forceinline explicit GSVector8i(int i)
{
m[0] = m[1] = _mm_set1_epi32(i);
}
__forceinline explicit GSVector8i(__m128i m)
{
this->m[0] = this->m[1] = m;
}
__forceinline void operator = (const GSVector8i& v)
{
m[0] = v.m[0];
m[1] = v.m[1];
}
__forceinline void operator = (int i)
{
m[0] = m[1] = _mm_set1_epi32(i);
}
__forceinline void operator = (__m128i m)
{
this->m[0] = this->m[1] = m;
}
// TODO
template<int i> __forceinline GSVector4i extract() const
{
return GSVector4i(m[i]);
}
template<int i> __forceinline GSVector8i insert(__m128i m) const
{
GSVector8i v = *this;
v.m[i] = m;
return v;
}
__forceinline static GSVector8i zero()
{
GSVector8i v;
v.m[0] = v.m[1] = _mm_setzero_si128();
return v;
}
// TODO
template<bool aligned> __forceinline static GSVector8i load(const void* p)
{
return GSVector8i(
aligned ? _mm_load_si128((__m128i*)p + 0) : _mm_loadu_si128((__m128i*)p + 0),
aligned ? _mm_load_si128((__m128i*)p + 1) : _mm_loadu_si128((__m128i*)p + 1)
);
}
template<bool aligned> __forceinline static void store(void* p, const GSVector8i& v)
{
if(aligned)
{
_mm_store_si128((__m128i*)p + 0, v.m[0]);
_mm_store_si128((__m128i*)p + 1, v.m[1]);
}
else
{
_mm_storeu_si128((__m128i*)p + 0, v.m[0]);
_mm_storeu_si128((__m128i*)p + 1, v.m[1]);
}
}
#endif
};
__aligned(class, 32) GSVector8
{
public:
union
{
struct {float x0, y0, z0, w0, x1, y1, z1, w1;};
struct {float r0, g0, b0, a0, r1, g1, b1, a1;};
float v[8];
float f32[8];
int8 i8[32];
int16 i16[16];
int32 i32[8];
int64 i64[4];
uint8 u8[32];
uint16 u16[16];
uint32 u32[8];
uint64 u64[4];
#if _M_SSE >= 0x500
__m256 m;
__m128 m0, m1;
#else
__m128 m[2];
#endif
};
__forceinline GSVector8() {}
__forceinline explicit GSVector8(const GSVector8i& v);
__forceinline static GSVector8 cast(const GSVector8i& v);
__forceinline GSVector8 rcpnr() const
{
GSVector8 v = rcp();
return (v + v) - (v * v) * *this;
}
__forceinline GSVector8 floor() const
{
return round<Round_NegInf>();
}
__forceinline GSVector8 ceil() const
{
return round<Round_PosInf>();
}
__forceinline GSVector8 operator - () const
{
return neg();
}
__forceinline void operator += (float f)
{
*this += GSVector8(f);
}
__forceinline void operator -= (float f)
{
*this -= GSVector8(f);
}
__forceinline void operator *= (float f)
{
*this *= GSVector8(f);
}
__forceinline void operator /= (float f)
{
*this /= GSVector8(f);
}
__forceinline friend GSVector8 operator + (const GSVector8& v, float f)
{
return v + GSVector8(f);
}
__forceinline friend GSVector8 operator - (const GSVector8& v, float f)
{
return v - GSVector8(f);
}
__forceinline friend GSVector8 operator * (const GSVector8& v, float f)
{
return v * GSVector8(f);
}
__forceinline friend GSVector8 operator / (const GSVector8& v, float f)
{
return v / GSVector8(f);
}
__forceinline static GSVector8 xffffffff()
{
return zero() == zero();
}
#if _M_SSE >= 0x500
__forceinline GSVector8(float x0, float y0, float z0, float w0, float x1, float y1, float z1, float w1)
{
m = _mm256_set_ps(w1, z1, y1, x1, w0, z0, y0, x0);
}
__forceinline GSVector8(int x0, int y0, int z0, int w0, int x1, int y1, int z1, int w1)
{
m = _mm256_cvtepi32_ps(_mm256_set_epi32(w1, z1, y1, x1, w0, z0, y0, x0));
}
__forceinline GSVector8(__m128 m0, __m128 m1)
{
// FIXME: MSVC bug, _mm256_castps128_ps256 may directy reload spilled regs from unaligned memory with vmovaps
// m = _mm256_permute2f128_ps(_mm256_castps128_ps256(m0), _mm256_castps128_ps256(m1), 0x20);
