mirror of https://github.com/PCSX2/pcsx2.git
65b5a376ed
* Fix shader alpha issue. Hoppefully fix lots of glitches. * Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :) * Fix wrong api setup on EGL * Be more portable on glsl2h git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5650 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
glsl2h.pl | ||
hex2h.pl | ||
pcsx2.desktop | ||
pcsx2.xpm | ||
validate_glsl.sh |