pcsx2/plugins/GSdx/Renderers
Kojin e0037ff709 gsdx-d3d11: remove legacy d3dcompiler code 2020-07-10 17:04:33 -04:00
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Common GSdx: Dithering setting Hotkey 2020-05-16 21:53:17 +02:00
DX11 gsdx-d3d11: remove legacy d3dcompiler code 2020-07-10 17:04:33 -04:00
HW gsdx-hw: Remove Itadaki Street hw hack. 2020-06-27 09:02:18 +02:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0. 2020-05-14 03:28:07 +02:00
OpenGL gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable. 2020-07-03 13:00:49 +02:00
SW GSdx-sw: Add Z clamping to GSdx SW mode (#3433) 2020-06-05 20:56:16 +01:00