this->m = zero().insert<0>(m0).insert<1>(m1);
}
__forceinline GSVector8(const GSVector8& v)
{
m = v.m;
}
__forceinline explicit GSVector8(float f)
{
m = _mm256_set1_ps(f);
}
__forceinline explicit GSVector8(__m128 m)
{
// FIXME: MSVC bug, _mm256_castps128_ps256 may directy reload spilled regs from unaligned memory with vmovaps
// this->m = _mm256_castps128_ps256(m);
// this->m = _mm256_permute2f128_ps(this->m, this->m, 0);
this->m = zero().insert<0>(m).xx();
}
__forceinline explicit GSVector8(__m256 m)
{
this->m = m;
}
__forceinline void operator = (const GSVector8& v)
{
m = v.m;
}
__forceinline void operator = (float f)
{
m = _mm256_set1_ps(f);
}
__forceinline void operator = (__m128 m)
{
this->m = _mm256_castps128_ps256(m);
this->m = _mm256_permute2f128_ps(this->m, this->m, 0);
}
__forceinline void operator = (__m256 m)
{
this->m = m;
}
__forceinline operator __m256() const
{
return m;
}
__forceinline GSVector8 abs() const
{
return *this & cast(GSVector8i(GSVector4i::x7fffffff())); // TODO: add GSVector8 consts
}
__forceinline GSVector8 neg() const
{
return *this ^ cast(GSVector8i(GSVector4i::x80000000()));
}
__forceinline GSVector8 rcp() const
{
return GSVector8(_mm256_rcp_ps(m));
}
template<int mode> __forceinline GSVector8 round() const
{
return GSVector8(_mm256_round_ps(m, mode));
}
// TODO
__forceinline GSVector8 min(const GSVector8& a) const
{
return GSVector8(_mm256_min_ps(m, a));
}
__forceinline GSVector8 max(const GSVector8& a) const
{
return GSVector8(_mm256_max_ps(m, a));
}
template<int mask> __forceinline GSVector8 blend32(const GSVector8& a) const
{
return GSVector8(_mm256_blend_ps(m, a, mask));
}
__forceinline GSVector8 blend32(const GSVector8& a, const GSVector8& mask) const
{
return GSVector8(_mm256_blendv_ps(m, a, mask));
}
__forceinline GSVector8 upl(const GSVector8& a) const
{
return GSVector8(_mm256_unpacklo_ps(m, a));
}
__forceinline GSVector8 uph(const GSVector8& a) const
{
return GSVector8(_mm256_unpackhi_ps(m, a));
}
__forceinline GSVector8 upl64(const GSVector8& a) const
{
return GSVector8(_mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(m), _mm256_castps_pd(a))));
}
__forceinline GSVector8 uph64(const GSVector8& a) const
{
return GSVector8(_mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(m), _mm256_castps_pd(a))));
}
// TODO
__forceinline GSVector8 l2h() const
{
return GSVector8(_mm256_shuffle_ps(m, m, 0x88));
}
__forceinline GSVector8 h2l() const
{
return GSVector8(_mm256_shuffle_ps(m, m, 0x22));
}
__forceinline GSVector8 andnot(const GSVector8& v) const
{
return GSVector8(_mm256_andnot_ps(v.m, m));
}
__forceinline int mask() const
{
return _mm256_movemask_ps(m);
}
__forceinline bool alltrue() const
{
return mask() == 0xff;
}
__forceinline bool allfalse() const
{
return _mm256_testz_ps(m, m) != 0;
}
template<int i> __forceinline GSVector4 extract() const
{
return GSVector4(_mm256_extractf128_ps(m, i));
}
template<int i> __forceinline GSVector8 insert(__m128 m) const
{
return GSVector8(_mm256_insertf128_ps(this->m, m, i));
}
__forceinline static GSVector8 zero()
{
return GSVector8(_mm256_setzero_ps());
}
__forceinline static void zeroupper()
{
_mm256_zeroupper();
}
__forceinline static void zeroall()
{
_mm256_zeroall();
}
// TODO: load low, ss
template<bool aligned> __forceinline static GSVector8 load(const void* p)
{
return GSVector8(aligned ? _mm256_load_ps((const float*)p) : _mm256_loadu_ps((const float*)p));
}
