mirror of https://github.com/PCSX2/pcsx2.git
1624 lines
37 KiB
Common Lisp
1624 lines
37 KiB
Common Lisp
#if defined(CL_VERSION_1_1) || defined(CL_VERSION_1_2) // make safe to include in resource file to enforce dependency
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#ifdef cl_amd_printf
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#pragma OPENCL EXTENSION cl_amd_printf : enable
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#endif
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#ifdef cl_amd_media_ops
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#pragma OPENCL EXTENSION cl_amd_media_ops : enable
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#else
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#endif
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#ifdef cl_amd_media_ops2
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#pragma OPENCL EXTENSION cl_amd_media_ops2 : enable
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#else
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#endif
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#ifndef CL_FLT_EPSILON
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#define CL_FLT_EPSILON 1.1920928955078125e-7f
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#endif
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#if MAX_PRIM_PER_BATCH == 64u
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#define BIN_TYPE ulong
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#elif MAX_PRIM_PER_BATCH == 32u
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#define BIN_TYPE uint
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#else
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#error "MAX_PRIM_PER_BATCH != 32u OR 64u"
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#endif
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#define TFX_ABA(sel) ((sel.x >> 24) & 3)
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#define TFX_ABB(sel) ((sel.x >> 26) & 3)
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#define TFX_ABC(sel) ((sel.x >> 28) & 3)
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#define TFX_ABD(sel) ((sel.x >> 30) & 3)
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#define TFX_WMS(sel) ((sel.y >> 8) & 3)
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#define TFX_WMT(sel) ((sel.y >> 10) & 3)
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typedef struct
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{
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union {float4 p; struct {float x, y; uint z, f;};};
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union {float4 tc; struct {float s, t, q; uchar4 c;};};
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} gs_vertex;
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typedef struct
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{
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gs_vertex v[3];
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uint zmin, zmax;
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uint pb_index;
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uint _pad;
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} gs_prim;
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typedef struct
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{
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float4 dx, dy;
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float4 zero;
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float4 reject_corner;
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} gs_barycentric;
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typedef struct
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{
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struct {uint first, last;} bounds[MAX_BIN_PER_BATCH];
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BIN_TYPE bin[MAX_BIN_COUNT];
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uchar4 bbox[MAX_PRIM_COUNT];
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gs_prim prim[MAX_PRIM_COUNT];
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gs_barycentric barycentric[MAX_PRIM_COUNT];
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} gs_env;
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typedef struct
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{
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int4 scissor;
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char dimx[4][4];
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uint2 sel;
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int fbp, zbp, bw;
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uint fm, zm;
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uchar4 fog; // rgb
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uchar aref, afix;
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uchar ta0, ta1;
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int tbp[7], tbw[7];
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int minu, maxu, minv, maxv;
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int lod; // lcm == 1
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int mxl;
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float l; // TEX1.L * -0x10000
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float k; // TEX1.K * 0x10000
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uchar4 clut[256]; // TODO: this could be an index to a separate buffer, it may be the same across several gs_params following eachother
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} gs_param;
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enum GS_PRIM_CLASS
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{
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GS_POINT_CLASS,
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GS_LINE_CLASS,
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GS_TRIANGLE_CLASS,
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GS_SPRITE_CLASS
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};
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enum GS_PSM
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{
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PSM_PSMCT32,
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PSM_PSMCT24,
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PSM_PSMCT16,
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PSM_PSMCT16S,
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PSM_PSMZ32,
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PSM_PSMZ24,
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PSM_PSMZ16,
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PSM_PSMZ16S,
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PSM_PSMT8,
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PSM_PSMT4,
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PSM_PSMT8H,
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PSM_PSMT4HL,
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PSM_PSMT4HH,
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};
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enum GS_TFX
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{
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TFX_MODULATE = 0,
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TFX_DECAL = 1,
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TFX_HIGHLIGHT = 2,
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TFX_HIGHLIGHT2 = 3,
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TFX_NONE = 4,
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};
