mirror of https://github.com/PCSX2/pcsx2.git
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "pcsx2/Frontend/GameList.h"
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#include "common/LRUCache.h"
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#include <QtCore/QAbstractTableModel>
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#include <QtGui/QPixmap>
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#include <algorithm>
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#include <atomic>
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#include <array>
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#include <optional>
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#include <unordered_map>
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class GameListModel final : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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enum Column : int
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{
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Column_Type,
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Column_Serial,
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Column_Title,
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Column_FileTitle,
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Column_CRC,
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Column_Size,
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Column_Region,
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Column_Compatibility,
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Column_Cover,
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Column_Count
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};
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static const char* getColumnName(Column col);
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static QIcon getIconForType(GameList::EntryType type);
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static QIcon getIconForRegion(GameList::Region region);
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GameListModel(QObject* parent = nullptr);
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~GameListModel();
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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__fi const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
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void refresh();
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void refreshImages();
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bool titlesLessThan(int left_row, int right_row) const;
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bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
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bool getShowCoverTitles() const { return m_show_titles_for_covers; }
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void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
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float getCoverScale() const { return m_cover_scale; }
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void setCoverScale(float scale);
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int getCoverArtWidth() const;
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int getCoverArtHeight() const;
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int getCoverArtSpacing() const;
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void refreshCovers();
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void updateCacheSize(int width, int height);
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private:
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void loadCommonImages();
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void setColumnDisplayNames();
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void loadOrGenerateCover(const GameList::Entry* ge);
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void invalidateCoverForPath(const std::string& path);
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float m_cover_scale = 0.0f;
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std::atomic<u32> m_cover_scale_counter{0};
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bool m_show_titles_for_covers = false;
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std::array<QString, Column_Count> m_column_display_names;
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std::array<QPixmap, static_cast<u32>(GameList::EntryType::Count)> m_type_pixmaps;
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std::array<QPixmap, static_cast<u32>(GameList::Region::Count)> m_region_pixmaps;
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QPixmap m_placeholder_pixmap;
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QPixmap m_loading_pixmap;
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std::array<QPixmap, static_cast<int>(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps;
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mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
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};
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