mirror of https://github.com/PCSX2/pcsx2.git
398cf43782
GS/DX11: Don't throw bad_alloc on surface creation fail GS: Link device and host display construction/destruction FullscreenUI: Replace HostDisplayTexture with GSTexture GS: Purge HostDisplayTexture GS: Move everything in HostDisplay to GSDevice GS: Move ImGui rendering to GSDevice GS: Get rid of reset/store API state |
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.. | ||
Context.cpp | ||
Context.h | ||
ContextAGL.h | ||
ContextAGL.mm | ||
ContextEGL.cpp | ||
ContextEGL.h | ||
ContextEGLWayland.cpp | ||
ContextEGLWayland.h | ||
ContextEGLX11.cpp | ||
ContextEGLX11.h | ||
ContextWGL.cpp | ||
ContextWGL.h | ||
Program.cpp | ||
Program.h | ||
ShaderCache.cpp | ||
ShaderCache.h | ||
StreamBuffer.cpp | ||
StreamBuffer.h |