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enum GS_CLAMP
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{
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CLAMP_REGION_REPEAT = 0,
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CLAMP_REPEAT = 1,
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CLAMP_CLAMP = 2,
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CLAMP_REGION_CLAMP = 3,
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};
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enum GS_ZTST
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{
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ZTST_NEVER = 0,
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ZTST_ALWAYS = 1,
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ZTST_GEQUAL = 2,
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ZTST_GREATER = 3,
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};
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enum GS_ATST
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{
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ATST_NEVER = 0,
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ATST_ALWAYS = 1,
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ATST_LESS = 2,
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ATST_LEQUAL = 3,
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ATST_EQUAL = 4,
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ATST_GEQUAL = 5,
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ATST_GREATER = 6,
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ATST_NOTEQUAL = 7,
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};
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enum GS_AFAIL
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{
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AFAIL_KEEP = 0,
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AFAIL_FB_ONLY = 1,
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AFAIL_ZB_ONLY = 2,
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AFAIL_RGB_ONLY = 3,
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};
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__constant uchar blockTable32[4][8] =
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{
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{ 0, 1, 4, 5, 16, 17, 20, 21},
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{ 2, 3, 6, 7, 18, 19, 22, 23},
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{ 8, 9, 12, 13, 24, 25, 28, 29},
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{ 10, 11, 14, 15, 26, 27, 30, 31}
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};
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__constant uchar blockTable32Z[4][8] =
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{
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{ 24, 25, 28, 29, 8, 9, 12, 13},
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{ 26, 27, 30, 31, 10, 11, 14, 15},
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{ 16, 17, 20, 21, 0, 1, 4, 5},
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{ 18, 19, 22, 23, 2, 3, 6, 7}
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};
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__constant uchar blockTable16[8][4] =
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{
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{ 0, 2, 8, 10 },
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{ 1, 3, 9, 11 },
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{ 4, 6, 12, 14 },
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{ 5, 7, 13, 15 },
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{ 16, 18, 24, 26 },
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{ 17, 19, 25, 27 },
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{ 20, 22, 28, 30 },
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{ 21, 23, 29, 31 }
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};
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__constant uchar blockTable16S[8][4] =
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{
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{ 0, 2, 16, 18 },
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{ 1, 3, 17, 19 },
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{ 8, 10, 24, 26 },
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{ 9, 11, 25, 27 },
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{ 4, 6, 20, 22 },
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{ 5, 7, 21, 23 },
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{ 12, 14, 28, 30 },
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{ 13, 15, 29, 31 }
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};
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__constant uchar blockTable16Z[8][4] =
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{
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{ 24, 26, 16, 18 },
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{ 25, 27, 17, 19 },
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{ 28, 30, 20, 22 },
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{ 29, 31, 21, 23 },
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{ 8, 10, 0, 2 },
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{ 9, 11, 1, 3 },
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{ 12, 14, 4, 6 },
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{ 13, 15, 5, 7 }
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};
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__constant uchar blockTable16SZ[8][4] =
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{
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{ 24, 26, 8, 10 },
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{ 25, 27, 9, 11 },
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{ 16, 18, 0, 2 },
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{ 17, 19, 1, 3 },
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{ 28, 30, 12, 14 },
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{ 29, 31, 13, 15 },
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{ 20, 22, 4, 6 },
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{ 21, 23, 5, 7 }
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};
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__constant uchar blockTable8[4][8] =
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{
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{ 0, 1, 4, 5, 16, 17, 20, 21},
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{ 2, 3, 6, 7, 18, 19, 22, 23},
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{ 8, 9, 12, 13, 24, 25, 28, 29},
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{ 10, 11, 14, 15, 26, 27, 30, 31}
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};
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__constant uchar blockTable4[8][4] =
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{
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{ 0, 2, 8, 10 },
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{ 1, 3, 9, 11 },
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{ 4, 6, 12, 14 },
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{ 5, 7, 13, 15 },
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{ 16, 18, 24, 26 },
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{ 17, 19, 25, 27 },
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{ 20, 22, 28, 30 },
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{ 21, 23, 29, 31 }
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};
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__constant uchar columnTable32[8][8] =
