pcsx2/common/D3D11
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
..
ShaderCache.cpp GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
ShaderCache.h GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
ShaderCompiler.cpp GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity 2023-03-12 00:07:52 +00:00
ShaderCompiler.h Common: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00