mirror of https://github.com/PCSX2/pcsx2.git
365 lines
19 KiB
C++
365 lines
19 KiB
C++
/* * Copyright (C) 2011-2014 Gregory hainaut
|
|
* Copyright (C) 2007-2009 Gabest
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "GLLoader.h"
|
|
#include "GSdx.h"
|
|
|
|
PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
|
|
|
|
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
|
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
|
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
|
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
|
PFNGLBINDSAMPLERPROC glBindSampler = NULL;
|
|
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
|
|
PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
|
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
|
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
|
PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
|
|
PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
|
|
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
|
|
PFNGLCOLORMASKIPROC glColorMaski = NULL;
|
|
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
|
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
|
PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
|
|
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
|
|
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
|
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
|
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
|
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGIPROC glGetStringi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
|
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
|
|
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
|
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
|
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
|
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
|
PFNGLFENCESYNCPROC glFenceSync = NULL;
|
|
PFNGLDELETESYNCPROC glDeleteSync = NULL;
|
|
PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
|
|
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
|
|
// Query object
|
|
PFNGLBEGINQUERYPROC glBeginQuery = NULL;
|
|
PFNGLENDQUERYPROC glEndQuery = NULL;
|
|
PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
|
|
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
|
|
PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
|
|
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
|
|
PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
|
|
// GL4.0
|
|
// GL4.1
|
|
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
|
|
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
|
|
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
|
|
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
|
|
PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
|
|
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
|
|
// GL4.3
|
|
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
|
|
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
|
|
// GL4.2
|
|
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
|
|
PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
|
|
// GL4.4
|
|
PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
|
|
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
|
|
PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
|
|
|
|
// GL4.5
|
|
PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
|
|
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
|
|
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
|
|
PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
|
|
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
|
|
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
|
|
|
|
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
|
|
|
|
PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
|
|
PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
|
|
PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
|
|
PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
|
|
|
|
PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
|
|
PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
|
|
|
|
PFNGLCLIPCONTROLPROC glClipControl = NULL;
|
|
PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
|
|
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
|
|
|
|
namespace ReplaceGL {
|
|
void APIENTRY BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
glBlendEquationSeparate(modeRGB, modeAlpha);
|
|
}
|
|
|
|
void APIENTRY BlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
|
{
|
|
glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
|
|
void APIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
|
|
{
|
|
glScissor(left, bottom, width, height);
|
|
}
|
|
|
|
void APIENTRY ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
|
|
{
|
|
glViewport(x, y, w, h);
|
|
}
|
|
}
|
|
|
|
namespace GLLoader {
|
|
|
|
bool legacy_fglrx_buggy_driver = false;
|
|
bool fglrx_buggy_driver = false;
|
|
bool mesa_amd_buggy_driver = false;
|
|
bool nvidia_buggy_driver = false;
|
|
bool intel_buggy_driver = false;
|
|
bool in_replayer = false;
|
|
|
|
|
|
bool found_geometry_shader = true; // we require GL3.3 so geometry must be supported by default
|
|
bool found_GL_EXT_texture_filter_anisotropic = false;
|
|
bool found_GL_ARB_clear_texture = false; // Miss AMD Mesa (otherwise seems SW)
|
|
bool found_GL_ARB_get_texture_sub_image = false; // Not yet used
|
|
// DX11 GPU
|
|
bool found_GL_ARB_draw_buffers_blend = false; // Not supported on AMD R600 (80 nm class chip, HD2900). Nvidia requires FERMI. Intel SB
|
|
bool found_GL_ARB_gpu_shader5 = false; // Require IvyBridge
|
|
bool found_GL_ARB_shader_image_load_store = false; // Intel IB. Nvidia/AMD miss Mesa implementation.
