pcsx2/pcsx2/vtlb.h

231 lines
6.8 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "MemoryTypes.h"
#include "Utilities/PageFaultSource.h"
static const uptr VTLB_AllocUpperBounds = _1gb * 2;
// Specialized function pointers for each read type
typedef mem8_t __fastcall vtlbMemR8FP(u32 addr);
typedef mem16_t __fastcall vtlbMemR16FP(u32 addr);
typedef mem32_t __fastcall vtlbMemR32FP(u32 addr);
typedef void __fastcall vtlbMemR64FP(u32 addr,mem64_t* data);
typedef void __fastcall vtlbMemR128FP(u32 addr,mem128_t* data);
// Specialized function pointers for each write type
typedef void __fastcall vtlbMemW8FP(u32 addr,mem8_t data);
typedef void __fastcall vtlbMemW16FP(u32 addr,mem16_t data);
typedef void __fastcall vtlbMemW32FP(u32 addr,mem32_t data);
typedef void __fastcall vtlbMemW64FP(u32 addr,const mem64_t* data);
typedef void __fastcall vtlbMemW128FP(u32 addr,const mem128_t* data);
typedef u32 vtlbHandler;
extern void vtlb_Core_Alloc();
extern void vtlb_Core_Free();
extern void vtlb_Alloc_Ppmap();
extern void vtlb_Init();
extern void vtlb_Reset();
extern void vtlb_Term();
extern vtlbHandler vtlb_NewHandler();
extern vtlbHandler vtlb_RegisterHandler(
vtlbMemR8FP* r8,vtlbMemR16FP* r16,vtlbMemR32FP* r32,vtlbMemR64FP* r64,vtlbMemR128FP* r128,
vtlbMemW8FP* w8,vtlbMemW16FP* w16,vtlbMemW32FP* w32,vtlbMemW64FP* w64,vtlbMemW128FP* w128
);
extern void vtlb_ReassignHandler( vtlbHandler rv,
vtlbMemR8FP* r8,vtlbMemR16FP* r16,vtlbMemR32FP* r32,vtlbMemR64FP* r64,vtlbMemR128FP* r128,
vtlbMemW8FP* w8,vtlbMemW16FP* w16,vtlbMemW32FP* w32,vtlbMemW64FP* w64,vtlbMemW128FP* w128
);
extern void vtlb_MapHandler(vtlbHandler handler,u32 start,u32 size);
extern void vtlb_MapBlock(void* base,u32 start,u32 size,u32 blocksize=0);
extern void* vtlb_GetPhyPtr(u32 paddr);
//extern void vtlb_Mirror(u32 new_region,u32 start,u32 size); // -> not working yet :(
extern u32 vtlb_V2P(u32 vaddr);
extern void vtlb_DynV2P();
//virtual mappings
extern void vtlb_VMap(u32 vaddr,u32 paddr,u32 sz);
extern void vtlb_VMapBuffer(u32 vaddr,void* buffer,u32 sz);
extern void vtlb_VMapUnmap(u32 vaddr,u32 sz);
//Memory functions
template< typename DataType >
extern DataType __fastcall vtlb_memRead(u32 mem);
extern void __fastcall vtlb_memRead64(u32 mem, mem64_t *out);
extern void __fastcall vtlb_memRead128(u32 mem, mem128_t *out);
template< typename DataType >
extern void __fastcall vtlb_memWrite(u32 mem, DataType value);
extern void __fastcall vtlb_memWrite64(u32 mem, const mem64_t* value);
extern void __fastcall vtlb_memWrite128(u32 mem, const mem128_t* value);
extern void vtlb_DynGenWrite(u32 sz);
extern void vtlb_DynGenRead32(u32 bits, bool sign);
extern void vtlb_DynGenRead64(u32 sz);
extern void vtlb_DynGenWrite_Const( u32 bits, u32 addr_const );
extern void vtlb_DynGenRead64_Const( u32 bits, u32 addr_const );
extern void vtlb_DynGenRead32_Const( u32 bits, bool sign, u32 addr_const );
// --------------------------------------------------------------------------------------
// VtlbMemoryReserve
// --------------------------------------------------------------------------------------
class VtlbMemoryReserve
{
protected:
VirtualMemoryReserve m_reserve;
public:
VtlbMemoryReserve( const wxString& name, size_t size );
virtual ~VtlbMemoryReserve() throw()
{
m_reserve.Release();
}
void Reserve( sptr hostptr );
virtual void Release();
virtual void Commit();
virtual void Reset();
virtual void Decommit();
bool IsCommitted() const;
};
// --------------------------------------------------------------------------------------
// eeMemoryReserve
// --------------------------------------------------------------------------------------
class eeMemoryReserve : public VtlbMemoryReserve
{
typedef VtlbMemoryReserve _parent;
public:
eeMemoryReserve();
virtual ~eeMemoryReserve() throw()
{
Release();
}
void Reserve();
void Commit();
void Decommit();
void Reset();
void Release();
};
// --------------------------------------------------------------------------------------
// iopMemoryReserve
// --------------------------------------------------------------------------------------
class iopMemoryReserve : public VtlbMemoryReserve
{
typedef VtlbMemoryReserve _parent;
public:
iopMemoryReserve();
virtual ~iopMemoryReserve() throw()
{
Release();
}
void Reserve();
void Commit();
void Decommit();
void Release();
void Reset();
};
// --------------------------------------------------------------------------------------
// vuMemoryReserve
// --------------------------------------------------------------------------------------
class vuMemoryReserve : public VtlbMemoryReserve
{
typedef VtlbMemoryReserve _parent;
public:
vuMemoryReserve();
virtual ~vuMemoryReserve() throw()
{
Release();
}
void Reserve();
void Release();
void Reset();
};
namespace vtlb_private
{
static const uint VTLB_PAGE_BITS = 12;
static const uint VTLB_PAGE_MASK = 4095;
static const uint VTLB_PAGE_SIZE = 4096;
static const uint VTLB_PMAP_SZ = _1mb * 512;
static const uint VTLB_PMAP_ITEMS = VTLB_PMAP_SZ / VTLB_PAGE_SIZE;
static const uint VTLB_VMAP_ITEMS = _4gb / VTLB_PAGE_SIZE;
static const uint VTLB_HANDLER_ITEMS = 128;
static const uptr POINTER_SIGN_BIT = 1ULL << (sizeof(uptr) * 8 - 1);
struct MapData
{
// first indexer -- 8/16/32/64/128 bit tables [values 0-4]
// second indexer -- read/write [0 or 1]
// third indexer -- 128 possible handlers!
void* RWFT[5][2][VTLB_HANDLER_ITEMS];
sptr pmap[VTLB_PMAP_ITEMS]; //512KB // PS2 physical to x86 physical
sptr* vmap; //4MB (allocated by vtlb_init) // PS2 virtual to x86 physical
u32* ppmap; //4MB (allocated by vtlb_init) // PS2 virtual to PS2 physical
MapData()
{
vmap = NULL;
ppmap = NULL;
}
};
extern __aligned(64) MapData vtlbdata;
}
// --------------------------------------------------------------------------------------
// Goemon game fix
// --------------------------------------------------------------------------------------
struct GoemonTlb {
u32 valid;
u32 unk1; // could be physical address also
u32 unk2;
u32 low_add;
u32 physical_add;
u32 unk3; // likely the size
u32 high_add;
u32 key; // uniq number attached to an allocation
u32 unk5;
};