// TODO: store low, ss
template<bool aligned> __forceinline static void store(void* p, const GSVector8& v)
{
if(aligned) _mm256_store_ps((float*)p, v.m);
else _mm256_storeu_ps((float*)p, v.m);
}
// TODO
__forceinline void operator += (const GSVector8& v)
{
m = _mm256_add_ps(m, v);
}
__forceinline void operator -= (const GSVector8& v)
{
m = _mm256_sub_ps(m, v);
}
__forceinline void operator *= (const GSVector8& v)
{
m = _mm256_mul_ps(m, v);
}
__forceinline void operator /= (const GSVector8& v)
{
m = _mm256_div_ps(m, v);
}
__forceinline void operator &= (const GSVector8& v)
{
m = _mm256_and_ps(m, v);
}
__forceinline void operator |= (const GSVector8& v)
{
m = _mm256_or_ps(m, v);
}
__forceinline void operator ^= (const GSVector8& v)
{
m = _mm256_xor_ps(m, v);
}
__forceinline friend GSVector8 operator + (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_add_ps(v1, v2));
}
__forceinline friend GSVector8 operator - (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_sub_ps(v1, v2));
}
__forceinline friend GSVector8 operator * (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_mul_ps(v1, v2));
}
__forceinline friend GSVector8 operator / (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_div_ps(v1, v2));
}
__forceinline friend GSVector8 operator & (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_and_ps(v1, v2));
}
__forceinline friend GSVector8 operator | (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_or_ps(v1, v2));
}
__forceinline friend GSVector8 operator ^ (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_xor_ps(v1, v2));
}
__forceinline friend GSVector8 operator == (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_cmp_ps(v1, v2, _CMP_EQ_OQ));
}
__forceinline friend GSVector8 operator != (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_cmp_ps(v1, v2, _CMP_NEQ_OQ));
}
__forceinline friend GSVector8 operator > (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_cmp_ps(v1, v2, _CMP_GT_OQ));
}
__forceinline friend GSVector8 operator < (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_cmp_ps(v1, v2, _CMP_LT_OQ));
}
__forceinline friend GSVector8 operator >= (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_cmp_ps(v1, v2, _CMP_GE_OQ));
}
__forceinline friend GSVector8 operator <= (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm256_cmp_ps(v1, v2, _CMP_LE_OQ));
}
#define VECTOR8_PERMUTE_2(xs, xn, ys, yn) \
__forceinline GSVector8 xs##ys() const {return GSVector8(_mm256_permute2f128_ps(m, m, xn | (yn << 4)));} \
__forceinline GSVector8 xs##ys(const GSVector8& v) const {return GSVector8(_mm256_permute2f128_ps(m, v.m, xn | (yn << 4)));} \
#define VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
__forceinline GSVector8 xs##ys##zs##ws() const {return GSVector8(_mm256_permute_ps(m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
__forceinline GSVector8 xs##ys##zs##ws(const GSVector8& v) const {return GSVector8(_mm256_shuffle_ps(m, v.m, _MM_SHUFFLE(wn, zn, yn, xn)));} \
#else
__forceinline GSVector8(float x0, float y0, float z0, float w0, float x1, float y1, float z1, float w1)
{
m[0] = _mm_set_ps(w0, z0, y0, x0);
m[1] = _mm_set_ps(w1, z1, y1, x1);
}
__forceinline GSVector8(int x0, int y0, int z0, int w0, int x1, int y1, int z1, int w1)
{
m[0] = _mm_cvtepi32_ps(_mm_set_epi32(w0, z0, y0, x0));
m[1] = _mm_cvtepi32_ps(_mm_set_epi32(w1, z1, y1, x1));
}
__forceinline GSVector8(__m128 m0, __m128 m1)
{
m[0] = m0;