|
|
bool found_GL_ARB_viewport_array = false; // Intel IB. AMD/NVIDIA DX10
|
|
|
|
// Mandatory
|
|
bool found_GL_ARB_buffer_storage = false;
|
|
bool found_GL_ARB_clip_control = false;
|
|
bool found_GL_ARB_copy_image = false;
|
|
bool found_GL_ARB_direct_state_access = false;
|
|
bool found_GL_ARB_separate_shader_objects = false;
|
|
bool found_GL_ARB_shading_language_420pack = false;
|
|
bool found_GL_ARB_texture_barrier = false;
|
|
bool found_GL_ARB_texture_storage = false;
|
|
bool found_GL_KHR_debug = false;
|
|
|
|
static bool status_and_override(bool& found, const std::string& name, bool mandatory = false)
|
|
{
|
|
if (mandatory) {
|
|
if (!found) {
|
|
fprintf(stderr, "ERROR: %s is NOT SUPPORTED\n", name.c_str());
|
|
}
|
|
return found;
|
|
}
|
|
|
|
if (!found) {
|
|
fprintf(stdout, "INFO: %s is NOT SUPPORTED\n", name.c_str());
|
|
} else {
|
|
fprintf(stdout, "INFO: %s is available\n", name.c_str());
|
|
}
|
|
|
|
std::string opt("override_");
|
|
opt += name;
|
|
|
|
if (theApp.GetConfigI(opt.c_str()) != -1) {
|
|
found = theApp.GetConfigB(opt.c_str());
|
|
fprintf(stderr, "Override %s detection (%s)\n", name.c_str(), found ? "Enabled" : "Disabled");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool check_gl_version(int major, int minor) {
|
|
|
|
const GLubyte* s = glGetString(GL_VERSION);
|
|
if (s == NULL) {
|
|
fprintf(stderr, "Error: GLLoader failed to get GL version\n");
|
|
return false;
|
|
}
|
|
GLuint v = 1;
|
|
while (s[v] != '\0' && s[v-1] != ' ') v++;
|
|
|
|
const char* vendor = (const char*)glGetString(GL_VENDOR);
|
|
fprintf(stdout, "OpenGL information. GPU: %s. Vendor: %s. Driver: %s\n", glGetString(GL_RENDERER), vendor, &s[v]);
|
|
|
|
// Name changed but driver is still bad!
|
|
if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
|
|
fglrx_buggy_driver = true;
|
|
if (fglrx_buggy_driver && strstr((const char*)&s[v], "15.301.1801.1001")) // Latest legacy driver
|
|
legacy_fglrx_buggy_driver = true;
|
|
if (strstr(vendor, "NVIDIA Corporation"))
|
|
nvidia_buggy_driver = true;
|
|
if (strstr(vendor, "Intel"))
|
|
intel_buggy_driver = true;
|
|
if (strstr(vendor, "X.Org") || strstr(vendor, "nouveau")) // Note: it might actually catch nouveau too, but bugs are likely to be the same anyway
|
|
mesa_amd_buggy_driver = true;
|
|
if (strstr(vendor, "VMware")) // Assume worst case because I don't know the real status
|
|
mesa_amd_buggy_driver = intel_buggy_driver = true;
|
|
|
|
if (theApp.GetConfigI("override_geometry_shader") != -1) {
|
|
found_geometry_shader = theApp.GetConfigB("override_geometry_shader");
|
|
fprintf(stderr, "Overriding geometry shaders detection\n");
|
|
}
|
|
|
|
GLint major_gl = 0;
|
|
GLint minor_gl = 0;
|
|
glGetIntegerv(GL_MAJOR_VERSION, &major_gl);
|
|
glGetIntegerv(GL_MINOR_VERSION, &minor_gl);
|
|
if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
|
|
fprintf(stderr, "OpenGL %d.%d is not supported. Only OpenGL %d.%d\n was found", major, minor, major_gl, minor_gl);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool check_gl_supported_extension() {
|
|
int max_ext = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &max_ext);
|
|
|
|
if (glGetStringi && max_ext) {
|
|
for (GLint i = 0; i < max_ext; i++) {
|
|
string ext((const char*)glGetStringi(GL_EXTENSIONS, i));
|
|
// Bonus
|
|
if (ext.compare("GL_EXT_texture_filter_anisotropic") == 0) found_GL_EXT_texture_filter_anisotropic = true;
|
|
// GL4.0
|
|
if (ext.compare("GL_ARB_gpu_shader5") == 0) found_GL_ARB_gpu_shader5 = true;
|
|
if (ext.compare("GL_ARB_draw_buffers_blend") == 0) found_GL_ARB_draw_buffers_blend = true;
|
|
// GL4.1
|
|
if (ext.compare("GL_ARB_viewport_array") == 0) found_GL_ARB_viewport_array = true;