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{
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{ 0, 1, 4, 5, 8, 9, 12, 13 },
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{ 2, 3, 6, 7, 10, 11, 14, 15 },
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{ 16, 17, 20, 21, 24, 25, 28, 29 },
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{ 18, 19, 22, 23, 26, 27, 30, 31 },
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{ 32, 33, 36, 37, 40, 41, 44, 45 },
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{ 34, 35, 38, 39, 42, 43, 46, 47 },
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{ 48, 49, 52, 53, 56, 57, 60, 61 },
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{ 50, 51, 54, 55, 58, 59, 62, 63 },
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};
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__constant uchar columnTable16[8][16] =
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{
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{ 0, 2, 8, 10, 16, 18, 24, 26,
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1, 3, 9, 11, 17, 19, 25, 27 },
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{ 4, 6, 12, 14, 20, 22, 28, 30,
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5, 7, 13, 15, 21, 23, 29, 31 },
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{ 32, 34, 40, 42, 48, 50, 56, 58,
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33, 35, 41, 43, 49, 51, 57, 59 },
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{ 36, 38, 44, 46, 52, 54, 60, 62,
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37, 39, 45, 47, 53, 55, 61, 63 },
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{ 64, 66, 72, 74, 80, 82, 88, 90,
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65, 67, 73, 75, 81, 83, 89, 91 },
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{ 68, 70, 76, 78, 84, 86, 92, 94,
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69, 71, 77, 79, 85, 87, 93, 95 },
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{ 96, 98, 104, 106, 112, 114, 120, 122,
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97, 99, 105, 107, 113, 115, 121, 123 },
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{ 100, 102, 108, 110, 116, 118, 124, 126,
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101, 103, 109, 111, 117, 119, 125, 127 },
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};
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__constant uchar columnTable8[16][16] =
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{
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{ 0, 4, 16, 20, 32, 36, 48, 52, // column 0
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2, 6, 18, 22, 34, 38, 50, 54 },
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{ 8, 12, 24, 28, 40, 44, 56, 60,
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10, 14, 26, 30, 42, 46, 58, 62 },
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{ 33, 37, 49, 53, 1, 5, 17, 21,
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35, 39, 51, 55, 3, 7, 19, 23 },
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{ 41, 45, 57, 61, 9, 13, 25, 29,
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43, 47, 59, 63, 11, 15, 27, 31 },
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{ 96, 100, 112, 116, 64, 68, 80, 84, // column 1
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98, 102, 114, 118, 66, 70, 82, 86 },
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{ 104, 108, 120, 124, 72, 76, 88, 92,
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106, 110, 122, 126, 74, 78, 90, 94 },
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{ 65, 69, 81, 85, 97, 101, 113, 117,
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67, 71, 83, 87, 99, 103, 115, 119 },
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{ 73, 77, 89, 93, 105, 109, 121, 125,
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75, 79, 91, 95, 107, 111, 123, 127 },
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{ 128, 132, 144, 148, 160, 164, 176, 180, // column 2
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130, 134, 146, 150, 162, 166, 178, 182 },
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{ 136, 140, 152, 156, 168, 172, 184, 188,
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138, 142, 154, 158, 170, 174, 186, 190 },
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{ 161, 165, 177, 181, 129, 133, 145, 149,
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163, 167, 179, 183, 131, 135, 147, 151 },
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{ 169, 173, 185, 189, 137, 141, 153, 157,
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171, 175, 187, 191, 139, 143, 155, 159 },
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{ 224, 228, 240, 244, 192, 196, 208, 212, // column 3
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226, 230, 242, 246, 194, 198, 210, 214 },
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{ 232, 236, 248, 252, 200, 204, 216, 220,
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234, 238, 250, 254, 202, 206, 218, 222 },
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{ 193, 197, 209, 213, 225, 229, 241, 245,
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195, 199, 211, 215, 227, 231, 243, 247 },
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{ 201, 205, 217, 221, 233, 237, 249, 253,
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203, 207, 219, 223, 235, 239, 251, 255 },
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};
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__constant ushort columnTable4[16][32] =
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{
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{ 0, 8, 32, 40, 64, 72, 96, 104, // column 0
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2, 10, 34, 42, 66, 74, 98, 106,
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4, 12, 36, 44, 68, 76, 100, 108,
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6, 14, 38, 46, 70, 78, 102, 110 },
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{ 16, 24, 48, 56, 80, 88, 112, 120,
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18, 26, 50, 58, 82, 90, 114, 122,
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20, 28, 52, 60, 84, 92, 116, 124,
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22, 30, 54, 62, 86, 94, 118, 126 },
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{ 65, 73, 97, 105, 1, 9, 33, 41,
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67, 75, 99, 107, 3, 11, 35, 43,
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69, 77, 101, 109, 5, 13, 37, 45,
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71, 79, 103, 111, 7, 15, 39, 47 },
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{ 81, 89, 113, 121, 17, 25, 49, 57,
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83, 91, 115, 123, 19, 27, 51, 59,
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85, 93, 117, 125, 21, 29, 53, 61,
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87, 95, 119, 127, 23, 31, 55, 63 },
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{ 192, 200, 224, 232, 128, 136, 160, 168, // column 1
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194, 202, 226, 234, 130, 138, 162, 170,
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196, 204, 228, 236, 132, 140, 164, 172,
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198, 206, 230, 238, 134, 142, 166, 174 },
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{ 208, 216, 240, 248, 144, 152, 176, 184,
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210, 218, 242, 250, 146, 154, 178, 186,