m[1] = m1;
}
__forceinline GSVector8(const GSVector8& v)
{
m[0] = v.m[0];
m[1] = v.m[1];
}
__forceinline explicit GSVector8(float f)
{
m[0] = m[1] = _mm_set1_ps(f);
}
__forceinline explicit GSVector8(__m128 m)
{
this->m[0] = this->m[1] = m;
}
__forceinline void operator = (const GSVector8& v)
{
m[0] = v.m[0];
m[1] = v.m[1];
}
__forceinline void operator = (float f)
{
m[0] = m[1] = _mm_set1_ps(f);
}
__forceinline void operator = (__m128 m)
{
this->m[0] = this->m[1] = m;
}
__forceinline GSVector8 abs() const
{
GSVector4 mask = GSVector4::cast(GSVector4i::x7fffffff());
return GSVector8(_mm_and_ps(m[0], mask), _mm_and_ps(m[1], mask));
}
__forceinline GSVector8 neg() const
{
GSVector4 mask = GSVector4::cast(GSVector4i::x80000000());
return GSVector8(_mm_xor_ps(m[0], mask), _mm_xor_ps(m[1], mask));
}
__forceinline GSVector8 rcp() const
{
return GSVector8(_mm_rcp_ps(m[0]), _mm_rcp_ps(m[1]));
}
template<int mode> __forceinline GSVector8 round() const
{
return GSVector8(GSVector4(m[0]).round<mode>(), GSVector4(m[1]).round<mode>());
}
// TODO
__forceinline GSVector8 min(const GSVector8& a) const
{
return GSVector8(_mm_min_ps(m[0], a.m[0]), _mm_min_ps(m[1], a.m[1]));
}
__forceinline GSVector8 max(const GSVector8& a) const
{
return GSVector8(_mm_max_ps(m[0], a.m[0]), _mm_max_ps(m[1], a.m[1]));
}
#if _M_SSE >= 0x401
template<int mask> __forceinline GSVector8 blend32(const GSVector8& a) const
{
return GSVector8(_mm_blend_ps(m[0], a.m[0], mask & 0x0f), _mm_blend_ps(m[1], a.m[1], (mask >> 4) & 0x0f));
}
__forceinline GSVector8 blend32(const GSVector8& a, const GSVector8& mask) const
{
return GSVector8(_mm_blendv_ps(m[0], a.m[0], mask.m[0]), _mm_blendv_ps(m[1], a.m[1], mask.m[1]));
}
#endif
__forceinline GSVector8 upl(const GSVector8& a) const
{
return GSVector8(_mm_unpacklo_ps(m[0], a.m[0]), _mm_unpacklo_ps(m[1], a.m[1]));
}
__forceinline GSVector8 uph(const GSVector8& a) const
{
return GSVector8(_mm_unpackhi_ps(m[0], a.m[0]), _mm_unpackhi_ps(m[1], a.m[1]));
}
__forceinline GSVector8 upl64(const GSVector8& a) const
{
return GSVector8(
_mm_castpd_ps(_mm_unpacklo_pd(_mm_castps_pd(m[0]), _mm_castps_pd(a.m[0]))),
_mm_castpd_ps(_mm_unpacklo_pd(_mm_castps_pd(m[1]), _mm_castps_pd(a.m[1])))
);
}
__forceinline GSVector8 uph64(const GSVector8& a) const
{
return GSVector8(
_mm_castpd_ps(_mm_unpackhi_pd(_mm_castps_pd(m[0]), _mm_castps_pd(a.m[0]))),
_mm_castpd_ps(_mm_unpackhi_pd(_mm_castps_pd(m[1]), _mm_castps_pd(a.m[1])))
);
}
// TODO
__forceinline GSVector8 l2h() const
{
return GSVector8(_mm_movelh_ps(m[0], m[0]), _mm_movelh_ps(m[1], m[1]));
}
__forceinline GSVector8 h2l() const
{
return GSVector8(_mm_movehl_ps(m[0], m[0]), _mm_movehl_ps(m[1], m[1]));
}
__forceinline GSVector8 andnot(const GSVector8& v) const
{
return GSVector8(_mm_andnot_ps(v.m[0], m[0]), _mm_andnot_ps(v.m[1], m[1]));
}
__forceinline int mask() const
{
return _mm_movemask_ps(m[0]) | (_mm_movemask_ps(m[1]) << 4);
}
__forceinline bool alltrue() const
{
return mask() == 0xff;
}
__forceinline bool allfalse() const
{
#if _M_SSE >= 0x500
return (_mm_testz_ps(m[0], m[0]) & _mm_testz_ps(m[1], m[1])) != 0;
#elif _M_SSE >= 0x401
__m128i a = _mm_castps_si128(m[0]);
__m128i b = _mm_castps_si128(m[1]);
return (_mm_testz_si128(a, a) & _mm_testz_si128(b, b)) != 0;
#else
return mask() == 0;
#endif
}
template<int i> __forceinline GSVector4 extract() const
{
return GSVector4(m[i]);
}
template<int i> __forceinline GSVector8 insert(__m128 m) const
