mirror of https://github.com/PCSX2/pcsx2.git
377830b3a9
* Fixed the IOP's recExecute so that it correctly preserves X86 registers (EDI and EBX were not preserved!) * Optimized the recExecute procedure, seems like a nice speedup in FMVs and some games that are IOP intensive. * Renamed psxMemRead to iopMemRead, added new Virt/Phys functions, and fixed several instances of DMAs using translated addresses (DMAs are always physical maps). Our IOP doesn't really emulate the tlb so it won't fix anything, but it's more correct in cas stuff is better supported in the future. * Removed unneeded FreezeMMXRegs, since the IOPrec doesn't use any mmx/xmm regs anyway. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@628 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
common | ||
fps2bios | ||
pcsx2 | ||
plugins | ||
build.sh | ||
pcsx2_suite_2008.sln |