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212, 220, 244, 252, 148, 156, 180, 188,
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214, 222, 246, 254, 150, 158, 182, 190 },
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{ 129, 137, 161, 169, 193, 201, 225, 233,
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131, 139, 163, 171, 195, 203, 227, 235,
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133, 141, 165, 173, 197, 205, 229, 237,
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135, 143, 167, 175, 199, 207, 231, 239 },
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{ 145, 153, 177, 185, 209, 217, 241, 249,
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147, 155, 179, 187, 211, 219, 243, 251,
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149, 157, 181, 189, 213, 221, 245, 253,
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151, 159, 183, 191, 215, 223, 247, 255 },
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{ 256, 264, 288, 296, 320, 328, 352, 360, // column 2
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258, 266, 290, 298, 322, 330, 354, 362,
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260, 268, 292, 300, 324, 332, 356, 364,
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262, 270, 294, 302, 326, 334, 358, 366 },
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{ 272, 280, 304, 312, 336, 344, 368, 376,
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274, 282, 306, 314, 338, 346, 370, 378,
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276, 284, 308, 316, 340, 348, 372, 380,
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278, 286, 310, 318, 342, 350, 374, 382 },
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{ 321, 329, 353, 361, 257, 265, 289, 297,
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323, 331, 355, 363, 259, 267, 291, 299,
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325, 333, 357, 365, 261, 269, 293, 301,
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327, 335, 359, 367, 263, 271, 295, 303 },
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{ 337, 345, 369, 377, 273, 281, 305, 313,
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339, 347, 371, 379, 275, 283, 307, 315,
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341, 349, 373, 381, 277, 285, 309, 317,
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343, 351, 375, 383, 279, 287, 311, 319 },
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{ 448, 456, 480, 488, 384, 392, 416, 424, // column 3
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450, 458, 482, 490, 386, 394, 418, 426,
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452, 460, 484, 492, 388, 396, 420, 428,
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454, 462, 486, 494, 390, 398, 422, 430 },
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{ 464, 472, 496, 504, 400, 408, 432, 440,
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466, 474, 498, 506, 402, 410, 434, 442,
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468, 476, 500, 508, 404, 412, 436, 444,
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470, 478, 502, 510, 406, 414, 438, 446 },
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{ 385, 393, 417, 425, 449, 457, 481, 489,
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387, 395, 419, 427, 451, 459, 483, 491,
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389, 397, 421, 429, 453, 461, 485, 493,
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391, 399, 423, 431, 455, 463, 487, 495 },
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{ 401, 409, 433, 441, 465, 473, 497, 505,
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403, 411, 435, 443, 467, 475, 499, 507,
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405, 413, 437, 445, 469, 477, 501, 509,
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407, 415, 439, 447, 471, 479, 503, 511 },
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};
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int BlockNumber32(int x, int y, int bp, int bw)
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{
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return bp + mad24(y & ~0x1f, bw, (x >> 1) & ~0x1f) + blockTable32[(y >> 3) & 3][(x >> 3) & 7];
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}
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int BlockNumber16(int x, int y, int bp, int bw)
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{
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return bp + mad24((y >> 1) & ~0x1f, bw, (x >> 1) & ~0x1f) + blockTable16[(y >> 3) & 7][(x >> 4) & 3];
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}
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int BlockNumber16S(int x, int y, int bp, int bw)
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{
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return bp + mad24((y >> 1) & ~0x1f, bw, (x >> 1) & ~0x1f) + blockTable16S[(y >> 3) & 7][(x >> 4) & 3];
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}
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int BlockNumber32Z(int x, int y, int bp, int bw)
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{
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return bp + mad24(y & ~0x1f, bw, (x >> 1) & ~0x1f) + blockTable32Z[(y >> 3) & 3][(x >> 3) & 7];
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}
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int BlockNumber16Z(int x, int y, int bp, int bw)
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{
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return bp + mad24((y >> 1) & ~0x1f, bw, (x >> 1) & ~0x1f) + blockTable16Z[(y >> 3) & 7][(x >> 4) & 3];
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}
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int BlockNumber16SZ(int x, int y, int bp, int bw)
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{
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return bp + mad24((y >> 1) & ~0x1f, bw, (x >> 1) & ~0x1f) + blockTable16SZ[(y >> 3) & 7][(x >> 4) & 3];
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}
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int BlockNumber8(int x, int y, int bp, int bw)
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{
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return bp + mad24((y >> 1) & ~0x1f, bw >> 1, (x >> 2) & ~0x1f) + blockTable8[(y >> 4) & 3][(x >> 4) & 7];
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}
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int BlockNumber4(int x, int y, int bp, int bw)
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{
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return bp + mad24((y >> 2) & ~0x1f, bw >> 1, (x >> 2) & ~0x1f) + blockTable4[(y >> 4) & 7][(x >> 5) & 3];
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}
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int PixelAddress32(int x, int y, int bp, int bw)
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{
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return (BlockNumber32(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7];
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}
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int PixelAddress16(int x, int y, int bp, int bw)
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{
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return (BlockNumber16(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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int PixelAddress16S(int x, int y, int bp, int bw)