{
return GSVector8(i == 0 ? m : this->m[0], i == 1 ? m : this->m[1]);
}
__forceinline static GSVector8 zero()
{
return GSVector8(_mm_setzero_ps(), _mm_setzero_ps());
}
__forceinline static void zeroupper()
{
// N/A
}
__forceinline static void zeroall()
{
// N/A
}
// TODO: load low, ss
template<bool aligned> __forceinline static GSVector8 load(const void* p)
{
return GSVector8(
aligned ? _mm_load_ps((const float*)p + 0) : _mm_loadu_ps((const float*)p + 0),
aligned ? _mm_load_ps((const float*)p + 4) : _mm_loadu_ps((const float*)p + 4)
);
}
// TODO: store low, ss
template<bool aligned> __forceinline static void store(void* p, const GSVector8& v)
{
if(aligned)
{
_mm_store_ps((float*)p + 0, v.m[0]);
_mm_store_ps((float*)p + 4, v.m[1]);
}
else
{
_mm_storeu_ps((float*)p + 0, v.m[0]);
_mm_storeu_ps((float*)p + 4, v.m[1]);
}
}
// TODO
__forceinline void operator += (const GSVector8& v)
{
m[0] = _mm_add_ps(m[0], v.m[0]);
m[1] = _mm_add_ps(m[1], v.m[1]);
}
__forceinline void operator -= (const GSVector8& v)
{
m[0] = _mm_sub_ps(m[0], v.m[0]);
m[1] = _mm_sub_ps(m[1], v.m[1]);
}
__forceinline void operator *= (const GSVector8& v)
{
m[0] = _mm_mul_ps(m[0], v.m[0]);
m[1] = _mm_mul_ps(m[1], v.m[1]);
}
__forceinline void operator /= (const GSVector8& v)
{
m[0] = _mm_div_ps(m[0], v.m[0]);
m[1] = _mm_div_ps(m[1], v.m[1]);
}
__forceinline void operator &= (const GSVector8& v)
{
m[0] = _mm_and_ps(m[0], v.m[0]);
m[1] = _mm_and_ps(m[1], v.m[1]);
}
__forceinline void operator |= (const GSVector8& v)
{
m[0] = _mm_or_ps(m[0], v.m[0]);
m[1] = _mm_or_ps(m[1], v.m[1]);
}
__forceinline void operator ^= (const GSVector8& v)
{
m[0] = _mm_xor_ps(m[0], v.m[0]);
m[1] = _mm_xor_ps(m[1], v.m[1]);
}
__forceinline friend GSVector8 operator + (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_add_ps(v1.m[0], v2.m[0]), _mm_add_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator - (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_sub_ps(v1.m[0], v2.m[0]), _mm_sub_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator * (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_mul_ps(v1.m[0], v2.m[0]), _mm_mul_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator / (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_div_ps(v1.m[0], v2.m[0]), _mm_div_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator & (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_and_ps(v1.m[0], v2.m[0]), _mm_and_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator | (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_or_ps(v1.m[0], v2.m[0]), _mm_or_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator ^ (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_xor_ps(v1.m[0], v2.m[0]), _mm_xor_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator == (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_cmpeq_ps(v1.m[0], v2.m[0]), _mm_cmpeq_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator != (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_cmpneq_ps(v1.m[0], v2.m[0]), _mm_cmpeq_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator > (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_cmpgt_ps(v1.m[0], v2.m[0]), _mm_cmpgt_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator < (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_cmplt_ps(v1.m[0], v2.m[0]), _mm_cmplt_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator >= (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_cmpge_ps(v1.m[0], v2.m[0]), _mm_cmpge_ps(v1.m[1], v2.m[1]));
}
