pcsx2/plugins/GSdx/GSWndEGL.h

145 lines
3.5 KiB
C++

/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWnd.h"
#if defined(__unix__) && defined(EGL_SUPPORTED)
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define GS_EGL_X11 1
#define GS_EGL_WL 0
class GSWndEGL : public GSWndGL
{
void *m_native_window;
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
EGLContext m_eglContext;
int m_platform;
void PopulateWndGlFunction();
void CreateContext(int major, int minor);
void BindAPI();
void SetSwapInterval() final;
bool HasLateVsyncSupport() final { return false; }
void OpenEGLDisplay();
void CloseEGLDisplay();
public:
GSWndEGL(int platform);
virtual ~GSWndEGL() {};
bool Create(const std::string& title, int w, int h) final;
bool Attach(void* handle, bool managed = true) final;
void Detach() final;
virtual void *CreateNativeDisplay() = 0;
virtual void *CreateNativeWindow(int w, int h) = 0; // GSopen1/PSX API
virtual void *AttachNativeWindow(void *handle) = 0;
virtual void DestroyNativeResources() = 0;
GSVector4i GetClientRect();
virtual bool SetWindowText(const char* title) = 0; // GSopen1/PSX API
void AttachContext() final;
void DetachContext() final;
void* GetProcAddress(const char* name, bool opt = false) final;
void Flip() final;
// Deprecated API
void Show() final {};
void Hide() final {};
void HideFrame() final {}; // DX9 API
virtual void* GetDisplay() = 0; // GSopen1 API
virtual void* GetHandle() = 0; // DX API
// Static to allow to query supported the platform
// before object creation
static int SelectPlatform();
};
#if GS_EGL_X11
#include <xcb/xcb.h>
#include <X11/Xlib.h>
#include <X11/Xlib-xcb.h>
class GSWndEGL_X11 : public GSWndEGL
{
Display *m_NativeDisplay;
Window m_NativeWindow;
public:
GSWndEGL_X11();
virtual ~GSWndEGL_X11() {};
void* GetDisplay() final { return (void*)m_NativeDisplay;}
void* GetHandle() final {return (void*)&m_NativeWindow;}
void *CreateNativeDisplay() final;
void *CreateNativeWindow(int w, int h) final;
void *AttachNativeWindow(void *handle) final;
void DestroyNativeResources() final;
bool SetWindowText(const char* title) final;
};
#endif
#if GS_EGL_WL
// Which include ?
#include <wayland-client.h>
#include <wayland-server.h>
#include <wayland-client-protocol.h>
#include <wayland-egl.h>
class GSWndEGL_WL : public GSWndEGL
{
wl_display *m_NativeDisplay;
wl_egl_window *m_NativeWindow;
public:
GSWndEGL_WL();
virtual ~GSWndEGL_WL() {};
void* GetDisplay() final { return (void*)m_NativeDisplay;}
void* GetHandle() final {return (void*)m_NativeWindow;}
void *CreateNativeDisplay() final;
void *CreateNativeWindow(int w, int h) final;
void *AttachNativeWindow(void *handle) final;
void DestroyNativeResources() final;
bool SetWindowText(const char* title) final;
};
#endif
#endif