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{
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return (BlockNumber16S(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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int PixelAddress32Z(int x, int y, int bp, int bw)
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{
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return (BlockNumber32Z(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7];
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}
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int PixelAddress16Z(int x, int y, int bp, int bw)
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{
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return (BlockNumber16Z(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
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}
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int PixelAddress16SZ(int x, int y, int bp, int bw)
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{
|
|
return (BlockNumber16SZ(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15];
|
|
}
|
|
|
|
int PixelAddress8(int x, int y, int bp, int bw)
|
|
{
|
|
return (BlockNumber8(x, y, bp, bw) << 8) + columnTable8[y & 15][x & 15];
|
|
}
|
|
|
|
int PixelAddress4(int x, int y, int bp, int bw)
|
|
{
|
|
return (BlockNumber4(x, y, bp, bw) << 9) + columnTable4[y & 15][x & 31];
|
|
}
|
|
|
|
int PixelAddress(int x, int y, int bp, int bw, int psm)
|
|
{
|
|
switch(psm)
|
|
{
|
|
default:
|
|
case PSM_PSMCT32:
|
|
case PSM_PSMCT24:
|
|
case PSM_PSMT8H:
|
|
case PSM_PSMT4HL:
|
|
case PSM_PSMT4HH:
|
|
return PixelAddress32(x, y, bp, bw);
|
|
case PSM_PSMCT16:
|
|
return PixelAddress16(x, y, bp, bw);
|
|
case PSM_PSMCT16S:
|
|
return PixelAddress16S(x, y, bp, bw);
|
|
case PSM_PSMZ32:
|
|
case PSM_PSMZ24:
|
|
return PixelAddress32Z(x, y, bp, bw);
|
|
case PSM_PSMZ16:
|
|
return PixelAddress16Z(x, y, bp, bw);
|
|
case PSM_PSMZ16S:
|
|
return PixelAddress16SZ(x, y, bp, bw);
|
|
case PSM_PSMT8:
|
|
return PixelAddress8(x, y, bp, bw);
|
|
case PSM_PSMT4:
|
|
return PixelAddress4(x, y, bp, bw);
|
|
}
|
|
}
|
|
|
|
uint ReadFrame(__global uchar* vm, int addr, int psm)
|
|
{
|
|
switch(psm)
|
|
{
|
|
default:
|
|
case PSM_PSMCT32:
|
|
case PSM_PSMCT24:
|
|
case PSM_PSMZ32:
|
|
case PSM_PSMZ24:
|
|
return ((__global uint*)vm)[addr];
|
|
case PSM_PSMCT16:
|
|
case PSM_PSMCT16S:
|
|
case PSM_PSMZ16:
|
|
case PSM_PSMZ16S:
|
|
return ((__global ushort*)vm)[addr];
|
|
}
|
|
}
|
|
|
|
void WriteFrame(__global uchar* vm, int addr, int psm, uint value)
|
|
{
|
|
switch(psm)
|
|
{
|
|
default:
|
|
case PSM_PSMCT32:
|
|
case PSM_PSMZ32:
|
|
case PSM_PSMCT24:
|
|
case PSM_PSMZ24:
|
|
((__global uint*)vm)[addr] = value;
|
|
break;
|
|
case PSM_PSMCT16:
|
|
case PSM_PSMCT16S:
|
|
case PSM_PSMZ16:
|
|
case PSM_PSMZ16S:
|
|
((__global ushort*)vm)[addr] = (ushort)value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool is16bit(int psm)
|
|
{
|
|
return psm < 8 && (psm & 3) >= 2;
|
|
}
|
|
|
|
bool is24bit(int psm)
|
|
{
|
|
return psm < 8 && (psm & 3) == 1;
|
|
}
|
|
|
|
bool is32bit(int psm)
|
|
{
|
|
return psm < 8 && (psm & 3) == 0;
|
|
}
|
|
|
|
#ifdef PRIM
|
|
|
|
int GetVertexPerPrim(int prim_class)
|
|
{
|
|
switch(prim_class)
|
|
{
|
|
default:
|
|
case GS_POINT_CLASS: return 1;
|
|
case GS_LINE_CLASS: return 2;
|
|
case GS_TRIANGLE_CLASS: return 3;
|
|
case GS_SPRITE_CLASS: return 2;
|
|
}
|
|
}
|
|
|
|
#define VERTEX_PER_PRIM GetVertexPerPrim(PRIM)
|
|
|
|
#endif
|
|
|
|
#ifdef KERNEL_PRIM
|
|
|
|
__kernel void KERNEL_PRIM(
|
|
__global gs_env* env,
|
|
__global uchar* vb_base,
|
|
__global uchar* ib_base,
|
|
__global uchar* pb_base,
|
|
uint vb_start,
|
|
uint ib_start,
|
|
uint pb_start)
|
|
{
|
|
size_t prim_index = get_global_id(0);
|
|
|
|
__global gs_vertex* vb = (__global gs_vertex*)(vb_base + vb_start);
|
|
__global uint* ib = (__global uint*)(ib_base + ib_start);
|
|
__global gs_prim* prim = &env->prim[prim_index];
|
|
|
|
ib += prim_index * VERTEX_PER_PRIM;
|
|
|
|
uint pb_index = ib[0] >> 24;
|
|
|
|
prim->pb_index = pb_index;
|
|
|
|
__global gs_param* pb = (__global gs_param*)(pb_base + pb_start + pb_index * TFX_PARAM_SIZE);
|
|
|
|
__global gs_vertex* v0 = &vb[ib[0] & 0x00ffffff];
|
|
__global gs_vertex* v1 = &vb[ib[1] & 0x00ffffff];
|
|
__global gs_vertex* v2 = &vb[ib[2] & 0x00ffffff];
|
|
|
|
int2 pmin, pmax;
|
|
|
|
if(PRIM == GS_POINT_CLASS)
|
|
{
|
|
pmin = pmax = convert_int2_rte(v0->p.xy);
|
|
|
|
prim->v[0].p = v0->p;
|
|
prim->v[0].tc = v0->tc;
|
|
}
|
|
else if(PRIM == GS_LINE_CLASS)
|
|
{
|
|
int2 p0 = convert_int2_rte(v0->p.xy);
|
|
int2 p1 = convert_int2_rte(v1->p.xy);
|
|
|
|
pmin = min(p0, p1);
|
|
pmax = max(p0, p1);
|
|
}
|
|
else if(PRIM == GS_TRIANGLE_CLASS)
|
|
{
|
|
int2 p0 = convert_int2_rtp(v0->p.xy);
|
|
int2 p1 = convert_int2_rtp(v1->p.xy);
|
|
int2 p2 = convert_int2_rtp(v2->p.xy);
|
|
|
|
pmin = min(min(p0, p1), p2);
|
|
pmax = max(max(p0, p1), p2);
|
|
|
|
// z needs special care, since it's a 32 bit unit, float cannot encode it exactly
|
|
// only interpolate the relative to zmin and hopefully small values
|
|
|
|
uint zmin = min(min(v0->z, v1->z), v2->z);
|
|
uint zmax = max(max(v0->z, v1->z), v2->z);
|
|
|
|
prim->v[0].p = (float4)(v0->p.x, v0->p.y, as_float(v0->z - zmin), v0->p.w);
|
|
prim->v[0].tc = v0->tc;
|
|
prim->v[1].p = (float4)(v1->p.x, v1->p.y, as_float(v1->z - zmin), v1->p.w);
|
|
prim->v[1].tc = v1->tc;
|
|
prim->v[2].p = (float4)(v2->p.x, v2->p.y, as_float(v2->z - zmin), v2->p.w);
|
|
prim->v[2].tc = v2->tc;
|
|
|
|
prim->zmin = zmin;
|
|
prim->zmax = zmax;
|
|
|
|
float4 dp0 = v1->p - v0->p;
|
|
float4 dp1 = v0->p - v2->p;
|
|
float4 dp2 = v2->p - v1->p;
|
|
|
|
float cp = dp0.x * dp1.y - dp0.y * dp1.x;
|
|
|
|
if(cp != 0.0f)
|
|
{
|
|
cp = native_recip(cp);
|
|
|
|
float2 u = dp0.xy * cp;
|
|
float2 v = -dp1.xy * cp;
|
|
|
|
// v0 has the (0, 0, 1) barycentric coord, v1: (0, 1, 0), v2: (1, 0, 0)
|
|
|
|
gs_barycentric b;
|
|
|
|
b.dx = (float4)(-v.y, u.y, v.y - u.y, v0->p.x);
|
|
b.dy = (float4)(v.x, -u.x, u.x - v.x, v0->p.y);
|
|
|
|
dp0.xy = dp0.xy * sign(cp);
|
|
dp1.xy = dp1.xy * sign(cp);
|
|
dp2.xy = dp2.xy * sign(cp);
|
|
|
|
b.zero.x = select(0.0f, CL_FLT_EPSILON, (dp1.y < 0) | ((dp1.y == 0) & (dp1.x > 0)));
|
|
b.zero.y = select(0.0f, CL_FLT_EPSILON, (dp0.y < 0) | ((dp0.y == 0) & (dp0.x > 0)));
|
|
b.zero.z = select(0.0f, CL_FLT_EPSILON, (dp2.y < 0) | ((dp2.y == 0) & (dp2.x > 0)));
|
|
|
|
// any barycentric(reject_corner) < 0, tile outside the triangle
|
|
|
|
b.reject_corner.x = 0.0f + max(max(max(b.dx.x + b.dy.x, b.dx.x), b.dy.x), 0.0f) * BIN_SIZE;
|
|
b.reject_corner.y = 0.0f + max(max(max(b.dx.y + b.dy.y, b.dx.y), b.dy.y), 0.0f) * BIN_SIZE;
|
|
b.reject_corner.z = 1.0f + max(max(max(b.dx.z + b.dy.z, b.dx.z), b.dy.z), 0.0f) * BIN_SIZE;
|
|
|
|
// TODO: accept_corner, at min value, all barycentric(accept_corner) >= 0, tile fully inside, no per pixel hittest needed
|
|
|
|
env->barycentric[prim_index] = b;
|
|
}
|
|
else // triangle has zero area
|
|
{
|
|
pmax = -1; // won't get included in any tile
|
|
}
|
|
}
|
|
else if(PRIM == GS_SPRITE_CLASS)
|
|
{
|
|
int2 p0 = convert_int2_rtp(v0->p.xy);
|
|
int2 p1 = convert_int2_rtp(v1->p.xy);
|
|
|
|
pmin = min(p0, p1);
|
|
pmax = max(p0, p1);
|
|
|
|
int4 mask = (int4)(v0->p.xy > v1->p.xy, 0, 0);
|
|
|
|
prim->v[0].p = select(v0->p, v1->p, mask); // pmin
|
|
prim->v[0].tc = select(v0->tc, v1->tc, mask);
|
|
prim->v[1].p = select(v1->p, v0->p, mask); // pmax
|
|
prim->v[1].tc = select(v1->tc, v0->tc, mask);
|
|
prim->v[1].tc.xy = (prim->v[1].tc.xy - prim->v[0].tc.xy) / (prim->v[1].p.xy - prim->v[0].p.xy);
|
|
}
|
|
|
|
int4 scissor = pb->scissor;
|
|
|
|