__forceinline friend GSVector8 operator <= (const GSVector8& v1, const GSVector8& v2)
{
return GSVector8(_mm_cmple_ps(v1.m[0], v2.m[0]), _mm_cmple_ps(v1.m[1], v2.m[1]));
}
__forceinline static __m128 VECTOR8_SELECT(const GSVector8& v1, const GSVector8& v2, int n)
{
switch(n)
{
case 0: return v1.m[0];
case 1: return v1.m[1];
case 2: return v2.m[0];
case 3: return v2.m[1];
}
return _mm_setzero_ps();
}
#define VECTOR8_PERMUTE_2(xs, xn, ys, yn) \
__forceinline GSVector8 xs##ys() const {return GSVector8(VECTOR8_SELECT(*this, *this, xn), VECTOR8_SELECT(*this, *this, yn));} \
__forceinline GSVector8 xs##ys(const GSVector8& v) const {return GSVector8(VECTOR8_SELECT(*this, v, xn), VECTOR8_SELECT(*this, v, yn));} \
#define VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
__forceinline GSVector8 xs##ys##zs##ws() const {return GSVector8(_mm_shuffle_ps(m[0], m[0], _MM_SHUFFLE(wn, zn, yn, xn)), _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(wn, zn, yn, xn)));} \
__forceinline GSVector8 xs##ys##zs##ws(const GSVector8& v) const {return GSVector8(_mm_shuffle_ps(m[0], v.m[0], _MM_SHUFFLE(wn, zn, yn, xn)), _mm_shuffle_ps(m[1], v.m[1], _MM_SHUFFLE(wn, zn, yn, xn)));} \
#endif
#define VECTOR8_PERMUTE_1(xs, xn) \
VECTOR8_PERMUTE_2(xs, xn, x, 0) \
VECTOR8_PERMUTE_2(xs, xn, y, 1) \
VECTOR8_PERMUTE_2(xs, xn, z, 2) \
VECTOR8_PERMUTE_2(xs, xn, w, 3) \
VECTOR8_PERMUTE_2(xs, xn, _, 8) \
VECTOR8_PERMUTE_1(x, 0)
VECTOR8_PERMUTE_1(y, 1)
VECTOR8_PERMUTE_1(z, 2)
VECTOR8_PERMUTE_1(w, 3)
VECTOR8_PERMUTE_1(_, 8)
#define VECTOR8_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, x, 0) \
VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, y, 1) \
VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, z, 2) \
VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, w, 3) \
#define VECTOR8_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR8_SHUFFLE_3(xs, xn, ys, yn, x, 0) \
VECTOR8_SHUFFLE_3(xs, xn, ys, yn, y, 1) \
VECTOR8_SHUFFLE_3(xs, xn, ys, yn, z, 2) \
VECTOR8_SHUFFLE_3(xs, xn, ys, yn, w, 3) \
#define VECTOR8_SHUFFLE_1(xs, xn) \
VECTOR8_SHUFFLE_2(xs, xn, x, 0) \
VECTOR8_SHUFFLE_2(xs, xn, y, 1) \
VECTOR8_SHUFFLE_2(xs, xn, z, 2) \
VECTOR8_SHUFFLE_2(xs, xn, w, 3) \
VECTOR8_SHUFFLE_1(x, 0)
VECTOR8_SHUFFLE_1(y, 1)
VECTOR8_SHUFFLE_1(z, 2)
VECTOR8_SHUFFLE_1(w, 3)
};
#if _M_SSE >= 0x500
__forceinline GSVector8i::GSVector8i(const GSVector8& v)
{
m = _mm256_cvttps_epi32(v);
}
__forceinline GSVector8::GSVector8(const GSVector8i& v)
{
m = _mm256_cvtepi32_ps(v);
}
__forceinline GSVector8i GSVector8i::cast(const GSVector8& v)
{
return GSVector8i(_mm256_castps_si256(v.m));
}
__forceinline GSVector8 GSVector8::cast(const GSVector8i& v)
{
return GSVector8(_mm256_castsi256_ps(v.m));
}
#else
__forceinline GSVector8i::GSVector8i(const GSVector8& v)
{
m[0] = _mm_cvttps_epi32(v.m[0]);
m[1] = _mm_cvttps_epi32(v.m[1]);
}
__forceinline GSVector8::GSVector8(const GSVector8i& v)
{
m[0] = _mm_cvtepi32_ps(v.m[0]);
m[1] = _mm_cvtepi32_ps(v.m[1]);
}
__forceinline GSVector8i GSVector8i::cast(const GSVector8& v)
{
GSVector8i v2;
v2.m[0] = _mm_castps_si128(v.m[0]);
v2.m[1] = _mm_castps_si128(v.m[1]);
return v2;
}
__forceinline GSVector8 GSVector8::cast(const GSVector8i& v)
{
GSVector8 v2;
v2.m[0] = _mm_castsi128_ps(v.m[0]);
v2.m[1] = _mm_castsi128_ps(v.m[1]);
return v2;
}
#endif
#pragma pack(pop)