|
|
if (ext.compare("GL_ARB_separate_shader_objects") == 0) found_GL_ARB_separate_shader_objects = true;
|
|
// GL4.2
|
|
if (ext.compare("GL_ARB_shading_language_420pack") == 0) found_GL_ARB_shading_language_420pack = true;
|
|
if (ext.compare("GL_ARB_texture_storage") == 0) found_GL_ARB_texture_storage = true;
|
|
if (ext.compare("GL_ARB_shader_image_load_store") == 0) found_GL_ARB_shader_image_load_store = true;
|
|
// GL4.3
|
|
if (ext.compare("GL_ARB_copy_image") == 0) found_GL_ARB_copy_image = true;
|
|
if (ext.compare("GL_KHR_debug") == 0) found_GL_KHR_debug = true;
|
|
// GL4.4
|
|
if (ext.compare("GL_ARB_buffer_storage") == 0) found_GL_ARB_buffer_storage = true;
|
|
if (ext.compare("GL_ARB_clear_texture") == 0) found_GL_ARB_clear_texture = true;
|
|
// GL4.5
|
|
if (ext.compare("GL_ARB_direct_state_access") == 0) found_GL_ARB_direct_state_access = true;
|
|
if (ext.compare("GL_ARB_clip_control") == 0) found_GL_ARB_clip_control = true;
|
|
if (ext.compare("GL_ARB_texture_barrier") == 0) found_GL_ARB_texture_barrier = true;
|
|
if (ext.compare("GL_ARB_get_texture_sub_image") == 0) found_GL_ARB_get_texture_sub_image = true;
|
|
|
|
//fprintf(stderr, "DEBUG ext: %s\n", ext.c_str());
|
|
}
|
|
}
|
|
|
|
bool status = true;
|
|
|
|
// Bonus
|
|
status &= status_and_override(found_GL_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic");
|
|
// GL4.0
|
|
status &= status_and_override(found_GL_ARB_gpu_shader5, "GL_ARB_gpu_shader5");
|
|
status &= status_and_override(found_GL_ARB_draw_buffers_blend, "GL_ARB_draw_buffers_blend");
|
|
// GL4.1
|
|
status &= status_and_override(found_GL_ARB_viewport_array, "GL_ARB_viewport_array");
|
|
status &= status_and_override(found_GL_ARB_separate_shader_objects, "GL_ARB_separate_shader_objects", true);
|
|
// GL4.2
|
|
status &= status_and_override(found_GL_ARB_shader_image_load_store, "GL_ARB_shader_image_load_store");
|
|
status &= status_and_override(found_GL_ARB_shading_language_420pack, "GL_ARB_shading_language_420pack", true);
|
|
status &= status_and_override(found_GL_ARB_texture_storage, "GL_ARB_texture_storage", true);
|
|
// GL4.3
|
|
status &= status_and_override(found_GL_ARB_copy_image, "GL_ARB_copy_image", true);
|
|
status &= status_and_override(found_GL_KHR_debug, "GL_KHR_debug", true);
|
|
// GL4.4
|
|
status &= status_and_override(found_GL_ARB_buffer_storage,"GL_ARB_buffer_storage", true);
|
|
status &= status_and_override(found_GL_ARB_clear_texture,"GL_ARB_clear_texture");
|
|
// GL4.5
|
|
status &= status_and_override(found_GL_ARB_clip_control, "GL_ARB_clip_control", true);
|
|
status &= status_and_override(found_GL_ARB_direct_state_access, "GL_ARB_direct_state_access", true);
|
|
status &= status_and_override(found_GL_ARB_texture_barrier, "GL_ARB_texture_barrier", true);
|
|
status &= status_and_override(found_GL_ARB_get_texture_sub_image, "GL_ARB_get_texture_sub_image");
|
|
|
|
#ifdef _WIN32
|
|
if (status) {
|
|
if (fglrx_buggy_driver) {
|
|
fprintf(stderr, "OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!found_GL_ARB_viewport_array) {
|
|
fprintf(stderr, "GL_ARB_viewport_array: not supported ! function pointer will be replaced\n");
|
|
glScissorIndexed = ReplaceGL::ScissorIndexed;
|
|
glViewportIndexedf = ReplaceGL::ViewportIndexedf;
|
|
}
|
|
|
|
if (!found_GL_ARB_draw_buffers_blend) {
|
|
fprintf(stderr, "GL_ARB_draw_buffers_blend: not supported ! function pointer will be replaced\n");
|
|
glBlendFuncSeparateiARB = ReplaceGL::BlendFuncSeparateiARB;
|
|
glBlendEquationSeparateiARB = ReplaceGL::BlendEquationSeparateiARB;
|
|
}
|
|
|
|
fprintf(stdout, "\n");
|
|
|
|
return status;
|
|
}
|
|
}
|