pmin = select(pmin, scissor.xy, pmin < scissor.xy);
|
|
pmax = select(pmax, scissor.zw, pmax > scissor.zw);
|
|
|
|
int4 r = (int4)(pmin, pmax + (int2)(BIN_SIZE - 1)) >> BIN_SIZE_BITS;
|
|
|
|
env->bbox[prim_index] = convert_uchar4_sat(r);
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef KERNEL_TILE
|
|
|
|
int tile_in_triangle(float2 p, gs_barycentric b)
|
|
{
|
|
float3 f = b.dx.xyz * (p.x - b.dx.w) + b.dy.xyz * (p.y - b.dy.w) + b.reject_corner.xyz;
|
|
|
|
f = select(f, (float3)(0.0f), fabs(f) < (float3)(CL_FLT_EPSILON * 10));
|
|
|
|
return all(f >= b.zero.xyz);
|
|
}
|
|
|
|
#if CLEAR == 1
|
|
|
|
__kernel void KERNEL_TILE(__global gs_env* env)
|
|
{
|
|
env->bounds[get_global_id(0)].first = -1;
|
|
env->bounds[get_global_id(0)].last = 0;
|
|
}
|
|
|
|
#elif MODE < 3
|
|
|
|
#if MAX_PRIM_PER_BATCH != 32
|
|
#error "MAX_PRIM_PER_BATCH != 32"
|
|
#endif
|
|
|
|
#define MAX_PRIM_PER_GROUP (32u >> MODE)
|
|
|
|
__kernel void KERNEL_TILE(
|
|
__global gs_env* env,
|
|
uint prim_count,
|
|
uint bin_count, // == bin_dim.z * bin_dim.w
|
|
uchar4 bin_dim)
|
|
{
|
|
uint batch_index = get_group_id(2) >> MODE;
|
|
uint prim_start = get_group_id(2) << (5 - MODE);
|
|
uint group_prim_index = get_local_id(2);
|
|
uint bin_index = get_local_id(1) * get_local_size(0) + get_local_id(0);
|
|
|
|
__global BIN_TYPE* bin = &env->bin[batch_index * bin_count];
|
|
__global uchar4* bbox = &env->bbox[prim_start];
|
|
__global gs_barycentric* barycentric = &env->barycentric[prim_start];
|
|
|
|
__local uchar4 bbox_cache[MAX_PRIM_PER_GROUP];
|
|
__local gs_barycentric barycentric_cache[MAX_PRIM_PER_GROUP];
|
|
__local uint visible[8 << MODE];
|
|
|
|
if(get_local_id(2) == 0)
|
|
{
|
|
visible[bin_index] = 0;
|
|
}
|
|
|
|
barrier(CLK_LOCAL_MEM_FENCE);
|
|
|
|
uint group_prim_count = min(prim_count - prim_start, MAX_PRIM_PER_GROUP);
|
|
|
|
event_t e = async_work_group_copy(bbox_cache, bbox, group_prim_count, 0);
|
|
|
|
wait_group_events(1, &e);
|
|
|
|
if(PRIM == GS_TRIANGLE_CLASS)
|
|
{
|
|
e = async_work_group_copy((__local float4*)barycentric_cache, (__global float4*)barycentric, group_prim_count * (sizeof(gs_barycentric) / sizeof(float4)), 0);
|
|
|
|
wait_group_events(1, &e);
|
|
}
|
|
|
|
if(group_prim_index < group_prim_count)
|
|
{
|
|
int x = bin_dim.x + get_local_id(0);
|
|
int y = bin_dim.y + get_local_id(1);
|
|
|
|
uchar4 r = bbox_cache[group_prim_index];
|
|
|
|
uint test = (r.x <= x) & (r.z > x) & (r.y <= y) & (r.w > y);
|
|
|
|
if(PRIM == GS_TRIANGLE_CLASS && test != 0)
|
|
{
|
|
test = tile_in_triangle(convert_float2((int2)(x, y) << BIN_SIZE_BITS), barycentric_cache[group_prim_index]);
|
|
}
|
|
|
|
atomic_or(&visible[bin_index], test << ((MAX_PRIM_PER_GROUP - 1) - get_local_id(2)));
|
|
}
|
|
|
|
barrier(CLK_LOCAL_MEM_FENCE);
|
|
|
|
if(get_local_id(2) == 0)
|
|
{
|
|
#if MODE == 0
|
|
((__global uint*)&bin[bin_index])[0] = visible[bin_index];
|
|
#elif MODE == 1
|
|
((__global ushort*)&bin[bin_index])[1 - (get_group_id(2) & 1)] = visible[bin_index];
|
|
#elif MODE == 2
|
|
((__global uchar*)&bin[bin_index])[3 - (get_group_id(2) & 3)] = visible[bin_index];
|
|
#endif
|
|
|
|
if(visible[bin_index] != 0)
|
|
{
|
|
atomic_min(&env->bounds[bin_index].first, batch_index);
|
|
atomic_max(&env->bounds[bin_index].last, batch_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
#elif MODE == 3
|
|
|
|
__kernel void KERNEL_TILE(
|
|
__global gs_env* env,
|
|
uint prim_count,
|
|
uint bin_count, // == bin_dim.z * bin_dim.w
|
|
uchar4 bin_dim)
|
|
{
|
|
size_t batch_index = get_group_id(0);
|
|
size_t local_id = get_local_id(0);
|
|
size_t local_size = get_local_size(0);
|
|
|
|
uint batch_prim_count = min(prim_count - (batch_index << MAX_PRIM_PER_BATCH_BITS), MAX_PRIM_PER_BATCH);
|
|
|
|
__global BIN_TYPE* bin = &env->bin[batch_index * bin_count];
|
|
__global uchar4* bbox = &env->bbox[batch_index << MAX_PRIM_PER_BATCH_BITS];
|
|
__global gs_barycentric* barycentric = &env->barycentric[batch_index << MAX_PRIM_PER_BATCH_BITS];
|
|
|
|
__local uchar4 bbox_cache[MAX_PRIM_PER_BATCH];
|
|
__local gs_barycentric barycentric_cache[MAX_PRIM_PER_BATCH];
|
|
|
|
event_t e = async_work_group_copy(bbox_cache, bbox, batch_prim_count, 0);
|
|
|
|
wait_group_events(1, &e);
|
|
|
|
if(PRIM == GS_TRIANGLE_CLASS)
|
|
{
|
|
e = async_work_group_copy((__local float4*)barycentric_cache, (__global float4*)barycentric, batch_prim_count * (sizeof(gs_barycentric) / sizeof(float4)), 0);
|
|
|
|
wait_group_events(1, &e);
|
|
}
|
|
|
|
for(uint bin_index = local_id; bin_index < bin_count; bin_index += local_size)
|
|
{
|
|
int y = bin_index / bin_dim.z; // TODO: very expensive, no integer divider on current hardware
|
|
int x = bin_index - y * bin_dim.z;
|
|
|
|
x += bin_dim.x;
|
|
y += bin_dim.y;
|
|
|
|
BIN_TYPE visible = 0;
|
|
|
|
for(uint i = 0; i < batch_prim_count; i++)
|
|
{
|
|
uchar4 r = bbox_cache[i];
|
|
|
|
BIN_TYPE test = (r.x <= x) & (r.z > x) & (r.y <= y) & (r.w > y);
|
|
|
|
if(PRIM == GS_TRIANGLE_CLASS && test != 0)
|
|
{
|
|
test = tile_in_triangle(convert_float2((int2)(x, y) << BIN_SIZE_BITS), barycentric_cache[i]);
|
|
}
|
|
|
|
visible |= test << ((MAX_PRIM_PER_BATCH - 1) - i);
|
|
}
|
|
|
|
bin[bin_index] = visible;
|
|
|
|
if(visible != 0)
|
|
{
|
|
atomic_min(&env->bounds[bin_index].first, batch_index);
|
|
atomic_max(&env->bounds[bin_index].last, batch_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifdef KERNEL_TFX
|
|
|
|
bool ZTest(uint zs, uint zd)
|
|
{
|
|
if(ZTEST)
|
|
{
|
|
if(is24bit(ZPSM)) zd &= 0x00ffffff;
|
|
|
|
switch(ZTST)
|
|
{
|
|
case ZTST_NEVER:
|
|
return false;
|
|
case ZTST_ALWAYS:
|
|
return true;
|
|
case ZTST_GEQUAL:
|
|
return zs >= zd;
|
|
case ZTST_GREATER:
|
|
return zs > zd;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AlphaTest(int alpha, int aref, uint* fm, uint* zm)
|
|
{
|
|
switch(AFAIL)
|
|
{
|
|
case AFAIL_KEEP:
|
|
break;
|
|
case AFAIL_FB_ONLY:
|
|
if(!ZWRITE) return true;
|
|
break;
|
|
case AFAIL_ZB_ONLY:
|
|
if(!FWRITE) return true;
|
|
break;
|
|
case AFAIL_RGB_ONLY:
|
|
if(!ZWRITE && is24bit(FPSM)) return true;
|
|
break;
|
|
}
|
|
|
|
uint pass;
|
|
|
|
switch(ATST)
|
|
{
|
|
case ATST_NEVER:
|
|
pass = false;
|
|
break;
|
|
case ATST_ALWAYS:
|
|
return true;
|
|
case ATST_LESS:
|
|
pass = alpha < aref;
|
|
break;
|
|
case ATST_LEQUAL:
|
|
pass = alpha <= aref;
|
|
break;
|
|
case ATST_EQUAL:
|
|
pass = alpha == aref;
|
|
break;
|
|
case ATST_GEQUAL:
|
|
pass = alpha >= aref;
|
|
break;
|
|
case ATST_GREATER:
|
|
pass = alpha > aref;
|
|
break;
|
|
case ATST_NOTEQUAL:
|
|
pass = alpha != aref;
|
|
break;
|
|
}
|
|
|
|
switch(AFAIL)
|
|
{
|
|
case AFAIL_KEEP:
|
|
return pass;
|
|
case AFAIL_FB_ONLY:
|
|
*zm |= pass ? 0 : 0xffffffff;
|
|
break;
|
|
case AFAIL_ZB_ONLY:
|
|
*fm |= pass ? 0 : 0xffffffff;
|
|
break;
|
|
case AFAIL_RGB_ONLY:
|
|
if(is32bit(FPSM)) *fm |= pass ? 0 : 0xff000000;
|
|
if(is16bit(FPSM)) *fm |= pass ? 0 : 0xffff8000;
|
|
*zm |= pass ? 0 : 0xffffffff;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DestAlphaTest(uint fd)
|
|
{
|
|
if(DATE)
|
|
{
|
|
if(DATM)
|
|
{
|
|
if(is32bit(FPSM)) return (fd & 0x80000000) != 0;
|
|
if(is16bit(FPSM)) return (fd & 0x00008000) != 0;
|
|
}
|
|
else
|
|
{
|
|
if(is32bit(FPSM)) return (fd & 0x80000000) == 0;
|
|
if(is16bit(FPSM)) return (fd & 0x00008000) == 0;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int Wrap(int a, int b, int c, int mode)
|
|
{
|
|
if(MERGED)
|
|
{
|
|
return select((a & b) | c, clamp(a, b, c), (mode & 2) != 0);
|
|
}
|
|
else
|
|
{
|
|
switch(mode)
|
|
{
|
|
case CLAMP_REGION_REPEAT:
|
|
return (a & b) | c;
|
|
case CLAMP_REPEAT:
|
|
return a & b;
|
|
case CLAMP_CLAMP:
|
|
return clamp(a, 0, c);
|
|
case CLAMP_REGION_CLAMP:
|
|
return clamp(a, b, c);
|
|
}
|
|
}
|
|
}
|
|
|
|
int4 AlphaBlend(int4 c, uint fd, int afix, uint2 sel)
|
|
{
|
|
if(FWRITE && (ABE || AA1))
|
|
{
|
|
int4 cs = c;
|
|
int4 cd;
|
|
|
|
if(ABA != ABB && (ABA == 1 || ABB == 1 || ABC == 1) || ABD == 1 || MERGED)
|
|
{
|
|
if(is32bit(FPSM) || is24bit(FPSM))
|
|
{
|
|
cd.x = fd & 0xff;
|
|
cd.y = (fd >> 8) & 0xff;
|
|
cd.z = (fd >> 16) & 0xff;
|
|
cd.w = fd >> 24;
|
|
}
|
|
else if(is16bit(FPSM))
|
|
{
|
|
cd.x = (fd << 3) & 0xf8;
|
|
cd.y = (fd >> 2) & 0xf8;
|
|
cd.z = (fd >> 7) & 0xf8;
|
|
cd.w = (fd >> 8) & 0x80;
|
|
}
|
|
}
|
|
|
|
if(MERGED)
|
|
{
|
|
int aba = TFX_ABA(sel);
|
|
int abb = TFX_ABB(sel);
|
|
int abc = TFX_ABC(sel);
|
|
int abd = TFX_ABD(sel);
|
|
|
|
int ad = !is24bit(FPSM) ? cd.w : 0x80;
|
|
|
|
int3 A = aba == 0 ? cs.xyz : aba == 1 ? cd.xyz : 0;
|
|
int3 B = abb == 0 ? cs.xyz : abb == 1 ? cd.xyz : 0;
|
|
int C = abc == 0 ? cs.w : abc == 1 ? ad : afix;
|
|
int3 D = abd == 0 ? cs.xyz : abd == 1 ? cd.xyz : 0;
|
|
|
|
c.xyz = (mul24(A - B, C) >> 7) + D;
|
|
}
|
|
else
|
|
{
|
|
if(ABA != ABB)
|
|
{
|
|
switch(ABA)
|
|
{
|
|
case 0: break; // c.xyz = cs.xyz;
|
|
case 1: c.xyz = cd.xyz; break;
|
|
case 2: c.xyz = 0; break;
|
|
}
|
|
|
|
switch(ABB)
|
|
{
|
|
case 0: c.xyz -= cs.xyz; break;
|
|
case 1: c.xyz -= cd.xyz; break;
|
|
case 2: break;
|
|
}
|
|
|
|
if(!(is24bit(FPSM) && ABC == 1))
|
|
{
|
|
int a = 0;
|
|
|
|
switch(ABC)
|
|
{
|
|
case 0: a = cs.w; break;
|
|
case 1: a = cd.w; break;
|
|
case 2: a = afix; break;
|
|
}
|
|
|
|
c.xyz = c.xyz * a >> 7;
|
|
}
|
|
|
|
switch(ABD)
|
|
{
|
|
case 0: c.xyz += cs.xyz; break;
|
|
case 1: c.xyz += cd.xyz; break;
|
|
case 2: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(ABD)
|
|
{
|
|
case 0: break;
|
|
case 1: c.xyz = cd.xyz; break;
|
|
case 2: c.xyz = 0; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(PABE)
|
|
{
|
|
c.xyz = select(cs.xyz, c.xyz, (int3)(cs.w << 24));
|
|
}
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
uchar4 Expand24To32(uint rgba, uchar ta0)
|
|
{
|
|
uchar4 c;
|
|
|
|
c.x = rgba & 0xff;
|
|
c.y = (rgba >> 8) & 0xff;
|
|
c.z = (rgba >> 16) & 0xff;
|
|
c.w = !AEM || (rgba & 0xffffff) != 0 ? ta0 : 0;
|
|
|
|
return c;
|
|
}
|
|
|
|
uchar4 Expand16To32(ushort rgba, uchar ta0, uchar ta1)
|
|
{
|
|
uchar4 c;
|
|
|
|
c.x = (rgba << 3) & 0xf8;
|
|
c.y = (rgba >> 2) & 0xf8;
|
|
c.z = (rgba >> 7) & 0xf8;
|
|
c.w = !AEM || (rgba & 0x7fff) != 0 ? ((rgba & 0x8000) ? ta1 : ta0) : 0;
|
|
|
|
return c;
|
|
}
|
|
|
|
int4 ReadTexel(__global uchar* vm, int x, int y, int level, __global gs_param* pb)
|
|
{
|
|
uchar4 c;
|
|
|
|
uint addr = PixelAddress(x, y, pb->tbp[level], pb->tbw[level], TPSM);
|
|
|
|
__global ushort* vm16 = (__global ushort*)vm;
|
|
__global uint* vm32 = (__global uint*)vm;
|
|
|
|
switch(TPSM)
|
|
{
|
|
default:
|
|
case PSM_PSMCT32:
|
|
case PSM_PSMZ32:
|
|
c = ((__global uchar4*)vm)[addr];
|
|
break;
|
|
case PSM_PSMCT24:
|
|
case PSM_PSMZ24:
|
|
c = Expand24To32(vm32[addr], pb->ta0);
|
|
break;
|
|
case PSM_PSMCT16:
|
|
case PSM_PSMCT16S:
|
|
case PSM_PSMZ16:
|
|
case PSM_PSMZ16S:
|
|
c = Expand16To32(vm16[addr], pb->ta0, pb->ta1);
|
|
break;
|
|
case PSM_PSMT8:
|
|
c = pb->clut[vm[addr]];
|
|
break;
|
|
case PSM_PSMT4:
|
|
c = pb->clut[(vm[addr >> 1] >> ((addr & 1) << 2)) & 0x0f];
|
|
break;
|
|
case PSM_PSMT8H:
|
|
c = pb->clut[vm32[addr] >> 24];
|
|
break;
|
|
case PSM_PSMT4HL:
|
|
c = pb->clut[(vm32[addr] >> 24) & 0x0f];
|
|
break;
|
|
case PSM_PSMT4HH:
|
|
c = pb->clut[(vm32[addr] >> 28) & 0x0f];
|
|
break;
|
|
}
|
|
|
|
//printf("[%d %d] %05x %d %d %08x | %v4hhd | %08x\n", x, y, pb->tbp[level], pb->tbw[level], TPSM, addr, c, vm[addr]);
|
|
|
|
return convert_int4(c);
|
|
}
|
|
|
|
int4 SampleTexture(__global uchar* tex, __global gs_param* pb, float3 t)
|
|
{
|
|
int4 c;
|
|
|
|
if(0)//if(MMIN)
|
|
{
|
|
// TODO
|
|
}
|
|
else
|
|
{
|
|
int2 uv;
|
|
|
|
if(!FST)
|
|
{
|
|
uv = convert_int2_rte(t.xy * native_recip(t.z));
|
|
}
|
|
else
|
|
{
|
|
// sfex capcom logo third drawing call at (0,223) calculated as:
|
|
// t0 + (p - p0) * (t - t0) / (p1 - p0)
|
|
// 0.5 + (223 - 0) * (112.5 - 0.5) / (224 - 0) = 112
|
|
// due to rounding errors (multiply-add instruction maybe):
|
|
// t.y = 111.999..., uv0.y = 111, uvf.y = 15/16, off by 1/16 texel vertically after interpolation
|
|
// TODO: sw renderer samples at 112 exactly, check which one is correct
|
|
|
|
// last line error in persona 3 movie clips if rounding is enabled
|
|
|
|
uv = convert_int2(t.xy);
|
|
}
|
|
|
|
if(LTF) uv -= 0x0008;
|
|
|
|
int2 uvf = uv & 0x000f;
|
|
|
|
int2 uv0 = uv >> 4;
|
|
int2 uv1 = uv0 + 1;
|
|
|
|
uv0.x = Wrap(uv0.x, pb->minu, pb->maxu, MERGED ? TFX_WMS(pb->sel) : WMS);
|
|
uv0.y = Wrap(uv0.y, pb->minv, pb->maxv, MERGED ? TFX_WMT(pb->sel) : WMT);
|
|
uv1.x = Wrap(uv1.x, pb->minu, pb->maxu, MERGED ? TFX_WMS(pb->sel) : WMS);
|
|
uv1.y = Wrap(uv1.y, pb->minv, pb->maxv, MERGED ? TFX_WMT(pb->sel) : WMT);
|
|
|
|
int4 c00 = ReadTexel(tex, uv0.x, uv0.y, 0, pb);
|
|
int4 c01 = ReadTexel(tex, uv1.x, uv0.y, 0, pb);
|
|
int4 c10 = ReadTexel(tex, uv0.x, uv1.y, 0, pb);
|
|
int4 c11 = ReadTexel(tex, uv1.x, uv1.y, 0, pb);
|
|
|
|
if(LTF)
|
|
{
|
|
c00 = (mul24(c01 - c00, uvf.x) >> 4) + c00;
|
|
c10 = (mul24(c11 - c10, uvf.x) >> 4) + c10;
|
|
c00 = (mul24(c10 - c00, uvf.y) >> 4) + c00;
|
|
}
|
|
|
|
c = c00;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
// TODO: 2x2 MSAA idea
|
|
// downsize the rendering tile to 16x8 or 8x8 and render 2x2 sub-pixels to __local
|
|
// hittest and ztest 2x2 (create write mask, only skip if all -1)
|
|
// calculate color 1x1, alpha tests 1x1
|
|
// use mask to filter failed sub-pixels when writing to __local
|
|
// needs the tile data to be fetched at the beginning, even if rfb/zfb is not set, unless we know the tile is fully covered
|
|
// multiple work-items may render different prims to the same 2x2 sub-pixel, averaging can only be done after a barrier at the very end
|
|
// pb->fm? alpha channel and following alpha tests? some games may depend on exact results, not some average
|
|
|
|
__kernel __attribute__((reqd_work_group_size(8, 8, 1))) void KERNEL_TFX(
|
|
__global gs_env* env,
|
|
__global uchar* vm,
|
|
__global uchar* tex,
|
|
__global uchar* pb_base,
|
|
uint pb_start,
|
|
uint prim_start,
|
|
uint prim_count,
|
|
uint bin_count, // == bin_dim.z * bin_dim.w
|
|
uchar4 bin_dim,
|
|
uint fbp,
|
|
uint zbp,
|
|
uint bw)
|
|
{
|
|
uint x = get_global_id(0);
|
|
uint y = get_global_id(1);
|
|
|
|
uint bin_x = (x >> BIN_SIZE_BITS) - bin_dim.x;
|
|
uint bin_y = (y >> BIN_SIZE_BITS) - bin_dim.y;
|
|
uint bin_index = mad24(bin_y, (uint)bin_dim.z, bin_x);
|
|
|
|
uint batch_first = env->bounds[bin_index].first;
|
|
uint batch_last = env->bounds[bin_index].last;
|
|
uint batch_start = prim_start >> MAX_PRIM_PER_BATCH_BITS;
|
|
|
|
if(batch_last < batch_first)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint skip;
|
|
|
|
if(batch_start < batch_first)
|
|
{
|
|
uint n = (batch_first - batch_start) * MAX_PRIM_PER_BATCH - (prim_start & (MAX_PRIM_PER_BATCH - 1));
|
|
|
|
if(n > prim_count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
skip = 0;
|
|
prim_count -= n;
|
|
batch_start = batch_first;
|
|
}
|
|
else
|
|
{
|
|
skip = prim_start & (MAX_PRIM_PER_BATCH - 1);
|
|
prim_count += skip;
|
|
}
|
|
|
|
if(batch_start > batch_last)
|
|
{
|
|
return;
|
|
}
|
|
|
|
prim_count = min(prim_count, (batch_last - batch_start + 1) << MAX_PRIM_PER_BATCH_BITS);
|
|
|
|
//
|
|
|
|
int2 pi = (int2)(x, y);
|
|
float2 pf = convert_float2(pi);
|
|
|
|
int faddr = PixelAddress(x, y, fbp, bw, FPSM);
|
|
int zaddr = PixelAddress(x, y, zbp, bw, ZPSM);
|
|
|
|
uint fd, zd; // TODO: fd as int4 and only pack before writing out?
|
|
|
|
if(RFB)
|
|
{
|
|
fd = ReadFrame(vm, faddr, FPSM);
|
|
}
|
|
|
|
if(RZB)
|
|
{
|
|
zd = ReadFrame(vm, zaddr, ZPSM);
|
|
}
|
|
|
|
// early destination alpha test
|
|
|
|
if(!DestAlphaTest(fd))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
|
|
uint fragments = 0;
|
|
|
|
__global BIN_TYPE* bin = &env->bin[bin_index + batch_start * bin_count]; // TODO: not needed for "one tile case"
|
|
__global gs_prim* prim_base = &env->prim[batch_start << MAX_PRIM_PER_BATCH_BITS];
|
|
__global gs_barycentric* barycentric = &env->barycentric[batch_start << MAX_PRIM_PER_BATCH_BITS];
|
|
|
|
pb_base += pb_start;
|
|
|
|
BIN_TYPE bin_value = *bin & ((BIN_TYPE)-1 >> skip);
|
|
|
|
for(uint prim_index = 0; prim_index < prim_count; prim_index += MAX_PRIM_PER_BATCH)
|
|
{
|
|
while(bin_value != 0)
|
|
{
|
|
uint i = clz(bin_value);
|
|
|
|
if(prim_index + i >= prim_count)
|
|
{
|
|
break;
|
|
}
|
|
|
|
bin_value ^= (BIN_TYPE)1 << ((MAX_PRIM_PER_BATCH - 1) - i); // bin_value &= (ulong)-1 >> (i + 1);
|
|
|
|
__global gs_prim* prim = &prim_base[prim_index + i];
|
|
__global gs_param* pb = (__global gs_param*)(pb_base + prim->pb_index * TFX_PARAM_SIZE);
|
|
|
|
if(!NOSCISSOR)
|
|
{
|
|
if(!all((pi >= pb->scissor.xy) & (pi < pb->scissor.zw)))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
uint2 zf;
|
|
float3 t;
|
|
int4 c;
|
|
|
|
// TODO: do not hittest if we know the tile is fully inside the prim
|
|
|
|
if(PRIM == GS_POINT_CLASS)
|
|
{
|
|
float2 dpf = pf - prim->v[0].p.xy;
|
|
|
|
if(!all((dpf <= 0.5f) & (dpf > -0.5f)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
zf = as_uint2(prim->v[0].p.zw);
|
|
t = prim->v[0].tc.xyz;
|
|
c = convert_int4(prim->v[0].c);
|
|
}
|
|
else if(PRIM == GS_LINE_CLASS)
|
|
{
|
|
// TODO: find point on line prependicular to (x,y), distance.x < 0.5f || distance.y < 0.5f
|
|
// TODO: aa1: coverage ~ distance.x/y, slope selects x or y, zwrite disabled
|
|
// TODO: do not draw last pixel of the line
|
|
|
|
continue;
|
|
}
|
|
else if(PRIM == GS_TRIANGLE_CLASS)
|
|
{
|
|
// TODO: aa1: draw edge as a line
|
|
|
|
if(!ZTest(prim->zmax, zd))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
__global gs_barycentric* b = &barycentric[prim_index + i];
|
|
|
|
float3 f = b->dx.xyz * (pf.x - b->dx.w) + b->dy.xyz * (pf.y - b->dy.w) + (float3)(0, 0, 1);
|
|
|
|
if(!all(select(f, (float3)(0.0f), fabs(f) < (float3)(CL_FLT_EPSILON * 10)) >= b->zero.xyz))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float2 zf0 = convert_float2(as_uint2(prim->v[0].p.zw));
|
|
float2 zf1 = convert_float2(as_uint2(prim->v[1].p.zw));
|
|
float2 zf2 = convert_float2(as_uint2(prim->v[2].p.zw));
|
|
|
|
zf.x = convert_uint_rte(zf0.x * f.z + zf1.x * f.x + zf2.x * f.y) + prim->zmin;
|
|
zf.y = convert_uint_rte(zf0.y * f.z + zf1.y * f.x + zf2.y * f.y);
|
|
|
|
t = prim->v[0].tc.xyz * f.z + prim->v[1].tc.xyz * f.x + prim->v[2].tc.xyz * f.y;
|
|
|
|
if(IIP)
|
|
{
|
|
float4 c0 = convert_float4(prim->v[0].c);
|
|
float4 c1 = convert_float4(prim->v[1].c);
|
|
float4 c2 = convert_float4(prim->v[2].c);
|
|
|
|
c = convert_int4_rte(c0 * f.z + c1 * f.x + c2 * f.y);
|
|
}
|
|
else
|
|
{
|
|
c = convert_int4(prim->v[2].c);
|
|
}
|
|
}
|
|
else if(PRIM == GS_SPRITE_CLASS)
|
|
{
|
|
int2 tl = convert_int2_rtp(prim->v[0].p.xy);
|
|
int2 br = convert_int2_rtp(prim->v[1].p.xy);
|
|
|
|
if(!all((pi >= tl) & (pi < br)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
zf = as_uint2(prim->v[1].p.zw);
|
|
|
|
t.xy = prim->v[0].tc.xy + prim->v[1].tc.xy * (pf - prim->v[0].p.xy);
|
|
t.z = prim->v[0].tc.z;
|
|
|
|
c = convert_int4(prim->v[1].c);
|
|
}
|
|
|
|
// z test
|
|
|
|
uint zs = zf.x;
|
|
|
|
if(!ZTest(zs, zd))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// sample texture
|
|
|
|
int4 ct;
|
|
|
|
if(TFX != TFX_NONE)
|
|
{
|
|
ct = SampleTexture(tex, pb, t);
|
|
}
|
|
|
|
// alpha tfx
|
|
|
|
int alpha = c.w;
|
|
|
|
if(FB)
|
|
{
|
|
if(TCC)
|
|
{
|
|
switch(TFX)
|
|
{
|
|
case TFX_MODULATE:
|
|
c.w = clamp(mul24(ct.w, c.w) >> 7, 0, 0xff);
|
|
break;
|
|
case TFX_DECAL:
|
|
c.w = ct.w;
|
|
break;
|
|
case TFX_HIGHLIGHT:
|
|
c.w = clamp(ct.w + c.w, 0, 0xff);
|
|
break;
|
|
case TFX_HIGHLIGHT2:
|
|
c.w = ct.w;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(AA1)
|
|
{
|
|
if(!ABE || c.w == 0x80)
|
|
{
|
|
c.w = 0x80; // TODO: edge ? coverage : 0x80
|
|
}
|
|
}
|
|
}
|
|
|
|
// read mask
|
|
|
|
uint fm = pb->fm;
|
|
uint zm = pb->zm;
|
|
|
|
// alpha test
|
|
|
|
if(!AlphaTest(c.w, pb->aref, &fm, &zm))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// all tests done, we have a new output
|
|
|
|
fragments++;
|
|
|
|
// write z
|
|
|
|
if(ZWRITE)
|
|
{
|
|
zd = RZB ? bitselect(zs, zd, zm) : zs;
|
|
}
|
|
|
|
// rgb tfx
|
|
|
|
if(FWRITE)
|
|
{
|
|
switch(TFX)
|
|
{
|
|
case TFX_MODULATE:
|
|
c.xyz = clamp(mul24(ct.xyz, c.xyz) >> 7, 0, 0xff);
|
|
break;
|
|
case TFX_DECAL:
|
|
c.xyz = ct.xyz;
|
|
break;
|
|
case TFX_HIGHLIGHT:
|
|
case TFX_HIGHLIGHT2:
|
|
c.xyz = clamp((mul24(ct.xyz, c.xyz) >> 7) + alpha, 0, 0xff);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// fog
|
|
|
|
if(FWRITE && FGE)
|
|
{
|
|
int fog = (int)zf.y;
|
|
|
|
int3 fv = mul24(c.xyz, fog) >> 8;
|
|
int3 fc = mul24(convert_int4(pb->fog).xyz, 0xff - fog) >> 8;
|
|
|
|
c.xyz = fv + fc;
|
|
}
|
|
|
|
// alpha blend
|
|
|
|
c = AlphaBlend(c, fd, pb->afix, pb->sel);
|
|
|
|
// write frame
|
|
|
|
if(FWRITE)
|
|
{
|
|
if(DTHE && is16bit(FPSM))
|
|
{
|
|
c.xyz += pb->dimx[y & 3][x & 3];
|
|
}
|
|
|
|
c = COLCLAMP ? clamp(c, 0, 0xff) : c & 0xff;
|
|
|
|
if(FBA && !is24bit(FPSM))
|
|
{
|
|
c.w |= 0x80;
|
|
}
|
|
|
|
uint fs;
|
|
|
|
if(is32bit(FPSM))
|
|
{
|
|
fs = (c.w << 24) | (c.z << 16) | (c.y << 8) | c.x;
|
|
}
|
|
else if(is24bit(FPSM))
|
|
{
|
|
fs = (c.z << 16) | (c.y << 8) | c.x;
|
|
}
|
|
else if(is16bit(FPSM))
|
|
{
|
|
fs = ((c.w & 0x80) << 8) | ((c.z & 0xf8) << 7) | ((c.y & 0xf8) << 2) | (c.x >> 3);
|
|
}
|
|
|
|
fd = RFB ? bitselect(fs, fd, fm) : fs;
|
|
|
|
// dest alpha test for the next loop
|
|
|
|
if(!DestAlphaTest(fd))
|
|
{
|
|
prim_index = prim_count; // game over
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bin += bin_count;
|
|
bin_value = *bin;
|
|
}
|
|
|
|
if(fragments > 0)
|
|
{
|
|
if(ZWRITE)
|
|
{
|
|
WriteFrame(vm, zaddr, ZPSM, zd);
|
|
}
|
|
|
|
if(FWRITE)
|
|
{
|
|
WriteFrame(vm, faddr, FPSM, fd);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|